Re: [Flashcoders] Faster code?

2005-12-24 Thread Michael Bedar
I'd rather rewrite code any-day then fix someone else's... i'd be  
willing to wager that i'm saving time too. I comment my code a bit,  
but i only take the time to do any docs if a client feels very  
strongly about it.



On Dec 21, 2005, at 6:19 PM, JesterXL wrote:

I just re-write.  Everytime I'm asked to port old code, it's  
usually in AS1,

or AS1 that masquareades as AS2, or is so messed up, it needs to be
re-written anyway.  Additionally, half of those projects are  
upgrade from

AS1 to AS2 or Flash to Flex.

If Flash stops changing, and the code that keeps getting thrown at me
actually works for a change and is malleable, then I could see the  
point of

commenting.  Currently, nope.

- Original Message -
From: Judah Frangipane [EMAIL PROTECTED]
To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Wednesday, December 21, 2005 6:10 PM
Subject: Re: [Flashcoders] Faster code?


This happens all too often. As common as this is, it is something you
*must* do. Especially if you are the person that has to go back and
change stuff at a later date. I dont know how many times I have gone
back and looked at my code and I was like, what the (explicitive
deleted) was I doing. Now I write code for readability.


// bad (IMHO)
if (getIsTrue(myTest)) {
return (10/2 + 5)/mc._x;
}

// good
var isSomethingTrue = getIsTrue(myTest)

if (isSomethingTrue) {
var retVal = (10/2 + 5)/mc._x;
return retVal;
}

Trust me dude, I am having to rewrite an asp app in flash remoting
asp.net and none of the code is commented. So I have spent 3/4ths  
of my
time trying to interprit another persons code and the other half  
writing
a flash remoting version of it. Readability is more important than  
speed

(IMHO). Either way comment. :)

Judah

JesterXL wrote:

What I want to know is who is paying for #2?  Very rarely do I  
ever get

time
to comment anything, and even if I did, the code I commented  
changes the

next day, rendering the whole endeavor fruitless.

...not to mention most service work is always a custom job/rewrite  
anyway.


- Original Message -
From: Paul BH [EMAIL PROTECTED]
To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Wednesday, December 21, 2005 4:49 PM
Subject: Re: [Flashcoders] Faster code?


I think these are all great, but if I can be the voice of caution for
a moment...

remember that when you write code, it is for 2 interpreters:

1) the Actionscript VM
2) the person who has to go back and change stuff at a later date,
which may or may not be you...

Its often very easy to forget number 2 - so, while writing doing
things like avoiding function calls may be faster for 1) it can  
end up

making things a lot slower for 2)

Also, when you go through your code  optimise it, make sure you are
efficient with your efforts - you will probably find you can nail  
down

key performance spikes to just a few functions / algorithms... be
careful not to optimise to death, and try and measure your gains at
each step

I'm not saying code shouldnt be optimised at the expense of (human)
readability, just that sometimes it gets a little overdone...

ta

PBH

On 12/21/05, Steven Sacks [EMAIL PROTECTED] wrote:



the fastest loop through an array is:
 var len = myArray.length;
 while( len-- ) {
   ...
 }
yes, it's faster then for..in.



Not always. Sometimes, this loop is faster than a while (i--)

for (var i = items.length; --i - (-1); ) {
  ...
}

It's ugly, yes, but it is faster than while (i--) depending on  
how many
items you're iterating through.  Run some tests if you don't  
believe me.

:)

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Re: [Flashcoders] Faster code?

2005-12-23 Thread Hans Wichman
Just to those that are reading this thread and wondering if writing neat 
documented code for clients (and payed for by clients) is an illusion, my 2 
cents:


we've been working on a project (complete virtual learning city) in flash 
in which the client didnt really know what he wanted up front, which we 
tackled using a usecase-development/prototyping approach.
The object oriented design was by large thought up up front, the conversion 
of this design to AS2.0 was done bit by bit, using unit testing etc. All 
the while the specs where changing and we made this-phase/next-phase 
choices and did a small impact analysis for most of them.
During implementation most of the code was being documented already (during 
or upfront), not using obvious what-does-this-button-do comments, but 
WHY-does-this-button-do-what-it-does comments. The internals workings may 
change, but why-it-does-what-it-does usually doesnt. The client now 
requested ALL documentation to be delivered as a separate product, most of 
which is already present and includes functional docs, technical docs, 
source docs, readers, etc.
This product will run for a number of years, currently 4 virtual 
casestudies have been implemented and 50 more will be required over the 
next few years (casestudy == adventure game). A number of people are 
working on this project together, ussually not having a clue what the other 
one does, they just agree on a common interface for example between client 
and server (which is documented by examples mostly).
Lots of changes will probably be required, but since the code is modular, 
its clean (99,9%) and well documented, we can analyse what has to be 
refactored and what doesnt need to be.


This is not to start up the discussion again whether or not to document 
your code, just to tell you that almost all our clients (our company has 
about 50 ppl and a lot of clients) request a solid design, solid 
documentation and a copy of the sourcecode. Internally we are all expected 
to have a high standard and work on increasing this standard even further 
(for example by reading books such as 'code complete', taking 
certifications, studying oo development). This is the same for java, php, 
AS1, AS2, visual basic or c++ developers.


Does the way we work slow us down? No.
Does the way we work cost us clients? Nope.
Does everything need to be documented? No ofcourse not.
Is this approach applicable to all types of projects? Nope.
Will we hire someone who is fast but does not document his crappy code, 
again? We surely wont, and we know becoz we review his code after each project.


I do think lots of the arguments given here against documenting are just 
excuses in order not to have to, or a lack of skill in the oo design 
area.  Rewriting and rewriting and rewriting (with or without 
documentation) should make warnings bells go off in your head, with or 
without someone paying for it.
Can I do the same very cool things all the non-documenting-guru/hackers do? 
Nah unfortunately not, but thats beside the point ;).


When it comes down to it, I agree you have to pragmatic when coding, not 
everything we do has to have an academic standard, but you shouldn't grab 
every opportunity to write crappy code with both hands either.


Just my 2 cents...
H


At 08:51 AM 12/23/2005, you wrote:

I think it reflects the nature of flash and its history.
   Not to mention the diverse skillset of its developer-base. A lot of 
people learned to write code in Flash, and the question of whether they 
are doing it the right way or not is debatable.



In other words, as flash becomes a real software development platform,
real development methodologies will become more important.
   That's really what it comes down to. As you start building longer-term 
projects and using standardized methodologies, these things start to 
become more important. I still do the occasional one-off animation or ad, 
but that's not where I spend the majority of my time these days.


ryanm
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Re: [Flashcoders] Faster code?

2005-12-23 Thread Paul BH
I'm so glad I opened such a juicy can of worms just before Christmas ;)

I just want to throw one more thing into the mix before I dissappear off to numb
my family reunion with hefty doses of alcohol...

So, now I think my comments before about, erm comments still stand. I
see comments differently to documentation, so I'll just add my
tuppence to this and retire to eat drink  be merry...

I think some (many)? people dont document because they cant be arsed.
Why is this the case? We'll, again, I think it comes down to changing
requirements, and the fact that I hate having the same information in
two places, as at some point one will get out of date...

How to manage this, and at the same time make your code easy to understand?

This is how we are approaching it / looking to approach it...

1) Documentation of individual methods within classes is done using
ASDoc which gets triggered whenever a file gets checked into source
control -- your documentataion is generated from your class file, and
is *always* up to date with your checked in class file...

2) We are looking into using a thing called FIT (http://fit.c2.com/)
What this does is tie in business requirements with unit tests. The
business (ie the client) basically write their specifications (or are
assisted with it) in a word document. wherever a table is encountered,
this is interpreted by FIT as a unit test, and the test builder writes
a fixture to accomodate that test... What this means is that you are
documenting your business logic in one place (rather than both a specs
document and a slew of unit tests)

For me, the underlying principle is this -- DONT REPEAT YOURSELF --
it'll save you a whole truckload of hassles down the road...

Pxx



On 12/23/05, Hans Wichman [EMAIL PROTECTED] wrote:
 Just to those that are reading this thread and wondering if writing neat
 documented code for clients (and payed for by clients) is an illusion, my 2
 cents:

 we've been working on a project (complete virtual learning city) in flash
 in which the client didnt really know what he wanted up front, which we
 tackled using a usecase-development/prototyping approach.
 The object oriented design was by large thought up up front, the conversion
 of this design to AS2.0 was done bit by bit, using unit testing etc. All
 the while the specs where changing and we made this-phase/next-phase
 choices and did a small impact analysis for most of them.
 During implementation most of the code was being documented already (during
 or upfront), not using obvious what-does-this-button-do comments, but
 WHY-does-this-button-do-what-it-does comments. The internals workings may
 change, but why-it-does-what-it-does usually doesnt. The client now
 requested ALL documentation to be delivered as a separate product, most of
 which is already present and includes functional docs, technical docs,
 source docs, readers, etc.
 This product will run for a number of years, currently 4 virtual
 casestudies have been implemented and 50 more will be required over the
 next few years (casestudy == adventure game). A number of people are
 working on this project together, ussually not having a clue what the other
 one does, they just agree on a common interface for example between client
 and server (which is documented by examples mostly).
 Lots of changes will probably be required, but since the code is modular,
 its clean (99,9%) and well documented, we can analyse what has to be
 refactored and what doesnt need to be.

 This is not to start up the discussion again whether or not to document
 your code, just to tell you that almost all our clients (our company has
 about 50 ppl and a lot of clients) request a solid design, solid
 documentation and a copy of the sourcecode. Internally we are all expected
 to have a high standard and work on increasing this standard even further
 (for example by reading books such as 'code complete', taking
 certifications, studying oo development). This is the same for java, php,
 AS1, AS2, visual basic or c++ developers.

 Does the way we work slow us down? No.
 Does the way we work cost us clients? Nope.
 Does everything need to be documented? No ofcourse not.
 Is this approach applicable to all types of projects? Nope.
 Will we hire someone who is fast but does not document his crappy code,
 again? We surely wont, and we know becoz we review his code after each 
 project.

 I do think lots of the arguments given here against documenting are just
 excuses in order not to have to, or a lack of skill in the oo design
 area.  Rewriting and rewriting and rewriting (with or without
 documentation) should make warnings bells go off in your head, with or
 without someone paying for it.
 Can I do the same very cool things all the non-documenting-guru/hackers do?
 Nah unfortunately not, but thats beside the point ;).

 When it comes down to it, I agree you have to pragmatic when coding, not
 everything we do has to have an academic standard, but you shouldn't grab
 

Re: [Flashcoders] Faster code?

2005-12-23 Thread JesterXL
1.  ASDoc just generates comments from your code.  If your code comments 
aren't up to date, neither is your generated asdocs.

2. If you could coerce a client to sign a document saying that business 
requirements never change... hell dude, I'm hiring you fulltime to work for 
me!


- Original Message - 
From: Paul BH [EMAIL PROTECTED]
To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Friday, December 23, 2005 10:31 AM
Subject: Re: [Flashcoders] Faster code?


I'm so glad I opened such a juicy can of worms just before Christmas ;)

I just want to throw one more thing into the mix before I dissappear off to 
numb
my family reunion with hefty doses of alcohol...

So, now I think my comments before about, erm comments still stand. I
see comments differently to documentation, so I'll just add my
tuppence to this and retire to eat drink  be merry...

I think some (many)? people dont document because they cant be arsed.
Why is this the case? We'll, again, I think it comes down to changing
requirements, and the fact that I hate having the same information in
two places, as at some point one will get out of date...

How to manage this, and at the same time make your code easy to understand?

This is how we are approaching it / looking to approach it...

1) Documentation of individual methods within classes is done using
ASDoc which gets triggered whenever a file gets checked into source
control -- your documentataion is generated from your class file, and
is *always* up to date with your checked in class file...

2) We are looking into using a thing called FIT (http://fit.c2.com/)
What this does is tie in business requirements with unit tests. The
business (ie the client) basically write their specifications (or are
assisted with it) in a word document. wherever a table is encountered,
this is interpreted by FIT as a unit test, and the test builder writes
a fixture to accomodate that test... What this means is that you are
documenting your business logic in one place (rather than both a specs
document and a slew of unit tests)

For me, the underlying principle is this -- DONT REPEAT YOURSELF --
it'll save you a whole truckload of hassles down the road...

Pxx



On 12/23/05, Hans Wichman [EMAIL PROTECTED] wrote:
 Just to those that are reading this thread and wondering if writing neat
 documented code for clients (and payed for by clients) is an illusion, my 
 2
 cents:

 we've been working on a project (complete virtual learning city) in flash
 in which the client didnt really know what he wanted up front, which we
 tackled using a usecase-development/prototyping approach.
 The object oriented design was by large thought up up front, the 
 conversion
 of this design to AS2.0 was done bit by bit, using unit testing etc. All
 the while the specs where changing and we made this-phase/next-phase
 choices and did a small impact analysis for most of them.
 During implementation most of the code was being documented already 
 (during
 or upfront), not using obvious what-does-this-button-do comments, but
 WHY-does-this-button-do-what-it-does comments. The internals workings may
 change, but why-it-does-what-it-does usually doesnt. The client now
 requested ALL documentation to be delivered as a separate product, most of
 which is already present and includes functional docs, technical docs,
 source docs, readers, etc.
 This product will run for a number of years, currently 4 virtual
 casestudies have been implemented and 50 more will be required over the
 next few years (casestudy == adventure game). A number of people are
 working on this project together, ussually not having a clue what the 
 other
 one does, they just agree on a common interface for example between client
 and server (which is documented by examples mostly).
 Lots of changes will probably be required, but since the code is modular,
 its clean (99,9%) and well documented, we can analyse what has to be
 refactored and what doesnt need to be.

 This is not to start up the discussion again whether or not to document
 your code, just to tell you that almost all our clients (our company has
 about 50 ppl and a lot of clients) request a solid design, solid
 documentation and a copy of the sourcecode. Internally we are all expected
 to have a high standard and work on increasing this standard even further
 (for example by reading books such as 'code complete', taking
 certifications, studying oo development). This is the same for java, php,
 AS1, AS2, visual basic or c++ developers.

 Does the way we work slow us down? No.
 Does the way we work cost us clients? Nope.
 Does everything need to be documented? No ofcourse not.
 Is this approach applicable to all types of projects? Nope.
 Will we hire someone who is fast but does not document his crappy code,
 again? We surely wont, and we know becoz we review his code after each 
 project.

 I do think lots of the arguments given here against documenting are just
 excuses in order

Re: [Flashcoders] Faster code?

2005-12-23 Thread Paul BH
1) I agree, that's why back to my earlier thing, I rarely comment -
what ASDoc does do however is provide a way of displaying things like
your method signature in a friendly HTML like manner, with a handy
index down the side. When I do comment, it would be to explain some
hackery, or something that wasnt obvious - within a function, this
wouldnt get picked up, if it was something like a paramenter only
being in an allowable range, I would comment that in a way that ASDoc
picks up...

