Re: [Flashcoders] Ignoring error in code on compile
do you mean that you want to compile those classes seperately but are getting errors when they are referenced? You could create interfaces for the classes and code to that. martin Ramon Miguel M. Tayag wrote: Hi everyone, I want to use Screenweaver to create a desktop application. Just like the other SWF2EXE programs, you can arbitrarily call an object, like, swFile.function to access the commands. The problems comes in when I put these commands in classes and I compile the classes. How do I tell Flash to ignore these errors and continue compiling like those weren't there? The workaround would be ugly (pointing to the root that contains the functions), and I'd like to avoid that. Thanks ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Ignoring error in code on compile
On 8/2/06, Martin Wood [EMAIL PROTECTED] wrote: do you mean that you want to compile those classes seperately but are getting errors when they are referenced? Yup. Since the class has to be compiled into a swf file eventually. You could create interfaces for the classes and code to that. Ahh.. yes, that's true. I could make it an interface. Thanks! Will try it out. martin -- Ramon Miguel M. Tayag ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] Ignoring error in code on compile
Hi everyone, I want to use Screenweaver to create a desktop application. Just like the other SWF2EXE programs, you can arbitrarily call an object, like, swFile.function to access the commands. The problems comes in when I put these commands in classes and I compile the classes. How do I tell Flash to ignore these errors and continue compiling like those weren't there? The workaround would be ugly (pointing to the root that contains the functions), and I'd like to avoid that. Thanks -- Ramon Miguel M. Tayag ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com