Re: [Flashcoders] Detect iPhone version
I've read in another source, that capabilities.os will return the actual iPhone model code ( iPhone1,1 = Original, iPhone1,2 is 3G, etc ) I can't tell you where I read that, because the first rule about it is, you don't talk about it. It's the second rule too. Kevin N. On 10/2/10 3:06 AM, Kevin Newman wrote: Hi, Anyone know how to detect the iPhone version a Flash CS5 iPhone app is running on? I have a game that runs at 59.1 FPS on a 3GS or ~45FPS on an older iPod touch. I'd like to be able to detect which device the app is running on, so I can throttle back the FPS, to 30 or 40 on slower hardware (30 for iPhone 3G which is slightly less powerful on paper, than iPod touch 2g). BTW, the frameskip feature isn't very smooth (I'm using the ENTER_FRAME/stage.invalidate()/RENDER method). Thanks, Kevin N. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Detect iPhone version
Hi Kevin, I think its Capabilities.os (http://www.adobe.com/livedocs/flash/9.0/ActionScriptLangRefV3/flash/system/Capabilities.html#os) And the properties you were taling about; Capabilities.touchscreenType are only available in AIR 2.5 for Android prerelease but this is going live tomorrow ;) Have fun! Sidney No way to tell? Kevin N. On 10/2/10 3:06 AM, Kevin Newman wrote: Hi, Anyone know how to detect the iPhone version a Flash CS5 iPhone app is running on? I have a game that runs at 59.1 FPS on a 3GS or ~45FPS on an older iPod touch. I'd like to be able to detect which device the app is running on, so I can throttle back the FPS, to 30 or 40 on slower hardware (30 for iPhone 3G which is slightly less powerful on paper, than iPod touch 2g). BTW, the frameskip feature isn't very smooth (I'm using the ENTER_FRAME/stage.invalidate()/RENDER method). Thanks, Kevin N. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- Sidney de Koning - If you're not prepared to be wrong, you'll never come up with something original Flash / AIR Developer @ www.funky-monkey.nl Actionscript 3 Teacher @ www.sae.nl Technical Writer @ www.insideria.com Blogger @ www.funky-monkey.nl/blog/ 3GB free storage you can sync with your mobile device or Mac or PC. Check out https://www.getdropbox.com/referrals/NTI1MjcxMzk ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Detect iPhone version
Doh! Let's hope they bring Packager for iOS up to snuff with AIR 2.5 soon! Kevin N. On 10/7/10 3:53 AM, Sidney de Koning - Funky Monkey Studios wrote: Capabilities.touchscreenType are only available in AIR 2.5 for Android prerelease but this is going live tomorrow;) ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Detect iPhone version
No way to tell? Kevin N. On 10/2/10 3:06 AM, Kevin Newman wrote: Hi, Anyone know how to detect the iPhone version a Flash CS5 iPhone app is running on? I have a game that runs at 59.1 FPS on a 3GS or ~45FPS on an older iPod touch. I'd like to be able to detect which device the app is running on, so I can throttle back the FPS, to 30 or 40 on slower hardware (30 for iPhone 3G which is slightly less powerful on paper, than iPod touch 2g). BTW, the frameskip feature isn't very smooth (I'm using the ENTER_FRAME/stage.invalidate()/RENDER method). Thanks, Kevin N. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] Detect iPhone version
Hi, Anyone know how to detect the iPhone version a Flash CS5 iPhone app is running on? I have a game that runs at 59.1 FPS on a 3GS or ~45FPS on an older iPod touch. I'd like to be able to detect which device the app is running on, so I can throttle back the FPS, to 30 or 40 on slower hardware (30 for iPhone 3G which is slightly less powerful on paper, than iPod touch 2g). BTW, the frameskip feature isn't very smooth (I'm using the ENTER_FRAME/stage.invalidate()/RENDER method). Thanks, Kevin N. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders