Re: [Flashcoders] Air Windows installed app

2014-02-20 Thread David Benman
Where are you saving the files to? You can't write to the application's folder 
when deployed but might work when you are testing on your machine. You need to 
be writing to a user folder, document folder, etc. anywhere but a subfolder of 
the Programs folder.

On Feb 17, 2014, at 6:33 AM, natalia Vikhtinskaya  wrote:

> Hi to all.
> I solved all problems with xml editor in flash. I created AIR app that
> loads and saves xml after editing. I created Windows installer app. It
> works well on XP and Win 8. But when the user installs it on his pc (I
> think he has no AIR program on it) app plays but not saves files . What do
> you think is possible problem?
> Thank you in advance.
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Re: [Flashcoders] Read and save xml file on disk

2014-02-10 Thread David Benman
AIR is another publishing method available in Flash and because it creates an 
executable that removes many of the Flash player's security restrictions. Prior 
to Flash CC you could also create a Mac or Windows projector that would save a 
file. 

I think most methods still require user interaction, but its usually not that 
hard to scare up some sort of user interaction to trigger the saving. The user 
doesn't necessarily need to choose the save location each time, just the save 
process needs to be triggered by a user interaction.

On Feb 10, 2014, at 5:55 AM, natalia Vikhtinskaya  wrote:

> Thank you for your answers. Unfortunately I don't know AIR or Zinc. I
> looked for a way to publish this application as swf file and then convert
> it to exe. I did that before with games.  So no way to do that without AIR
> or Zinc?
> 
> 2014-02-10 5:41 GMT+04:00 :
> 
>> Natalia,
>> 
>> You can use the File (see e.g. "applicationDirectory" or "resolvePath")
>> and Filestream (open, read, and write) functions, but these are only
>> available if you're using Air (other wrappers like Zinc have similar
>> functionality).  If it's an executable created by simply Publishing with
>> Flash Player as the target, I think security issues prevent you from doing
>> this.
>> 
>> HTH,
>> --Dave
>> 
>>> --
>>> From: natalia Vikhtinskaya 
>>> 
>>> Hi to all friends
>>> I have to create stand alone application  that can read xml file then
>>> after
>>> editing save it on the disk. I need to do that by FlashCs6. I know that
>>> FileReference.load() : Loads data from a file selected by the user.
>>> FileReference.save() : Saves data to a file location selected by the
>> user.
>>> Is it possible to save and read without  the user?
>>> What is the better way for this task?
>>> Do you know any good tutorials with examples on this subject? This task
>> it
>>> new for me and I want to read about that more.
>>> 
>>> Thank you in advance.
>> 
>> 
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Re: [Flashcoders] Stability of flash debug plugin

2012-02-10 Thread David Benman
I have a few crashes using Safari 5.1 on Mac OS 10.6, but not a lot. The oddest 
thing is many text input fields don't work in swfs in the Safari/Mac/player 11 
config, but they do work in FF on the same machine.

On Feb 7, 2012, at 5:14 AM, Paul Andrews wrote:

> I'm running the flash debug player - 11.1.102.55, usually on FF.
> 
> It seems particularly prone to crashing when it comes across an error.
> 
> It often dies whilst remote debugging. Anyone else see this?
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Re: [Flashcoders] Flash Player 11 and Flash Professional CS 5.5 (11.5)

2011-10-26 Thread David Benman
Thanks for the replies, but am I missing something that this isn't a procedure 
or even a FP update provided by Adobe? I've been asking this question on the 
Adobe forums too, and "publishing to Flash Player 11 from Flash Professional" 
seems to go into a big dark hole.


On Oct 24, 2011, at 2:03 PM, Kevin Newman wrote:

> This is the best resource I've seen on overlaying new SDKs (and Flash and AIR 
> versions) into your existing Flash Pro CS5 and CS5.5 installations.
> 
> http://swfhead.com/blog/?p=1378
> 
> The only one that doesn't overlay cleanly is the iOS publish target, which 
> requires you to choose only one AIR version.
> 
> Kevin N.
> 
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Re: [Flashcoders] Flash Player 11 and Flash Professional CS 5.5 (11.5)

2011-10-20 Thread David Benman
Thanks for the response. Do you know where there's some detail on setting up 
the swc and xml? I couldn't find any info on setting up the final release 
version.

