[Flashcoders] Text to speech (TTS)

2007-02-27 Thread Jason Ross
Hi - I was wondering if anybody has any experience with server side text
to speech technologies e.g. to implement 'hear this page' functionality.

 

I have seen foxtons.co.uk that publishes text to swf audio and I was
wondering if anybody knows of anything that enables this?

 

Ideally - if it supported additional languages (French, German, Dutch)
that would be great!

 

Thank you for sharing,

 

Jason.


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[Flashcoders] Screensavers...

2006-12-04 Thread Jason Ross
Hi ...

Any advice on what we should / could use to deploy Flash based screen
savers. The screen savers may be pretty AS heavy.

Thanks,

Jason.

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RE: [Flashcoders] Screensavers...

2006-12-04 Thread Jason Ross
Thanks guys. I've actually used both of these - but it was a long time
ago... so it's good to know what people are using today :)

Thanks,

Jason.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of shang
liang
Sent: 04 December 2006 16:24
To: Flashcoders mailing list
Subject: Re: [Flashcoders] Screensavers...

I use screentime. It's not free but quite some features and it supports
mac too.

On 12/4/06, John Hattan [EMAIL PROTECTED] wrote:
 I've done screensavers with Screenweaver and had good luck. The one
 thing that puts it ahead of Zinc for screensavers is that you can set
up
 an SWF file to appear as the setup-dialog if somebody presses the
 settings button on the Windows display preferences. That way you can
 add settings for your screensaver.

 And it's free :)

 I haven't tried the other projector-tools, so I can't comment on them.


 Jason Ross wrote:
  Hi ...
 
  Any advice on what we should / could use to deploy Flash based
screen
  savers. The screen savers may be pretty AS heavy.
 
  Thanks,
 
  Jason.
 
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RE: [Flashcoders] Image as intro to FLV

2006-11-28 Thread Jason Ross
Hi Greg,

I read your solution with interest because I spent a lot of time looking
into this a while back. It seems if I am not mistaken that the article
by Lisa is only relevant for video being streamed from a Flash
Communication Server, as opposed to a progressive stream from a regular
server (the 'len' argument seems to only apply to FCS streams?).

If this is the case, it's an important point to consider. I may be
wrong, but that is what I could gather from a quick read.

J.

PS. Thanks for you comments on Fotoko!

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of greg h
Sent: 28 November 2006 00:03
To: Flashcoders mailing list
Subject: Re: [Flashcoders] Image as intro to FLV

Not to detract in any way from Jason's excellent solution.  I very much
appreciate his sharing.  And I love the fotoko.com UI.  Very nicely done
:-)

Just as an fyi ... a solution is also provided in a January 2005 Devnet
article by Lisa Larson under the heading Generating Dynamic
Thumbnails:
Creating a Dynamic Playlist for Streaming Flash Video
http://www.adobe.com/devnet/flash/articles/video_player_05.html
...


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RE: [Flashcoders] Image as intro to FLV

2006-11-27 Thread Jason Ross
Hi - I had this same question a while back and never really found an
answer via the list. What I ended up doing works very well, if what you
want to do is get the first frame of the video to be the image.

You can see the end result it in action here:
http://www.fotoko.com/?str=1N%3D%2A%5C%3BKLP6R%3DT3%5BB%2E1R%0Dpy%1B

The biggest issue I personally had with this was getting the video to
stop loading / downloading after the first frame had loaded (but there
is a command to do this - stream.close()) - just make sure you do that
because if you are loading multiple videos with the first frame as a
preview, you don't want them to all be downloading at the same time in
their entirety just for the sake of that one frame.

I can send you the code if you like and below is the email I sent to the
list back then outlining the solution.

Regards,

Jason.

- - - - - - - - - - - - - - - - - - - - - - - - -

Just wanted to follow up on my findings regarding multiple video streams
(progressive streams). I had 2 issues:

 

1)  I was noticing that having more than 3-4 videos on the stage at
once, greatly slowed down the Flash movie performance i.e. other vector
animations on the stage (even if the videos are not playing).

2)  How to create thumbnails for the video files.

 

It turns out, the 2 are actually connected.

 

Using stream.close() seems to be the way to solve these problems - so I
start to stream the video and close() it as soon as the first frame has
arrived (using onMeta and time/fps to pick up on when this has
happened). This allows me to create a thumbnail for each of the videos
on stage, whilst not needing to have the stream open and slowing the
movie down.

