[Flashcoders] player version messup

2011-04-07 Thread Rodrigo Augusto Guerra
hi folks...

trying to update and undestand some flash player version questions here, after 
close all programs, uninstalling FP and restarting I have the following:

FF version:
WIN 10,1,53,64
Your browser is Gecko engine (Mozilla, Netscape 6+ etc.) on the Windows 
platform. 

Chome:
WIN 10,2,154,25
Your browser is Konqueror / Safari / OmniWeb 4.5+ on the Windows platform.

IE:
Your Flash Player version is
You don't have the Flash Player installed.
Your browser is Internet Explorer 5+ on the Windows platform. 


a) why after uninstalling it still present in FF and chrome?

b) why FF and chrome don't show the same version? I always thought that they 
use the same FP engine and IE user another one (activex)

c) even after downloading and installing a fresh FP, FF still shows the old 
version.



thanks
rodrigo.
___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


Re: [Flashcoders] player version messup

2011-04-07 Thread Ktu
On windows, there 2 plugins for Flash
 active x control plugin for IE
plugin for 'other' browsers

and Chrome is special. It has flash player built in. And (from what I've
heard) you have to put some effort in to be able to use the debug player in
Chrome (or any other version).

So you may have just uninstalled the active x plugin and not the ;other;
plugin, and chrome is doing its own thing...

this is based off of my memory with no googling so if I am wrong, I hope
this at least points you in a useful direction.



On Thu, Apr 7, 2011 at 10:41 AM, Rodrigo Augusto Guerra <
rodr...@alumni.org.br> wrote:

> hi folks...
>
> trying to update and undestand some flash player version questions here,
> after close all programs, uninstalling FP and restarting I have the
> following:
>
> FF version:
> WIN 10,1,53,64
> Your browser is Gecko engine (Mozilla, Netscape 6+ etc.) on the Windows
> platform.
>
> Chome:
> WIN 10,2,154,25
> Your browser is Konqueror / Safari / OmniWeb 4.5+ on the Windows platform.
>
> IE:
> Your Flash Player version is
> You don't have the Flash Player installed.
> Your browser is Internet Explorer 5+ on the Windows platform.
>
>
> a) why after uninstalling it still present in FF and chrome?
>
> b) why FF and chrome don't show the same version? I always thought that
> they use the same FP engine and IE user another one (activex)
>
> c) even after downloading and installing a fresh FP, FF still shows the old
> version.
>
>
>
> thanks
> rodrigo.
> ___
> Flashcoders mailing list
> Flashcoders@chattyfig.figleaf.com
> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>



-- 
Ktu;

The information contained in this message may be privileged and/or
confidential. If you are NOT the intended recipient, please notify the
sender immediately and destroy this message.
___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


Re: [Flashcoders] player version messup

2011-04-07 Thread Rodrigo Augusto Guerra
hi ktu, 
thanks for your answer..

for IE the install/uninstall works ok and I get the latest version.

for chrome I didn't knew it was built in.. what I heard is that it updated 
itself (and thier components parhaps..) in a transparent way (aka without 
asking the user to do so)... maybe that's why it´s "always" updated.

the problem is relying in the firefox. I understand that when we uninstall FP 
it uninstall *both* plugins (FF and IE.. since chrome is built in)... but 
that's not what is happening. FF plugin still is not updated after installing 
the latest plugin and present after uninstalling the player...something is 
preventing it to be uninstalled... that´s odd...


  - Original Message - 
  From: Ktu 
  To: Rodrigo Augusto Guerra ; Flash Coders List 
  Sent: Thursday, April 07, 2011 11:56 AM
  Subject: Re: [Flashcoders] player version messup


  On windows, there 2 plugins for Flash
   active x control plugin for IE
  plugin for 'other' browsers

  and Chrome is special. It has flash player built in. And (from what I've 
heard) you have to put some effort in to be able to use the debug player in 
Chrome (or any other version). 

  So you may have just uninstalled the active x plugin and not the ;other; 
plugin, and chrome is doing its own thing...

  this is based off of my memory with no googling so if I am wrong, I hope this 
at least points you in a useful direction.




