Re: [Flashcoders] Panning and Sliding, using Tweens possible?

2006-06-26 Thread Digital Rust
definitely possible. i'm pretty new to actionscript so don't laugh,  
but this is what i've been using recently.


mcButton.onRelease = function(){
new mx.transitions.Tween(mcTarget, "_x",  
mx.transitions.easing.Strong.easeOut, 0, 600, 2, true);
new mx.transitions.Tween(mcTarget, "_y",  
mx.transitions.easing.Strong.easeOut, 600, 0, 2, true);

}

(mcTarget, "_x", mx.transitions.easing.Strong.easeOut, 0, 600, 2, true)

target, parameter, easing type, starting coordinate, ending  
coordinate, seconds or frames, true for use seconds and false for use  
frames








On Jun 26, 2006, at 5:30 PM, Weyert de Boer wrote:

I am curious if it's possible to use the Tween or TweenExtended  
class to make pan/slide animation. I mean something like you move a  
picture from the left bottom corner to the right top corner within  
the dimensions of the container movieclip.


Yours,
Weyert de Boer
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Re: [Flashcoders] Panning and Sliding, using Tweens possible?

2006-06-27 Thread Digital Rust
definitely possible. i'm pretty new to actionscript so don't laugh,  
but this is what i've been using recently.


mcButton.onRelease = function(){
new mx.transitions.Tween(mcTarget, "_x",  
mx.transitions.easing.Strong.easeOut, 0, 600, 2, true);
new mx.transitions.Tween(mcTarget, "_y",  
mx.transitions.easing.Strong.easeOut, 600, 0, 2, true);

}

here are the parameters and what they mena:

(mcTarget, "_x", mx.transitions.easing.Strong.easeOut, 0, 600, 2, true)

target, parameter, easing type, starting coordinate, ending  
coordinate, seconds or frames, true for use seconds and false for use  
frames






On Jun 26, 2006, at 5:30 PM, Weyert de Boer wrote:

I am curious if it's possible to use the Tween or TweenExtended  
class to make pan/slide animation. I mean something like you move a  
picture from the left bottom corner to the right top corner within  
the dimensions of the container movieclip.


Yours,
Weyert de Boer
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Re: [Flashcoders] Issue with reapeat test publish

2006-07-02 Thread Digital Rust
that's because the 2nd time you are actually simulating download. if  
you have a large swf without any preloading you wouldn't see anything  
happen until it's finished loading. you can either change the  
download setting to something higher, or just close each time and  
republish.


-dave


On Jul 2, 2006, at 12:21 PM, js wrote:

When I test publish a file the first time, everything works as  
expected. However when I press ctl-enter again (while the window is  
still open), absolutely nothing works. If I close the window, and  
then test-publish again from within the IDE, the file works again.  
Has anyone else experienced this? How can I fix this?


Joseph
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[Flashcoders] Text Shuffle Class

2006-07-27 Thread Digital Rust

Hi, everyone

I found this script online awhile back and would like to make a class  
file from it since I use it a lot. I'd love to just be able to pass a  
few variables for the different strings to shuffle.


I've tried making the class file but I'm not so great with class  
construction.


Any help would be great!

Thanks,
Dave



btnChange.onRelease = function(){
prev_text = text;
	text = "This is the text to fill in. How are you today? We hope  
you're doing well.";

reset();
};


this.onLoad = function() {
tf = "";
// shadow
	prev_text = "Hello everybody. How are you today? We hope you're  
doing well. Things are looking on the up and up for us over here. The  
weather is nice and we're all having a blast!";

// end shadow
	text = "Sven-Goran Eriksson this afternoon described as 'a pity' Rio  
Ferdinand's exclusion from Saturday's Euro 2004 qualification decider  
in Turkey.\r\nThe Football Association insisted it would be  
'inappropriate' to select Rio Ferdinand for the match in Istanbul  
because of the player's failure to take a drugs test last month. ";

_root.tf_max = text.length;
	// Set whatever speed you like! The function below takes care of any  
problems. If the speed wacks it out, the tf is set to the text string  
without error.