 

Works very nicely, if you want to see the final result in action:

http://www.fotoko.com/?str=1N%3D%2A%5C%3BKLP6R%3DT3%5BB%2E1R%0Dpy%1B

 

Note - make sure to close() when users stop the video too (I still need
to add vid controls, but the video is close()'d when the video is
restored to thumbnail view).

 

Cheers to those that helped and I hope this comes in useful for other
that experience similar problems!

 

Jason.



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of ktt
Sent: 24 November 2006 11:58
To: Flashcoders mailing list
Subject: [Flashcoders] Image as intro to FLV

   
   Hi,

   I would like to place jpg image
   in an html page as static visual intro.
   On click swf-flv should play.

   What is the best practice - to include image
   file into swf, to place image as link to
   swf or to make it first in flv sequence?
   I'd prefer what no controls should be visible
   before mouse click.

   Could you forward best resources about flash video
   embeding?

   Thank you in advance,
   ktt


 


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RE: [Flashcoders] Image as intro to FLV

2006-11-27 Thread Jason Ross
Hi - I had this same question a while back and never really found an
answer via the list. What I ended up doing works very well, if what you
want to do is get the first frame of the video to be the image.

You can see the end result it in action here:
http://www.fotoko.com/?str=1N%3D%2A%5C%3BKLP6R%3DT3%5BB%2E1R%0Dpy%1B

The biggest issue I personally had with this was getting the video to
stop loading / downloading after the first frame had loaded (but there
is a command to do this - stream.close()) - just make sure you do that
because if you are loading multiple videos with the first frame as a
preview, you don't want them to all be downloading at the same time in
their entirety just for the sake of that one frame.

I can send you the code if you like and below is the email I sent to the
list back then outlining the solution.

Regards,

Jason.

- - - - - - - - - - - - - - - - - - - - - - - - -

Just wanted to follow up on my findings regarding multiple video streams
(progressive streams). I had 2 issues:

 

1)  I was noticing that having more than 3-4 videos on the stage at
once, greatly slowed down the Flash movie performance i.e. other vector
animations on the stage (even if the videos are not playing).

2)  How to create thumbnails for the video files.

 

It turns out, the 2 are actually connected.

 

Using stream.close() seems to be the way to solve these problems - so I
start to stream the video and close() it as soon as the first frame has
arrived (using onMeta and time/fps to pick up on when this has
happened). This allows me to create a thumbnail for each of the videos
on stage, whilst not needing to have the stream open and slowing the
movie down.

 

Works very nicely, if you want to see the final result in action:

http://www.fotoko.com/?str=1N%3D%2A%5C%3BKLP6R%3DT3%5BB%2E1R%0Dpy%1B

 

Note - make sure to close() when users stop the video too (I still need
to add vid controls, but the video is close()'d when the video is
restored to thumbnail view).

 

Cheers to those that helped and I hope this comes in useful for other
that experience similar problems!

 

Jason.



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of ktt
Sent: 24 November 2006 11:58
To: Flashcoders mailing list
Subject: [Flashcoders] Image as intro to FLV

   
   Hi,

   I would like to place jpg image
   in an html page as static visual intro.
   On click swf-flv should play.

   What is the best practice - to include image
   file into swf, to place image as link to
   swf or to make it first in flv sequence?
   I'd prefer what no controls should be visible
   before mouse click.

   Could you forward best resources about flash video
   embeding?

   Thank you in advance,
   ktt


 


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Internet email communications are not always secure and may be
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and therefore View does not accept legal responsibility for the
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Although this email message and any attachments are believed to be free
of any virus or other defect that might affect any computer system into
which it is received and opened, it is the responsibility of the
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use.

Any views expressed by the sender of this message are not necessarily
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[Flashcoders] multiple video streams ... slow down solution

2006-10-30 Thread Jason Ross
Just wanted to follow up on my findings regarding multiple video streams
(progressive streams). I had 2 issues:

 

1)  I was noticing that having more than 3-4 videos on the stage at
once, greatly slowed down the Flash movie performance i.e. other vector
animations on the stage (even if the videos are not playing).

2)  How to create thumbnails for the video files.