2)Hehe if I couldnt do that, it would be nirvana-esque... I never said
that this document wouldnt change - the key thing here is to make sure
that the change is captured in one place and one place alone... ie -
when business changes the specification, this is reflected in my unit
tests (as they are one  the same document), and thus my test suite
know about it straight away...

On 12/23/05, JesterXL [EMAIL PROTECTED] wrote:
 1.  ASDoc just generates comments from your code.  If your code comments
 aren't up to date, neither is your generated asdocs.

 2. If you could coerce a client to sign a document saying that business
 requirements never change... hell dude, I'm hiring you fulltime to work for
 me!


 - Original Message -
 From: Paul BH [EMAIL PROTECTED]
 To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
 Sent: Friday, December 23, 2005 10:31 AM
 Subject: Re: [Flashcoders] Faster code?


 I'm so glad I opened such a juicy can of worms just before Christmas ;)

 I just want to throw one more thing into the mix before I dissappear off to
 numb
 my family reunion with hefty doses of alcohol...

 So, now I think my comments before about, erm comments still stand. I
 see comments differently to documentation, so I'll just add my
 tuppence to this and retire to eat drink  be merry...

 I think some (many)? people dont document because they cant be arsed.
 Why is this the case? We'll, again, I think it comes down to changing
 requirements, and the fact that I hate having the same information in
 two places, as at some point one will get out of date...

 How to manage this, and at the same time make your code easy to understand?

 This is how we are approaching it / looking to approach it...

 1) Documentation of individual methods within classes is done using
 ASDoc which gets triggered whenever a file gets checked into source
 control -- your documentataion is generated from your class file, and
 is *always* up to date with your checked in class file...

 2) We are looking into using a thing called FIT (http://fit.c2.com/)
 What this does is tie in business requirements with unit tests. The
 business (ie the client) basically write their specifications (or are
 assisted with it) in a word document. wherever a table is encountered,
 this is interpreted by FIT as a unit test, and the test builder writes
 a fixture to accomodate that test... What this means is that you are
 documenting your business logic in one place (rather than both a specs
 document and a slew of unit tests)

 For me, the underlying principle is this -- DONT REPEAT YOURSELF --
 it'll save you a whole truckload of hassles down the road...

 Pxx



 On 12/23/05, Hans Wichman [EMAIL PROTECTED] wrote:
  Just to those that are reading this thread and wondering if writing neat
  documented code for clients (and payed for by clients) is an illusion, my
  2
  cents:
 
  we've been working on a project (complete virtual learning city) in flash
  in which the client didnt really know what he wanted up front, which we
  tackled using a usecase-development/prototyping approach.
  The object oriented design was by large thought up up front, the
  conversion
  of this design to AS2.0 was done bit by bit, using unit testing etc. All
  the while the specs where changing and we made this-phase/next-phase
  choices and did a small impact analysis for most of them.
  During implementation most of the code was being documented already
  (during
  or upfront), not using obvious what-does-this-button-do comments, but
  WHY-does-this-button-do-what-it-does comments. The internals workings may
  change, but why-it-does-what-it-does usually doesnt. The client now
  requested ALL documentation to be delivered as a separate product, most of
  which is already present and includes functional docs, technical docs,
  source docs, readers, etc.
  This product will run for a number of years, currently 4 virtual
  casestudies have been implemented and 50 more will be required over the
  next few years (casestudy == adventure game). A number of people are
  working on this project together, ussually not having a clue what the
  other
  one does, they just agree on a common interface for example between client
  and server (which is documented by examples mostly).
  Lots of changes will probably be required, but since the code is modular,
  its clean (99,9%) and well documented, we can analyse what has to be
  refactored and what doesnt need to be.
 
  This is not to start

Re: [Flashcoders] Faster code?

2005-12-23 Thread JesterXL
Oh yeah definatly.  Even though Natural Doc's syntax feels more 
straightforward, ASDoc definately has the most beautiful output that I've 
seen to date.

- Original Message - 
From: Paul BH [EMAIL PROTECTED]
To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Friday, December 23, 2005 10:53 AM
Subject: Re: [Flashcoders] Faster code?


1) I agree, that's why back to my earlier thing, I rarely comment -
what ASDoc does do however is provide a way of displaying things like
your method signature in a friendly HTML like manner, with a handy
index down the side. When I do comment, it would be to explain some
hackery, or something that wasnt obvious - within a function, this
wouldnt get picked up, if it was something like a paramenter only
being in an allowable range, I would comment that in a way that ASDoc
picks up...

2)Hehe if I couldnt do that, it would be nirvana-esque... I never said
that this document wouldnt change - the key thing here is to make sure
that the change is captured in one place and one place alone... ie -
when business changes the specification, this is reflected in my unit
tests (as they are one  the same document), and thus my test suite
know about it straight away...

On 12/23/05, JesterXL [EMAIL PROTECTED] wrote:
 1.  ASDoc just generates comments from your code.  If your code comments
 aren't up to date, neither is your generated asdocs.

 2. If you could coerce a client to sign a document saying that business
 requirements never change... hell dude, I'm hiring you fulltime to work 
 for
 me!


 - Original Message -
 From: Paul BH [EMAIL PROTECTED]
 To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
 Sent: Friday, December 23, 2005 10:31 AM
 Subject: Re: [Flashcoders] Faster code?


 I'm so glad I opened such a juicy can of worms just before Christmas ;)

 I just want to throw one more thing into the mix before I dissappear off 
 to
 numb
 my family reunion with hefty doses of alcohol...

 So, now I think my comments before about, erm comments still stand. I
 see comments differently to documentation, so I'll just add my
 tuppence to this and retire to eat drink  be merry...

 I think some (many)? people dont document because they cant be arsed.
 Why is this the case? We'll, again, I think it comes down to changing
 requirements, and the fact that I hate having the same information in
 two places, as at some point one will get out of date...

 How to manage this, and at the same time make your code easy to 
 understand?

 This is how we are approaching it / looking to approach it...

 1) Documentation of individual methods within classes is done using
 ASDoc which gets triggered whenever a file gets checked into source
 control -- your documentataion is generated from your class file, and
 is *always* up to date with your checked in class file...

 2) We are looking into using a thing called FIT (http://fit.c2.com/)
 What this does is tie in business requirements with unit tests. The
 business (ie the client) basically write their specifications (or are
 assisted with it) in a word document. wherever a table is encountered,
 this is interpreted by FIT as a unit test, and the test builder writes
 a fixture to accomodate that test... What this means is that you are
 documenting your business logic in one place (rather than both a specs
 document and a slew of unit tests)

 For me, the underlying principle is this -- DONT REPEAT YOURSELF --
 it'll save you a whole truckload of hassles down the road...

 Pxx



 On 12/23/05, Hans Wichman [EMAIL PROTECTED] wrote:
  Just to those that are reading this thread and wondering if writing neat
  documented code for clients (and payed for by clients) is an illusion, 
  my
  2
  cents:
 
  we've been working on a project (complete virtual learning city) in 
  flash
  in which the client didnt really know what he wanted up front, which we
  tackled using a usecase-development/prototyping approach.
  The object oriented design was by large thought up up front, the
  conversion
  of this design to AS2.0 was done bit by bit, using unit testing etc. All
  the while the specs where changing and we made this-phase/next-phase
  choices and did a small impact analysis for most of them.
  During implementation most of the code was being documented already
  (during
  or upfront), not using obvious what-does-this-button-do comments, but
  WHY-does-this-button-do-what-it-does comments. The internals workings 
  may
  change, but why-it-does-what-it-does usually doesnt. The client now
  requested ALL documentation to be delivered as a separate product, most 
  of
  which is already present and includes functional docs, technical docs,
  source docs, readers, etc.
  This product will run for a number of years, currently 4 virtual
  casestudies have been implemented and 50 more will be required over the
  next few years (casestudy == adventure game). A number of people are
  working on this project together, ussually

RE: [Flashcoders] Faster code?

2005-12-23 Thread Merrill, Jason
Where can I get ASDoc?  Google seems pretty ignorant of it - at least as
a product or software tool.  Or is it an internal-only product Adobe
uses?  Or is it simply a Macromedia standardized HTML format for help
content?

Jason Merrill   |   E-Learning Solutions   |  icfconsulting.com










-Original Message-
From: [EMAIL PROTECTED] [mailto:flashcoders-
[EMAIL PROTECTED] On Behalf Of JesterXL
Sent: Friday, December 23, 2005 10:56 AM
To: Flashcoders mailing list
Subject: Re: [Flashcoders] Faster code?

Oh yeah definatly.  Even though Natural Doc's syntax feels more
straightforward, ASDoc definately has the most beautiful output that
I've
seen to date.

- Original Message -
From: Paul BH [EMAIL PROTECTED]
To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Friday, December 23, 2005 10:53 AM
Subject: Re: [Flashcoders] Faster code?


1) I agree, that's why back to my earlier thing, I rarely comment -
what ASDoc does do however is provide a way of displaying things like
your method signature in a friendly HTML like manner, with a handy
index down the side. When I do comment, it would be to explain some
hackery, or something that wasnt obvious - within a function, this
wouldnt get picked up, if it was something like a paramenter only
being in an allowable range, I would comment that in a way that ASDoc
picks up...

2)Hehe if I couldnt do that, it would be nirvana-esque... I never said
that this document wouldnt change - the key thing here is to make sure
that the change is captured in one place and one place alone... ie -
when business changes the specification, this is reflected in my unit
tests (as they are one  the same document), and thus my test suite
know about it straight away...

On 12/23/05, JesterXL [EMAIL PROTECTED] wrote:
 1.  ASDoc just generates comments from your code.  If your code
comments
 aren't up to date, neither is your generated asdocs.

 2. If you could coerce a client to sign a document saying that
business
 requirements never change... hell dude, I'm hiring you fulltime to
work
 for
 me!


 - Original Message -
 From: Paul BH [EMAIL PROTECTED]
 To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
 Sent: Friday, December 23, 2005 10:31 AM
 Subject: Re: [Flashcoders] Faster code?


 I'm so glad I opened such a juicy can of worms just before Christmas
;)

 I just want to throw one more thing into the mix before I dissappear
off
 to
 numb
 my family reunion with hefty doses of alcohol...

 So, now I think my comments before about, erm comments still stand.
I
 see comments differently to documentation, so I'll just add my
 tuppence to this and retire to eat drink  be merry...

 I think some (many)? people dont document because they cant be
arsed.
 Why is this the case? We'll, again, I think it comes down to
changing
 requirements, and the fact that I hate having the same information
in
 two places, as at some point one will get out of date...

 How to manage this, and at the same time make your code easy to
 understand?

 This is how we are approaching it / looking to approach it...

 1) Documentation of individual methods within classes is done using
 ASDoc which gets triggered whenever a file gets checked into source
 control -- your documentataion is generated from your class file,
and
 is *always* up to date with your checked in class file...

 2) We are looking into using a thing called FIT (http://fit.c2.com/)
 What this does is tie in business requirements with unit tests. The
 business (ie the client) basically write their specifications (or
are
 assisted with it) in a word document. wherever a table is
encountered,
 this is interpreted by FIT as a unit test, and the test builder
writes
 a fixture to accomodate that test... What this means is that you are
 documenting your business logic in one place (rather than both a
specs
 document and a slew of unit tests)

 For me, the underlying principle is this -- DONT REPEAT YOURSELF --
 it'll save you a whole truckload of hassles down the road...

 Pxx



 On 12/23/05, Hans Wichman [EMAIL PROTECTED] wrote:
  Just to those that are reading this thread and wondering if
writing neat
  documented code for clients (and payed for by clients) is an
illusion,
  my
  2
  cents:
 
  we've been working on a project (complete virtual learning city)
in
  flash
  in which the client didnt really know what he wanted up front,
which we
  tackled using a usecase-development/prototyping approach.
  The object oriented design was by large thought up up front, the
  conversion
  of this design to AS2.0 was done bit by bit, using unit testing
etc. All
  the while the specs where changing and we made
this-phase/next-phase
  choices and did a small impact analysis for most of them.
  During implementation most of the code was being documented
already
  (during
  or upfront), not using obvious what-does-this-button-do comments,
but
  WHY-does-this-button-do-what-it-does comments. The internals
workings
  may

Re: [Flashcoders] Faster code?

2005-12-23 Thread Paul BH
this is the tool I meant - visDoc / ASDoc were these once the same?
cant remember... Im having a slow day...

http://www.visiblearea.com/visdoc/

On 12/23/05, Merrill, Jason [EMAIL PROTECTED] wrote:
 Where can I get ASDoc?  Google seems pretty ignorant of it - at least as
 a product or software tool.  Or is it an internal-only product Adobe
 uses?  Or is it simply a Macromedia standardized HTML format for help
 content?

 Jason Merrill   |   E-Learning Solutions   |  icfconsulting.com










 -Original Message-
 From: [EMAIL PROTECTED] [mailto:flashcoders-
 [EMAIL PROTECTED] On Behalf Of JesterXL
 Sent: Friday, December 23, 2005 10:56 AM
 To: Flashcoders mailing list
 Subject: Re: [Flashcoders] Faster code?
 
 Oh yeah definatly.  Even though Natural Doc's syntax feels more
 straightforward, ASDoc definately has the most beautiful output that
 I've
 seen to date.
 
 - Original Message -
 From: Paul BH [EMAIL PROTECTED]
 To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
 Sent: Friday, December 23, 2005 10:53 AM
 Subject: Re: [Flashcoders] Faster code?
 
 
 1) I agree, that's why back to my earlier thing, I rarely comment -
 what ASDoc does do however is provide a way of displaying things like
 your method signature in a friendly HTML like manner, with a handy
 index down the side. When I do comment, it would be to explain some
 hackery, or something that wasnt obvious - within a function, this
 wouldnt get picked up, if it was something like a paramenter only
 being in an allowable range, I would comment that in a way that ASDoc
 picks up...
 
 2)Hehe if I couldnt do that, it would be nirvana-esque... I never said
 that this document wouldnt change - the key thing here is to make sure
 that the change is captured in one place and one place alone... ie -
 when business changes the specification, this is reflected in my unit
 tests (as they are one  the same document), and thus my test suite
 know about it straight away...
 
 On 12/23/05, JesterXL [EMAIL PROTECTED] wrote:
  1.  ASDoc just generates comments from your code.  If your code
 comments
  aren't up to date, neither is your generated asdocs.
 
  2. If you could coerce a client to sign a document saying that
 business
  requirements never change... hell dude, I'm hiring you fulltime to
 work
  for
  me!
 
 
  - Original Message -
  From: Paul BH [EMAIL PROTECTED]
  To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
  Sent: Friday, December 23, 2005 10:31 AM
  Subject: Re: [Flashcoders] Faster code?
 
