RE: [Flashcoders] inversed mask (bitmapData/matrix) help.. AS2

2009-01-12 Thread Jason Van Pelt
I can't go through all of your info, but just off the top of my head what
is the size of the image you are trying to load? Is it larger than the 2880
x 2880 pixel limit?


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Re: [Flashcoders] AS3 - SWFAddress - problem linking to /

2008-11-07 Thread Jason Van Pelt
This does happen in swfaddress -- in the setValue method:

if (SWFAddress._value == value) return;

Which makes it all the more odd to me that it would go home (using /)
twice.


JASON VAN PELT  •  SENIOR INTERACTIVE DEVELOPER

PETER A MAYER ADVERTISING
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TEL 504-210-1232  •  FAX 504-529-4431

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There are 5 conditions in dealing with deep links and swfaddress seems to
only have focused on one. Internally you need to evaluate your condition
(previous location vs. new location) and communicate (or not at all) with
swfaddress accordingly. One of those conditions is starting at home,
another
is returning to home.

On Thu, Nov 6, 2008 at 9:40 PM, sebastian [EMAIL PROTECTED] wrote:

 Hi I had this issue a couple of years ago too. It's hard for me to
remember
 exactly, but I believe that I changed the onChange function to simply set
a
 variable with the page name, instead of calling the page event
immediately
 -- and then used a different event to read the set variable when it was
time
 to load the first page; which made the two differentiated and thus no
longer
 co-dependent and eliminated the double loading... hope you could follow
 that!
 :P

 S.

 Jason Van Pelt wrote:

 Hello all,

 I'm using swfaddress and puremvc on a site that is about 90% done.
 Everything works well in the Flash IDE and in the browser with one
 exception -- I have a home button that navigates to / using
swfaddress.
 However, ONLY in the browser the SWFAddressEvent is fired twice. If I
 replace / with /home, this works fine.

 In the SWFAddressProxy class:

public function requestURI(uri:String):void{
  if (ExternalInterface.available) {
SWFAddress.setValue(uri);
  } else {
setTargetURI(uri);
  }
}

private function onAddressChange(e:SWFAddressEvent):void{
  setTargetURI(e.value);
}

private function setTargetURI(uri:String):void{
  var addressObj:Object =
 {viewComponent:this.viewComponent, pageName:uri};
  sendNotification(ApplicationFacade.DISPLAY_VIEW,
 addressObj);
}


 In the NavManager class:

switch (url){
  case /:   // gets called twice??
  case /home: // works fine
  case /home/:// works fine
mediatorName = HomeMediator.NAME;
  break;

}


 Using /home isn't a totally  unacceptable solution, but it makes a
 difference in how the url displays in the browser's address bar... which
 is
 the whole point.

 Has anyone else noticed any issues with using / with swfaddress?





 JASON VAN PELT  •  SENIOR INTERACTIVE DEVELOPER

 PETER A MAYER ADVERTISING
 324 CAMP ST  •  NEW ORLEANS, LA 70130
 TEL 504-210-1232  •  FAX 504-529-4431

 [EMAIL PROTECTED]  •  WWW.PETERAMAYER.COM



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  PETER MAYER ADVERTISING CONFIDENTIALITY NOTICE: Confidentially, we
loathe
 confidentiality notices. Still, our lawyers tell us they are essential
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 today's world. That said, please consider yourself confidentially
notified
 that this email and any attachments may contain confidential and
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 information. If you are not the intended recipient, please notify the
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 with a reply email-confidentially, of course-and destroy all copies.
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 just between you and us, any dissemination by a person other than the
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Re: [Flashcoders] AS3 - SWFAddress - problem linking to /

2008-11-07 Thread Jason Van Pelt
Ok, I think I've found the answer in the javascript... if you're using the
readable version of SWFAddress 2.1  In...

  this.setValue = function(value) {

the line

  if (value == '/') value = '';

changes the slash to an empty string. I presume what's happening is the
value gets changed on the flash side to /, then it calls the js to change
the value in the browser. Then the javascript tries to update the flash,
but now the values don't match, as flash is set to / and the js is set to
. I don't seem to have any problems simply commenting out that line in
the javascript. I'll send an update if it turns out I'm wrong.