 

It turns out, the 2 are actually connected.

 

Using stream.close() seems to be the way to solve these problems - so I
start to stream the video and close() it as soon as the first frame has
arrived (using onMeta and time/fps to pick up on when this has
happened). This allows me to create a thumbnail for each of the videos
on stage, whilst not needing to have the stream open and slowing the
movie down.

 

Works very nicely, if you want to see the final result in action:

http://www.fotoko.com/?str=1N%3D%2A%5C%3BKLP6R%3DT3%5BB%2E1R%0Dpy%1B

 

Note - make sure to close() when users stop the video too (I still need
to add vid controls, but the video is close()'d when the video is
restored to thumbnail view).

 

Cheers to those that helped and I hope this comes in useful for other
that experience similar problems!

 

Jason.

 


Legal Disclaimer:
This email message (including any attachments) is strictly confidential and is 
intended only for the person(s) or organisation(s) named above.  The 
unauthorised use, disclosure, distribution and/or copying of the email message, 
or any information it contains (including any attachments), is strictly 
prohibited and could in certain circumstances constitute a legal offence.  If 
you are not an intended recipient, please contact the sender immediately by 
return email and delete the email from your system.  

Internet email communications are not always secure and may be susceptible to 
data corruption, interception and unauthorised amendment, and therefore View 
does not accept legal responsibility for the contents of this message for any 
such corruption, interception or amendment or the consequences thereof nor any 
delay in its receipt.

Although this email message and any attachments are believed to be free of any 
virus or other defect that might affect any computer system into which it is 
received and opened, it is the responsibility of the recipient to ensure that 
it is virus free.  No responsibility is accepted by View for any loss or 
damage in any way arising from its use.

Any views expressed by the sender of this message are not necessarily those of 
View.  
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RE: [Flashcoders] Flash video multiple streams...

2006-10-26 Thread Jason Ross
Thanks for this and the detail you go into. The third option is the most
feasible for me at the moment. I have implemented something very similar
based on this and it works great ... though I'm actually using
netstream.close() once the first frame has loaded. I realised that it's
the multiple open netstreams that cause the slow down :)

Thank you.

Jason.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Yehia
Shouman
Sent: 26 October 2006 00:33
To: Flashcoders mailing list
Subject: Re: [Flashcoders] Flash video multiple streams...

If I think of doing this, I'd do it using the following ways:
1. if I have Flash Media Server (Streaming method)
Use it with server side actionscript to server streaming video, with
server
side actionscript to play the first 10 seconds, and I'd catch with the
progress listener on an unskinned FLV player that the movie has reached
the
first 1 second, thats when I'll pause the video, until I rollover it
thats
when I need to play it again

2.If I dont have flash media server
Using a FLV slicing thumbnail creator, like FLVKnife, with a little
server
side script code to created the shorter videos on upload, and another
tool
to extract an image for a thumbnail, bearing in mind that usually on
users
videos, the first 10 seconds may include titles, or black screens (Mr. X
presents), You know the users love to get cool with their home made
videos, so a progressive load wont be of equal quality to this solution,
Also this solution will help you with the 1 by 1 sequential loading
technique, for you're to load only what you'd show (I recommend this
one)

3. (Progressive loading)
 If I dont have flash media server and I hate to waste my time on server
side scripting but I can bear performance issues, I'd have multiple
unskinned instances of the FLVPlayback, and i'd catch using the
progressive
listener the first frame (frames per second/playHeadTime) and pause, and
when rollover happens play (and create a new listener waiting for the
10th
second to restart video again), and on Rollout restart and pause


Hope if this doesnt help atleast would highlight some other possible
solutions or act as thought provoking to the other list members


Regards
Yehia Shouman
[EMAIL PROTECTED]

---


On 10/25/06, Jason Ross [EMAIL PROTECTED] wrote:

 Hi,

 I have a problem where multiple video streams, which are slowing a
page
 down (download time) ... see here:
 http://www.fotoko.com/?str=1N%3D%2A%5C%3BKLP6R%3DT3%5BB%2E1R%0Dpy%1B

 The video does load ... eventually, and then works fine on subsequent
 visit due to caching ... my issue is with the loading times on the
first
 visit.

