Re: [Flashcoders] Ajax and ActionScript 2.0

2006-06-30 Thread Spencer Markowski

Thanks for the correction. Your input has been beyond valuable.

On 6/30/06, Bernard Visscher [EMAIL PROTECTED] wrote:


 I'm not trying to make you look foolish, it's just that
 overblown descriptions like that are what make real
 programmers delete the job posting without finishing the
 first paragraph.

I'm in with that. IMO you should only say We need people! This is our
portfolio, if you think you can help us give us a call!
I think every good AS programmer can program javascript and thus AJAX
sites
(If they want to is another issue ;)).
I'm just meaning to say, I really do think it's a bit useless to ask for
experience in some kind of language.
You did it rather nicely to only say AS or AJAX, but I see very much job
postings with With a good knowledge of PHP, ASP, ASP.NET, XHTML, HTML,
CSS,
PERL, JS, SQL, C# etc etc...
The best way IMO is getting to know people in a reallife conversation and
maybe ask them a few logical questions that a good programmer can answer,
not covering one (script)language.

Greetz,

Bernard



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[Flashcoders] Ajax and ActionScript 2.0

2006-06-27 Thread Spencer Markowski

The company I work for, Just1Word is seeking AS 2.0 and Ajax developers to
work on smaller pieces of a large project.

We're looking for people who can work on their own, deliver on time and are
familiar with AS 2.0 class development.

Our projects range from UI development, with most interface elements
rendered with the drawing API and Filters, to experimenting with
representing dynamic data in visually creative ways (Think wefeelfine.org).

Our application is 95% Flash 8, relying on Ajax to fill the spaces where
Flash fails, so we're also looking for Ajax developers who have mastered
Flash to Javascript communication.

Please email Spencer at [EMAIL PROTECTED] if you're interested.
-Spencer Markowski
just1word
[EMAIL PROTECTED]
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[Flashcoders] Anyone looking for a job just north of Indy?

2006-03-14 Thread Spencer Markowski
My company is looking to hire an expert Actionscript 2.0 to help in a huge
project I've been putting together. Lots of interesting problems to solve
spanning all of Flash.

Must be willing to learn / work hard.

Must know:
 -AS 2.0 classes, OOP
-XHTML
-CSS
-PHP

Must live in area around Indianapolis..located in Zionsville, IN

Feel free to respond to [EMAIL PROTECTED] with Actionscript 2.0 in the
subject line.


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Re: [Flashcoders] Help with shared library fonts

2006-03-14 Thread Spencer Markowski
Shared libraries are a bit tricky. Don't use font symbols in the library.
Use MCs with a text box inside. Embed the font in the MC.

http://www.sharedfonts.com/eng/faq.html  -- This site was extremely
helpful. Download the demo... watch how it works.

You need to create a font_name_library movie with the font exported for RTS.
Then create a shared asset movie... drag the movieclip with the textfield in
it from the font_name_library to the new shared asset document. Publish

Then load the shared asset library only when loading into your main swf.

Not very helpful, but hit me back if you need help. I've created an
automatic font library extension for flash that makes it a breeze.

-Spencer

On 3/12/06, Hypno Joe [EMAIL PROTECTED] wrote:

 *I am using Flash8*

 Is there a way to keep fonts in an external movie and load them
 dynamically into a movie when needed?

 The flash movie I am currently working on is a text editor that is all
 generated dynamically.  A text box is generated on the main movie like
 this:

 this.createTextField(message_txt, 200, 10, 10, 560, 200);
 message_txt.embedFonts = true;

 The main text box is styled using TextFormat.

 var messageformat:TextFormat;
 meassageformat = new TextFormat();
 messageformat.size = 20;
 messageformat.font = hightower_font;

 I have a button that calls in an external SWF that contains a list of
 different fonts for the text box.  The fonts are embedded in the movie
 and exported for action script and runtime sharing.   They change the
 font like this:

 this.aucion_mc.onRelease = function () {
 messageformat = new TextFormat();
 messageformat.font = aucion_font;
 _root.message_txt.setTextFormat(messageformat);
 }

 The fonts show up in the external SWF as it is loaded into the main
 movie but when one of the bottons is presssed, the text in the text
 box disappears.

 If I embed the fonts in the main movie, I have no problems.
 Everything works fine.  But that defeats the purpose of having the
 fonts exist externally.  I only want them to load if the user wants to
 change fonts.
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[Flashcoders] Assign instance names with JSFL

2006-03-09 Thread Spencer Markowski
Do any of you JSFL experts know how to assign an instance name to an
MovieClip or TextField added using JSFL?

I'm using the below to create a dynamic text box.. I need to assign an
instance name to it:

fl.getDocumentDOM().library.addItemToDocument({x:0, y:0});
fl.getDocumentDOM().enterEditMode('inPlace');
//Create Text Field
fl.getDocumentDOM().addNewText({left:-2, top:-11, right:116, bottom:4});
fl.getDocumentDOM().setElementProperty('autoExpand', false);
fl.getDocumentDOM().setElementProperty('textType', 'dynamic');
//Set font value for textfield
fl.getDocumentDOM().setElementTextAttr('face', font_name);
fl.getDocumentDOM().setElementTextAttr('size', 10);
//Embed fonts
fl.getDocumentDOM().setElementProperty('embedRanges', '1|2|3|4');

Thanks for you help.
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[Flashcoders] Assign Instance name in JSFL

2006-03-09 Thread Spencer Markowski
I'm answering my own question.

You do it like this in case anyone was wondering:

fl.getDocumentDOM().setElementProperty('name','default_txt');

easy enough.
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[Flashcoders] Antialiasing with Actionscript

2006-03-03 Thread Spencer Markowski
Has anyone used the anitialising features of Flash 8 for actionscript?