JASON VAN PELT  •  SENIOR INTERACTIVE DEVELOPER
PETER A MAYER ADVERTISING
324 CAMP ST  •  NEW ORLEANS, LA 70130
TEL 504-210-1232  •  FAX 504-529-4431
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Sorry it's been a while since I messed with it. If I remember correctly,
the
javascript tries to start things off when flash should be the only one
initializing anything. I rigged swfaddress into a PureMVC page a while back
and it took some serious hacking to get it to leave the home page alone. I
wish I had time to dig through and figure out what I did but it was a
matter
of having flash ignore the javascript inits completely and not broadcasting
anything in a dead start condition (I think the value is home vs.
/home), then having flash make the decision based on the current hash.
Good luck and hopefully soon I'll be able to write up a good blog tutorial.

On Fri, Nov 7, 2008 at 2:15 PM, Jason Van Pelt
[EMAIL PROTECTED]wrote:

 This does happen in swfaddress -- in the setValue method:

 if (SWFAddress._value == value) return;

 Which makes it all the more odd to me that it would go home (using /)
 twice.


 JASON VAN PELT  •  SENIOR INTERACTIVE DEVELOPER

 PETER A MAYER ADVERTISING
 324 CAMP ST  •  NEW ORLEANS, LA 70130
 TEL 504-210-1232  •  FAX 504-529-4431

 [EMAIL PROTECTED]  •  WWW.PETERAMAYER.COM






 There are 5 conditions in dealing with deep links and swfaddress seems to
 only have focused on one. Internally you need to evaluate your condition
 (previous location vs. new location) and communicate (or not at all) with
 swfaddress accordingly. One of those conditions is starting at home,
 another
 is returning to home.

 On Thu, Nov 6, 2008 at 9:40 PM, sebastian [EMAIL PROTECTED] wrote:

  Hi I had this issue a couple of years ago too. It's hard for me to
 remember
  exactly, but I believe that I changed the onChange function to simply
set
 a
  variable with the page name, instead of calling the page event
 immediately
  -- and then used a different event to read the set variable when it was
 time
  to load the first page; which made the two differentiated and thus no
 longer
  co-dependent and eliminated the double loading... hope you could follow
  that!
  :P
 
  S.
 
  Jason Van Pelt wrote:
 
  Hello all,
 
  I'm using swfaddress and puremvc on a site that is about 90% done.
  Everything works well in the Flash IDE and in the browser with one
  exception -- I have a home button that navigates to / using
 swfaddress.
  However, ONLY in the browser the SWFAddressEvent is fired twice. If I
  replace / with /home, this works fine.
 
  In the SWFAddressProxy class:
 
 public function requestURI(uri:String):void{
   if (ExternalInterface.available) {
 SWFAddress.setValue(uri);
   } else {
 setTargetURI(uri);
   }
 }
 
 private function onAddressChange(e:SWFAddressEvent):void{
   setTargetURI(e.value);
 }
 
 private function setTargetURI(uri:String):void{
   var addressObj:Object =
  {viewComponent:this.viewComponent, pageName:uri};
   sendNotification(ApplicationFacade.DISPLAY_VIEW,
  addressObj);
 }
 
 
  In the NavManager class:
 
 switch (url){
   case /:   // gets called twice??
   case /home: // works fine
   case /home/:// works fine
 mediatorName = HomeMediator.NAME;
   break;
 
 }
 
 
  Using /home isn't a totally  unacceptable solution, but it makes a
  difference in how the url displays in the browser's address bar...
which
  is
  the whole point.
 
  Has anyone else noticed any issues with using / with swfaddress?
 