 So, I need to control the way video is streamed to the page. Bearing
in
 mind that the video only needs to show a preview in thumbnail mode and
 stream only when the thumbnails are clicked, I thought the following
 process would be best ... and I was wondering how to achieve step 2 as
I
 am fine with the rest.

 1) Start streaming (progressive) video into a Video symbol (using
 netConnection() etc)
 2) Detect when the first frame has loaded  HOW!?
 3) Once the first frame has loaded, draw the video into a Movie Clip
 (using draw() etc)
 4) Stop streaming the video (until the thumbnail is clicked).

 Any other suggestions are of course welcome!

 Note: I am loading in the images one by one to reduce simultaneous
open
 streams, but the video's will potentially be too big to wait for to
use
 this approach.

 Thanks,

 Jason.

 Legal Disclaimer:
 This email message (including any attachments) is strictly
confidential
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The
 unauthorised use, disclosure, distribution and/or copying of the email
 message, or any information it contains (including any attachments),
is
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 offence.  If you are not an intended recipient, please contact the
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 immediately by return email and delete the email from your system.

 Internet email communications are not always secure and may be
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 View does not accept legal responsibility for the contents of this
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 for any such corruption, interception or amendment or the consequences
 thereof nor any delay in its receipt.

 Although this email message and any attachments are believed to be
free of
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 ensure that it is virus free.  No responsibility is accepted by View
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 Any views expressed by the sender of this message are not necessarily
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[Flashcoders] Flash video multiple streams...

2006-10-25 Thread Jason Ross
Hi,

I have a problem where multiple video streams, which are slowing a page
down (download time) ... see here:
http://www.fotoko.com/?str=1N%3D%2A%5C%3BKLP6R%3DT3%5BB%2E1R%0Dpy%1B

The video does load ... eventually, and then works fine on subsequent
visit due to caching ... my issue is with the loading times on the first
visit.

So, I need to control the way video is streamed to the page. Bearing in
mind that the video only needs to show a preview in thumbnail mode and
stream only when the thumbnails are clicked, I thought the following
process would be best ... and I was wondering how to achieve step 2 as I
am fine with the rest.

1) Start streaming (progressive) video into a Video symbol (using
netConnection() etc)
2) Detect when the first frame has loaded  HOW!?
3) Once the first frame has loaded, draw the video into a Movie Clip
(using draw() etc)
4) Stop streaming the video (until the thumbnail is clicked).

Any other suggestions are of course welcome!

Note: I am loading in the images one by one to reduce simultaneous open
streams, but the video's will potentially be too big to wait for to use
this approach.

Thanks,

Jason.

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[Flashcoders] AS 2.0 variable declaration

2006-10-11 Thread Jason Ross
Hi,

In migrating some AS 1.0 code to AS 2.0, I have run into a small
problem. How do I write the following in AS 2.0:

this.createEmptyMovieClip(foo,1) 
this.myVar = foovar

As this returns errors:
var foo:MovieClip = createEmptyMovieClip(foo,1)
var foo.myVar:String = fooVar

Much appreciated,

Jason.

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[Flashcoders] CacheAsBitmap advice

2006-10-11 Thread Jason Ross
Hi,

I have a photo sharing site that was coded in Flash 6.0 using AS 1.0 of
course. I am in the process of updating all code to AS 2.0 and was
hoping to use CacheAsBitmap to improve the performance. This link
demonstrates a folder on the site with many images:

http://www.fotoko.com/?str=1N%3D%2A%5C%3BKLP6R%3DT3%5BB%2E1R%0Ast%15

Ideally, I would like to speed up things like (which, on a slow PC these
things can run pretty poorly):

* Scrolling (using the slider on the bottom of the screen)
* Image inflates (when you click an image)
* Animations (when you click 'NEXT / PREVIOUS')

I know that CacheAsBitmap should be used carefully, which is what I am
struggling on. The site is coded quite well with many nested movie
clips. This is where I struggle to understand where / if I should apply
a CacheAsBitmap command.

Stage
|
-- ScrollerMC
|
-- Thumbnail
|  |
|  -- ImageLoaderMC
|   |
|   -- thumbImageLoaderMC
|   -- mainImageLoaderMC
|
-- Thumbnail
   |
   -- ImageLoaderMC
|
-- thumbImageLoaderMC
-- mainImageLoaderMC

Any help would be greatly appreciated.

Jason.

