RE: [Flashcoders] Multiple moviecliploaders
THANKS Muzak! -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens Muzak Verzonden: donderdag 14 februari 2008 17:18 Aan: Flash Coders List Onderwerp: Re: [Flashcoders] Multiple moviecliploaders Well from what I understand, this is not a Flash/IE/.. etc.. thing, but an OS/server thing, defined by an HTTP standard. HTTP 1.1 Server -> 2 simultaneous connections HTTP 1.0 Server -> 4 simultaneous connections Muzak - Original Message - From: "Cor" <[EMAIL PROTECTED]> To: "'Flash Coders List'" Sent: Thursday, February 14, 2008 4:02 PM Subject: RE: [Flashcoders] Multiple moviecliploaders > M, maybe I did understand it incorrect? > Sorry, I am dutch... > > -Oorspronkelijk bericht- > Van: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] Namens Muzak > Verzonden: donderdag 14 februari 2008 15:45 > Aan: Flash Coders List > Onderwerp: Re: [Flashcoders] Multiple moviecliploaders > > Then I guess what Jason posted makes sense.. HTTP1.0 -> 4 requests. > > > - Original Message - > From: "Cor" <[EMAIL PROTECTED]> > To: "'Flash Coders List'" > Sent: Thursday, February 14, 2008 3:03 PM > Subject: RE: [Flashcoders] Multiple moviecliploaders > > >> Thx Muzak, but this is about IE. >> Flash can load up to maximum 4 items at once. >> > ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.516 / Virus Database: 269.20.5/1278 - Release Date: 14-2-2008 10:28 No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.516 / Virus Database: 269.20.5/1278 - Release Date: 14-2-2008 10:28 No virus found in this outgoing message. Checked by AVG Free Edition. Version: 7.5.516 / Virus Database: 269.20.5/1278 - Release Date: 14-2-2008 10:28 ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Multiple moviecliploaders
Well from what I understand, this is not a Flash/IE/.. etc.. thing, but an OS/server thing, defined by an HTTP standard. HTTP 1.1 Server -> 2 simultaneous connections HTTP 1.0 Server -> 4 simultaneous connections Muzak - Original Message - From: "Cor" <[EMAIL PROTECTED]> To: "'Flash Coders List'" Sent: Thursday, February 14, 2008 4:02 PM Subject: RE: [Flashcoders] Multiple moviecliploaders M, maybe I did understand it incorrect? Sorry, I am dutch... -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens Muzak Verzonden: donderdag 14 februari 2008 15:45 Aan: Flash Coders List Onderwerp: Re: [Flashcoders] Multiple moviecliploaders Then I guess what Jason posted makes sense.. HTTP1.0 -> 4 requests. - Original Message - From: "Cor" <[EMAIL PROTECTED]> To: "'Flash Coders List'" Sent: Thursday, February 14, 2008 3:03 PM Subject: RE: [Flashcoders] Multiple moviecliploaders Thx Muzak, but this is about IE. Flash can load up to maximum 4 items at once. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Multiple moviecliploaders
Thought it was the Australians week to apologize? :) Cor wrote: M, maybe I did understand it incorrect? Sorry, I am dutch... -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens Muzak Verzonden: donderdag 14 februari 2008 15:45 Aan: Flash Coders List Onderwerp: Re: [Flashcoders] Multiple moviecliploaders Then I guess what Jason posted makes sense.. HTTP1.0 -> 4 requests. - Original Message - From: "Cor" <[EMAIL PROTECTED]> To: "'Flash Coders List'" Sent: Thursday, February 14, 2008 3:03 PM Subject: RE: [Flashcoders] Multiple moviecliploaders Thx Muzak, but this is about IE. Flash can load up to maximum 4 items at once. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- Glen Pike 01736 759321 www.glenpike.co.uk <http://www.glenpike.co.uk> ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] Multiple moviecliploaders
M, maybe I did understand it incorrect? Sorry, I am dutch... -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens Muzak Verzonden: donderdag 14 februari 2008 15:45 Aan: Flash Coders List Onderwerp: Re: [Flashcoders] Multiple moviecliploaders Then I guess what Jason posted makes sense.. HTTP1.0 -> 4 requests. - Original Message - From: "Cor" <[EMAIL PROTECTED]> To: "'Flash Coders List'" Sent: Thursday, February 14, 2008 3:03 PM Subject: RE: [Flashcoders] Multiple moviecliploaders > Thx Muzak, but this is about IE. > Flash can load up to maximum 4 items at once. > ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.516 / Virus Database: 269.20.5/1278 - Release Date: 14-2-2008 10:28 No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.516 / Virus Database: 269.20.5/1278 - Release Date: 14-2-2008 10:28 No virus found in this outgoing message. Checked by AVG Free Edition. Version: 7.5.516 / Virus Database: 269.20.5/1278 - Release Date: 14-2-2008 10:28 ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Multiple moviecliploaders