  On Thu, Apr 7, 2011 at 10:41 AM, Rodrigo Augusto Guerra 
 wrote:

hi folks...

trying to update and undestand some flash player version questions here, 
after close all programs, uninstalling FP and restarting I have the following:

FF version:
WIN 10,1,53,64
Your browser is Gecko engine (Mozilla, Netscape 6+ etc.) on the Windows 
platform.

Chome:
WIN 10,2,154,25
Your browser is Konqueror / Safari / OmniWeb 4.5+ on the Windows platform.

IE:
Your Flash Player version is
You don't have the Flash Player installed.
Your browser is Internet Explorer 5+ on the Windows platform.


a) why after uninstalling it still present in FF and chrome?

b) why FF and chrome don't show the same version? I always thought that 
they use the same FP engine and IE user another one (activex)

c) even after downloading and installing a fresh FP, FF still shows the old 
version.



thanks
rodrigo.
___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders




  -- 
  Ktu;

  The information contained in this message may be privileged and/or 
confidential. If you are NOT the intended recipient, please notify the sender 
immediately and destroy this message.
___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


[Flashcoders] Gaia Transitions

2011-04-07 Thread Ryan P
Hey Guys,

Been trying to solve this for the past three days.. Need your guys pro help
on this one.

I am trying make a pretty simple transition using Gaia Framework. Here is
the a test animation of the what I am trying todo:
http://www.pixeltheory.la/clients/visionsteen/motionComp/movement2.html The
first to buttons only work. I want to add this animation to the nav so its
all be in one place. I have my nav.as working with the buttons and pages
loading in, but I can seem to figure out where to hijack and release to make
this happen correctly. Steven Flash Master, tired to help me with the
transition but I couldn't seem to get it working. Here is what he said:

Here is the way to do: beforeTransitionOut, your swipe will animate in,
releaseGaia, then afterTransitionIn it will animate out revealing the page
underneath.

I seems easy enough looking at it, but can seem to figure out where it goes
in the nav.as. Here is what I have so far, most of the code so far is just
for the navArray.



package pages
{
import com.gaiaframework.templates.AbstractPage;
import com.gaiaframework.events.*;
import com.gaiaframework.debug.*;
import com.gaiaframework.api.*;
import flash.display.*;
import flash.events.*;
import com.greensock.TweenMax;
import com.greensock.*;
import com.greensock.easing.*;

public class NavPage extends AbstractPage
{   
public var home_btn:MovieClip;
public var topBlue:MovieClip;
public var bottomWhite:MovieClip;
public var facilities_btn:MovieClip;
public var whatWeDo_btn:MovieClip;
public var aboutUs_btn:MovieClip;
public var contactUs_btn:MovieClip;
public var backShadow1:MovieClip;
public var backShadow2:MovieClip;
public var backShadow3:MovieClip;
public var backShadow4:MovieClip;
public var navArray:Array;

public var releaseGaiaNav:Function = 
Gaia.api.afterGoto(onAfterGoto);
public var releaseGaia:Function =
Gaia.api.afterTransitionOut(onTransitionOut, true);

public function NavPage()
{
super();
alpha = 0;

home_btn.branch = Pages.HOME;
facilities_btn.branch = Pages.FACILITIES;
whatWeDo_btn.branch = Pages.WHAT_WE_DO;
aboutUs_btn.branch = Pages.ABOUT_US;
contactUs_btn.branch = Pages.CONTACT_US;

navArray = [home_btn, facilities_btn, whatWeDo_btn, 
aboutUs_btn,
contactUs_btn]
for each (var button:MovieClip in navArray)
{
button.buttonMode = true;
button.mouseChildren = false;
button.addEventListener(MouseEvent.CLICK, 
onClick, false,0,true);
}

}

override public function transitionIn():void
{
super.transitionIn();
TweenMax.to(this, 0.3, {alpha:1, 
onComplete:transitionInComplete});
}

override public function transitionOut():void
{
super.transitionOut();
TweenMax.to(this, 0.3, {alpha:0, 
onComplete:transitionOutComplete});
for each (var button:MovieClip in navArray)
{
button.removeEventListener(MouseEvent.CLICK, 
onClick);
}
}

private function onTransitionOut(e:GaiaEvent):void
{
releaseGaia();
}

private function onClick(e:MouseEvent):void
{
Gaia.api.goto(e.target.branch);
}

private function onAfterGoto(e:GaiaEvent):void
{
for each (var button:MovieClip in navArray)
{
if(button.branch == Gaia.api.getCurrentBranch())
{
TweenMax.to(button, 1, {tint:0x8EB6C8});
button.buttonMode = false;
}
else
{
TweenMax.to(button, 1, 
{removeTint