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RE: [Flashcoders] AS 2.0 variable declaration

2006-10-11 Thread Jason Ross
Ahh, ok. This makes sense. Thank you!

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Johan Karlsson
Sent: 11 October 2006 10:44
To: Flashcoders mailing list
Subject: SV: [Flashcoders] AS 2.0 variable declaration

The var keyword can only be used when declaring a variable in the code's own 
scope. Meaning that if you use a path don't use the var keyword.

So this will work:
var foo:MovieClip = createEmptyMovieClip(foo,1)
foo.myVar:String = fooVar

/Johan

-Ursprungligt meddelande-
Från: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] För Jason Ross
Skickat: den 11 oktober 2006 11:30
Till: Flashcoders mailing list
Ämne: [Flashcoders] AS 2.0 variable declaration

Hi,

In migrating some AS 1.0 code to AS 2.0, I have run into a small
problem. How do I write the following in AS 2.0:

this.createEmptyMovieClip(foo,1) 
this.myVar = foovar

As this returns errors:
var foo:MovieClip = createEmptyMovieClip(foo,1)
var foo.myVar:String = fooVar

Much appreciated,

Jason.

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RE: [Flashcoders] AS 2.0 variable declaration

2006-10-11 Thread Jason Ross
Sorry, my AS 1.0 should have looked like this:

this.createEmptyMovieClip(foo,1)
foo.myVar = foovar

so, myVar is a variable declared within the foo MC.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of julien
castelain
Sent: 11 October 2006 10:44
To: Flashcoders mailing list
Subject: Re: [Flashcoders] AS 2.0 variable declaration

hi jason,

this should'nt return any errors...
var foo:MovieClip = createEmptyMovieClip(foo,1)

for the other variable

foo.myVar  = fooVar or var myVar:String = fooVar;



On 10/11/06, Jason Ross [EMAIL PROTECTED] wrote:
 Hi,

 In migrating some AS 1.0 code to AS 2.0, I have run into a small
 problem. How do I write the following in AS 2.0:

 this.createEmptyMovieClip(foo,1)
 this.myVar = foovar

 As this returns errors:
 var foo:MovieClip = createEmptyMovieClip(foo,1)
 var foo.myVar:String = fooVar

 Much appreciated,

 Jason.

 Legal Disclaimer:
 This email message (including any attachments) is strictly
confidential and is intended only for the person(s) or organisation(s)
named above.  The unauthorised use, disclosure, distribution and/or
copying of the email message, or any information it contains (including
any attachments), is strictly prohibited and could in certain
circumstances constitute a legal offence.  If you are not an intended
recipient, please contact the sender immediately by return email and
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 Internet email communications are not always secure and may be
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and therefore View does not accept legal responsibility for the
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 Although this email message and any attachments are believed to be
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RE: [Flashcoders] CacheAsBitmap advice

2006-10-11 Thread Jason Ross
Wow! Lot's to look into. I never considered using BitmapData for this at
all. I will need to investigate. Thanks!

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of David
Buff
Sent: 11 October 2006 13:29
To: Flashcoders mailing list
Subject: Re: [Flashcoders] CacheAsBitmap advice


With BitmapData, you can build a BitmapData of your picture, for exemple

1000x600 witch will stay in memory, and will not be displayed. After
that, 
you create another BitmapData witch is only 500x300 for exemple, the
size 
you need for display. Then you draw the first BitmapData in the second
with 
the draw() method, according to a geom.matrix witch describe the
translation 
you need for scroll, and also the zoom. Doing this, your scroll and zoom

will be faster.

Remember that the cacheAsBitmap property is true by default. May be
there 
isn't difference in you're test because you didn't try to define 
cacheAsBitmap as false (and only compare default and true, witch is the
same 
thing).

I went to your site. It seem's that when we zoom in a picture, this
picture 
is first reduced like 20% and when you zoom, you increase to 100% with a

mask. Am'I wrong? In this case, and also for the scroll, you will not
realy 
increase the speed with cacheAsBitmap. But I think you can do much
better 
using BitmapData, scroll(), draw() and flash.geom.matrix in the draw() 
method.

always sorry for my english

David Buff

- Original Message - 
From: Jason Ross [EMAIL PROTECTED]
To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Wednesday, October 11, 2006 1:36 PM
Subject: RE: [Flashcoders] CacheAsBitmap advice


Hi - thank you to both Ian and Ramon.