On Oct 20, 2011, at 5:11 AM, Henrik Andersson wrote:

> Right now.
> 
> You need the correct playerglobals.swc file and a simple xml file to
> tell Flash about the new player.
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[Flashcoders] Flash Player 11 and Flash Professional CS 5.5 (11.5)

2011-10-20 Thread David Benman
Does anybody know when or if Flash Professional can publish to Flash Player 11?

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[Flashcoders] Anybody Want to Work in Dubai?

2011-02-14 Thread David Benman
For the police? Came across this and thought it was interesting. More iOS, 
etc., but Flash is required too.

http://jobs.gamasutra.com/jobseekerx/viewjobrss.asp?cjid=25107&accountno=57817

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Re: [Flashcoders] RE: swf not compiling

2010-12-11 Thread David Benman
I've had intermittent problems compiling on with CS4 on Mac OS X. I think its 
usually something with the IDE environment rather than the specific Flash 
project. These are things I try. I know some aren't necessarily brilliant 
solutions, but just in case here they are:

Restart Flash.

Delete ASO files

Save and Compact Flash file

Try compiling with a previous version of Flash (just to test)

Try compiling on another system.

Re-installing/patching Flash.




On Dec 10, 2010, at 4:09 PM, Mendelsohn, Michael wrote:

> OK, back to square one.  It's not compiling again.  No errors.  I've rebuilt 
> a new fla from scratch, and brought in all the assets from the other library. 
>  Still nothing.  This is going to be the death of me.
> 
> -  MM
> 
> 
> 
> 
>>> I've never used Flashbuilder/Flex before.  
>>> My project is mostly purely code, just a few visual assets, 
>>> but it would probably take me some time to learn my way around the 
>>> software.  :-( 
> 
> It's not that hard to set up really. You just create a pure AS3 project and 
> point Flashbuilder to your main document as the class to build from (right 
> click on the class, select "Set as Default Application").  You can then bring 
> in your library assets using [Embed] tags or using the Loader class.  There 
> is documentation on how to use the Embed tags - it's easy. Do you own a copy? 
>  Worth a shot at least.  
> 
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[Flashcoders] Test Movie vs. Publish

2010-03-18 Thread David Benman
Is there any difference between Test Movie and Publish in terms of the  
swf compilation? It seems Publish compiles a tad faster on the Mac  
though I've had issues before where a published swf had issues and the  
test movie version didn't.


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Re: [Flashcoders] Weird Embeded Font Issue

2010-03-18 Thread David Benman
Thanks. I think something is messed up with that specific font, but  
I'll try what you suggested too.


On Mar 13, 2010, at 11:23 AM, Meinte van't Kruis wrote:

odd, never seen anything like it. I always refrain from using static  
text

fields though. Mixing dynamic and static
fields which share the same font creates weird situations somehow.  
Just make

it dynamic, and if you want to be
sure it embeds correctly, just embed the glyphs used in that textfield
(that's what static textfield is supposed to
do internally, but somehow it messes up in some cases)

cheers,
Meinte

On Sat, Mar 13, 2010 at 11:29 AM, David Benman   
wrote:


I have an embeded font that renders really weird when published. I  
am using
CS4 on the Mac and the font has been both embeded into a dynamic  
text field

and used as the font face for a static field. I have gotten the same
results, which as some of the characters render as really big ugly  
polygons.

I have a picture here:

http://dbenman.com/flash/weirdfont.png

Note how some of the yellow characters are missing in the "Account
Overview" title, but instead, I guess, render as really big  
polygons. The

field is rotated by 2 degrees too.

I remake the field and it works for awhile, but then starts  
rendering weird

again.