 
  I'm so glad I opened such a juicy can of worms just before Christmas
 ;)
 
  I just want to throw one more thing into the mix before I dissappear
 off
  to
  numb
  my family reunion with hefty doses of alcohol...
 
  So, now I think my comments before about, erm comments still stand.
 I
  see comments differently to documentation, so I'll just add my
  tuppence to this and retire to eat drink  be merry...
 
  I think some (many)? people dont document because they cant be
 arsed.
  Why is this the case? We'll, again, I think it comes down to
 changing
  requirements, and the fact that I hate having the same information
 in
  two places, as at some point one will get out of date...
 
  How to manage this, and at the same time make your code easy to
  understand?
 
  This is how we are approaching it / looking to approach it...
 
  1) Documentation of individual methods within classes is done using
  ASDoc which gets triggered whenever a file gets checked into source
  control -- your documentataion is generated from your class file,
 and
  is *always* up to date with your checked in class file...
 
  2) We are looking into using a thing called FIT (http://fit.c2.com/)
  What this does is tie in business requirements with unit tests. The
  business (ie the client) basically write their specifications (or
 are
  assisted with it) in a word document. wherever a table is
 encountered,
  this is interpreted by FIT as a unit test, and the test builder
 writes
  a fixture to accomodate that test... What this means is that you are
  documenting your business logic in one place (rather than both a
 specs
  document and a slew of unit tests)
 
  For me, the underlying principle is this -- DONT REPEAT YOURSELF --
  it'll save you a whole truckload of hassles down the road...
 
  Pxx
 
 
 
  On 12/23/05, Hans Wichman [EMAIL PROTECTED] wrote:
   Just to those that are reading this thread and wondering if
 writing neat
   documented code for clients (and payed for by clients) is an
 illusion,
   my
   2
   cents:
  
   we've been working on a project (complete virtual learning city)
 in
   flash
   in which the client didnt really know what he wanted up front,
 which we
   tackled using a usecase-development/prototyping approach.
   The object oriented design was by large thought up up front, the
   conversion
   of this design to AS2.0 was done bit by bit, using unit testing
 etc. All
   the while the specs where

RE: [Flashcoders] Faster code?

2005-12-23 Thread Merrill, Jason
Thanks.

Jason Merrill   |   E-Learning Solutions   |  icfconsulting.com










-Original Message-
From: [EMAIL PROTECTED] [mailto:flashcoders-
[EMAIL PROTECTED] On Behalf Of Paul BH
Sent: Friday, December 23, 2005 11:31 AM
To: Flashcoders mailing list
Subject: Re: [Flashcoders] Faster code?

this is the tool I meant - visDoc / ASDoc were these once the same?
cant remember... Im having a slow day...

http://www.visiblearea.com/visdoc/

On 12/23/05, Merrill, Jason [EMAIL PROTECTED] wrote:
 Where can I get ASDoc?  Google seems pretty ignorant of it - at
least as
 a product or software tool.  Or is it an internal-only product Adobe
 uses?  Or is it simply a Macromedia standardized HTML format for
help
 content?

 Jason Merrill   |   E-Learning Solutions   |  icfconsulting.com










 -Original Message-
 From: [EMAIL PROTECTED]
[mailto:flashcoders-
 [EMAIL PROTECTED] On Behalf Of JesterXL
 Sent: Friday, December 23, 2005 10:56 AM
 To: Flashcoders mailing list
 Subject: Re: [Flashcoders] Faster code?
 
 Oh yeah definatly.  Even though Natural Doc's syntax feels more
 straightforward, ASDoc definately has the most beautiful output
that
 I've
 seen to date.
 
 - Original Message -
 From: Paul BH [EMAIL PROTECTED]
 To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
 Sent: Friday, December 23, 2005 10:53 AM
 Subject: Re: [Flashcoders] Faster code?
 
 
 1) I agree, that's why back to my earlier thing, I rarely comment
-
 what ASDoc does do however is provide a way of displaying things
like
 your method signature in a friendly HTML like manner, with a handy
 index down the side. When I do comment, it would be to explain
some
 hackery, or something that wasnt obvious - within a function, this
 wouldnt get picked up, if it was something like a paramenter only
 being in an allowable range, I would comment that in a way that
ASDoc
 picks up...
 
 2)Hehe if I couldnt do that, it would be nirvana-esque... I never
said
 that this document wouldnt change - the key thing here is to make
sure
 that the change is captured in one place and one place alone... ie
-
 when business changes the specification, this is reflected in my
unit
 tests (as they are one  the same document), and thus my test
suite
 know about it straight away...
 
 On 12/23/05, JesterXL [EMAIL PROTECTED] wrote:
  1.  ASDoc just generates comments from your code.  If your code
 comments
  aren't up to date, neither is your generated asdocs.
 
  2. If you could coerce a client to sign a document saying that
 business
  requirements never change... hell dude, I'm hiring you fulltime
to
 work
  for
  me!
 
 
  - Original Message -
  From: Paul BH [EMAIL PROTECTED]
  To: Flashcoders mailing list
flashcoders@chattyfig.figleaf.com
  Sent: Friday, December 23, 2005 10:31 AM
  Subject: Re: [Flashcoders] Faster code?
 
 
  I'm so glad I opened such a juicy can of worms just before
Christmas
 ;)
 
  I just want to throw one more thing into the mix before I
dissappear
 off
  to
  numb
  my family reunion with hefty doses of alcohol...
 
  So, now I think my comments before about, erm comments still
stand.
 I
  see comments differently to documentation, so I'll just add my
  tuppence to this and retire to eat drink  be merry...
 
  I think some (many)? people dont document because they cant be
 arsed.
  Why is this the case? We'll, again, I think it comes down to
 changing
  requirements, and the fact that I hate having the same
information
 in
  two places, as at some point one will get out of date...
 
  How to manage this, and at the same time make your code easy to
  understand?
 
  This is how we are approaching it / looking to approach it...
 
  1) Documentation of individual methods within classes is done
using
  ASDoc which gets triggered whenever a file gets checked into
source
  control -- your documentataion is generated from your class
file,
 and
  is *always* up to date with your checked in class file...
 
  2) We are looking into using a thing called FIT
(http://fit.c2.com/)
  What this does is tie in business requirements with unit tests.
The
  business (ie the client) basically write their specifications
(or
 are
  assisted with it) in a word document. wherever a table is
 encountered,
  this is interpreted by FIT as a unit test, and the test builder
 writes
  a fixture to accomodate that test... What this means is that you
are
  documenting your business logic in one place (rather than both a
 specs
  document and a slew of unit tests)
 
  For me, the underlying principle is this -- DONT REPEAT YOURSELF
--
  it'll save you a whole truckload of hassles down the road...
 
  Pxx
 
 
 
  On 12/23/05, Hans Wichman [EMAIL PROTECTED] wrote:
   Just to those that are reading this thread and wondering if
 writing neat
   documented code for clients (and payed for by clients) is an
 illusion,
   my
   2
   cents:
  
   we've been working on a project (complete virtual learning
city)
 in
   flash
   in which

RE: [Flashcoders] Faster code?

2005-12-23 Thread Merrill, Jason
I downloaded the trial, but what's a .dmg file and how do I unpack it in
Windows?  Couldn't find any info on their site - and double-clicking the
file gives me an error - unrecognized file type.

Jason Merrill   |   E-Learning Solutions   |  icfconsulting.com










-Original Message-
From: [EMAIL PROTECTED] [mailto:flashcoders-
[EMAIL PROTECTED] On Behalf Of Merrill, Jason
Sent: Friday, December 23, 2005 11:42 AM
To: Flashcoders mailing list
Subject: RE: [Flashcoders] Faster code?

Thanks.

Jason Merrill   |   E-Learning Solutions   |  icfconsulting.com










-Original Message-
From: [EMAIL PROTECTED] [mailto:flashcoders-
[EMAIL PROTECTED] On Behalf Of Paul BH
Sent: Friday, December 23, 2005 11:31 AM
To: Flashcoders mailing list
Subject: Re: [Flashcoders] Faster code?

this is the tool I meant - visDoc / ASDoc were these once the same?
cant remember... Im having a slow day...

http://www.visiblearea.com/visdoc/

On 12/23/05, Merrill, Jason [EMAIL PROTECTED] wrote:
 Where can I get ASDoc?  Google seems pretty ignorant of it - at
least as
 a product or software tool.  Or is it an internal-only product
Adobe
 uses?  Or is it simply a Macromedia standardized HTML format for
help
 content?

 Jason Merrill   |   E-Learning Solutions   |  icfconsulting.com










 -Original Message-
 From: [EMAIL PROTECTED]
[mailto:flashcoders-
 [EMAIL PROTECTED] On Behalf Of JesterXL
 Sent: Friday, December 23, 2005 10:56 AM
 To: Flashcoders mailing list
 Subject: Re: [Flashcoders] Faster code?
 
 Oh yeah definatly.  Even though Natural Doc's syntax feels more
 straightforward, ASDoc definately has the most beautiful output
that
 I've
 seen to date.
 
 - Original Message -
 From: Paul BH [EMAIL PROTECTED]
 To: Flashcoders mailing list
flashcoders@chattyfig.figleaf.com
 Sent: Friday, December 23, 2005 10:53 AM
 Subject: Re: [Flashcoders] Faster code?
 
 
 1) I agree, that's why back to my earlier thing, I rarely
comment
-
 what ASDoc does do however is provide a way of displaying things
like
 your method signature in a friendly HTML like manner, with a
handy
 index down the side. When I do comment, it would be to explain
some
 hackery, or something that wasnt obvious - within a function,
this
 wouldnt get picked up, if it was something like a paramenter
only
 being in an allowable range, I would comment that in a way that
ASDoc
 picks up...
 
 2)Hehe if I couldnt do that, it would be nirvana-esque... I
never
said
 that this document wouldnt change - the key thing here is to
make
sure
 that the change is captured in one place and one place alone...
ie
-
 when business changes the specification, this is reflected in my
unit
 tests (as they are one  the same document), and thus my test
suite
 know about it straight away...
 
 On 12/23/05, JesterXL [EMAIL PROTECTED] wrote:
  1.  ASDoc just generates comments from your code.  If your
code
 comments
  aren't up to date, neither is your generated asdocs.
 
  2. If you could coerce a client to sign a document saying that
 business
  requirements never change... hell dude, I'm hiring you
fulltime
to
 work
  for
  me!
 
 
  - Original Message -
  From: Paul BH [EMAIL PROTECTED]
  To: Flashcoders mailing list
flashcoders@chattyfig.figleaf.com
  Sent: Friday, December 23, 2005 10:31 AM
  Subject: Re: [Flashcoders] Faster code?
 
 
  I'm so glad I opened such a juicy can of worms just before
Christmas
 ;)
 
  I just want to throw one more thing into the mix before I
dissappear
 off
  to
  numb
  my family reunion with hefty doses of alcohol...
 
  So, now I think my comments before about, erm comments still
stand.
 I
  see comments differently to documentation, so I'll just add my
  tuppence to this and retire to eat drink  be merry...
 
  I think some (many)? people dont document because they cant be
 arsed.
  Why is this the case? We'll, again, I think it comes down to
 changing
  requirements, and the fact that I hate having the same
information
 in
  two places, as at some point one will get out of date...
 
  How to manage this, and at the same time make your code easy
to
  understand?
 
  This is how we are approaching it / looking to approach it...
 
  1) Documentation of individual methods within classes is done
using
  ASDoc which gets triggered whenever a file gets checked into
source
  control -- your documentataion is generated from your class
file,
 and
  is *always* up to date with your checked in class file...
 
  2) We are looking into using a thing called FIT
(http://fit.c2.com/)
  What this does is tie in business requirements with unit
tests.
The
  business (ie the client) basically write their specifications
(or
 are
  assisted with it) in a word document. wherever a table is
 encountered,
  this is interpreted by FIT as a unit test, and the test
builder
 writes
  a fixture to accomodate that test... What this means is that
you
are
  documenting your business logic in one place (rather than both
a
 specs
  document

Re: [Flashcoders] Faster code?

2005-12-23 Thread hank williams
I think its a mac app.

Hank

On 12/23/05, Merrill, Jason [EMAIL PROTECTED] wrote:
 I downloaded the trial, but what's a .dmg file and how do I unpack it in
 Windows?  Couldn't find any info on their site - and double-clicking the
 file gives me an error - unrecognized file type.

 Jason Merrill   |   E-Learning Solutions   |  icfconsulting.com










 -Original Message-
 From: [EMAIL PROTECTED] [mailto:flashcoders-
 [EMAIL PROTECTED] On Behalf Of Merrill, Jason
 Sent: Friday, December 23, 2005 11:42 AM
 To: Flashcoders mailing list
 Subject: RE: [Flashcoders] Faster code?
 
 Thanks.
 
 Jason Merrill   |   E-Learning Solutions   |  icfconsulting.com
 
 
 
 
 
 
 
 
 
 
 -Original Message-
 From: [EMAIL PROTECTED] [mailto:flashcoders-
 [EMAIL PROTECTED] On Behalf Of Paul BH
 Sent: Friday, December 23, 2005 11:31 AM
 To: Flashcoders mailing list
 Subject: Re: [Flashcoders] Faster code?
 
 this is the tool I meant - visDoc / ASDoc were these once the same?
 cant remember... Im having a slow day...
 
 http://www.visiblearea.com/visdoc/
 
 On 12/23/05, Merrill, Jason [EMAIL PROTECTED] wrote:
  Where can I get ASDoc?  Google seems pretty ignorant of it - at
 least as
  a product or software tool.  Or is it an internal-only product
 Adobe
  uses?  Or is it simply a Macromedia standardized HTML format for
 help
  content?
 
  Jason Merrill   |   E-Learning Solutions   |  icfconsulting.com
 
 
 
 
 
 
 
 
 
 
  -Original Message-
  From: [EMAIL PROTECTED]
 [mailto:flashcoders-
  [EMAIL PROTECTED] On Behalf Of JesterXL
  Sent: Friday, December 23, 2005 10:56 AM
  To: Flashcoders mailing list
  Subject: Re: [Flashcoders] Faster code?
  
  Oh yeah definatly.  Even though Natural Doc's syntax feels more
  straightforward, ASDoc definately has the most beautiful output
 that
  I've
  seen to date.
  
  - Original Message -
  From: Paul BH [EMAIL PROTECTED]
  To: Flashcoders mailing list
 flashcoders@chattyfig.figleaf.com
  Sent: Friday, December 23, 2005 10:53 AM
  Subject: Re: [Flashcoders] Faster code?
  
  
  1) I agree, that's why back to my earlier thing, I rarely
 comment
 -
  what ASDoc does do however is provide a way of displaying things
 like
  your method signature in a friendly HTML like manner, with a
 handy
  index down the side. When I do comment, it would be to explain
 some
  hackery, or something that wasnt obvious - within a function,
 this
  wouldnt get picked up, if it was something like a paramenter
 only
  being in an allowable range, I would comment that in a way that
 ASDoc
  picks up...
  