And yes, the pictures are scrolling, but they are contained in
movieclips that contain vector data (i.e. to artwork around the photos).
See what I mean? Though I take your point as through my experimentation
I get the same results whether CacheAsBitmap is turned on or not.

Great idea to unload / reload as they come on / off the screen! Will do
that one right away.

Thank again.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ramon
Miguel M. Tayag
Sent: 11 October 2006 12:21
To: Flashcoders mailing list
Subject: Re: [Flashcoders] CacheAsBitmap advice

If you're scrolling pictures, you don't really need to cache as
bitmap.  It would be best to use it when there's a lot of vector data
that bogs the system down when animating.

One thing you could do to optimize things is whent he pictures go
offscreen, unload them.

On 10/11/06, Jason Ross [EMAIL PROTECTED] wrote:
 Hi,

 I have a photo sharing site that was coded in Flash 6.0 using AS 1.0
of
 course. I am in the process of updating all code to AS 2.0 and was
 hoping to use CacheAsBitmap to improve the performance. This link
 demonstrates a folder on the site with many images:

 http://www.fotoko.com/?str=1N%3D%2A%5C%3BKLP6R%3DT3%5BB%2E1R%0Ast%15

 Ideally, I would like to speed up things like (which, on a slow PC
these
 things can run pretty poorly):

 * Scrolling (using the slider on the bottom of the screen)
 * Image inflates (when you click an image)
 * Animations (when you click 'NEXT / PREVIOUS')

 I know that CacheAsBitmap should be used carefully, which is what I am
 struggling on. The site is coded quite well with many nested movie
 clips. This is where I struggle to understand where / if I should
apply
 a CacheAsBitmap command.

 Stage
 |
 -- ScrollerMC
 |
 -- Thumbnail
 |  |
 |  -- ImageLoaderMC
 |   |
 |   -- thumbImageLoaderMC
 |   -- mainImageLoaderMC
 |
 -- Thumbnail
|
-- ImageLoaderMC
 |
 -- thumbImageLoaderMC
 -- mainImageLoaderMC

 Any help would be greatly appreciated.

 Jason.

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 Although this email message and any attachments are believed to be
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into which it is received and opened

RE: [Flashcoders] CacheAsBitmap advice

2006-10-11 Thread Jason Ross
Thanks for that ... sorted it out now!

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ian
Thomas
Sent: 11 October 2006 13:47
To: Flashcoders mailing list
Subject: Re: [Flashcoders] CacheAsBitmap advice

Incidentally, Jason, your site only takes up the first 1/4 or so of
the browser window in Firefox.

I think you probably need to set a CSS body height:100% or something
somewhere in the HTML.

Cheers,
   Ian

On 10/11/06, Jason Ross [EMAIL PROTECTED] wrote:
 Hi,

 I have a photo sharing site that was coded in Flash 6.0 using AS 1.0
of
 course. I am in the process of updating all code to AS 2.0 and was
 hoping to use CacheAsBitmap to improve the performance. This link
 demonstrates a folder on the site with many images:

 http://www.fotoko.com/?str=1N%3D%2A%5C%3BKLP6R%3DT3%5BB%2E1R%0Ast%15
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RE: [Flashcoders] AS 2.0 variable declaration

2006-10-11 Thread Jason Ross
Thanks :) works a treat

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Martin
Weiser
Sent: 11 October 2006 14:55
To: Flashcoders mailing list
Subject: Re: [Flashcoders] AS 2.0 variable declaration

var foo:MovieClip = createEmptyMovieClip(foo,1)
var myVar:String = fooVar

foo.myVar=myVar

delete myVar

//help works foo.myVar.

trace(foo.myVar)

Martin

Jason Ross wrote:
 Sorry, my AS 1.0 should have looked like this:

 this.createEmptyMovieClip(foo,1)
 foo.myVar = foovar

 so, myVar is a variable declared within the foo MC.