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--
Meinte van't Kruis

Freelance Flash Platform Dev (mxml,actionscript,flex,air)

malatze
http://www.malatze.com/
http://www.linkedin.com/in/meinte
mei...@malatze.com
0617459744
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[Flashcoders] Weird Embeded Font Issue

2010-03-13 Thread David Benman
I have an embeded font that renders really weird when published. I am  
using CS4 on the Mac and the font has been both embeded into a dynamic  
text field and used as the font face for a static field. I have gotten  
the same results, which as some of the characters render as really big  
ugly polygons. I have a picture here:


http://dbenman.com/flash/weirdfont.png

Note how some of the yellow characters are missing in the "Account  
Overview" title, but instead, I guess, render as really big polygons.  
The field is rotated by 2 degrees too.


I remake the field and it works for awhile, but then starts rendering  
weird again.


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Re: [Flashcoders] Passing Call To Child

2010-03-13 Thread David Benman

I found this script which shows the mouse event propagation in a movie:

http://www.bigspaceship.com/blog/labs/snaring-mouseenabled/

It has really helped me determine when I think events are going astray.

On Mar 12, 2010, at 8:09 AM, Susan Day wrote:

On Fri, Mar 12, 2010 at 8:48 AM, Susan Day  
wrote:



On Thu, Mar 11, 2010 at 3:55 PM, Mattheis, Erik (MIN - WSW) <
ematth...@webershandwick.com> wrote:

The "missing .html" thing has to be a simple mistake you're not  
seeing.



I realized you must be right. So I pulled out the pertinent code  
and have
built a test case. Sure enough, it's working properly. Now I'll  
figure out

what was breaking it.



The problem appears to be that when I mouse over a nav widget it  
activates a
fn called onMouseOver. When I comment out that addEventListener,  
then the fn

onPressHandler for the onClick works as desired. So the onMouseOver is
running interference. How do I eliminate the interference? Obviously  
I need
to add something to the onMouseOver fn, but what? Right now all I do  
is
re-call the nav fn to change the color of the btn. I tried this with  
no

luck:

e.currentTarget.removeEventListener(MouseEvent.CLICK, onPressHandler);
e.currentTarget.removeEventListener(MouseEvent.MOUSE_DOWN,  
onMouseOver);


TIA,
Susan
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[Flashcoders] Mac Script Window Issue

2010-03-04 Thread David Benman
Often the script window in Flash CS4 flows off the bottom of my screen  
and then I can't resize the window smaller because I can't move the  
window up anymore and the resize area is off the bottom of the screen.  
Anybody have an idea on how to stop this or fix it easily? Right now I  
reset the workspace.






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Re: [Flashcoders] Little direction please

2010-03-01 Thread David Benman
I can't really vouch for it all that much, but I recently posted a  
question to http://www.jsworkshop.com/bb/ and got a decent response.



On Feb 27, 2010, at 12:48 AM, Karl DeSaulniers wrote:


Hello,
I am not sure if this is a cross post, if it is, I do apologize.
Does anyone know of a list like this but for Javascript?
If anyone knows of one, I would greatly appreciate it.

Thanks,

Karl DeSaulniers
Design Drumm
http://designdrumm.com

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Re: [Flashcoders] Error 1009

2010-02-26 Thread David Benman
In general, when you really, really think your code is ok (which is  
probably a lot less often than you initially think), there might be  
issues with running the code that might cause an error. Some other  
things you can try:


1. Make sure all your AS files have been saved so you are actually  
running your latest code and not the previous saved version.


2. Go to control and select Delete ASO Files

3.  Make sure there aren't any odd invisible characters can get into  
your code from cutting and pasting and this cleanses your code. Copy  
your text from your script and paste into a simple text editor and  
then paste back into your script editor.


4. Close and restart Flash.



On Feb 26, 2010, at 6:34 AM, Victor Subervi wrote:


On Thu, Feb 25, 2010 at 4:13 PM, Keith Reinfeld
wrote:


What should I be looking for?