 
 
 
 
  JASON VAN PELT  •  SENIOR INTERACTIVE DEVELOPER
 
  PETER A MAYER ADVERTISING
  324 CAMP ST  •  NEW ORLEANS, LA 70130
  TEL 504-210-1232  •  FAX 504-529-4431
 
  [EMAIL PROTECTED]  •  WWW.PETERAMAYER.COM
 
 
 


-


   PETER MAYER ADVERTISING CONFIDENTIALITY NOTICE: Confidentially, we
 loathe
  confidentiality notices. Still, our lawyers tell us they are essential
 in
  today's world. That said, please consider yourself

[Flashcoders] AS3 - SWFAddress - problem linking to /

2008-11-06 Thread Jason Van Pelt
Hello all,

I'm using swfaddress and puremvc on a site that is about 90% done.
Everything works well in the Flash IDE and in the browser with one
exception -- I have a home button that navigates to / using swfaddress.
However, ONLY in the browser the SWFAddressEvent is fired twice. If I
replace / with /home, this works fine.

In the SWFAddressProxy class:

public function requestURI(uri:String):void{
  if (ExternalInterface.available) {
SWFAddress.setValue(uri);
  } else {
setTargetURI(uri);
  }
}

private function onAddressChange(e:SWFAddressEvent):void{
  setTargetURI(e.value);
}

private function setTargetURI(uri:String):void{
  var addressObj:Object =
{viewComponent:this.viewComponent, pageName:uri};
  sendNotification(ApplicationFacade.DISPLAY_VIEW,
addressObj);
}


In the NavManager class:

switch (url){
  case /:   // gets called twice??
  case /home: // works fine
  case /home/:// works fine
mediatorName = HomeMediator.NAME;
  break;

}


Using /home isn't a totally  unacceptable solution, but it makes a
difference in how the url displays in the browser's address bar... which is
the whole point.

Has anyone else noticed any issues with using / with swfaddress?





JASON VAN PELT  •  SENIOR INTERACTIVE DEVELOPER

PETER A MAYER ADVERTISING
324 CAMP ST  •  NEW ORLEANS, LA 70130
TEL 504-210-1232  •  FAX 504-529-4431

[EMAIL PROTECTED]  •  WWW.PETERAMAYER.COM


-  
PETER MAYER ADVERTISING CONFIDENTIALITY NOTICE: 
Confidentially, we loathe confidentiality notices. Still, our lawyers tell us 
they are essential in today's world. That said, please consider yourself 
confidentially notified that this email and any attachments may contain 
confidential and privileged information. If you are not the intended recipient, 
please notify the sender with a reply email-confidentially, of course-and 
destroy all copies. And, just between you and us, any dissemination by a person 
other than the intended recipient is unauthorized and may be illegal.  
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RE: [Flashcoders] The Charges Against ActionScript 3.0

2008-07-17 Thread Jason Van Pelt

The negative side to creating a flash without the as3 application is that
many of us grew up with Flash and used it as a way to learn to be
developers. I think Colin's point isn't to provide a basic app to basic
users, necessarily, but to make the point of entry easy for new users -- as
it was for us.

I started in version 3! :-)


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[Flashcoders] FOAM physics engine

2008-07-11 Thread Jason Van Pelt

Does anyone have any experience using FOAM on more than just a surface
level?

I'm buiding an app using DisplayObjectFoamRenderer from Drew's (the
author's) Rocket example @ http://blog.generalrelativity.org/?p=21. I can
attach bitmaps with no problem, but I can not figure out a way to get a
reference to the DisplayObject back from the renderer later in my program.

Anyone? Feel free to respond off-list.

Thanks,

Jason Van Pelt
Senior Interactive Developer
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Re: [Flashcoders] flash animations Slow on IE7

2008-06-06 Thread Jason Van Pelt
Are you sure you're running the same flash player version in IE7?

Jason Van Pelt
Interactive Developer
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Peter A. Mayer Advertising, Inc.
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- Original Message 
From: maurice sallave [EMAIL PROTECTED]
To: Flashcoders@chattyfig.figleaf.com
Sent: Thursday, June 5, 2008 2:00:44 PM
Subject: [Flashcoders] flash animations Slow on IE7

Sorry if this has been asked before, but is there a reason why my
animations
are running slow on IE7?  I'm currently developing on a PC running player 9
and all the other browsers, FF and even Safari, are running fine.  Thanks
for any help.
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[Flashcoders] bitmapdata animation resources

2008-05-20 Thread Jason Van Pelt


Can anyone recommendt good resources (websites and/or books) for animating
with bitmapdata?