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of julien
 castelain
 Sent: 11 October 2006 10:44
 To: Flashcoders mailing list
 Subject: Re: [Flashcoders] AS 2.0 variable declaration

 hi jason,

 this should'nt return any errors...
 var foo:MovieClip = createEmptyMovieClip(foo,1)

 for the other variable

 foo.myVar  = fooVar or var myVar:String = fooVar;



 On 10/11/06, Jason Ross [EMAIL PROTECTED] wrote:
   
 Hi,

 In migrating some AS 1.0 code to AS 2.0, I have run into a small
 problem. How do I write the following in AS 2.0:

 this.createEmptyMovieClip(foo,1)
 this.myVar = foovar

 As this returns errors:
 var foo:MovieClip = createEmptyMovieClip(foo,1)
 var foo.myVar:String = fooVar

 Much appreciated,

 Jason.

 Legal Disclaimer:
 This email message (including any attachments) is strictly
 
 confidential and is intended only for the person(s) or organisation(s)
 named above.  The unauthorised use, disclosure, distribution and/or
 copying of the email message, or any information it contains
(including
 any attachments), is strictly prohibited and could in certain
 circumstances constitute a legal offence.  If you are not an intended
 recipient, please contact the sender immediately by return email and
 delete the email from your system.
   
 Internet email communications are not always secure and may be
 
 susceptible to data corruption, interception and unauthorised
amendment,
 and therefore View does not accept legal responsibility for the
 contents of this message for any such corruption, interception or
 amendment or the consequences thereof nor any delay in its receipt.
   
 Although this email message and any attachments are believed to be
 
 free of any virus or other defect that might affect any computer
system
 into which it is received and opened, it is the responsibility of the
 recipient to ensure that it is virus free.  No responsibility is
 accepted by View for any loss or damage in any way arising from its
 use.
   
 Any views expressed by the sender of this message are not necessarily
 
 those of View.
   
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 Any views expressed by the sender

RE: [Flashcoders] CacheAsBitmap advice

2006-10-11 Thread Jason Ross
Interesting. Thank you, I will try this out tonight when I get home!

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ramon
Miguel M. Tayag
Sent: 11 October 2006 13:48
To: Flashcoders mailing list
Subject: Re: [Flashcoders] CacheAsBitmap advice

I've posted this before, but it may help you:

http://board.flashkit.com/board/showthread.php?t=659163


As you can see in that post, if you do any scaling or rotation to a
cachedAsBitmap MovieClip, it temporarily becomes a vector again, just
to update itself.  That class can force a movieclip to stay as a
bitmap, even if you make it super big.  Of course, it'll get blurry if
it's too big.

Key is to taking a snapshot of what you want at the biggest size it'll
be, or updating the bitmap data when it's at it's biggest size.

On 10/11/06, Jason Ross [EMAIL PROTECTED] wrote:
 Hi - thank you to both Ian and Ramon.

 And yes, the pictures are scrolling, but they are contained in
 movieclips that contain vector data (i.e. to artwork around the
photos).
 See what I mean? Though I take your point as through my
experimentation
 I get the same results whether CacheAsBitmap is turned on or not.

 Great idea to unload / reload as they come on / off the screen! Will
do
 that one right away.

 Thank again.

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Ramon
 Miguel M. Tayag
 Sent: 11 October 2006 12:21
 To: Flashcoders mailing list
 Subject: Re: [Flashcoders] CacheAsBitmap advice

 If you're scrolling pictures, you don't really need to cache as
 bitmap.  It would be best to use it when there's a lot of vector data
 that bogs the system down when animating.

 One thing you could do to optimize things is whent he pictures go
 offscreen, unload them.

 On 10/11/06, Jason Ross [EMAIL PROTECTED] wrote:
  Hi,
 
  I have a photo sharing site that was coded in Flash 6.0 using AS 1.0
 of
  course. I am in the process of updating all code to AS 2.0 and was
  hoping to use CacheAsBitmap to improve the performance. This link
  demonstrates a folder on the site with many images:
 
  http://www.fotoko.com/?str=1N%3D%2A%5C%3BKLP6R%3DT3%5BB%2E1R%0Ast%15
 
  Ideally, I would like to speed up things like (which, on a slow PC
 these
  things can run pretty poorly):
 
  * Scrolling (using the slider on the bottom of the screen)
  * Image inflates (when you click an image)
  * Animations (when you click 'NEXT / PREVIOUS')
 
  I know that CacheAsBitmap should be used carefully, which is what I
am
  struggling on. The site is coded quite well with many nested movie
  clips. This is where I struggle to understand where / if I should
 apply
  a CacheAsBitmap command.
 