This is too strange for words. I started commenting out code to see  
if I
could fix whatever it was that was broken. I figured I'd done just  
that.
Then I started uncommenting the code to see if I could break it and  
try and
identify exactly where the problem was. I couldn't break it! I  
didn't change

or delete anything. Go figure!
V
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Re: [Flashcoders] Error 1009

2010-02-25 Thread David Benman
Open your script in Flash and you can place debug break points to stop  
code execution at specific points. If you have no clue where the error  
occurs especially since Flash's output window errors can be vague,  
then if you run in debug mode, again ctrl-shift-enter, the debugger  
will stop at the first occurence of an error.


On Feb 24, 2010, at 11:17 AM, Henrik Andersson wrote:


Victor Subervi wrote:
On Tue, Feb 23, 2010 at 11:02 PM, Deepanjan Das>wrote:

Hey,
I have not seen your debugger error.



So how do I debug? I downloaded what I thought was the debugger and  
it was

just another copy of Flash!


Flash IS the debugger. Just hit ctrl-shift-enter on your keyboard  
and there you have it.

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[Flashcoders] Declaring Function Variables

2010-01-08 Thread David Benman
What's the best practice for declaring reused variables within a  
function in AS3? For example, if you use "count" several times in your  
function, if you declare it at the start of your function, "var  
count:Number;" it makes it harder to cut and paste your code for use  
elsewhere but you get errors if redeclare it (like you could in AS2)  
throughout your script.



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Re: [Flashcoders] Timeline Streaming Sounds Playing Early?

2009-10-23 Thread David Benman

Cool. Thanks. I'll have to try this.

On Oct 21, 2009, at 10:02 PM, Karl DeSaulniers wrote:

Actually you have to put a "stopAllsounds" on the frame that is  
after the end of your animation. Or you can set the frame to sync to  
the event instead of the stream. Flash does not sync the stream of  
an animation and a sound well because of the difference in  
compression ratios. This has been my experience and that is my  
solution.

Hth

Karl

Sent from losPhone

On Oct 21, 2009, at 7:58 PM, "Kurt Dommermuth" > wrote:



Hi Kerry,

I'm not the original poster, but I'll add myself to the list of  
people

who've experienced this.

It's definitely a bug and it's been around for some time.

More details than that would take too long for a family man to put  
together,

but it's not hard to reproduce.

In the typical scenario you have a timeline based animation.  You  
put a stop
at the end of it.  In the next frame, in a different layer, add a  
keyframe

and put a sound from the libray on it.  Set it to stream.

Let you're animation play.  It will stop at the correct frame, but  
the sound
will play even though it is located after the frame where you put  
your

stop().

Fix it by adding more frames between the frame where the stop() is  
and where

the streaming sound is.


Take care.
Kurt

-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Kerry
Thompson
Sent: Monday, October 19, 2009 5:28 AM
To: 'Flash Coders List'
Subject: RE: [Flashcoders] Timeline Streaming Sounds Playing Early?

Dave Dev wrote:

I have a frame with a stop actionscript command. The next frame  
has a
streaming sounds and a frame label. At runtime, Flash stops at the  
stop
command frame, but then plays a very brief portion of the  
streaming sound

in
the next frame. Placing some frames in between the sound and  
command seems
to fix(?) the problem. This occurs on Windows XP, but not Mac OS X  
using

Flash Player 8.


Hmm... which version of Flash are you using? Is the sound in the  
library, or
in an external audio file? Is the sound played with an AS command,  
or is it

on the time line?

Sorry to ask so many questions. The way you describe it, it sounds  
like a
bug in Flash, but something like that should have been found and  
fixed long
ago. I suspect there's more going on--possibly something you don't  
know

about, or that treats the audio in a way you haven't thought of.

Cordially,

Kerry Thompson

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Re: [Flashcoders] Timeline Streaming Sounds Playing Early?

2009-10-23 Thread David Benman

Oh, just noticed some other posts on this, but here's some responses.