Thanks,

Jason Van Pelt
Interactive Developer
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Re: [Flashcoders] Why do you compile with the Flash IDE?

2008-05-16 Thread Jason Van Pelt

I use Flash Develop (and formerly Sepy) to write all of my code, but I use
the Flash IDE to create library assets and compile swfs.

A lot of the work that I do in Flash centers around writing code to build
screens or pages created by the designers. I find that, although it's not
perfect, I use Flash's Import PSD functionality quite a bit to bring
graphics into Flash and create a library of graphic objects.  I don't do
any timeline code; all of my swfs are one-frame, blank stage affairs with
everything built in classes as it should be. But I have found that
recreating the screens in the Flash IDE helps provide a frame of reference
for x  y positioning etc when I'm attaching graphics to the stage in my
code.

That being said, I am also interested in moving to a work flow that doesn't
require the Flash IDE as much -- and even posted a question to the list
asking how others are handling this.

Anecdotally, those of you that are seeing very long compile times in the
Flash IDE, are you on mac or pc?  I work on both and find that the mac
generally takes 4 times as long to compile a swf at a minimum.


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Re: [Flashcoders] Data merging problem

2008-05-09 Thread Jason Van Pelt
This is untested so it may need a bit of tweaking, but you could do
something like this:

// for each item in the array
for(var i = 0; i  workData.length; i++){

  // compare to all other array elements
  for(var j = 0; j  workData.length; j++){

// do your comparison(s), making sure not to compare to itself
if(workData[i].pm == workData[j].pm  i != j){

  // overwrite the propeties of the first element with the
properties of the second
  for(var props in workData[i]){
workData[i][props] = workData[j][props];
  }

  workData.splice(1,j);
}
  }
}


Things to consider--
Will all elements in your array have the same properties?
Do you need more logic involved in figuring out which properties should be
the ones to keep?


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[Flashcoders] tracking solution for standalone projector

2008-04-16 Thread Jason Van Pelt

I'm creating a kiosk (using as3) to run as a standalone projector. We'd
like to track user-interaction if possible, but all tracking solutions i've
used in the past (web trends, omniture, google analytics) rely on
javascript calls. Can anyone recommend anything that would work without
javascript?  The kiosk will have an internet connection, but we need any
server communication to be hidden from the user.

thanks in advance,


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Re: [Flashcoders] [AS2] Warning: broadcastMessage is not a function

2008-04-15 Thread Jason Van Pelt
In AS2 you could use broadcastMessage similar to the way you use
dispatchEvent in AS3, but you have to import the classes, set up the
listeners, and I think alter the prototype of the class broadcasting the
message.

In sepy I had a snippet set up for adding broadcasting to a class. Here are
its contents, you can check your file to see if it is following a similar
construct:


// at top
import mx.transitions.BroadcasterMX;
import mx.transitions.OnEnterFrameBeacon;


  // in vars
  static var __initBroadcaster = BroadcasterMX.initialize
(ClassName.prototype, true);
  public var addListener:Function;
  public var removeListener:Function;
  public var broadcastMessage:Function;
  private var _listeners:Array;

  /*
  * remember to add vars for any call back functions  ie:
  *
  * public var onComplete:Function;
  *
  */


// in constructor
this._listeners = [];
this.addListener(this);


  // broadcastMessage(onComplete,args);



Bear in mind that you can add other classes, etc as listeners. The use
outlined above would allow you to do something like:

var bla = new ClassName();
bla.onComplete = function(){
  // trace(onComplete);
}


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Re: [Flashcoders] Accessing loaded content variables

2008-04-08 Thread Jason Van Pelt
Also, I think you may want to use Event.INIT instead of Event.COMPLETE

Jason Van Pelt
Interactive Developer
504.210.1232 (p) / 504.581.2731 (f)
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e.target.content


Kenneth Kawamoto
http://www.materiaprima.co.uk/

Omar Fouad wrote:
 Hi list,

 I am loading an swf that contains two MovieClips into an AS3 Project, B1
and
 B2.
 in the fist (and only) frame of the swf loaded I added:

 B1.Pid = 1;
 B2.Pid = 2;

 Now I would like to access that property from the class wich loads that
SWF
 here is the code I used:

 public function getMap(link:String):void {
 var ldr:Loader = new Loader();
 var urlReq:URLRequest = new URLRequest(Maps/ + link);
 ldr.load(urlReq);
 Map_Container.addChild(ldr);
 ldr.contentLoaderInfo.addEventListener(Event.COMPLETE,
 getProject);
 }
 public function getProject(e:Event):void {
 trace(Movie Loaded); // works
 trace(ldr.B1.Pid); //undefined.
 }

 How can I access it? In AS2 I used to write the name of the container
like:

 container.MC.property;

 But how in AS3?

 Thanks.

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Re: [Flashcoders] movement

2008-04-08 Thread Jason Van Pelt
Are you on a mac? I've had lots of problems with swfs playing back slowly
on macs, but fine on pcs.

Otherwise, macs just work. ;-)

Jason Van Pelt
Interactive Developer
504.210.1232 (p) / 504.581.2731 (f)
Peter A. Mayer Advertising, Inc.


I have a mc I am moving via AS - it moves at a fine pace in the player
inside flash - but when I view it via the browser, it really slows
down... why would this happen?



ted

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Re: [Flashcoders] Tweening Engines for AS3

2008-03-26 Thread Jason Van Pelt

I've used Fuse a great deal in AS2, and both Tweenlite and Tweener in
AS2/3. I tend to stick with tweener primarily for the beziers. I think
adding even a hint of a curve when moving from A to B makes a movement look
much more natural.

I'm wondering, though, if anyone on the list has gotten into GO(ASAP) at
all? I'm very curious about it, but I don't know how involved I want to get
in rolling my own when there are already tweening engines out there that
are usable.

I've also seen no mention of Boostworthy. I personally don't care for the
syntax. Is this the general concensus?


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Re: [Flashcoders] to mac or not to mac

2008-03-14 Thread Jason Van Pelt
Does disabling UAC make the OS any faster, or just less annoying?

I personally work on mac and pc (win xp) and I find the flash interface on
the mac intolerably slow. I tend to develop on the pc and export the final
swfs (with the designer's fonts ;-) ) on the mac.


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[Flashcoders] AS3 workflow - attachMovie migration

2008-02-18 Thread Jason Van Pelt


Hello all, this is a more general question about how people are organizing
their display code, particularly where attachMovie used to be used in AS2.

My UI code basically centered on three things: a list of attachMovie()
calls to attach and position graphic elements, event handling for
interactive elements, and finally tweening everything into place. In AS2 my
swfs were always blank, one-frame affairs that built everything
dynamically. I would like to stay within this same framework, but I'm not
necessarily trying to replicate my AS2 methods. I would like to maintain my
habit of keeping everything OFF of the timeline.

Using libraries is slightly different now-- obviously better in many
respects -- in that everything is its own object. But attaching library
objects to the display list is a bit more tedious and I'm considering the
best approach for my UI building scripts. Any insights into others'
workflow habits would be great.

Thanks!

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[Flashcoders] timeline creating Tween objects from MCs

2007-08-30 Thread Jason Van Pelt


Hello all,

We're creating some rather complex timeline-based animations for a project
i'm working on and I have run into an odd problem. All of my assets are on
their own layer, and they are all movieclips. However, when tweening some
of the movieclips, Flash is creating Tween 1, Tween 2... graphics as if
they were not already symbols. It does not appear to be random, as it only
seems to happen with two of my elements -- but there is nothing different
about those elements from any other.

Has anyone else come across this, with Flash creating Tween symbols out of
elements that are _already_ symbols?

My only resolution is to go in and swap the Tween symbol back to the right
symbol, place it where it is supposed to go, and give it back it's correct
instance name on EVERY keyframe.

Please email me directly if you have any insights...  I get daily digests
from this list.

Thanks in advance,

Jason Van Pelt
Interactive Developer
504.210.1232 (p) / 504.581.2731 (f)
Peter A. Mayer Advertising, Inc.
www.peteramayer.com___
Flashcoders@chattyfig.figleaf.com
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