Then I guess what Jason posted makes sense.. HTTP1.0 -> 4 requests. - Original Message - From: "Cor" <[EMAIL PROTECTED]> To: "'Flash Coders List'" Sent: Thursday, February 14, 2008 3:03 PM Subject: RE: [Flashcoders] Multiple moviecliploaders Thx Muzak, but this is about IE. Flash can load up to maximum 4 items at once. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] Multiple moviecliploaders
Thx Muzak, but this is about IE. Flash can load up to maximum 4 items at once. -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens Muzak Verzonden: donderdag 14 februari 2008 2:08 Aan: Flash Coders List Onderwerp: Re: [Flashcoders] Multiple moviecliploaders Guess again: http://www.google.com/search?hl=en&q=windows+simultaneous+downloads&meta= http://support.microsoft.com/kb/282402 - Original Message - From: "Cor" <[EMAIL PROTECTED]> To: "Flash Coders List" Sent: Wednesday, February 13, 2008 6:17 PM Subject: Re: [Flashcoders] Multiple moviecliploaders >I tkink that 4 object at a time > > EECOLOR <[EMAIL PROTECTED]> schreef: > If I remember well the MovieClip loader can only load 2 images > simultaniously. This also might be a browser restriction. > > > Greetz Erik ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.516 / Virus Database: 269.20.5/1278 - Release Date: 14-2-2008 10:28 No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.516 / Virus Database: 269.20.5/1278 - Release Date: 14-2-2008 10:28 No virus found in this outgoing message. Checked by AVG Free Edition. Version: 7.5.516 / Virus Database: 269.20.5/1278 - Release Date: 14-2-2008 10:28 ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Multiple moviecliploaders
I was certain I remember having to change this years ago to be able to download more than 4 files in IE. Here is the page that references the limit of 4 (&2) MaxConnectionsPerServer REG_DWORD (Default 2) Sets the number of simultaneous requests to a single HTTP 1.1 Server MaxConnectionsPer1_0Server REG_DWORD (Default 4) Sets the number of simultaneous requests to a single HTTP 1.0 Server http://support.microsoft.com/default.aspx?scid=KB;en-us;q183110 On Feb 13, 2008 8:07 PM, Muzak <[EMAIL PROTECTED]> wrote: > Guess again: > http://www.google.com/search?hl=en&q=windows+simultaneous+downloads&meta= > http://support.microsoft.com/kb/282402 > > - Original Message - > From: "Cor" <[EMAIL PROTECTED]> > To: "Flash Coders List" > Sent: Wednesday, February 13, 2008 6:17 PM > Subject: Re: [Flashcoders] Multiple moviecliploaders > > > >I tkink that 4 object at a time > > > > EECOLOR <[EMAIL PROTECTED]> schreef: > > If I remember well the MovieClip loader can only load 2 images > > simultaniously. This also might be a browser restriction. > > > > > > Greetz Erik > > ___ > Flashcoders mailing list > Flashcoders@chattyfig.figleaf.com > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Multiple moviecliploaders
Guess again: http://www.google.com/search?hl=en&q=windows+simultaneous+downloads&meta= http://support.microsoft.com/kb/282402 - Original Message - From: "Cor" <[EMAIL PROTECTED]> To: "Flash Coders List" Sent: Wednesday, February 13, 2008 6:17 PM Subject: Re: [Flashcoders] Multiple moviecliploaders I tkink that 4 object at a time EECOLOR <[EMAIL PROTECTED]> schreef: If I remember well the MovieClip loader can only load 2 images simultaniously. This also might be a browser restriction. Greetz Erik ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Multiple moviecliploaders
I tkink that 4 object at a time EECOLOR <[EMAIL PROTECTED]> schreef: If I remember well the MovieClip loader can only load 2 images simultaniously. This also might be a browser restriction. Greetz Erik ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Multiple moviecliploaders
Thanks for all the replies, and yes ... 2 is the hardcoded limit in simultaneous http streams unless you change it you better have this in mind, and it's because of it that I need to have a loding graph inside my mc ... The "main.hideMc(target._parent.loading_mc)" did the trick for me Thanks again Marcelo Wolfgang ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Multiple moviecliploaders