  2)Hehe if I couldnt do that, it would be nirvana-esque... I
 never
 said
  that this document wouldnt change - the key thing here is to
 make
 sure
  that the change is captured in one place and one place alone...
 ie
 -
  when business changes the specification, this is reflected in my
 unit
  tests (as they are one  the same document), and thus my test
 suite
  know about it straight away...
  
  On 12/23/05, JesterXL [EMAIL PROTECTED] wrote:
   1.  ASDoc just generates comments from your code.  If your
 code
  comments
   aren't up to date, neither is your generated asdocs.
  
   2. If you could coerce a client to sign a document saying that
  business
   requirements never change... hell dude, I'm hiring you
 fulltime
 to
  work
   for
   me!
  
  
   - Original Message -
   From: Paul BH [EMAIL PROTECTED]
   To: Flashcoders mailing list
 flashcoders@chattyfig.figleaf.com
   Sent: Friday, December 23, 2005 10:31 AM
   Subject: Re: [Flashcoders] Faster code?
  
  
   I'm so glad I opened such a juicy can of worms just before
 Christmas
  ;)
  
   I just want to throw one more thing into the mix before I
 dissappear
  off
   to
   numb
   my family reunion with hefty doses of alcohol...
  
   So, now I think my comments before about, erm comments still
 stand.
  I
   see comments differently to documentation, so I'll just add my
   tuppence to this and retire to eat drink  be merry...
  
   I think some (many)? people dont document because they cant be
  arsed.
   Why is this the case? We'll, again, I think it comes down to
  changing
   requirements, and the fact that I hate having the same
 information
  in
   two places, as at some point one will get out of date...
  
   How to manage this, and at the same time make your code easy
 to
   understand?
  
   This is how we are approaching it / looking to approach it...
  
   1) Documentation of individual methods within classes is done
 using
   ASDoc which gets triggered whenever a file gets checked into
 source
   control -- your documentataion is generated from your class
 file,
  and
   is *always* up to date with your checked in class file...
  
   2) We are looking into using a thing called FIT
 (http://fit.c2.com/)
   What this does is tie in business requirements with unit
 tests.
 The
   business (ie the client) basically write their specifications
 (or
  are
   assisted with it) in a word document

Re: [Flashcoders] Faster code?

2005-12-23 Thread JesterXL
ASDoc was not a Mac product, but windows.  However, asdocs.com is down, and 
I no longer have a copy on my comp, so not sure bro.

- Original Message - 
From: Merrill, Jason [EMAIL PROTECTED]
To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Friday, December 23, 2005 12:15 PM
Subject: RE: [Flashcoders] Faster code?


Ah - I guess it is.  Says that WAY down the web page - not in the top
where it says, download.  What's the best one for Windows?

Jason Merrill   |   E-Learning Solutions   |  icfconsulting.com










-Original Message-
From: [EMAIL PROTECTED] [mailto:flashcoders-
[EMAIL PROTECTED] On Behalf Of hank williams
Sent: Friday, December 23, 2005 12:02 PM
To: Flashcoders mailing list
Subject: Re: [Flashcoders] Faster code?

I think its a mac app.

Hank

On 12/23/05, Merrill, Jason [EMAIL PROTECTED] wrote:
 I downloaded the trial, but what's a .dmg file and how do I unpack
it in
 Windows?  Couldn't find any info on their site - and double-clicking
the
 file gives me an error - unrecognized file type.

 Jason Merrill   |   E-Learning Solutions   |  icfconsulting.com










 -Original Message-
 From: [EMAIL PROTECTED]
[mailto:flashcoders-
 [EMAIL PROTECTED] On Behalf Of Merrill, Jason
 Sent: Friday, December 23, 2005 11:42 AM
 To: Flashcoders mailing list
 Subject: RE: [Flashcoders] Faster code?
 
 Thanks.
 
 Jason Merrill   |   E-Learning Solutions   |  icfconsulting.com
 
 
 
 
 
 
 
 
 
 
 -Original Message-
 From: [EMAIL PROTECTED]
[mailto:flashcoders-
 [EMAIL PROTECTED] On Behalf Of Paul BH
 Sent: Friday, December 23, 2005 11:31 AM
 To: Flashcoders mailing list
 Subject: Re: [Flashcoders] Faster code?
 
 this is the tool I meant - visDoc / ASDoc were these once the
same?
 cant remember... Im having a slow day...
 
 http://www.visiblearea.com/visdoc/
 
 On 12/23/05, Merrill, Jason [EMAIL PROTECTED] wrote:
  Where can I get ASDoc?  Google seems pretty ignorant of it -
at
 least as
  a product or software tool.  Or is it an internal-only product
 Adobe
  uses?  Or is it simply a Macromedia standardized HTML format
for
 help
  content?
 
  Jason Merrill   |   E-Learning Solutions   |
icfconsulting.com
 
 
 
 
 
 
 
 
 
 
  -Original Message-
  From: [EMAIL PROTECTED]
 [mailto:flashcoders-
  [EMAIL PROTECTED] On Behalf Of JesterXL
  Sent: Friday, December 23, 2005 10:56 AM
  To: Flashcoders mailing list
  Subject: Re: [Flashcoders] Faster code?
  
  Oh yeah definatly.  Even though Natural Doc's syntax feels
more
  straightforward, ASDoc definately has the most beautiful
output
 that
  I've
  seen to date.
  
  - Original Message -
  From: Paul BH [EMAIL PROTECTED]
  To: Flashcoders mailing list
 flashcoders@chattyfig.figleaf.com
  Sent: Friday, December 23, 2005 10:53 AM
  Subject: Re: [Flashcoders] Faster code?
  
  
  1) I agree, that's why back to my earlier thing, I rarely
 comment
 -
  what ASDoc does do however is provide a way of displaying
things
 like
  your method signature in a friendly HTML like manner, with a
 handy
  index down the side. When I do comment, it would be to
explain
 some
  hackery, or something that wasnt obvious - within a
function,
 this
  wouldnt get picked up, if it was something like a paramenter
 only
  being in an allowable range, I would comment that in a way
that
 ASDoc
  picks up...
  
  2)Hehe if I couldnt do that, it would be nirvana-esque... I
 never
 said
  that this document wouldnt change - the key thing here is to
 make
 sure
  that the change is captured in one place and one place
alone...
 ie
 -
  when business changes the specification, this is reflected
in my
 unit
  tests (as they are one  the same document), and thus my
test
 suite
  know about it straight away...
  
  On 12/23/05, JesterXL [EMAIL PROTECTED] wrote:
   1.  ASDoc just generates comments from your code.  If your
 code
  comments
   aren't up to date, neither is your generated asdocs.
  
   2. If you could coerce a client to sign a document saying
that
  business
   requirements never change... hell dude, I'm hiring you
 fulltime
 to
  work
   for
   me!
  
  
   - Original Message -
   From: Paul BH [EMAIL PROTECTED]
   To: Flashcoders mailing list
 flashcoders@chattyfig.figleaf.com
   Sent: Friday, December 23, 2005 10:31 AM
   Subject: Re: [Flashcoders] Faster code?
  
  
   I'm so glad I opened such a juicy can of worms just before
 Christmas
  ;)
  
   I just want to throw one more thing into the mix before I
 dissappear
  off
   to
   numb
   my family reunion with hefty doses of alcohol...
  
   So, now I think my comments before about, erm comments
still
 stand.
  I
   see comments differently to documentation, so I'll just
add my
   tuppence to this and retire to eat drink  be merry...
  
   I think some (many)? people dont document because they
cant be
  arsed.
   Why is this the case? We'll, again, I think it comes down
to
  changing
   requirements, and the fact that I hate having the same

RE: [Flashcoders] Faster code?

2005-12-23 Thread Merrill, Jason
Nevermind - says it at the top too - I'm ready for the holiday break.

Jason Merrill   |   E-Learning Solutions   |  icfconsulting.com










-Original Message-
From: [EMAIL PROTECTED] [mailto:flashcoders-
[EMAIL PROTECTED] On Behalf Of Merrill, Jason
Sent: Friday, December 23, 2005 12:16 PM
To: Flashcoders mailing list
Subject: RE: [Flashcoders] Faster code?

Ah - I guess it is.  Says that WAY down the web page - not in the top
where it says, download.  What's the best one for Windows?

Jason Merrill   |   E-Learning Solutions   |  icfconsulting.com










-Original Message-
From: [EMAIL PROTECTED] [mailto:flashcoders-
[EMAIL PROTECTED] On Behalf Of hank williams
Sent: Friday, December 23, 2005 12:02 PM
To: Flashcoders mailing list
Subject: Re: [Flashcoders] Faster code?

I think its a mac app.

Hank

On 12/23/05, Merrill, Jason [EMAIL PROTECTED] wrote:
 I downloaded the trial, but what's a .dmg file and how do I unpack
it in
 Windows?  Couldn't find any info on their site - and
double-clicking
the
 file gives me an error - unrecognized file type.

 Jason Merrill   |   E-Learning Solutions   |  icfconsulting.com










 -Original Message-
 From: [EMAIL PROTECTED]
[mailto:flashcoders-
 [EMAIL PROTECTED] On Behalf Of Merrill, Jason
 Sent: Friday, December 23, 2005 11:42 AM
 To: Flashcoders mailing list
 Subject: RE: [Flashcoders] Faster code?
 
 Thanks.
 
 Jason Merrill   |   E-Learning Solutions   |  icfconsulting.com
 
 
 
 
 
 
 
 
 
 
 -Original Message-
 From: [EMAIL PROTECTED]
[mailto:flashcoders-
 [EMAIL PROTECTED] On Behalf Of Paul BH
 Sent: Friday, December 23, 2005 11:31 AM
 To: Flashcoders mailing list
 Subject: Re: [Flashcoders] Faster code?
 
 this is the tool I meant - visDoc / ASDoc were these once the
same?
 cant remember... Im having a slow day...
 
 http://www.visiblearea.com/visdoc/
 
 On 12/23/05, Merrill, Jason [EMAIL PROTECTED]
wrote:
  Where can I get ASDoc?  Google seems pretty ignorant of it -
at
 least as
  a product or software tool.  Or is it an internal-only
product
 Adobe
  uses?  Or is it simply a Macromedia standardized HTML format
for
 help
  content?
 
  Jason Merrill   |   E-Learning Solutions   |
icfconsulting.com
 
 
 
 
 
 
 
 
 
 
  -Original Message-
  From: [EMAIL PROTECTED]
 [mailto:flashcoders-
  [EMAIL PROTECTED] On Behalf Of JesterXL
  Sent: Friday, December 23, 2005 10:56 AM
  To: Flashcoders mailing list
  Subject: Re: [Flashcoders] Faster code?
  
  Oh yeah definatly.  Even though Natural Doc's syntax feels
more
  straightforward, ASDoc definately has the most beautiful
output
 that
  I've
  seen to date.
  
  - Original Message -
  From: Paul BH [EMAIL PROTECTED]
  To: Flashcoders mailing list
 flashcoders@chattyfig.figleaf.com
  Sent: Friday, December 23, 2005 10:53 AM
  Subject: Re: [Flashcoders] Faster code?
  
  
  1) I agree, that's why back to my earlier thing, I rarely
 comment
 -
  what ASDoc does do however is provide a way of displaying
things
 like
  your method signature in a friendly HTML like manner, with
a
 handy
  index down the side. When I do comment, it would be to
explain
 some
  hackery, or something that wasnt obvious - within a
function,
 this
  wouldnt get picked up, if it was something like a
paramenter
 only
  being in an allowable range, I would comment that in a way
that
 ASDoc
  picks up...
  
  2)Hehe if I couldnt do that, it would be nirvana-esque...
I
 never
 said
  that this document wouldnt change - the key thing here is
to
 make
 sure
  that the change is captured in one place and one place
alone...
 ie
 -
  when business changes the specification, this is reflected
in my
 unit
  tests (as they are one  the same document), and thus my
test
 suite
  know about it straight away...
  
  On 12/23/05, JesterXL [EMAIL PROTECTED] wrote:
   1.  ASDoc just generates comments from your code.  If
your
 code
  comments
   aren't up to date, neither is your generated asdocs.
  
   2. If you could coerce a client to sign a document
saying
that
  business
   requirements never change... hell dude, I'm hiring you
 fulltime
 to
  work
   for
   me!
  
  
   - Original Message -
   From: Paul BH [EMAIL PROTECTED]
   To: Flashcoders mailing list
 flashcoders@chattyfig.figleaf.com
   Sent: Friday, December 23, 2005 10:31 AM
   Subject: Re: [Flashcoders] Faster code?
  
  
   I'm so glad I opened such a juicy can of worms just
before
 Christmas
  ;)
  
   I just want to throw one more thing into the mix before
I
 dissappear
  off
   to
   numb
   my family reunion with hefty doses of alcohol...
  
   So, now I think my comments before about, erm comments
still
 stand.
  I
   see comments differently to documentation, so I'll just
add my
   tuppence to this and retire to eat drink  be merry...
  
   I think some (many)? people dont document because they
cant be
  arsed.
   Why is this the case? We'll, again, I think it comes
down
to
  changing
   requirements, and the fact that I

Re: [Flashcoders] Faster code?

2005-12-23 Thread Mark Ribau
I've been very pleased using Eclipse, Doxygen, Eclox, and graphviz all 
together to both code and generate my documentation (using javadoc 
styled comments).  The documentation generated even shows hierarchical 
UML. :-D  I believe these MAY be cross platform, as I'm pretty sure 
they're all written in java?


eclipse:
http://www.eclipse.org/

eclipse actionscript plugin:
http://www.eclipse-plugins.info/eclipse/plugin_details.jsp?id=867

eclox, doxygen, graphvix setup for eclipse:
http://www.statik1.com/mt-weblog/archives/92.html

It's possible, I'm sure, to use doxygen and such without eclipse, but I 
don't know how.


JesterXL wrote:

ASDoc was not a Mac product, but windows.  However, asdocs.com is down, and 
I no longer have a copy on my comp, so not sure bro.


- Original Message - 
From: Merrill, Jason [EMAIL PROTECTED]

To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Friday, December 23, 2005 12:15 PM
Subject: RE: [Flashcoders] Faster code?


Ah - I guess it is.  Says that WAY down the web page - not in the top
where it says, download.  What's the best one for Windows?
 




--
Mark Ribau
Lead Windows Developer | My Tech Blog 
http://www.redbugtech.com/blogs/mark.php

Redbug Technologies, Inc. http://www.redbugtech.com - www.redbugtech.com
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Re: [Flashcoders] Faster code?

2005-12-23 Thread Jim Kremens
Also, As2API works great on Windows.