// you don't notice anything becuase the text is moving fast anyway.
speed = 6;
// shadow
num = 2;
// end shadow
};
this.onEnterFrame = function() {
if (_root.tf_max<=1) {
		// This sets the tf to the text string. This is the fix for it  
wacking out the first words in the text becuase of the max length.

output = substring(text, 1, -1);
tf = output;
tf2 = output;
break;
} else {
tfLength = _root.tf_max-speed;
_root.tf_max = tfLength;
output = substring(text, tfLength, speed);
// shadow
tf2 = output+tf;
tf2 = tf2+" "+""+prev_text;
num = num+Math.round(speed/2);
grab = _root.tf2.length-num;
new_tf2 = substring(_root.tf2, 1, grab);
tf2 = new_tf2;
// end shadow
tf = output+tf;
}
};
MovieClip.prototype.reset = function() {
tf = "";
// shadow
tf2 = "";
// end shadow
// Reset the tf_max to allow it to "retype" the text
_root.tf_max = text.length;
// shadow
_root.num = 2;
// end shadow
};

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Re: [Flashcoders] FlashRelief TableMaker

2006-08-15 Thread Digital Rust
I've never used Table Maker but I have used their Thumb Gallery for  
some projects and like it. Very simple and never had a problem using  
it or getting support.


At $25 it's pretty reasonable.

-Dave



On Aug 15, 2006, at 8:09 AM, Merrill, Jason wrote:


I guess since I received 0 responses, nobody has used this tool or any
of FlashRelief's other products?

Jason Merrill
Bank of America
Learning & Organization Effectiveness - Technology Solutions



-Original Message-
From: [EMAIL PROTECTED] [mailto:flashcoders-
[EMAIL PROTECTED] On Behalf Of Merrill, Jason
Sent: Wednesday, August 09, 2006 5:10 PM
To: Flashcoders mailing list
Subject: [Flashcoders] FlashRelief TableMaker

Anyone have any experiences - good or bad - with FlashRelief and  
their

TableMaker Component?  Anyone know where they are located?

http://www.flashrelief.com

Looks pretty nice for $25.

Jason Merrill
Bank of America
Learning & Organization Effectiveness - Technology Solutions



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[Flashcoders] switching between attachMovie and loadMovie?

2006-08-15 Thread Digital Rust

hi, all

having some trouble with a holder mc that's loading content either by  
attachMovie or loadMovie depending on a conditional. it's working  
intermittently though.


if an item is sizeName == half and then the next item also is  
sizeName == half, the content doesn't load. one more click and it  
loads though. or it works if i go from a sizeName == full to a  
sizeName == half.


this is all within a for loop loading an xml file.

is there a better way to go about doing this?

thanks,
dave

curr_item.onRelease = function()
{
   if (this.sizeName == "half")
   {
  holder_mc.createEmptyMovieClip("holder2", 1);
  holder_mc.holder2.attachMovie("content", "content_mc", 1);
  holder_mc.holder2.content_mc.contentImage_mc.loadMovie 
(this.image);
  holder_mc.holder2.content_mc.contentTitle_txt.htmlText =  
this.name;
  holder_mc.holder2.content_mc.contentDesc_txt.htmlText =  
this.desc;

   }
   if (this.sizeName == "full")
   {
  holder_mc.createEmptyMovieClip("holder2", 1);
  holder_mc.holder2.loadMovie(this.image);
   }
};
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[Flashcoders] Re: simple xml editor

2006-08-15 Thread Digital Rust
this is a follow up to an email the other day. i found this in my  
travels. i don't know if this was what you are looking for but i  
thought it was pretty darn cool.


http://www.27bobs.com/components/XMLManager_online.html

you can download it and install as well.

-dave
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[Flashcoders] Sorting/Matching Fields in Two Recordsets

2006-11-25 Thread Digital Rust

Hi, Everyone

I'm pretty green as far as remoting goes. My programmer and I are  
building an amfphp based Flash CMS. It's really close to completion,  
but we're having problems with images and matching them to articles.


I have two recordSets coming in - the first holds various data -  
subject, body, date, etc... the second holds just the image path  
files for an article. An article can have multiple images associated  
with it. Right now, I can bring in both recordSets fine, the images  
just don't match the right article.


The module recordSets have a moduleID associated with them. The image  
recordSets have an articleID associated with them. The module ID and  
the articleID are the same value. I'd like to match these up with  
some sort of sorting function.