RE: [Flashcoders] Gaia Transitions

2011-04-07 Thread Chris Foster
Hi Ryan,

I posted a reply on the Gaia forums for you at:
http://www.gaiaflashframework.com/index.php/topic,4035.0.html

C:

-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Ryan P
Sent: Friday, 8 April 2011 8:20 AM
To: Flashcoders@chattyfig.figleaf.com
Subject: [Flashcoders] Gaia Transitions

Hey Guys,

Been trying to solve this for the past three days.. Need your guys pro
help
on this one.

I am trying make a pretty simple transition using Gaia Framework. Here
is
the a test animation of the what I am trying todo:
http://www.pixeltheory.la/clients/visionsteen/motionComp/movement2.html
The
first to buttons only work. I want to add this animation to the nav so
its
all be in one place. I have my nav.as working with the buttons and pages
loading in, but I can seem to figure out where to hijack and release to
make
this happen correctly. Steven Flash Master, tired to help me with the
transition but I couldn't seem to get it working. Here is what he said:

Here is the way to do: beforeTransitionOut, your swipe will animate in,
releaseGaia, then afterTransitionIn it will animate out revealing the
page
underneath.

I seems easy enough looking at it, but can seem to figure out where it
goes
in the nav.as. Here is what I have so far, most of the code so far is
just
for the navArray.




package pages
{
import com.gaiaframework.templates.AbstractPage;
import com.gaiaframework.events.*;
import com.gaiaframework.debug.*;
import com.gaiaframework.api.*;
import flash.display.*;
import flash.events.*;
import com.greensock.TweenMax;
import com.greensock.*;
import com.greensock.easing.*;

public class NavPage extends AbstractPage
{   
public var home_btn:MovieClip;
public var topBlue:MovieClip;
public var bottomWhite:MovieClip;
public var facilities_btn:MovieClip;
public var whatWeDo_btn:MovieClip;
public var aboutUs_btn:MovieClip;
public var contactUs_btn:MovieClip;
public var backShadow1:MovieClip;
public var backShadow2:MovieClip;
public var backShadow3:MovieClip;
public var backShadow4:MovieClip;
public var navArray:Array;

public var releaseGaiaNav:Function =
Gaia.api.afterGoto(onAfterGoto);
public var releaseGaia:Function =
Gaia.api.afterTransitionOut(onTransitionOut, true);

public function NavPage()
{
super();
alpha = 0;

home_btn.branch = Pages.HOME;
facilities_btn.branch = Pages.FACILITIES;
whatWeDo_btn.branch = Pages.WHAT_WE_DO;
aboutUs_btn.branch = Pages.ABOUT_US;
contactUs_btn.branch = Pages.CONTACT_US;

navArray = [home_btn, facilities_btn,
whatWeDo_btn, aboutUs_btn,
contactUs_btn]
for each (var button:MovieClip in navArray)
{
button.buttonMode = true;
button.mouseChildren = false;

button.addEventListener(MouseEvent.CLICK, onClick, false,0,true);
}

}

override public function transitionIn():void
{
super.transitionIn();
TweenMax.to(this, 0.3, {alpha:1,
onComplete:transitionInComplete});
}

override public function transitionOut():void
{
super.transitionOut();
TweenMax.to(this, 0.3, {alpha:0,
onComplete:transitionOutComplete});
for each (var button:MovieClip in navArray)
{

button.removeEventListener(MouseEvent.CLICK, onClick);
}
}

private function onTransitionOut(e:GaiaEvent):void
{
releaseGaia();
}

private function onClick(e:MouseEvent):void
{
Gaia.api.goto(e.target.branch);
}

private function onAfterGoto(e:GaiaEvent):void
{
for each (var button:MovieClip in navArray)
{
if(button.branch ==
Gaia.api.getCurrentBranch())

Re: [Flashcoders] Gaia Transitions

2011-04-07 Thread Ryan P
Thanks dude!! I really appreciate your time on this!