Jim Kremens

On 12/23/05, Mark Ribau [EMAIL PROTECTED] wrote:
 I've been very pleased using Eclipse, Doxygen, Eclox, and graphviz all
 together to both code and generate my documentation (using javadoc
 styled comments).  The documentation generated even shows hierarchical
 UML. :-D  I believe these MAY be cross platform, as I'm pretty sure
 they're all written in java?

 eclipse:
 http://www.eclipse.org/

 eclipse actionscript plugin:
 http://www.eclipse-plugins.info/eclipse/plugin_details.jsp?id=867

 eclox, doxygen, graphvix setup for eclipse:
 http://www.statik1.com/mt-weblog/archives/92.html

 It's possible, I'm sure, to use doxygen and such without eclipse, but I
 don't know how.

 JesterXL wrote:

 ASDoc was not a Mac product, but windows.  However, asdocs.com is down, and
 I no longer have a copy on my comp, so not sure bro.
 
 - Original Message -
 From: Merrill, Jason [EMAIL PROTECTED]
 To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
 Sent: Friday, December 23, 2005 12:15 PM
 Subject: RE: [Flashcoders] Faster code?
 
 
 Ah - I guess it is.  Says that WAY down the web page - not in the top
 where it says, download.  What's the best one for Windows?
 
 


 --
 Mark Ribau
 Lead Windows Developer | My Tech Blog
 http://www.redbugtech.com/blogs/mark.php
 Redbug Technologies, Inc. http://www.redbugtech.com - www.redbugtech.com
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[Flashcoders] Faster code?

2005-12-22 Thread Rakesh

JesterXL,
I can't help but comment on your disdain for commenting/doc-ing.
You might be missing the wood for the trees. 
A disclaimer - What I say next is for those working in teams that are more
in number than just you and your cup of coffee :).

Commenting/documenting is not for those working with you but for those
working after you. The poor sop who is asked to go tweak your code when you
are away in the Caribbean doesn't have the guarantee of you, the owner being
available to him/her when they need to work on it. 
Commenting/doc-ing takes a huge amount of time only if it is treated as a
separate endeavor to be done after coding. It's not. Make it part of your
coding and it will neither be taxing nor take too much time. 

Forget those who work after you. After implementing numerous complex apps,
don't be surprised if you come back to one of your old classes that u were
really proud of for the wizardry you had employed in it and then spend a few
hours scratching your head wondering what the *^% does this do - and where
the hell is that global(bad!) var being set? 

.  Secondly, 
the requirements + code-base change so much, that documenting is a waste of 
time, when at any moment you could wax a class, and thus destroy 20 minutes 
worth of documentation time.

Well, honestly I can see this kind of case where you need to 'wax a class'
happening only when nobody has bothered to design the app before coding and
all coding/classes are being created ad-hoc. If you do indeed design (and
design well) and need to polish a whole class off (wax...polish...he he I
crack myself up.), it's got to be pretty rare. 

If your client changes requirements so drastically that u need to kill off
whole classes rather than tweak content of a function here, add one there
,remove one here, well...my sympathies. 
And anyway, like I said if you comment while coding, that effort you
mentioned is 5 minutes.  Remember you don't have to write stories in your
comments- that’s what the design doc describes for you. You just need to
leave in almost-cryptic comments that can be understood by another developer
who knows his stuff.
And anyway if you do take 20 minutes to comment the bloody thing, its better
than spending 20 minutes chatting individually with your buddies and
explaining it to them. 


As to your last question, your are apparently in one of the few companies 
that do those pratices, and apparently believes they work.

-Yeah. That’s how we know don't we now? You do something - and then you know
it really works...

To comment on stuff that came before this note, efficiency/performance of
code has nothing to do commenting or documenting of code and one doesn't
need to come in at the expense of the other.
You can have cryptic code that is super-efficient that is explained by a
5-10 word comment just before it that explains what it does. Don’t mix the
two up.

Function level and class level commenting is more important when u r dealing
with big teams/big projects that want quality and more importantly quality
on time and quality that is maintainable. You don't want to have to keep
discussing and explaining your code again and again to everybody who needs
to tweak it do you? And to come back to the guy who comes after you, you
gotta make his life a little easier.
Your note seems to draw from what you have been doing so far rather than
thinking about what you need to be doing to make it better. you know, 
I am used to living in my very messy room and think it’s the way it should
be - until I can't find that Playboy which is lying around somewhere and my
mom is about to visit.

 As to your last question, your are apparently in one of the few companies 
that do those pratices, and apparently believes they work.

That’s how you know pal. You do it, then you know.

Well, what-ever you choose to do, may it be profitable :).

Rakesh




-Original Message-
From: JesterXL [mailto:[EMAIL PROTECTED] 
Sent: Thursday, December 22, 2005 6:40 AM
To: Flashcoders mailing list
Subject: Re: [Flashcoders] Faster code?

Re-read your email.  Only recently have I been on bigger projects.  Even so,

I'm usually the main developer for a given code-base, and others are on 
other projects, so no ones ever looking at the code next to me.  Secondly, 
the requirements + code-base change so much, that documenting is a waste of 
time, when at any moment you could wax a class, and thus destroy 20 minutes 
worth of documentation time.

On the 2 projects I was one where I worked with a team of developers, we 
were in constant contact, either in person or over AIM, and neither had 
problems reading eachothers code that was comment-less.  We were using ARP, 
so it helped communication; when I updated a command, he knew where to look,

and vice-versa.

Admittingly, the little commenting we did have, which we couldn't live 
without was at the top of the file for Views; it merely reported where the 
app the View was and what it represented since we had

Re: [Flashcoders] Faster code?

2005-12-22 Thread ryanm

If you change that function, do you re-write all of your documentation?

   Nope,. just add a modified comment and, if necessary, a brief 
description of how it was changed. Usually I write the comments before I 
write (or modify) the function or class, which is a great way to to write 
cleaner code. A lot of times I'll find myself halfway through the comment 
and realize that there is a better way to implement it, or a way to do 
without it completely. It gives you a kind of a last chance to state out 
loud what the function or class is for, and that's a good time to do a 
reality check and make sure you're not writing code that will have to be 
rewritten a few days later.



Secondly,
the requirements + code-base change so much, that documenting is a waste 
of
time, when at any moment you could wax a class, and thus destroy 20 
minutes

worth of documentation time.

   Well, it doesn't take 20 minutes to write the comments I pasted into the 
previous email, it takes a minute or two. Even if you type slow and don't 
know hot to cut and paste the borders, it shouldn't take but a few minutes. 
The thing that scares me is the idea of spending the time writing whole 
classes that will get tossed a day or two later, *that* seems like a waste 
of time. Not only have you written a whole class that's getting tossed, but 
you've likely instantiated it in other classes, and now you have to go 
change all of those implementations as well. To me, that just sounds like 
poor planning.


   Believe me, I have requirements change constantly, but with good 
planning and design, I reduce the number of places where those changes have 
to take place to a minimum. I have classes I touch every day as layout and 
design changes get tossed back and forth, but I also have classes I haven't 
had to touch for months because of good abstraction, good planning, and 
clear documentation that explains how those (often very) abstract classes 
work and can be implemented and manipulated.


   And the main argument for documentation becomes very clear when you 
inherit a large project and have to make changes to a bunch of garbled code. 
I inherited two large projects when I started my current job, and they had 
no documentation, no comments at all, and no real organization. I wasted 
many hours untangling obscure references, breaking down what were ostensibly 
optimizations but didn't actually help performance, and figuring out just 
what the heck the previous developer was thinking when he wrote that crap. 
The way my code is written now, I can have our Java or C# developers review 
my code and with a few questions about Flash-specific APIs they can see 
exactly what is going on without even knowing ActionScript, just by being 
familiar with ECMA-based languages.


   Back to the OPs question about optimization. The main thing with 
optimization is that it should be done as needed. You can't optimize code 
while you write it, it is impossible by defenition. Optimization == improved 
performance, and if the code has never run, it can't possibly be improved, 
only written. A good rule of thumb is to use the clearest syntax possible 
first, then unit test to identify potential bottlenecks, and optimize as 
needed. If an optimization doesn't give you a noticable performance gain 
at runtime, what is its purpose? If you just enjoy writing cryptic and 
difficult to scan code, go for it, have fun. Personally, I like to write 
code that makes my job easier.


ryanm 


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RE: [Flashcoders] Faster code?

2005-12-22 Thread Steven Sacks
Hehe, you don't Jesse too well.  I can't imagine him slowing down for
anything, especially writing comments.  Consider that he probably gets more
done in a day than most of us and he still takes the time to answer many
threads on Flashcoders.

I don't write comments either.  I just write good, clean, easy to understand
code.  I don't over complicate things with classes that extend classes that
extend classes because I'm not coding for job security, I'm coding to get it
done and make it easy to come back to later.  Besides, like Jesse, I could
probably rewrite a bunch of code myself much faster than trying to dig
through somebody else's code even if it is commented.

The fact of the matter is, if I'm being hired to work on a project that
somebody else coded, they probably quit or were fired and won't be working
on the project ever again.  I mean, I'd rather write my own code that I
understand than every time I sit down to work on the app have to dig through
somebody else's mess.  And we're talking about messes here.  We're not
talking about good code.  I can understand good code without comments.

This is Actionscript, not C.

-Steven






 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Rakesh
 Sent: Thursday, December 22, 2005 3:13 AM
 To: flashcoders@chattyfig.figleaf.com
 Subject: [Flashcoders] Faster code?


 JesterXL,
 I can't help but comment on your disdain for commenting/doc-ing.
 You might be missing the wood for the trees.
 A disclaimer - What I say next is for those working in teams
 that are more
 in number than just you and your cup of coffee :).

 Commenting/documenting is not for those working with you but for those
 working after you. The poor sop who is asked to go tweak your
 code when you
 are away in the Caribbean doesn't have the guarantee of you,
 the owner being
 available to him/her when they need to work on it.
 Commenting/doc-ing takes a huge amount of time only if it is
 treated as a
 separate endeavor to be done after coding. It's not. Make it
 part of your
 coding and it will neither be taxing nor take too much time.

 Forget those who work after you. After implementing numerous
 complex apps,
 don't be surprised if you come back to one of your old
 classes that u were
 really proud of for the wizardry you had employed in it and
 then spend a few
 hours scratching your head wondering what the *^% does this
 do - and where
 the hell is that global(bad!) var being set?

 .  Secondly,
 the requirements + code-base change so much, that documenting
 is a waste of
 time, when at any moment you could wax a class, and thus
 destroy 20 minutes
 worth of documentation time.

 Well, honestly I can see this kind of case where you need to
 'wax a class'
 happening only when nobody has bothered to design the app
 before coding and
 all coding/classes are being created ad-hoc. If you do indeed
 design (and
 design well) and need to polish a whole class off
 (wax...polish...he he I
 crack myself up.), it's got to be pretty rare.

 If your client changes requirements so drastically that u
 need to kill off
 whole classes rather than tweak content of a function here,
 add one there
 ,remove one here, well...my sympathies.
 And anyway, like I said if you comment while coding, that effort you
 mentioned is 5 minutes.  Remember you don't have to write
 stories in your
 comments- that's what the design doc describes for you. You
 just need to
 leave in almost-cryptic comments that can be understood by
 another developer
 who knows his stuff.
 And anyway if you do take 20 minutes to comment the bloody
 thing, its better
 than spending 20 minutes chatting individually with your buddies and
 explaining it to them.


 As to your last question, your are apparently in one of the
 few companies
 that do those pratices, and apparently believes they work.

 -Yeah. That's how we know don't we now? You do something -
 and then you know
 it really works...

 To comment on stuff that came before this note,
 efficiency/performance of
 code has nothing to do commenting or documenting of code and
 one doesn't
 need to come in at the expense of the other.
 You can have cryptic code that is super-efficient that is
 explained by a
 5-10 word comment just before it that explains what it does.
 Don't mix the
 two up.

 Function level and class level commenting is more important
 when u r dealing
 with big teams/big projects that want quality and more
 importantly quality
 on time and quality that is maintainable. You don't want to
 have to keep
 discussing and explaining your code again and again to
 everybody who needs
 to tweak it do you? And to come back to the guy who comes
 after you, you
 gotta make his life a little easier.
 Your note seems to draw from what you have been doing so far
 rather than
 thinking about what you need to be doing to make it better. you know,
 I am used to living in my very messy room and think it's the
 way it should
 be - until I can't find

RE: [Flashcoders] Faster code?

2005-12-22 Thread Merrill, Jason
Very well said Paul.  Couldn't agree more - mind you this is coming from
a guy who still writes crappy code.  :)

Jason Merrill   |   E-Learning Solutions   |  icfconsulting.com





-Original Message-
From: [EMAIL PROTECTED] [mailto:flashcoders-
[EMAIL PROTECTED] On Behalf Of Paul BH
Sent: Thursday, December 22, 2005 2:07 PM
To: Flashcoders mailing list
Subject: Re: [Flashcoders] Faster code?

Just to offer you guys a different take on this - It seems that my
post was encouraging extensive commenting of code. Actually, you will
find barely any comments in my code. I find that comments very often
get out of date as specifications change, what in essence you are
doing is repeating information (in code  in comments) - and
inevitably somewhere along the line one gets out of sync with the
other.

I dont claim to write the fastest executing code in the world, but I
do strive to make it both human  machine readible. This comes down to
being very clear about what your functions are called, and breaking
down your work into pretty granular pieces - more than make would
expect. For example - lets say I have an if statement which checks
some stuff:

//check mouse is in bounds
if(_xmouserightEdge  _xmouseleftEdge  _ymousetopEdge 
_ymousebottomEdge){
 ...
}

I am likely to refactor something like this to:

if(mouseInBounds()){
 ...
}

private function mouseInBounds():Boolean{
 return _xmouserightEdge  _xmouseleftEdge  _ymousetopEdge 
_ymousebottomEdge
}

This way I can notify other people who will be looking at the code
what my intention was. I use comments to notify when something was
done in a hackish way, of there is a known bug in the code, or
something else that may give a new pair of eyes a huh? moment...

Back to my point about optimization - I can imagine some of you guys
are reading this and thinking that this will slow down the app too
much. Well, as Ryan mentioned in his post - write the clearest code
first *then* and only then, if it is too slow, identify where the
bottlenecks are and concentrate on them...

*Stands down off soap-box*

PBH
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Re: [Flashcoders] Faster code?

2005-12-22 Thread Paul BH
everyone writes crappy code ;) we all just need to try and make it less crappy..

On 12/22/05, Merrill, Jason [EMAIL PROTECTED] wrote:
 Very well said Paul.  Couldn't agree more - mind you this is coming from
 a guy who still writes crappy code.  :)

 Jason Merrill   |   E-Learning Solutions   |  icfconsulting.com





 -Original Message-
 From: [EMAIL PROTECTED] [mailto:flashcoders-
 [EMAIL PROTECTED] On Behalf Of Paul BH
 Sent: Thursday, December 22, 2005 2:07 PM
 To: Flashcoders mailing list
 Subject: Re: [Flashcoders] Faster code?
 