Any help would be greatly appreciated!

Thanks,
Dave



You can see from the netConnection Debugger that the id and the  
moduleid match up:


getPress:RecordSet :


Result (object #2)
.mRecordsAvailable: 3
.serverInfo: (undefined)
.uniqueID: 3
._items (object #3)
..[0] (object #4)
...__ID__: 1
...active: 1
...author: ""
...body: "This is the body text."
...datecreated: "2006-11-25 16:48:03"
...id: 52
...pressdate: "2006-11-25"
...section: ""
...sectionid: 0
...subject: "Subject One"


getAllFiles:RecordSet :

Result (object #2)
.mRecordsAvailable: 3
.serverInfo: (undefined)
.uniqueID: 3
._items (object #3)
..[0] (object #4)
...__ID__: 0
...caption: ""
...cmspath: "userimages/52item_tn.jpg"
...datecreated: "2006-11-25 17:29:38"
...filepath: "/cms/press/userimages/52item_tn.jpg"
...id: 142
...module: "press"
...moduleid: 52
...section: ""
...sectionid: 0

.mTitles (object #7)
..[0]: "id"
..[1]: "caption"
..[2]: "section"
..[3]: "sectionid"
..[4]: "module"
..[5]: "moduleid"
..[6]: "filepath"
..[7]: "cmspath"
..[8]: "datecreated"

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[Flashcoders] netconnection debugger in osX intel?

2006-11-30 Thread Digital Rust
Do any other os X users experience trouble when using the  
netconnection debugger with amfphp in osX? I'm running Flash 8 and  
10.4.8.


It works when I first open Flash and make a few calls. Then stops  
working until I restart or reinstall the remoting components and  
restart Flash. Someone's blog mentioned that it's possible to make a  
projector of the debugger and run that in standalone, but that  
doesn't work for me either. I also tried serviceCapture, but it  
doesn't work with the IDE on osX from what I can tell reading on  
their forums.


Thanks,
Dave







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Re: [Flashcoders] anyone using mCom?

2006-06-07 Thread Digital Rust
I bought them and my experience is very similar. EXTREMELY  
disappointed. The skinning is good but the lack of documentation and  
support is appalling. The documentation has holes all throughout it.


I've never gotten a response from the support ticket system. Even  
when I wrote asking for a refund. Not a word.


"If they improved support and actively updated them, only then could  
I recommend purchasing them." - My thoughts exactly.


I'd be cautious.

-Dave


On Jun 7, 2006, at 11:47 AM, Steve Krichten wrote:

I've been disappointed with the MCOM components.  Alot of that has  
to do with the lack of documentation and support.  They match the  
V2 API's in many cases, but in the cases where they don't its not  
always easy to figure out how to make them work the way you want  
since the methods and properties are not properly documented.  In  
some cases the existing documentation has incorrect method and  
property names adding to the frustration.  Then when you try to  
contact their support you're very lucky to ever hear back from  
them.  They have a support ticket system (not linked anywhere on  
their site), but I can't find how to access the page to add a new  
ticket, I can only get to the list of my old list of tickets  
(thanks to some old emails I saved). Its not a good support  
situation to say the least.


There are some bugs in the components, which is understandable, but  
without proper support it becomes a pretty big problem when you run  
into them.   I expected much better than this especially  
considering the price tag.


If they improved support and actively updated them, only then could  
I recommend purchasing them.


On the positive side, I do like the skinning capabilities.  Its  
flexible and pretty straight forward once you get past the errors  
in the documentation (I seem to recall some of the linkage ID's are  
wrong).  In most respects the components themselves are a step up  
from the V2 components, but only a subset of the V2 components are  
represented.


-Steve


*Rich Rodecker* wrote:
-- 
--


anyone out there have any experience with using the mCom component set
from Metalliq?  Just looking for some feedback...performance issues,
comparison with v2, wierdness, extending, etc.


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[Flashcoders] Validating Zip Code for Tax Purposes

2006-06-09 Thread Digital Rust

Hi, everyone

I'm building an ecommerce site and need to calculate state tax for  
California based upon user input in a zip code field.


Has anyone done this before? Would you possibly have some example  
code or point me in the right direction?


Thanks,
Dave 
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