On Thu, Apr 7, 2011 at 5:06 PM, Chris Foster <
cfos...@catalystinteractive.com.au> wrote:

> Hi Ryan,
>
> I posted a reply on the Gaia forums for you at:
> http://www.gaiaflashframework.com/index.php/topic,4035.0.html
>
> C:
>
> -Original Message-
> From: flashcoders-boun...@chattyfig.figleaf.com
> [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Ryan P
> Sent: Friday, 8 April 2011 8:20 AM
> To: Flashcoders@chattyfig.figleaf.com
> Subject: [Flashcoders] Gaia Transitions
>
> Hey Guys,
>
> Been trying to solve this for the past three days.. Need your guys pro
> help
> on this one.
>
> I am trying make a pretty simple transition using Gaia Framework. Here
> is
> the a test animation of the what I am trying todo:
> http://www.pixeltheory.la/clients/visionsteen/motionComp/movement2.html
> The
> first to buttons only work. I want to add this animation to the nav so
> its
> all be in one place. I have my nav.as working with the buttons and pages
> loading in, but I can seem to figure out where to hijack and release to
> make
> this happen correctly. Steven Flash Master, tired to help me with the
> transition but I couldn't seem to get it working. Here is what he said:
>
> Here is the way to do: beforeTransitionOut, your swipe will animate in,
> releaseGaia, then afterTransitionIn it will animate out revealing the
> page
> underneath.
>
> I seems easy enough looking at it, but can seem to figure out where it
> goes
> in the nav.as. Here is what I have so far, most of the code so far is
> just
> for the navArray.
>
> 
> 
>
> package pages
> {
>import com.gaiaframework.templates.AbstractPage;
>import com.gaiaframework.events.*;
>import com.gaiaframework.debug.*;
>import com.gaiaframework.api.*;
>import flash.display.*;
>import flash.events.*;
>import com.greensock.TweenMax;
>import com.greensock.*;
>import com.greensock.easing.*;
>
>public class NavPage extends AbstractPage
>{
>public var home_btn:MovieClip;
>public var topBlue:MovieClip;
>public var bottomWhite:MovieClip;
>public var facilities_btn:MovieClip;
>public var whatWeDo_btn:MovieClip;
>public var aboutUs_btn:MovieClip;
>public var contactUs_btn:MovieClip;
>public var backShadow1:MovieClip;
>public var backShadow2:MovieClip;
>public var backShadow3:MovieClip;
>public var backShadow4:MovieClip;
>public var navArray:Array;
>
>public var releaseGaiaNav:Function =
> Gaia.api.afterGoto(onAfterGoto);
>public var releaseGaia:Function =
> Gaia.api.afterTransitionOut(onTransitionOut, true);
>
>public function NavPage()
>{
>super();
>alpha = 0;
>
>home_btn.branch = Pages.HOME;
>facilities_btn.branch = Pages.FACILITIES;
>whatWeDo_btn.branch = Pages.WHAT_WE_DO;
>aboutUs_btn.branch = Pages.ABOUT_US;
>contactUs_btn.branch = Pages.CONTACT_US;
>
>navArray = [home_btn, facilities_btn,
> whatWeDo_btn, aboutUs_btn,
> contactUs_btn]
>for each (var button:MovieClip in navArray)
>{
>button.buttonMode = true;
>button.mouseChildren = false;
>
> button.addEventListener(MouseEvent.CLICK, onClick, false,0,true);
>}
>
>}
>
>override public function transitionIn():void
>{
>super.transitionIn();
>TweenMax.to(this, 0.3, {alpha:1,
> onComplete:transitionInComplete});
>}
>
>override public function transitionOut():void
>{
>super.transitionOut();
>TweenMax.to(this, 0.3, {alpha:0,
> onComplete:transitionOutComplete});
>for each (var button:MovieClip in navArray)
>{
>
> button.removeEventListener(MouseEvent.CLICK, onClick);
>}
>}
>
>private function onTransitionOut(e:GaiaEvent):void
>{
>releaseGaia();
>}
>
>private function onClick(e:MouseEvent):void
>{
>Gaia.api.goto(e.target.branch);
>}
>
>private function onAfterGoto(e:GaiaEvent):void
>{
>for each (var button:MovieClip in navArray)
>