 Just to offer you guys a different take on this - It seems that my
 post was encouraging extensive commenting of code. Actually, you will
 find barely any comments in my code. I find that comments very often
 get out of date as specifications change, what in essence you are
 doing is repeating information (in code  in comments) - and
 inevitably somewhere along the line one gets out of sync with the
 other.
 
 I dont claim to write the fastest executing code in the world, but I
 do strive to make it both human  machine readible. This comes down to
 being very clear about what your functions are called, and breaking
 down your work into pretty granular pieces - more than make would
 expect. For example - lets say I have an if statement which checks
 some stuff:
 
 //check mouse is in bounds
 if(_xmouserightEdge  _xmouseleftEdge  _ymousetopEdge 
 _ymousebottomEdge){
  ...
 }
 
 I am likely to refactor something like this to:
 
 if(mouseInBounds()){
  ...
 }
 
 private function mouseInBounds():Boolean{
  return _xmouserightEdge  _xmouseleftEdge  _ymousetopEdge 
 _ymousebottomEdge
 }
 
 This way I can notify other people who will be looking at the code
 what my intention was. I use comments to notify when something was
 done in a hackish way, of there is a known bug in the code, or
 something else that may give a new pair of eyes a huh? moment...
 
 Back to my point about optimization - I can imagine some of you guys
 are reading this and thinking that this will slow down the app too
 much. Well, as Ryan mentioned in his post - write the clearest code
 first *then* and only then, if it is too slow, identify where the
 bottlenecks are and concentrate on them...
 
 *Stands down off soap-box*
 
 PBH
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Re: [Flashcoders] Faster code?

2005-12-22 Thread JesterXL
I know why you do it and I agree it should be done within reason.  My point
is, I've found an extremely small percentage of my client base who cares
about it and understands why you take to the time to do it.  When I go,
Hey, I found this neat new documenting app! and they reply, We have more
important things to do, like getting all of this code working you can see
where I'm coming from, 1 person, or many.

The ah-hoc comes from scope creep  lack of a clear vision, not from
developer planning.  I could plan things to a T, only to have a client
change their mind, and pay for that change, rendering my planning useless.
I don't lose sleep cause I'm getting paid for it.

I can't really hold a position, however, as I've yet to work on a project
where we weren't so focused on the end result of getting deadlines met and
stuff up and working vs. worrying about tomorrow.  When I do, I'll revisit
this thread.


- Original Message - 
From: Rakesh [EMAIL PROTECTED]
To: flashcoders@chattyfig.figleaf.com
Sent: Thursday, December 22, 2005 6:12 AM
Subject: [Flashcoders] Faster code?



JesterXL,
I can't help but comment on your disdain for commenting/doc-ing.
You might be missing the wood for the trees.
A disclaimer - What I say next is for those working in teams that are more
in number than just you and your cup of coffee :).

Commenting/documenting is not for those working with you but for those
working after you. The poor sop who is asked to go tweak your code when you
are away in the Caribbean doesn't have the guarantee of you, the owner being
available to him/her when they need to work on it.
Commenting/doc-ing takes a huge amount of time only if it is treated as a
separate endeavor to be done after coding. It's not. Make it part of your
coding and it will neither be taxing nor take too much time.

Forget those who work after you. After implementing numerous complex apps,
don't be surprised if you come back to one of your old classes that u were
really proud of for the wizardry you had employed in it and then spend a few
hours scratching your head wondering what the *^% does this do - and where
the hell is that global(bad!) var being set?

.  Secondly,
the requirements + code-base change so much, that documenting is a waste of
time, when at any moment you could wax a class, and thus destroy 20 minutes
worth of documentation time.

Well, honestly I can see this kind of case where you need to 'wax a class'
happening only when nobody has bothered to design the app before coding and
all coding/classes are being created ad-hoc. If you do indeed design (and
design well) and need to polish a whole class off (wax...polish...he he I
crack myself up.), it's got to be pretty rare.

If your client changes requirements so drastically that u need to kill off
whole classes rather than tweak content of a function here, add one there
,remove one here, well...my sympathies.
And anyway, like I said if you comment while coding, that effort you
mentioned is 5 minutes.  Remember you don't have to write stories in your
comments- that’s what the design doc describes for you. You just need to
leave in almost-cryptic comments that can be understood by another developer
who knows his stuff.
And anyway if you do take 20 minutes to comment the bloody thing, its better
than spending 20 minutes chatting individually with your buddies and
explaining it to them.


As to your last question, your are apparently in one of the few companies
that do those pratices, and apparently believes they work.

-Yeah. That’s how we know don't we now? You do something - and then you know
it really works...

To comment on stuff that came before this note, efficiency/performance of
code has nothing to do commenting or documenting of code and one doesn't
need to come in at the expense of the other.
You can have cryptic code that is super-efficient that is explained by a
5-10 word comment just before it that explains what it does. Don’t mix the
two up.

Function level and class level commenting is more important when u r dealing
with big teams/big projects that want quality and more importantly quality
on time and quality that is maintainable. You don't want to have to keep
discussing and explaining your code again and again to everybody who needs
to tweak it do you? And to come back to the guy who comes after you, you
gotta make his life a little easier.
Your note seems to draw from what you have been doing so far rather than
thinking about what you need to be doing to make it better. you know,
I am used to living in my very messy room and think it’s the way it should
be - until I can't find that Playboy which is lying around somewhere and my
mom is about to visit.

 As to your last question, your are apparently in one of the few companies
that do those pratices, and apparently believes they work.

That’s how you know pal. You do it, then you know.

Well, what-ever you choose to do, may it be profitable :).

Rakesh




-Original Message-
From: JesterXL

RE: [Flashcoders] Faster code?

2005-12-22 Thread Steven Sacks
I'm sure at places like Microsoft, etc. where you have many people working
on the same project, which will eventually be upgraded to new versions,
possibly by a mostly new team, in a coding language that doesn't receive
major revisions every year or so, then yes it makes sense.

The reason Jesse is right is because customers want to use Flash because
it's quick and easy to develop and deploy compared to C/C++.   It's the
reason Director was so popular in its day, as well.

The longevity of Flash code is also dubious.  I mean, C/C++ pretty much stay
the same.  Each new version of AS adds all kinds of new syntax, class
structure, methods, etc.  Actionscript is far too malleable to have any real
shelf life.  I mean, if I'm put to work on a Flash 5 app, I'm just going to
rewrite it from scratch in AS2 F7 without regard for any kind of commenting
that exists, no matter how robust.  A C++ application from 5 years ago is
more like a C++ app today than a Flash app from 5 years ago is to a Flash
app today.

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Re: [Flashcoders] Faster code?

2005-12-22 Thread Count Schemula
I comment because I'm a total hack. The comments are for me, in case I
need to revisit the code, like, next week. :D

It also helps me see what I'm doing, and sometimes improvements are
more apparent after commenting.
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Re: [Flashcoders] Faster code?

2005-12-22 Thread hank williams
Jesse's comments about how his code is basically disposable (my word)
is interesting.

I think it reflects the nature of flash and its history.

For example I am working on a fairly complex project. I have been
working on it for more than a year. It has lots of pieces that
interact. And what happens is that I get one piece working. Then it
has to interact with another piece that I get working, so I have to go
back and fix the first piece. And so on. This also relates to ongoing
desires to improve the performance of code and to add features.

But what is interesting to me is every time I go back to a piece of
code I have to relearn it. I do try to comment, and each time I go
back, my comments get better because I see what I needed to comment
the last time I was in the code.

Basically, when I go back into an unfamiliar block of code, I find
myself often refactoring. It helps me to re-understand the code but
it also it has this funny effect of improving the quality of code. And
each time I do this I add or edit the documentation.

Of course I am writing primarily business logic and algorithms, not
screen display/UI code which is probably more disposable.

And I think this is my point. This issue really does depend not only
on the size of the project but the type of code it is. The closer you
are to the edge of the application, the less important documentation
is. Flash and even flex have typically been more UI code than business
logic which is often on the server. The more business logic that ends
up on the client, the more durable and less disposable the client code
will need to be.

In other words, as flash becomes a real software development platform,
real development methodologies will become more important.

Regards
Hank


On 12/22/05, ryanm [EMAIL PROTECTED] wrote:
  Very well said Paul.  Couldn't agree more - mind you this is coming from
  a guy who still writes crappy code.  :)
 
 Don't get the wrong idea, I still write my share of crappy, last minute,
 hacked-together code. But I do try to at least drop a comment in there to
 explain why it's so ugly. ;-)

 ryanm

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Re: [Flashcoders] Faster code?

2005-12-22 Thread ryanm

The ah-hoc comes from scope creep  lack of a clear vision, not from
developer planning.  I could plan things to a T, only to have a client
change their mind, and pay for that change, rendering my planning 
useless..

I don't lose sleep cause I'm getting paid for it.


   You know that youl live in my hell, right? ;-)

   Seriously, I've quit jobs because of that kind of crap. It drives me 
insane to write all that code and then have to toss it a few days later when 
the requirements change drastically. It didn't used to bother me, but now 
that I know it doesn't have to be that way, I just can't go back.


ryanm 


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Re: [Flashcoders] Faster code?

2005-12-22 Thread ryanm
The longevity of Flash code is also dubious.  I mean, C/C++ pretty much 
stay

the same.  Each new version of AS adds all kinds of new syntax, class
structure, methods, etc.  Actionscript is far too malleable to have any 
real

shelf life.

   It is pretty much the stated goal of Macromedia to put an end to that, 
though. The end goal is ECMA-4 compliance, which means that from here 
forward, ActionScript should change at about the same rate as C# or Java, 
and with those languages companies and developers count on classes being 
reusable with only minor revisions.


ryanm 


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Re: [Flashcoders] Faster code?

2005-12-22 Thread ryanm

I think it reflects the nature of flash and its history.

   Not to mention the diverse skillset of its developer-base. A lot of 
people learned to write code in Flash, and the question of whether they are 
doing it the right way or not is debatable.



In other words, as flash becomes a real software development platform,
real development methodologies will become more important.

   That's really what it comes down to. As you start building longer-term 
projects and using standardized methodologies, these things start to become 
more important. I still do the occasional one-off animation or ad, but 
that's not where I spend the majority of my time these days.


ryanm 


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Re: [Flashcoders] Faster code?

2005-12-22 Thread ryanm
I've yet to get a 
death threat from some poor sod to who had to maintain my code... 
but, to be on the safe side, I always keep my glock loaded.



   I've come pretty close to issuing several of those death threats. ;-)

ryanm
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[Flashcoders] Faster code?

2005-12-21 Thread Mark Ribau
Anyone know of good optimizations to make to code so that it'll run 
faster in Flash?


If you're bored, check out what we're doing with flash at www.mapwing.com.

--
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RE: [Flashcoders] Faster code?

2005-12-21 Thread Nick Weekes
Beware thy micro-optimisations, for thy bring thee doom pain and misery


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Mark Ribau
Sent: 21 December 2005 16:16
To: 'Flashcoders mailing list'
Subject: [Flashcoders] Faster code?

Anyone know of good optimizations to make to code so that it'll run 
faster in Flash?

If you're bored, check out what we're doing with flash at www.mapwing.com.

-- 
Mark Ribau
Lead Windows Developer | My Tech Blog 
http://www.redbugtech.com/blogs/mark.php
Redbug Technologies, Inc. http://www.redbugtech.com - www.redbugtech.com
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Re: [Flashcoders] Faster code?

2005-12-21 Thread JesterXL
Your trying to optimize Myst?

- Original Message - 
From: Mark Ribau [EMAIL PROTECTED]
To: 'Flashcoders mailing list' flashcoders@chattyfig.figleaf.com
Sent: Wednesday, December 21, 2005 11:16 AM
Subject: [Flashcoders] Faster code?


Anyone know of good optimizations to make to code so that it'll run 
faster in Flash?

If you're bored, check out what we're doing with flash at www.mapwing.com.

-- 
Mark Ribau
Lead Windows Developer | My Tech Blog 
http://www.redbugtech.com/blogs/mark.php
Redbug Technologies, Inc. http://www.redbugtech.com - www.redbugtech.com
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RE: [Flashcoders] Faster code?

2005-12-21 Thread Nick Weekes
lol that's what I was thinking of looking at that site, couldn't put a name
to it tho...

good spot Jessie.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of JesterXL
Sent: 21 December 2005 16:38
To: Flashcoders mailing list
Subject: Re: [Flashcoders] Faster code?

Your trying to optimize Myst?

- Original Message - 
From: Mark Ribau [EMAIL PROTECTED]
To: 'Flashcoders mailing list' flashcoders@chattyfig.figleaf.com
Sent: Wednesday, December 21, 2005 11:16 AM
Subject: [Flashcoders] Faster code?


Anyone know of good optimizations to make to code so that it'll run 
faster in Flash?

If you're bored, check out what we're doing with flash at www.mapwing.com.

-- 
Mark Ribau
Lead Windows Developer | My Tech Blog 
http://www.redbugtech.com/blogs/mark.php
Redbug Technologies, Inc. http://www.redbugtech.com - www.redbugtech.com
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Re: [Flashcoders] Faster code?

2005-12-21 Thread Mark Ribau

lol. Indeed. :-)

Good job at recognizing some of the inspiration behind the interface.  
The goal is more to create a system for making easy virtual tours of 
either real locations or fantasy worlds.  Got any thoughts/suggestions?


JesterXL wrote:


Your trying to optimize Myst?

- Original Message - 
From: Mark Ribau [EMAIL PROTECTED]

To: 'Flashcoders mailing list' flashcoders@chattyfig.figleaf.com
Sent: Wednesday, December 21, 2005 11:16 AM
Subject: [Flashcoders] Faster code?


Anyone know of good optimizations to make to code so that it'll run 
faster in Flash?


If you're bored, check out what we're doing with flash at www.mapwing.com.

 


--
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Lead Windows Developer | My Tech Blog 
http://www.redbugtech.com/blogs/mark.php

Redbug Technologies, Inc. http://www.redbugtech.com - www.redbugtech.com
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Re: [Flashcoders] Faster code?

2005-12-21 Thread JesterXL
Dude, no, she runs great, looks hot, and makes me want to fill up the dots 
like you made dots on the map in Legend of Zelda.

What part don't you like?

- Original Message - 
From: Mark Ribau [EMAIL PROTECTED]
To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Wednesday, December 21, 2005 11:53 AM
Subject: Re: [Flashcoders] Faster code?


lol. Indeed. :-)

Good job at recognizing some of the inspiration behind the interface.
The goal is more to create a system for making easy virtual tours of
either real locations or fantasy worlds.  Got any thoughts/suggestions?

JesterXL wrote:

Your trying to optimize Myst?

