Re: [Flashcoders] Should Flash CS3 Pro result in larger SWF and EXE files than Flash 8?

2007-08-22 Thread Martin Jonasson
Yes, I've also noticed this. The CS3 projector is a bit bigger. But it's 
really not all that odd since it has both the AS3 and AS2 virtual 
machines inside.


/martin

matt stuehler wrote:

All,

I recently switched from Flash 8 Pro to Flash CS3 Pro.

I just noticed today that my published SWFs and EXEs are considerably
larger when I publish them with CS3 than they were when published from
F8, even though the FLAs are the same.

In other words, I took an FLA that was saved as a CS3 file. When
published, the SWF was 980kb, and the EXE was 3,423kb.

I saved the FLA as a Flash 8 file (since it doesn't us AS3 or any CS3
functions), republished, and the SWF was 879kb and the EXE was only
2,434kb.

That's a pretty big difference (~30% for the EXE), for exactly the
same functionality.

I can live with the Adobe bloat in the CS3 IDE, but I didn't think
that it was going to cost me in terms of the resulting SWF filesize.

Has anyone else noticed this? Am I making a mistake, or missing a
publish option?

Many thanks in advance for your advice and insight.

Cheers,
Matt Stuehler
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Re: [Flashcoders] Question on old AS1 code

2007-06-25 Thread Martin Jonasson
The extension Firebug for Firefox also lets you see in better detail 
what's sent/retrived between you and the server.

It's incredibly useful for all forms of debugging.

I can't understand how i managed without it.


Vaughn, David (Contractor) (J6B) skrev:

Thanks for the response Andy. Fiddler sounds very interesting.
Unfortunately, due to very tight security rules, we are not permitted to
download any software (30-day trial software, shareware, freeware, etc.)
so I'm not sure I can use that tool at work. I will check it out for
home use however.

Thanks for the suggestion!

Dave

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Andy
Herrman
Sent: Friday, June 22, 2007 2:31 PM
To: flashcoders@chattyfig.figleaf.com
Subject: Re: [Flashcoders] Question on old AS1 code

The HTTP vs HTTPS stuff should be completely handled by the browser, so
I don't think the plugin would have any issues.

One thing I find helpful for debugging these kinds of problems is
Fiddler (http://www.fiddlertool.com/fiddler/).  This will log all
requests IE makes and the responses to them.  Try installing it,
starting it up (it adds a button to the IE toolbar), and then loading
your SWF.  You'll be able to see what files are being requested.  You
can see if you're getting 404 errors, or even if they're being requested
properly.  This might help track down the problem.

  -Andy


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Re: [Flashcoders] OT: Share Music Online

2007-05-01 Thread Martin Jonasson
I've been using http://freesound.iua.upf.edu/ for a while, it's not 
completely free but licensed under creative commons, so you can do 
pretty much whatever you want as long as you attribute the samples. 
Great stuff.


Glen Pike skrev:

Hi,
 Flickr is to photo's what ? is to audio
 
   This is a bit OT, but does anyone have any links to sites that 
would fill in the blank for me?


   Googling also... 
   (Not myspace).


   Thanks in advance.
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Re: [Flashcoders] Flash Player 7 Installer?

2007-02-16 Thread Martin Jonasson

If you're using Firefox on windows this can be very useful aswell:
http://www.sephiroth.it/weblog/archives/2006/10/flash_switcher_for_firefox.php

Glen Pike skrev:

http://www.adobe.com/cfusion/knowledgebase/index.cfm?id=tn_14266


Thuy wrote:
Does anyone have an old Flash Player installer? Flash Player 7 or 
less would be great. (I accidentally upgraded the test PC at work to 
9, which does us no good).



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[Flashcoders] Broken swf with scale: none on lines?

2007-02-05 Thread Martin Jonasson
I'm working on a game that loads alot of smaller swf's for it's graphics 
and one of the artist didn't save his graphics as .fla but only exported 
them to swf.
Normally this wouldn't be a problem, but we need to make some changes to 
the graphics and when I try to import them Flash throws an error:
One or more files were not imported because there were problems reading 
them


This only seems to be the case with files exported using a fixed 
linewidth. The swf's load fine in the player and behave perfectly 
normal. They're all made in Flash 8 and that's what I'm using to import 
them aswell.


Has anyone else experienced this problem, and is there a way around it?


/martin
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Re: [Flashcoders] Flash on Wii

2006-12-25 Thread Martin Jonasson
I've also been doing some poking around. It seems it renders the page at 
a higher resolution than the one displayed and then scales it down 
(since you can zoom), so setting the swf to half the resolution (400x250 
for 4:3) and then zooming in gives a nice performance boost.


The only real problems I've been having is some trouble getting all 
mousedown's to register properly, sometimes it just ignores the clicks, 
but zooming in and then out again helps. It might be my code acting up 
though.


Josh Santangelo skrev:

I did some poking around and discovered the following:

- The user-agent of the Wii browser (US version) is  Opera/9.00 
(Nintendo Wii; U; ; 1309-9; en).

- The Flash Player version on the Wii is WII 7.0.70.0
- You CAN enter a URL directly to a SWF.
- You CAN add a favorite directly to a SWF, but it won't show a good 
icon in the favorites screen.

- A SWF's stage at 100% width and height in 16:9 mode (480p) is 1024x500.
- In 4:3 mode it is 800x500.
- After messing with the screen mode I was able to get the browser 
into a state where it was reporting the stage size as 700x150. 
Restarting the Wii fixed it.
- There are no global objects named Controller, Remote, Buttons, Wii, 
Nintendo, or com (looking for things like Mouse and Key).
- When pressing the A button on the remote, you get a mousedown event 
-- in fact it seems like you get four of them!

- Releasing the A button does not create a mouseup event.
- onMouseMove works pretty much as expected.
- Mouse.hide() does not hide the Wii remote pointer.
- Clicking on a text input field does bring up the Wii on-screen 
keyboard.
- I was not able to trap any events from buttons other than A on the 
main remote using mouse or keyboard events -- also tried Nunchuck and 
Classic Controller.


My only tools here are outputting things to a text field and using 
ASSetPropFlags to unhide any potentially-hidden variables. If anyone 
else has other tricks for finding things, I'd be into hearing them, 
but at this point it looks like you can't do anything particularly 
cool with Flash on Wii.


-josh

On Dec 22, 2006, at 9:37a, Josh Santangelo wrote:

The Wii's Internet Channel launched today, which is basically a 
downloadable version of Opera. Of course the first thing I did after 
getting it was check out what version of Flash was included. 
getVersion() returns WII 7.0.70.0.


Kind of lame that it's only Flash 7. It looks like wiicade.com, a 
site full of Flash games to play on the Wii, was surprised too: 
http://wiicade.com/


I wonder if there's any kind of hidden API to trap events from the 
Wii remote control.

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