Re: [Flashcoders] Delegate scope - superclass issue?

2005-11-28 Thread Nick Griffiths
are you expecting it to call mySuperClass.myFunction, or 
mySubClass.myFunction?


As far as I know, if you have overridden myFunction in the subclass, 
that will be called, rather than the super class's definition.  I 
usually get around this with naming conventions, i.e. prefixing my 
private functions with the initials of the class.  It's ugly, but safer, 
especially when you do a lot of inheritance.


Nikolaj Selvik wrote:


Hi,

Thanks for welcoming me to your list!

I´ve run into a problem using MM's delegate class, couldn't find any info on 
this particular issue so here goes:

Example:

"mySubClass" inherits from "mySuperClass"

In "mySubClass" I have:

myObject.addEventListener("click",Delegate.create(this, this.myFunction));

works fine if "myFunction" is defined in "mySubclass", just as it should, but not if Its 
defined in "mySuperClass". Why?


Best Regards,

Nick
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Re: [Flashcoders] method calls being delayed

2005-11-27 Thread Nick Griffiths

The code I posted works :)

The example was just to point out the nature of the error I was having, 
as I found it hard to explain with words alone.  The problem occurs in a 
much larger chunk of code.  It is incredibly difficult to track down the 
difference, hence my post: I was hoping someone had already had this 
problem and could tell me where to look.  I don't know if you read me 
saying, but changing the called method to a static member made it work - 
the plot thickens.



Chris Velevitch wrote:


On 11/28/05, Nick Griffiths <[EMAIL PROTECTED]> wrote:
 


The examples are supposed to work
   



Are you saying, the code fragment you posted isn't working for you?

 


The same code will run correctly if called differently.
   



So what is the difference in the two ways you're calling the failing code?

 


What I want to know is, has anyone had anything similar happen to them,
i.e. a called method doesn't execute until after the callee has
returned, meaning you can't get the result of the called method.
   



It sounds vaguely familiar, but I've obviously fixed the problem and
(hopefully) learnt my lesson. But I don't recall what went wrong and
how I fixed it.

The 2 classic problems that I seem to be continually getting are:-

1. typos in method names that don't generate compile errors
2. Failing to notice compile errors when compile 2 or more swfs in a
batch file before testing that app.

Also, copying to reuse existing code, but failing to change ALL the
variable names.

Sorry I can't be more helpful.


Chris
--
Chris Velevitch
Manager - Sydney Flash Platform Developers Group
www.flashdev.org.au
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Re: [Flashcoders] method calls being delayed

2005-11-27 Thread Nick Griffiths
The examples are supposed to work, and the project with the bug uses 
flash 8 too.  The actual code is a much larger chunk, the example is 
just representing what is happening.  Even worse, I can't repeat "the 
bug".  The same code will run correctly if called differently.


What I want to know is, has anyone had anything similar happen to them, 
i.e. a called method doesn't execute until after the callee has 
returned, meaning you can't get the result of the called method.


Chris Velevitch wrote:


It's works fine for me. I'm using Flash 8.


Chris
--
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Manager - Sydney Flash Platform Developers Group
www.flashdev.org.au
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[Flashcoders] method calls being delayed

2005-11-27 Thread Nick Griffiths

Hey everybody,

Has anyone ever had the flash player not calling a method when you would 
expect it to.  For Example...


function a():Void {
  trace ("a begins...");
  trace ("b returns: " + b());
  trace ("a ends.");
}

function b():Number {
  trace ("b has been called");
  return 4 + 4;
}

running this results in the following trace...

a begins...
b returns: undefined
a ends.
b has been called

instead of

a begins...
b has been called
b returns: 8
a ends.

The real case was slightly more complicated code, involving for loops 
etc, but the call to "b" was not inside a for loop or anything, in fact 
it was a call to set some stuff after some dynamic layout happenings had 
gone on.  I've had this before, and now it has happened again and I am 
perplexed.  I managed to work around it by making the "b" method static.

Any ideas?


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[Flashcoders] method calls being delayed

2005-11-27 Thread Nick Griffiths

Hey everybody,

Has anyone ever had the flash player not calling a method when you would 
expect it to.  For Example...


function a():Void {
  trace ("a begins...");
  trace ("b returns: " + b());
  trace ("a ends.");
}

function b():Number {
  trace ("b has been called");
  return 4 + 4;
}

running this results in the following trace...

a begins...
b returns: undefined
a ends.
b has been called

instead of

a begins...
b has been called
b returns: 8
a ends.

The real case was slightly more complicated code, involving for loops 
etc, but the call to "b" was not inside a for loop or anything, in fact 
it was a call to set some stuff after some dynamic layout happenings had 
gone on.  I've had this before, and now it has happened again and I am 
perplexed.  I managed to work around it by making the "b" method static.

Any ideas?


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