- Original Message - 
From: Mark Ribau [EMAIL PROTECTED]
To: 'Flashcoders mailing list' flashcoders@chattyfig.figleaf.com
Sent: Wednesday, December 21, 2005 11:16 AM
Subject: [Flashcoders] Faster code?


Anyone know of good optimizations to make to code so that it'll run
faster in Flash?

If you're bored, check out what we're doing with flash at www.mapwing.com.



-- 
Mark Ribau
Lead Windows Developer | My Tech Blog
http://www.redbugtech.com/blogs/mark.php
Redbug Technologies, Inc. http://www.redbugtech.com - www.redbugtech.com
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Re: [Flashcoders] Faster code?

2005-12-21 Thread Mark Winterhalder
On 12/21/05, Mark Ribau [EMAIL PROTECTED] wrote:
 Anyone know of good optimizations to make to code so that it'll run
 faster in Flash?

functions: avoid, if at all possible.
methods of intrinsic classes are ok (e.g. Math.round()), but calling
an AS function  is very slow.
if you have to use functions, try to make them methods of some object
to force the compiler to use function2. i don't know what it depends
on, but i've found that declaring a function on its own sometimes
results in the normal function bytecode, which means there are only
four registers, so you rely on getVariable/setVariable which is slower
then registers (and with function2 you have 256 of them).

the fastest loop through an array is:
  var len = myArray.length;
  while( len-- ) {
...
  }
yes, it's faster then for..in.

it's been a while since i've tested it, but - is *slightly* faster than +.

use local vars. this is probably the most important one, apart from
avoiding functions.

accessing an array is *not* faster than accessing an object.

instead of
var foo = Math.floor( bar );
use
var foo = bar|0;

of course, what will bring you the most in performance is to improve
your algorithms and data structures.

wait for AS3.

hth,
mark

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Re: [Flashcoders] Faster code?

2005-12-21 Thread Mark Ribau
Well, there's no specific place right now.  I'm in the process of 
rewriting the whole code base.  Right now, everything is an a instance 
of Object (or an array) with properties (or named indexes) sitting on 
_root, and lots of global functions and such.  I'm making it more object 
oriented by making components and using classes.


I don't know what you mean about the dots in LoZ.  I can't remember that.

JesterXL wrote:

Dude, no, she runs great, looks hot, and makes me want to fill up the dots 
like you made dots on the map in Legend of Zelda.


What part don't you like?

- Original Message - 
From: Mark Ribau [EMAIL PROTECTED]

To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Wednesday, December 21, 2005 11:53 AM
Subject: Re: [Flashcoders] Faster code?


lol. Indeed. :-)

Good job at recognizing some of the inspiration behind the interface.
The goal is more to create a system for making easy virtual tours of
either real locations or fantasy worlds.  Got any thoughts/suggestions?

JesterXL wrote:

 


Your trying to optimize Myst?

- Original Message - 
From: Mark Ribau [EMAIL PROTECTED]

To: 'Flashcoders mailing list' flashcoders@chattyfig.figleaf.com
Sent: Wednesday, December 21, 2005 11:16 AM
Subject: [Flashcoders] Faster code?


Anyone know of good optimizations to make to code so that it'll run
faster in Flash?

If you're bored, check out what we're doing with flash at www.mapwing.com.



   




--
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http://www.redbugtech.com/blogs/mark.php

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Re: [Flashcoders] Faster code?

2005-12-21 Thread JesterXL
Making it more OOP will slow it down, lol!

In Legend of Zelda, when you would go from room to room in a dungeon, it'd 
actually cut out holes in this map showing you what rooms you've been to. 
Yours actually fills in existing dots.  Yours is a better concept, because 
while you're exploring, it's still nice to know where you can go.

- Original Message - 
From: Mark Ribau [EMAIL PROTECTED]
To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Wednesday, December 21, 2005 1:25 PM
Subject: Re: [Flashcoders] Faster code?


Well, there's no specific place right now.  I'm in the process of
rewriting the whole code base.  Right now, everything is an a instance
of Object (or an array) with properties (or named indexes) sitting on
_root, and lots of global functions and such.  I'm making it more object
oriented by making components and using classes.

I don't know what you mean about the dots in LoZ.  I can't remember that.

JesterXL wrote:

Dude, no, she runs great, looks hot, and makes me want to fill up the dots
like you made dots on the map in Legend of Zelda.

What part don't you like?

- Original Message - 
From: Mark Ribau [EMAIL PROTECTED]
To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Wednesday, December 21, 2005 11:53 AM
Subject: Re: [Flashcoders] Faster code?


lol. Indeed. :-)

Good job at recognizing some of the inspiration behind the interface.
The goal is more to create a system for making easy virtual tours of
either real locations or fantasy worlds.  Got any thoughts/suggestions?

JesterXL wrote:



Your trying to optimize Myst?

- Original Message - 
From: Mark Ribau [EMAIL PROTECTED]
To: 'Flashcoders mailing list' flashcoders@chattyfig.figleaf.com
Sent: Wednesday, December 21, 2005 11:16 AM
Subject: [Flashcoders] Faster code?


Anyone know of good optimizations to make to code so that it'll run
faster in Flash?

If you're bored, check out what we're doing with flash at www.mapwing.com.







-- 
Mark Ribau
Lead Windows Developer | My Tech Blog
http://www.redbugtech.com/blogs/mark.php
Redbug Technologies, Inc. http://www.redbugtech.com - www.redbugtech.com
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Re: [Flashcoders] Faster code?

2005-12-21 Thread Mark Ribau
We're going to add to the flash program that the red points will turn 
orange if you've been there (so that it works just like the standalone 
windows or mac program).


Shame about the slow down though.  Hopefully it doesn't too much!!  At 
least as time goes on, we have to worry less about older computers. :-P


JesterXL wrote:


Making it more OOP will slow it down, lol!

In Legend of Zelda, when you would go from room to room in a dungeon, it'd 
actually cut out holes in this map showing you what rooms you've been to. 
Yours actually fills in existing dots.  Yours is a better concept, because 
while you're exploring, it's still nice to know where you can go.


- Original Message - 
From: Mark Ribau [EMAIL PROTECTED]

To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Wednesday, December 21, 2005 1:25 PM
Subject: Re: [Flashcoders] Faster code?


Well, there's no specific place right now.  I'm in the process of
rewriting the whole code base.  Right now, everything is an a instance
of Object (or an array) with properties (or named indexes) sitting on
_root, and lots of global functions and such.  I'm making it more object
oriented by making components and using classes.

I don't know what you mean about the dots in LoZ.  I can't remember that.

JesterXL wrote:

 


Dude, no, she runs great, looks hot, and makes me want to fill up the dots
like you made dots on the map in Legend of Zelda.

What part don't you like?

- Original Message - 
From: Mark Ribau [EMAIL PROTECTED]

To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Wednesday, December 21, 2005 11:53 AM
Subject: Re: [Flashcoders] Faster code?


lol. Indeed. :-)

Good job at recognizing some of the inspiration behind the interface.
The goal is more to create a system for making easy virtual tours of
either real locations or fantasy worlds.  Got any thoughts/suggestions?

JesterXL wrote:



   


Your trying to optimize Myst?

- Original Message - 
From: Mark Ribau [EMAIL PROTECTED]

To: 'Flashcoders mailing list' flashcoders@chattyfig.figleaf.com
Sent: Wednesday, December 21, 2005 11:16 AM
Subject: [Flashcoders] Faster code?


Anyone know of good optimizations to make to code so that it'll run
faster in Flash?

If you're bored, check out what we're doing with flash at www.mapwing.com.





 




 




--
Mark Ribau
Lead Windows Developer | My Tech Blog 
http://www.redbugtech.com/blogs/mark.php

Redbug Technologies, Inc. http://www.redbugtech.com - www.redbugtech.com
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Re: [Flashcoders] Faster code?

2005-12-21 Thread Éric Thibault
It similar to this site : 
http://www.pere-lachaise.com/perelachaise.php?lang=en


A+

Mark Ribau wrote:

Well, there's no specific place right now.  I'm in the process of 
rewriting the whole code base.  Right now, everything is an a instance 
of Object (or an array) with properties (or named indexes) sitting on 
_root, and lots of global functions and such.  I'm making it more 
object oriented by making components and using classes.


I don't know what you mean about the dots in LoZ.  I can't remember that.

JesterXL wrote:

Dude, no, she runs great, looks hot, and makes me want to fill up the 
dots like you made dots on the map in Legend of Zelda.


What part don't you like?

- Original Message - From: Mark Ribau [EMAIL PROTECTED]
To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Wednesday, December 21, 2005 11:53 AM
Subject: Re: [Flashcoders] Faster code?


lol. Indeed. :-)

Good job at recognizing some of the inspiration behind the interface.
The goal is more to create a system for making easy virtual tours of
either real locations or fantasy worlds.  Got any thoughts/suggestions?

JesterXL wrote:

 


Your trying to optimize Myst?

- Original Message - From: Mark Ribau [EMAIL PROTECTED]
To: 'Flashcoders mailing list' flashcoders@chattyfig.figleaf.com
Sent: Wednesday, December 21, 2005 11:16 AM
Subject: [Flashcoders] Faster code?


Anyone know of good optimizations to make to code so that it'll run
faster in Flash?

If you're bored, check out what we're doing with flash at 
www.mapwing.com.




  








--
===

Éric Thibault
Programmeur analyste
Réseau de valorisation de l'enseignement
Université Laval, pavillon Félix-Antoine Savard
Québec, Canada
Tel.: 656-2131 poste 18015
Courriel : [EMAIL PROTECTED]

===

Avis relatif à la confidentialité / Notice of Confidentiality / Advertencia de 
confidencialidad http://www.rec.ulaval.ca/lce/securite/confidentialite.htm

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Re: [Flashcoders] Faster code?

2005-12-21 Thread Mark Ribau
That's very cool.  Do you know if the tour is dynamic?  I.E. you don't 
have to create a whole new template and work only in Flash in order for 
it to make a tour?  Our software creates a project file, which any of 
our viewers (windows, os x, or flash) can natively just open and view.  
I went to the Artifica website, but it was in French.


Éric Thibault wrote:

It similar to this site : 
http://www.pere-lachaise.com/perelachaise.php?lang=en


A+

Mark Ribau wrote:

Well, there's no specific place right now.  I'm in the process of 
rewriting the whole code base.  Right now, everything is an a 
instance of Object (or an array) with properties (or named indexes) 
sitting on _root, and lots of global functions and such.  I'm making 
it more object oriented by making components and using classes.


I don't know what you mean about the dots in LoZ.  I can't remember 
that.


JesterXL wrote:

Dude, no, she runs great, looks hot, and makes me want to fill up 
the dots like you made dots on the map in Legend of Zelda.


What part don't you like?

- Original Message - From: Mark Ribau [EMAIL PROTECTED]
To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Wednesday, December 21, 2005 11:53 AM
Subject: Re: [Flashcoders] Faster code?


lol. Indeed. :-)

Good job at recognizing some of the inspiration behind the interface.
The goal is more to create a system for making easy virtual tours of
either real locations or fantasy worlds.  Got any thoughts/suggestions?

JesterXL wrote:

 


Your trying to optimize Myst?

- Original Message - From: Mark Ribau [EMAIL PROTECTED]
To: 'Flashcoders mailing list' flashcoders@chattyfig.figleaf.com
Sent: Wednesday, December 21, 2005 11:16 AM
Subject: [Flashcoders] Faster code?


Anyone know of good optimizations to make to code so that it'll run
faster in Flash?

If you're bored, check out what we're doing with flash at 
www.mapwing.com.




  












--
Mark Ribau
Lead Windows Developer | My Tech Blog 
http://www.redbugtech.com/blogs/mark.php

Redbug Technologies, Inc. http://www.redbugtech.com - www.redbugtech.com
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RE: [Flashcoders] Faster code?

2005-12-21 Thread Steven Sacks
 the fastest loop through an array is:
   var len = myArray.length;
   while( len-- ) {
 ...
   }
 yes, it's faster then for..in.

Not always. Sometimes, this loop is faster than a while (i--)

for (var i = items.length; --i - (-1); ) {
...
}

It's ugly, yes, but it is faster than while (i--) depending on how many
items you're iterating through.  Run some tests if you don't believe me.  :)

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Re: [Flashcoders] Faster code?

2005-12-21 Thread Paul BH
I think these are all great, but if I can be the voice of caution for
a moment...

remember that when you write code, it is for 2 interpreters:

1) the Actionscript VM
2) the person who has to go back and change stuff at a later date,
which may or may not be you...

Its often very easy to forget number 2 - so, while writing doing
things like avoiding function calls may be faster for 1) it can end up
making things a lot slower for 2)

Also, when you go through your code  optimise it, make sure you are
efficient with your efforts - you will probably find you can nail down
key performance spikes to just a few functions / algorithms... be
careful not to optimise to death, and try and measure your gains at
each step

I'm not saying code shouldnt be optimised at the expense of (human)
readability, just that sometimes it gets a little overdone...

ta

PBH

On 12/21/05, Steven Sacks [EMAIL PROTECTED] wrote:
  the fastest loop through an array is:
var len = myArray.length;
while( len-- ) {
  ...
}
  yes, it's faster then for..in.

 Not always. Sometimes, this loop is faster than a while (i--)

 for (var i = items.length; --i - (-1); ) {
...
 }

 It's ugly, yes, but it is faster than while (i--) depending on how many
 items you're iterating through.  Run some tests if you don't believe me.  :)

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Re: [Flashcoders] Faster code?

2005-12-21 Thread JesterXL
What I want to know is who is paying for #2?  Very rarely do I ever get time 
to comment anything, and even if I did, the code I commented changes the 
next day, rendering the whole endeavor fruitless.

...not to mention most service work is always a custom job/rewrite anyway.

- Original Message - 
From: Paul BH [EMAIL PROTECTED]
To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Wednesday, December 21, 2005 4:49 PM
Subject: Re: [Flashcoders] Faster code?


I think these are all great, but if I can be the voice of caution for
a moment...

remember that when you write code, it is for 2 interpreters:

1) the Actionscript VM
2) the person who has to go back and change stuff at a later date,
which may or may not be you...

Its often very easy to forget number 2 - so, while writing doing
things like avoiding function calls may be faster for 1) it can end up
making things a lot slower for 2)

Also, when you go through your code  optimise it, make sure you are
efficient with your efforts - you will probably find you can nail down
key performance spikes to just a few functions / algorithms... be
careful not to optimise to death, and try and measure your gains at
each step

I'm not saying code shouldnt be optimised at the expense of (human)
readability, just that sometimes it gets a little overdone...

ta

PBH

On 12/21/05, Steven Sacks [EMAIL PROTECTED] wrote:
  the fastest loop through an array is:
var len = myArray.length;
while( len-- ) {
  ...
}
  yes, it's faster then for..in.