It doesn't seem to render out the font anywhere near the quality as opposed
to placing a text box on the stage and selecting 'Antialias for
Readability'.

Macromedia doesn't have very well-documented explanations for how this
works, so if anyone can enlighten me I'd appreciate it.

gridFitType
antiAliasType
TextRenderer
maxLevel
setAdvancedAntialiasingTable()


Gets pretty ugly and messy once you start playing around with it. Will Flash
ever really have clear text?
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Re: [Flashcoders] Increasing DisplacementMapFilter Precision

2006-01-07 Thread Spencer Markowski
Absolutely. You can add as many filters as you like... all effecting
different channels or components.

On 1/6/06, Alan Shaw [EMAIL PROTECTED] wrote:

 It's a shame that the displacement map only allots one byte each for its x
 and y components when there are four bytes available.  We can use images
 up
 to 2880 pixels high or wide, but applying displacement maps to big ones
 gives messy results.  I'm wondering if there is some way to compose or
 chain
 displacement maps to get more precision.  Failing that, maybe Adobe could
 make two bytes available for x and y in future...

 -A
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Re: [Flashcoders] Massive XML files and Flash

2006-01-07 Thread Spencer Markowski
So then... does anyone know of any solutions to speed up the 'parsing'
process? Is there a way to pause the parser, do something else, and then
resume parsing? (It sure would be nice if we could do two things at once) Is
anyone really having trouble with the XML Object's parser or is it developer
defined traversal routine pulling from the DOM that is taking up time?

I'm also working with massive amounts of XML data and cannot find a way to
speed up my parsing routine. (For one set it takes 10+ seconds to release
it's grip on the processor. Not allowing the user to do anything, of course)


This will all move to a database in the near future, but the speed issue is
not in Macromedia's XML object parsing the data, it's in my traversal of it.
I've tried a few different techniques, yet, it's clearly not an issue of the
XML objects onLoad parse.

-sp

On 1/7/06, Johannes Nel [EMAIL PROTECTED] wrote:

 XPath != *native* E4X
 i realise this, correct xml parsing is still faster while xpath is a
 comfort
 library to use when speed is not essential. xfactorstudio is the best and
 most complient xpath. have not used MM xpath since 7.0, but its api is
 extremely limited  the best sollution thus far without/minimil server side
 code is xslt. e4x will mature with beta and release. currently (without
 using much of it) i find it slow (since my only experience with it is
 reading bout it and playing with it maybe) . the best sollution is to use
 remoting and server code and if possible hire a contractor for 2 weeks to
 backend
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Re: [Flashcoders] Artificial Life flash resources

2005-12-30 Thread Spencer Markowski
You'll have to excues this as it was my first project ever built in Flash...
years ago.

It's not really 'artificial life' in the true sense of automata, but it
started a long line of expirements.

http://www.ablefew.com/dev/systemSprites/systemSprites.html

and of course there's always my source of inspiration

http://www.levitated.net

One idea I looked heavily into was using nueral networks to realistically
represent decision making and memory. Unforturnantly, I was unable to get
Flash to calculate even the smallest enumeration.

I'm still very interested in building a more advanced artificial life
example and I've slated some time in the future for development. Perhaps a
communnity project is in order? Let me know if any of you would be
interested in starting a common source of info regarding Flash and
artificial life.

On 12/30/05, Alan Shaw [EMAIL PROTECTED] wrote:

 Patrick Mineault posted a cool example just recently:

 http://www.5etdemi.com/blog/archives/2005/12/flash-8-experiment-the-game-of-life-and-cellular-automata-using-convolutionfilter/
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Re: [Flashcoders] Compoent Events Example (dispatch, listen, etc)

2005-12-30 Thread Spencer Markowski
It's fairly straightforward.. at least it is if what I'm about to show you
is what you want to know. In your class file follow this basic structure.
You'll need to import mx.events.EventDispatcher and add the three functions
at the bottom to any class you wish to broadcast from.

import mx.events.EventDispatcher;
class SampleClass {
function SampleClass() {
//Register
mx.events.EventDispatcher.initialize(this);
}

public function someFunction():Void {
//Build an event object. Type is the name of the callback function
you'll use. (listener.onDragRelease)
var eventObject:Object = {target:this, type:'onDragRelease'};
//You can also add variables to pass into the event
eventObject.position = getDropPosition();
//Send it away!
dispatchEvent(eventObject);
}
/**
*dispatchEvent
*
*Used to dispatch events
*
*/
function dispatchEvent() {
}
function addEventListener() {
}
function removeEventListener() {
}
}

To listen to those events you just need to add a listener that is listening
for the event name you defined in the event object as type:

applicationListener = new Object;
applicationListener.onDragRelease= function(eventObj) {
//trace(:: onDragRelease Event Recieved!);
//trace(eventObj.position);
//Do something here with the data
}
var someObject:Object = {};
someObject.addEventListener(onDragRelease,applicationListener);


Hope that helps you.


On 12/30/05, Mark Ribau [EMAIL PROTECTED] wrote:

 Does anyone know of a really really good example that shows how to write
 Components that dispatch and listen to events ?

 Deeper question: What about a Component that when dragged onto another
 Component/Object adds listeners for that Component's Events to the
 Component/Object ?

 Any and all assistance is appreciated.
 --
 Mark Ribau
 Lead Windows Developer | My Tech Blog
 http://www.redbugtech.com/blogs/mark.php
 Redbug Technologies, Inc. http://www.redbugtech.com - www.redbugtech.com
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