Hmm... which version of Flash are you using?


Flash CS4 on the Mac compiling to Flash Player 9 using AS2.


Is the sound in the library, or
in an external audio file?


Library sound in .wav format set to streaming.


Is the sound played with an AS command, or is it
on the time line?


On the timeline.



Sorry to ask so many questions. The way you describe it, it sounds  
like a
bug in Flash, but something like that should have been found and  
fixed long
ago. I suspect there's more going on--possibly something you don't  
know

about, or that treats the audio in a way you haven't thought of.


I'd believe that, but its pretty straightforward what I'm doing.  
Import wav sound, drag to timeline, set to stream. The kink seems to  
be when you but the last frame and first frame of a "scene" right up  
against each other which I do for neatness.




Cordially,

Kerry Thompson

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Re: [Flashcoders] Timeline Streaming Sounds Playing Early?

2009-10-23 Thread David Benman
Hey. Thanks. Jim said this too so that's what I did and it seems to  
work. Scary though. I have a suspicion that it might be an issue again  
on really slow machines.


On Oct 21, 2009, at 8:58 PM, Kurt Dommermuth wrote:


Hi Kerry,

I'm not the original poster, but I'll add myself to the list of people
who've experienced this.

It's definitely a bug and it's been around for some time.

More details than that would take too long for a family man to put  
together,

but it's not hard to reproduce.

In the typical scenario you have a timeline based animation.  You  
put a stop
at the end of it.  In the next frame, in a different layer, add a  
keyframe

and put a sound from the libray on it.  Set it to stream.

Let you're animation play.  It will stop at the correct frame, but  
the sound

will play even though it is located after the frame where you put your
stop().

Fix it by adding more frames between the frame where the stop() is  
and where

the streaming sound is.


Take care.
Kurt

-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Kerry
Thompson
Sent: Monday, October 19, 2009 5:28 AM
To: 'Flash Coders List'
Subject: RE: [Flashcoders] Timeline Streaming Sounds Playing Early?

Dave Dev wrote:


I have a frame with a stop actionscript command. The next frame has a
streaming sounds and a frame label. At runtime, Flash stops at the  
stop
command frame, but then plays a very brief portion of the streaming  
sound

in
the next frame. Placing some frames in between the sound and  
command seems
to fix(?) the problem. This occurs on Windows XP, but not Mac OS X  
using

Flash Player 8.


Hmm... which version of Flash are you using? Is the sound in the  
library, or
in an external audio file? Is the sound played with an AS command,  
or is it

on the time line?

Sorry to ask so many questions. The way you describe it, it sounds  
like a
bug in Flash, but something like that should have been found and  
fixed long
ago. I suspect there's more going on--possibly something you don't  
know

about, or that treats the audio in a way you haven't thought of.

Cordially,

Kerry Thompson

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Re: [Flashcoders] OOP AS3 learning

2009-03-05 Thread David Benman
I don't know about the Yard book, but the AS 3 DP book might be your  
second book after something like Learning AS 3.0 at Oreilly. Unless  
you feel ready to wade into it.


I don't think many people say OOP is not for small projects, but OOP  
and Design Patterns are not the same thing. Any project can benefit  
from OOP techniques, though I sometimes think that small project/ 
beginner programmers might be better off with a library of really  
good static reusable functions. A full implementation of a design  
pattern might be overkill for a small project since adds overhead and  
might  takes extra time to write code when sometimes you are trying  
to do something quite simple.


An advantage of design patters on big projects is it usually makes  
things easier to change, helps integration into bigger structures and  
with other developers, provides standardized structure, etc..


On a small project, this might be less important but its still good  
to have some sort of concrete pattern to stick to so your code isn't  
a mess. A simplified MVC with a combined V & C might be something to  
try or any other pattern that gets your data separated from your  
logic to begin with.


