Re: [Flashcoders] Load/export Symbol in ActionScript

2005-11-29 Thread de-hack SWF


 Creating a fake named linkage'd run-time symbol is done another way.
 But I don't remember it by hearth. Maybe someone else can feed on this
 one.


Yes. Thanks. You identify my problem. This is  the point that I want to
know. Anyone any ideas? :-)

Juguang
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Re: [Flashcoders] Load/export Symbol in ActionScript

2005-11-29 Thread de-hack SWF
Hi Ian, thanks! But I have read such code many times and in many forum.
However, my this piece of stupid code just does now work for me. (But it
runs well, if I manually add a symbol 'RMC', in Flash)

Can someone test on your side and tell me if it is working in your
environment? Big thanks!!  - Juguang

// RMC.as
class RMC extends MovieClip {
public function RMC(){}
public function init(w, h){
this.lineStyle(2, 0xff, 100);
this.moveTo(0, 0);
this.lineTo(100, 100);
}

public static var symbolName:String=RMC;
public static var symbolOwner:Function=RMC;
public static var symbolLinked=Object.registerClass(symbolName,
symbolOwner);
}

// entry

import RMC;
var mc = _root.attachMovie(RMC.symbolName, myname,
_root.getNextHighestDepth());
trace(mc);
var rmc=RMC(mc);
rmc.init(100, 100);

/// the end



On 11/29/05, Ian Thomas [EMAIL PROTECTED] wrote:

 Hi Juguang,

 I posted the following about a week ago - I think it's what you're after:
 --
   Can't remember where I got this solution - definitely not mine - but
 here's how to create a MovieClip-derived class that doesn't need an
 associated library symbol:
 --
 class net.something.MyButton extends MovieClip
 {
 static var symbolName:String = __Packages.net.something.MyButton ;
 static var symbolOwner:Function = MyButton;

 public function MyButton()
 {
 }

 static var symbolLinked=Object.registerClass(symbolName, symbolOwner);
 }
 --
 To create it, use attachMovie:

 import net.something.MyButton;

 var button:MyButton=MyButton(myTimeline.attachMovie(MyButton.symbolName,
 someRandomButton,
 myTimeline.getNextHighestDepth()));

 Where myTimeline is whatever parent movie clip you're trying to attach to.

 HTH,
   Ian

 (I think I'll go away and put this in the FAQ...)


 On 11/29/05, de-hack SWF [EMAIL PROTECTED] wrote:
 
  
  
   Creating a fake named linkage'd run-time symbol is done another way.
   But I don't remember it by hearth. Maybe someone else can feed on this
   one.
 
 
  Yes. Thanks. You identify my problem. This is  the point that I want to
  know. Anyone any ideas? :-)
 
  Juguang
 
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 Flashcoders@chattyfig.figleaf.com
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Re: [Flashcoders] Load/export Symbol in ActionScript

2005-11-29 Thread de-hack SWF
On 11/30/05, Ian Thomas [EMAIL PROTECTED] wrote:

 Hi Juguang,
 Try replacing the line:
   public static var symbolName:String=RMC;
 with:
   public static var symbolName:String=__Packages.RMC;

 HTH,



YTH! (Yes, that helps) My week-lasting exhaust is breezed away. Many thanks.
:-) By the way, where did you get this naming convention?

Juguang.
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[Flashcoders] Load/export Symbol in ActionScript

2005-11-28 Thread de-hack SWF
Dear all,

I am new to flash programming, so my question may be silly.

In the first frame of new flash document, I have the code like this.

trace(hello);
var rmc = _root.attachMovie(RMCSymbol, rmc_1, 2);
trace(rmc);
RMC(rmc).init(100, 200);

Where RMC is a subclass of MovieClip. I created an empty RMCSymbol symbol
make the linkage between RMCSymbol and RMC class in Symbol Properties
dialog, and the swf works. Now, I delete RMCSymbol and try to add the
registration code like


var tmp:RMC;
Object.registerClass(RMCSymbol, RMC);

before the previous code. It does not work as what I had previously and
trace(rmc) prints undefined. Did I miss something here?

Many thanks!

Juguang
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