 Not always. Sometimes, this loop is faster than a while (i--)

 for (var i = items.length; --i - (-1); ) {
...
 }

 It's ugly, yes, but it is faster than while (i--) depending on how many
 items you're iterating through.  Run some tests if you don't believe me. 
 :)

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Re: [Flashcoders] Faster code?

2005-12-21 Thread ryanm

Anyone know of good optimizations to make to code so that it'll run
faster in Flash?

   What specific problems are you trying to overcome with these 
optimizations? Optimizing before the code is completely written isn't 
optimization, it's simply obfuscation. To optimize something implies that 
there is an inefficiency you are trying to overcome. If the whole app is 
just slow, you should spend some time identifying which parts are slow and 
why, and then you can be much more focused in your optimizations. Randomly 
replacing chunks of your code with optimized code is likely to do no more 
than confuse you and *maybe* save you a few milliseconds. On the other hand, 
if you know exactly which loop or function is slow, there may be a number of 
things you can do to save tenths of seconds instead.


   Also, fairly often it is the approach that is inefficient, not the code 
itself. Fixing your specific inefficiencies may require some refactoring, 
but you won't know that until you identify and isolate the problem. The goal 
of optimization isn't to eek out every cycle you can, but rather to make 
your specific application run as well as it can, and often that means 
changing the way you approach the problem. Changing your code to use 
optimized loops or whatever may gain you hundredths of a second, but 
changing your approach can save you several seconds in one fell swoop.


ryanm 


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Re: [Flashcoders] Faster code?

2005-12-21 Thread Judah Frangipane
This happens all too often. As common as this is, it is something you 
*must* do. Especially if you are the person that has to go back and 
change stuff at a later date. I dont know how many times I have gone 
back and looked at my code and I was like, what the (explicitive 
deleted) was I doing. Now I write code for readability.



// bad (IMHO)
if (getIsTrue(myTest)) {
   return (10/2 + 5)/mc._x;
}

// good
var isSomethingTrue = getIsTrue(myTest)

if (isSomethingTrue) {
   var retVal = (10/2 + 5)/mc._x;
   return retVal;
}

Trust me dude, I am having to rewrite an asp app in flash remoting 
asp.net and none of the code is commented. So I have spent 3/4ths of my 
time trying to interprit another persons code and the other half writing 
a flash remoting version of it. Readability is more important than speed 
(IMHO). Either way comment. :)


Judah

JesterXL wrote:

What I want to know is who is paying for #2?  Very rarely do I ever get time 
to comment anything, and even if I did, the code I commented changes the 
next day, rendering the whole endeavor fruitless.


...not to mention most service work is always a custom job/rewrite anyway.

- Original Message - 
From: Paul BH [EMAIL PROTECTED]

To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Wednesday, December 21, 2005 4:49 PM
Subject: Re: [Flashcoders] Faster code?


I think these are all great, but if I can be the voice of caution for
a moment...

remember that when you write code, it is for 2 interpreters:

1) the Actionscript VM
2) the person who has to go back and change stuff at a later date,
which may or may not be you...

Its often very easy to forget number 2 - so, while writing doing
things like avoiding function calls may be faster for 1) it can end up
making things a lot slower for 2)

Also, when you go through your code  optimise it, make sure you are
efficient with your efforts - you will probably find you can nail down
key performance spikes to just a few functions / algorithms... be
careful not to optimise to death, and try and measure your gains at
each step

I'm not saying code shouldnt be optimised at the expense of (human)
readability, just that sometimes it gets a little overdone...

ta

PBH

On 12/21/05, Steven Sacks [EMAIL PROTECTED] wrote:
 


the fastest loop through an array is:
 var len = myArray.length;
 while( len-- ) {
   ...
 }
yes, it's faster then for..in.
 


Not always. Sometimes, this loop is faster than a while (i--)

for (var i = items.length; --i - (-1); ) {
  ...
}

It's ugly, yes, but it is faster than while (i--) depending on how many
items you're iterating through.  Run some tests if you don't believe me. 
:)


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RE: [Flashcoders] Faster code?

2005-12-21 Thread Adrian Lynch
Your // bad block looks ok to me. The only reasons I can think of to store
the value first before using it is if you need it more than once or if the
method/function name isn't clear, you can make it more so by the the name of
the valiable you use for the returned value.

Ade

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Judah
Frangipane
Sent: 21 December 2005 23:10
To: Flashcoders mailing list
Subject: Re: [Flashcoders] Faster code?


This happens all too often. As common as this is, it is something you
*must* do. Especially if you are the person that has to go back and
change stuff at a later date. I dont know how many times I have gone
back and looked at my code and I was like, what the (explicitive
deleted) was I doing. Now I write code for readability.


// bad (IMHO)
if (getIsTrue(myTest)) {
return (10/2 + 5)/mc._x;
}

// good
var isSomethingTrue = getIsTrue(myTest)

if (isSomethingTrue) {
var retVal = (10/2 + 5)/mc._x;
return retVal;
}

Trust me dude, I am having to rewrite an asp app in flash remoting
asp.net and none of the code is commented. So I have spent 3/4ths of my
time trying to interprit another persons code and the other half writing
a flash remoting version of it. Readability is more important than speed
(IMHO). Either way comment. :)

Judah

JesterXL wrote:

What I want to know is who is paying for #2?  Very rarely do I ever get
time
to comment anything, and even if I did, the code I commented changes the
next day, rendering the whole endeavor fruitless.

...not to mention most service work is always a custom job/rewrite anyway.

- Original Message -
From: Paul BH [EMAIL PROTECTED]
To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Wednesday, December 21, 2005 4:49 PM
Subject: Re: [Flashcoders] Faster code?


I think these are all great, but if I can be the voice of caution for
a moment...

remember that when you write code, it is for 2 interpreters:

1) the Actionscript VM
2) the person who has to go back and change stuff at a later date,
which may or may not be you...

Its often very easy to forget number 2 - so, while writing doing
things like avoiding function calls may be faster for 1) it can end up
making things a lot slower for 2)

Also, when you go through your code  optimise it, make sure you are
efficient with your efforts - you will probably find you can nail down
key performance spikes to just a few functions / algorithms... be
careful not to optimise to death, and try and measure your gains at
each step

I'm not saying code shouldnt be optimised at the expense of (human)
readability, just that sometimes it gets a little overdone...

ta

PBH

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Re: [Flashcoders] Faster code?

2005-12-21 Thread JesterXL
I just re-write.  Everytime I'm asked to port old code, it's usually in AS1, 
or AS1 that masquareades as AS2, or is so messed up, it needs to be 
re-written anyway.  Additionally, half of those projects are upgrade from 
AS1 to AS2 or Flash to Flex.

If Flash stops changing, and the code that keeps getting thrown at me 
actually works for a change and is malleable, then I could see the point of 
commenting.  Currently, nope.

- Original Message - 
From: Judah Frangipane [EMAIL PROTECTED]
To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Wednesday, December 21, 2005 6:10 PM
Subject: Re: [Flashcoders] Faster code?


This happens all too often. As common as this is, it is something you
*must* do. Especially if you are the person that has to go back and
change stuff at a later date. I dont know how many times I have gone
back and looked at my code and I was like, what the (explicitive
deleted) was I doing. Now I write code for readability.


// bad (IMHO)
if (getIsTrue(myTest)) {
return (10/2 + 5)/mc._x;
}

// good
var isSomethingTrue = getIsTrue(myTest)

if (isSomethingTrue) {
var retVal = (10/2 + 5)/mc._x;
return retVal;
}

Trust me dude, I am having to rewrite an asp app in flash remoting
asp.net and none of the code is commented. So I have spent 3/4ths of my
time trying to interprit another persons code and the other half writing
a flash remoting version of it. Readability is more important than speed
(IMHO). Either way comment. :)

Judah

JesterXL wrote:

What I want to know is who is paying for #2?  Very rarely do I ever get 
time
to comment anything, and even if I did, the code I commented changes the
next day, rendering the whole endeavor fruitless.

...not to mention most service work is always a custom job/rewrite anyway.

- Original Message - 
From: Paul BH [EMAIL PROTECTED]
To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Wednesday, December 21, 2005 4:49 PM
Subject: Re: [Flashcoders] Faster code?


I think these are all great, but if I can be the voice of caution for
a moment...

remember that when you write code, it is for 2 interpreters:

1) the Actionscript VM
2) the person who has to go back and change stuff at a later date,
which may or may not be you...

Its often very easy to forget number 2 - so, while writing doing
things like avoiding function calls may be faster for 1) it can end up
making things a lot slower for 2)

Also, when you go through your code  optimise it, make sure you are
efficient with your efforts - you will probably find you can nail down
key performance spikes to just a few functions / algorithms... be
careful not to optimise to death, and try and measure your gains at
each step

I'm not saying code shouldnt be optimised at the expense of (human)
readability, just that sometimes it gets a little overdone...

ta

PBH

On 12/21/05, Steven Sacks [EMAIL PROTECTED] wrote:


the fastest loop through an array is:
  var len = myArray.length;
  while( len-- ) {
...
  }
yes, it's faster then for..in.


Not always. Sometimes, this loop is faster than a while (i--)

for (var i = items.length; --i - (-1); ) {
   ...
}

It's ugly, yes, but it is faster than while (i--) depending on how many
items you're iterating through.  Run some tests if you don't believe me.
:)

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Re: [Flashcoders] Faster code?

2005-12-21 Thread JesterXL
If you change that function, do you re-write all of your documentation?

- Original Message - 
From: ryanm [EMAIL PROTECTED]
To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Wednesday, December 21, 2005 6:09 PM
Subject: Re: [Flashcoders] Faster code?


 What I want to know is who is paying for #2?  Very rarely do I ever get
 time
 to comment anything, and even if I did, the code I commented changes the
 next day, rendering the whole endeavor fruitless.

 ...not to mention most service work is always a custom job/rewrite anyway.

Wow... that sucks. I hope they're small projects. Without good a
reusable (and well-commented) code base, most of the larger projects I work
on wouldn't even be possible. I have, at minimum, at least something like
the following before every method (or sometimes groups of methods) in my
classes:

(spacing is jacked, but forms a box in the Flash IDE)

// 
//
// ## Function: ShowMessage  ##
//
// ## Parameters:##
//
// ## Message msg##
//
// ####
//
// ## This function determines how to display a message object. It   ##
//
// ## accepts a single message object as a parameter and returns nothing.##
//
// ####
//
// ## Not all messages are displayed, certain types of system messages   ##
//
// ## are used to close connections, accept or decline private chats,##
//
// ## etc, and may or may not display any text to the user on receipt.   ##
//
// 
//

I guess it really depends on the types of projects you are doing. But if
there is even a chance that I'll have to come back and edit a class later, I
leave myself comments next to *any* optimization so that I know when and why
I put it there. At my current job, there are actually new entries in my
comments, like this:

// ## Modified:Ryan Mattes 12/20/05   Reviewed:Abraham Saldana 12/21/05  ##
//

Any code that goes into production has to follow a code standard, be
reviewed by my peers, and have a record of when and why I went in and
changed it. The upside being that if something breaks, everyone knows who
broke it and when, making it very easy to find and fix, and if someone new
comes in, they can easily figure out what the code does and how to use it
(they're actually crosstraining some C# devs by having them read my source).
What I want to know is who pays people to write code by the seat of their
pants anymore, and why would you want to?

ryanm

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Re: [Flashcoders] Faster code?

2005-12-21 Thread JesterXL
Re-read your email.  Only recently have I been on bigger projects.  Even so, 
I'm usually the main developer for a given code-base, and others are on 
other projects, so no ones ever looking at the code next to me.  Secondly, 
the requirements + code-base change so much, that documenting is a waste of 
time, when at any moment you could wax a class, and thus destroy 20 minutes 
worth of documentation time.

On the 2 projects I was one where I worked with a team of developers, we 
were in constant contact, either in person or over AIM, and neither had 
problems reading eachothers code that was comment-less.  We were using ARP, 
so it helped communication; when I updated a command, he knew where to look, 
and vice-versa.

Admittingly, the little commenting we did have, which we couldn't live 
without was at the top of the file for Views; it merely reported where the 
app the View was and what it represented since we had a lot of forms.  That 
was it, though, and I felt things went just fine.

Hanging on the Flex list, apparently my projects, even the big ones, are to 
the scope level that others are, although, the more I use Flex, the more it 
feels like.  The arguments we have over ViewHelpers in Cairngorm, for 
example, clearly illustrate the differences.  If you have an insane amount 
of Views with a lot of developers working on the project with no guarentee 
they'll ever be in communication, I can clearly see the need for commenting, 
at least in the ViewHelper (class that implements functions of the View 
without you the developer having to know anything about the View).  Same for 
Delegates that handle a lot of business logic and data-mangling coming from 
the back-end.

So, I guess I've just never been on those types of projects.  I swear it's 
felt like it in some of them, but it always felt manageable to me, no matter 
how many Views/Commands we had.  ARP or Cairngorm always helped me and my 
team, and scope creep was more easily managed.

As to your last question, your are apparently in one of the few companies 
that do those pratices, and apparently believes they work.


- Original Message - 
From: ryanm [EMAIL PROTECTED]
To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Wednesday, December 21, 2005 6:09 PM
Subject: Re: [Flashcoders] Faster code?


 What I want to know is who is paying for #2?  Very rarely do I ever get
 time
 to comment anything, and even if I did, the code I commented changes the
 next day, rendering the whole endeavor fruitless.

 ...not to mention most service work is always a custom job/rewrite anyway.

Wow... that sucks. I hope they're small projects. Without good a
reusable (and well-commented) code base, most of the larger projects I work
on wouldn't even be possible. I have, at minimum, at least something like
the following before every method (or sometimes groups of methods) in my
classes:

(spacing is jacked, but forms a box in the Flash IDE)

// 
//
// ## Function: ShowMessage  ##
//
// ## Parameters:##
//
// ## Message msg##
//
// ####
//
// ## This function determines how to display a message object. It   ##
//
// ## accepts a single message object as a parameter and returns nothing.##
//
// ####
//
// ## Not all messages are displayed, certain types of system messages   ##
//
// ## are used to close connections, accept or decline private chats,##
//
// ## etc, and may or may not display any text to the user on receipt.   ##
//
// 
//

I guess it really depends on the types of projects you are doing. But if
there is even a chance that I'll have to come back and edit a class later, I
leave myself comments next to *any* optimization so that I know when and why
I put it there. At my current job, there are actually new entries in my
comments, like this:

// ## Modified:Ryan Mattes 12/20/05   Reviewed:Abraham Saldana 12/21/05  ##
//

Any code that goes into production has to follow a code standard, be
reviewed by my peers, and have a record of when and why I went in and
changed it. The upside being that if something breaks, everyone knows who
broke it and when, making it very easy to find and fix, and if someone new
comes in, they can easily figure out what the code does and how to use it
(they're actually crosstraining some C# devs by having them read my source).
What I want to know is who pays people to write code by the seat of their
pants anymore, and why would you want to?

ryanm

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