Beyond patterns, OOP, etc., I think its really important to identify  
those areas of your program that have the possibility of changing  
over time and then focus your architecture, structuring, etc. on  
those areas. For example, if you are doing a one off simple game,  
then you might just right a main loop and leave it at that. However,  
if you are doing a web application were the client wants to  
constantly be adding "pages", then it might be good to consider an  
MVC where its easy to change views.



On Mar 5, 2009, at 6:16 AM, Pedro Kostelec wrote:


Hi

Can you recommend a good source for learning OOP in as3?
Until now i found two books:
ActionScript 3.0 Design Patterns - Object Oriented Programming  
Techniques By

William B. Sanders <http://www.oreillynet.com/pub/au/2820>, Chandima
Cumaranatunge <http://www.oreillynet.com/pub/au/2931>
and:
Object-Oriented ActionScript 3.0 by Todd
Yard<http://www.amazon.com/exec/obidos/search-handle-url/ 
ref=ntt_athr_dp_sr_1?%5Fencoding=UTF8&search- 
type=ss&index=books&field-author=Todd%20Yard>(Author),

Peter
Elst<http://www.amazon.com/exec/obidos/search-handle-url/ 
ref=ntt_athr_dp_sr_2?%5Fencoding=UTF8&search- 
type=ss&index=books&field-author=Peter%20Elst>(Author),

Sas
Jacobs<http://www.amazon.com/exec/obidos/search-handle-url/ 
ref=ntt_athr_dp_sr_3?%5Fencoding=UTF8&search- 
type=ss&index=books&field-author=Sas%20Jacobs>(Author)

Which
one is better? What i am looking for is a book (max 500 pages) with an
overview of the different design patterns, and some case studies or  
examples

on how to write OOP

I have one question that i can't really understand: Why people say OOP
programming is only for big projects? What are the pluses and  
minuses of

sticking to some design patterns?

Pedro D. Kostelec
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Re: [Flashcoders] asset versioncontrol

2008-12-10 Thread David Benman
Smaller projects we've done what you have. My understanding of SVN  
theory would indicate that making a tag shouldn't increase the size  
of your repository because a tag is just pointers to a version of a  
file, the file is not duplicated.


Adding or changing assets does of course increase the size of the  
repository because they are added as binary files and not differenced  
like text (code) files.


For bigger projects, you might be better off going with a whole  
separate asset management system. This keeps your code repository  
small, easy to backup, etc. and allows you to use a better tool for  
asset management.


I also add a "resources" folder if necessary. This contains anything  
else such as fonts that you might need to create a build with the  
theory you can download everything from the trunk with maybe only  
adding assets to create a working build on any computer.


On Dec 10, 2008, at 9:36 AM, Hans Wichman wrote:


Hi list,

I was wondering how you handle your assets in version control.

I usually follow a standard project setup something like:
trunk
branches
tags

The trunk contains for example sources, deploy, deploy/assets

Now especially the assets folder tends to get very large.
Each time I tag the trunk, the size multiplies.

I was wondering how others are handling this, and looking for a  
better way

to handle the assets.
Not sure if there is a quick solution to this though:)

regards,
JC
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[Flashcoders] Flash 9 Mac Debugger Default Display

2008-10-28 Thread David Benman
Is there any way to save the layout, pane size, column sizes in  
panes, etc., of the debugger display in Flash 9 on the Mac?


When my debugger opens it opens at a small, unusable window size with  
the code view pane only a few pixels wide and the overall window size  
really small. I have to stretch the window to make it usuable and I  
have to adjust the variable view pane columns to make them display a  
variable name and value.


I have had times were it would open at the previous size and layout,  
but don't know how I got there.






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Re: [Flashcoders] Recommendation for budget development mac

2008-10-22 Thread David Benman
The other thing to keep in mind is to test early and test often when  
doing cross-platform testing. Keeps you from find bugs at the last  
minute.


Also, when working with a team, its helpful to consider having one of  
your team members work on the mac. Then ongoing testing occurs.


On Oct 17, 2008, at 11:54 AM, eric e. dolecki wrote:


I think that you made a good decision there, for what it's worth.