  Stage
  |
  -- ScrollerMC
  |
  -- Thumbnail
  |  |
  |  -- ImageLoaderMC
  |   |
  |   -- thumbImageLoaderMC
  |   -- mainImageLoaderMC
  |
  -- Thumbnail
 |
 -- ImageLoaderMC
  |
  -- thumbImageLoaderMC
  -- mainImageLoaderMC
 
  Any help would be greatly appreciated.
 
  Jason.
 
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RE: [Flashcoders] Scrubbing offline flvPlayback with code

2006-09-12 Thread Jason Ross
We wrote one recently for a client. You can download it from here:
http://www.view.uk.com/temp/video.player.zip

Jason.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Danny
Kodicek
Sent: 12 September 2006 10:43
To: Flashcoders mailing list
Subject: [Flashcoders] Scrubbing offline flvPlayback with code

It seems that it's not possible to set the playHeadTime of an
FLVComponent
unless it's streaming - is there any way to get it to work on a local
file
running on a CD-ROM? I want to be able to scrub through the video using
code.

Danny

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[Flashcoders] Video project - advice

2006-07-28 Thread Jason Ross
Hi - I have been asked to create a Flash based application to present a
few hundred video clips. The application needs to be delivered on both
CD-Rom and Web (standard web server i.e. not Flash Streaming Servers).

I am fine with AS but have not used Flash video for a while!

The application needs to be coded to Flash 7.0 or greater (though, I am
trying to get them to go with Flash 8.0).

I am looking for some advice as timings are tight to help avoid last
minute pitfalls.

Also - does the FLVPlayback component work with Flash player 7.0?

Any feedback / sharing of experiences would be greatly appreciated.

Thanks,

Jason.

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you are not an intended recipient, please contact the sender immediately by 
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Internet email communications are not always secure and may be susceptible to 
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delay in its receipt.

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[Flashcoders] Flash 8 components in Flash 6 player

2006-01-31 Thread Jason Ross
Hi,

We have a Flash 6.0 application which we are expanding with Flash 8.0
components (to do with image uploading). Specifically, if a user is
viewing the app with a lower Flash player, we offer them the Flash 6.0
upload interface (HTML), otherwise, they get the Flash 8.0 upload
interface (Flash).

We are doing this by loading the Flash 8.0 upload component into a new
level in the Flash 6.0 shell (loading into a movie clip did not seem to
work so well). Re-writing the Flash 6.0 shell is not really an option as
it is far too big.

My question is although this works - is it 'right' to do it the right
way to do it i.e. before we make it live, has anyone had any real
experience / lessons from doing something like this?

Much obliged,

Jason.

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[Flashcoders] FileReference

2006-01-30 Thread Jason Ross
Hi,

Is there a way to get the FileReference to open different browse window
styles - or are we stuck with the one it gives!? The Windows / IE browse
window I am after is basically a resizable window.

Note, to see the default window which Flash triggers, paste this code
onto the first frame of a blank movie:

import flash.net.FileReference;
var imageFile:FileReference = new FileReference();
imageFile.browse([{description: Image Files, extension:
*.jpg;*.gif;*.png}]);

Cheers,

Jason.
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RE: [Flashcoders] Flash lite 2.0 download

2006-01-16 Thread Jason Ross
You mean there are more countries outside of the US?

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Robin
Burrer
Sent: 12 January 2006 22:54
To: Flashcoders mailing list
Subject: RE: [Flashcoders] Flash lite 2.0 download

I just called Adobe Australia Customer support. Apparently it is not
possible to purchase the Flash Lite Player outside of the US.

Maybe it would be a good idea to a make a product accessible worldwide
before advertising it on the website ...

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Robin
Burrer
Sent: Thursday, 12 January 2006 9:33 AM
To: Flashcoders mailing list
Subject: [Flashcoders] Flash lite 2.0 download

Hi there,

I was trying to download the flash new flash lite player for my Nokia
6670 yesterday. However adobe/macromedia website always linked me to the
American products store. Even though I have a Macromedia account the
order form would not accept my Australian address. 

I could not find the flash Lite player on the Asia Pacific website
either. 

How annoying is that? Anybody found a way to download the player outside
the US? Can you at least purchase it over the phone?

Robin



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