Eric

On Fri, Oct 17, 2008 at 10:45 AM, Paul Steven  
<[EMAIL PROTECTED]>wrote:


Thanks for all the advice - I have made a quick decision and  
ordered a Mac
Mini 2 GHZ (Intel one) with an extra gig of RAM. Sounds like this  
will be
sufficient to package my games for the Mac and also provide a  
means for
testing. I do have a 450 mhz G3 in the attic but I thought that  
would be

way
too old to be of any use for my needs.

Cheers

Paul

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of  
Ian Thomas

Sent: 17 October 2008 15:17
To: Flash Coders List
Subject: Re: [Flashcoders] Recommendation for budget development mac

On Fri, Oct 17, 2008 at 2:09 PM, David Benman  
<[EMAIL PROTECTED]>

wrote:
I agree with Ian, though I'd caution going to low-end for testing  
because
then you can get too focused on slowness issues that don't affect  
your

average, target machine.


Sorry - I meant slowest of the current crop, by which I meant Mac  
Mini. :-)


Ian
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Re: [Flashcoders] Recommendation for budget development mac

2008-10-17 Thread David Benman
I agree with Ian, though I'd caution going to low-end for testing  
because then you can get too focused on slowness issues that don't  
affect your average, target machine.


If you are looking at one machine, I'd recommend an average speed  
Intel Mac which would could be used and save you money. This will  
give you indications of potential slowness issues and its the  
predominant processor now. Plus there are can be infrequent issues  
with the "new" processor, especially if there's old PPC code in the  
application running on the Intel.


If you want to be thorough and have extra money, then you can  
consider getting older slower macs such as a PPC. We tend to have  
them laying around, but you might check with friends to test or to  
sell you a cheap old machine.



On Oct 17, 2008, at 8:24 AM, Ian Thomas wrote:


I suspect it depends how many pixels you're throwing around!

We create fairly straightforward educational 'games' for young kids,
and the Mac Mini (which is Intel these days, by the way) has been
perfectly adequate as a testbed for our software. What's more, if
you're actually authoring on the PC and testing on the Mac (which is
how we do it) you'll probably want to be testing on the slowest of the
Macs anyway, to ensure that your end-users don't have something that's
too slow.

The Mac Mini is a nice piece of compact kit. It has another big
advantage over many other macs if you're using it as a second machine
(e.g. for testing); you can plug in external keyboard, mouse and
monitor. Which means I've got my Mac Mini hooked up to the same
screen, mouse and keyboard as my PC (via a switcher). That way I can
do a build on the PC, switch to Mac for testing, switch to PC to fix
that annoying bug, repeat until fixed...

I heartily recommend it.

Ian


On Fri, Oct 17, 2008 at 1:01 PM, Paul Steven  
<[EMAIL PROTECTED]> wrote:
Up until now I have never needed to develop anything for the Mac,  
however I
have been asked to develop a series of games for Mac and PC so  
need to get a
Mac to enable me to do so. The games will be delivered as  
downloadable

executables.

I would therefore appreciate any advice on what to get. I  
currently develop
using Flash CS3. I would prefer to spend as little as possible and  
was
therefore considering the Mac Mini but believe this may be a bit  
long in the
tooth. I would prefer if it was intel too so I can have a dabble  
with the
iPhone development software. I need to get this Mac within the  
next couple
of weeks too so I can't wait too long. My budget is £1000 maximum  
but less
would be better as I don't know if I will get any more jobs that  
require

development on a Mac or not.

Any advice much appreciated..

Paul


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[Flashcoders] Special Characters, Possible Work

2008-06-30 Thread David Benman
We need to integrate a wide range of special characters such as  
foreign language characters, math characters, super and subscripts,  
etc.,  into a database-driven, desktop, Flash application for the  
education market. I'm looking for somebody with experience doing this  
for possible paid consultation. You can contact me off-list,  
[EMAIL PROTECTED], if you are knowledgeable and interested.


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Manager of Engineering
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f. 617.492.9778

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