Look at QLOD Loader class - I think this lets you queue a load of clips. http://www.helpqlodhelp.com/blog/index.html http://www.helpqlodhelp.com/stuff/loaderclass/LoaderClass.doc.html Allandt Bik-Elliott (Receptacle) wrote: is there a good way of queueing the loading in flash? my first guess would be to run some kind of while/for loop using movieClipLoader.onLoadInit to recursively call the function to load the next clip from an array but i don't know if that's a hack On 13 Feb 2008, at 11:28, Muzak wrote: Never said I would ask users to change anything, just said that *I* have changed it, cos 2 simultaneous up/downloads doesn't cut it for me. However, it's something to be aware of when loading multiple external assets into a Flash application, they'll be queued. - Original Message - From: "Martin Klasson" <[EMAIL PROTECTED]> To: "Flash Coders List" Sent: Wednesday, February 13, 2008 8:16 AM Subject: Re: [Flashcoders] Multiple moviecliploaders changing it on its own computer would not be of my taste, since I am developing for users that has windows installed at its default settings. / m 2008/2/13, Muzak <[EMAIL PROTECTED]>: It's a Windows restriction, which can be manually changed in the registry (or with some 3rd party tools). Mine is set to 20 or something ;-) ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- Glen Pike 01736 759321 www.glenpike.co.uk <http://www.glenpike.co.uk> ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Multiple moviecliploaders
is there a good way of queueing the loading in flash? my first guess would be to run some kind of while/for loop using movieClipLoader.onLoadInit to recursively call the function to load the next clip from an array but i don't know if that's a hack On 13 Feb 2008, at 11:28, Muzak wrote: Never said I would ask users to change anything, just said that *I* have changed it, cos 2 simultaneous up/downloads doesn't cut it for me. However, it's something to be aware of when loading multiple external assets into a Flash application, they'll be queued. - Original Message - From: "Martin Klasson" <[EMAIL PROTECTED]> To: "Flash Coders List" Sent: Wednesday, February 13, 2008 8:16 AM Subject: Re: [Flashcoders] Multiple moviecliploaders changing it on its own computer would not be of my taste, since I am developing for users that has windows installed at its default settings. / m 2008/2/13, Muzak <[EMAIL PROTECTED]>: It's a Windows restriction, which can be manually changed in the registry (or with some 3rd party tools). Mine is set to 20 or something ;-) ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Multiple moviecliploaders
I've written a simple class that loads multiple objects and triggers a function when all have downloaded. If you needed to trigger multiple sets of objects loading you could just create a new instance of the class. You need the loadObj class also. Hope this help Ali // // LoadChecker // this class is passed am array and calls a function when all of the objects in the array are loaded // // Created by Alistair Colling on 2008-01-30. // // pass mcs to load and start loading // FLA CODE // import mc.LoadObj // // import mc.LoadChecker // function completed(){ } // function percentLoad(pc:Number){}; // this.createEmptyMovieClip("loader", 1); // var ob1:LoadObj = new LoadObj("Content/roseAnim.swf", loader); // var load_ar:Array = [ob1] // var myLoader:LoadChecker = new LoadChecker(load_ar, completed, percentLoad); // // // import mc.*; import mx.utils.Delegate; // class mc.LoadChecker { private var allLoadedFn:Function; private var progFn:Function; public var itemsToLoad_ar:Array; private var itemsLoaded:Array; //total Bytes to load of all objects passed private var totalBytes:Number; private var totalLoaded:Number; public function LoadChecker(a:Array, f:Function, pF:Function) { trace("loadchecker! created:"+a.toString()); totalBytes = 0; totalLoaded = 0; allLoadedFn = f; progFn = pF; itemsLoaded = new Array(); itemsToLoad_ar = a; for (var i = 0; i //create holder inside of movie clip--remove this when finished lenor!! //var holder:MovieClip = mc.createEmptyMovieClip("holder", mc.getNextHighestDepth()); mcLoader.loadClip(str, mc); } //returns pos of mc in array private function mcInAr(mc:MovieClip, ar:Array):Number{ var retNum:Number = undefined; for (var i=0; i private function loadProgress(target:MovieClip, bytesLoaded:Number, bytesTotal:Number):Void { var posInAr:Number = mcInAr(target, itemsToLoad_ar); //add totalBytes up when first progress comes thru for each object //trace("load progress mc"+target+" total bytes:"+bytesTotal+" so far"+bytesLoaded); if (itemsToLoad_ar[posInAr].totalBytes==undefined){ itemsToLoad_ar[posInAr].totalBytes = bytesTotal; totalBytes += bytesTotal; // trace("> > > > TOTAL BYTES UPDATED TO:"+totalBytes); } itemsToLoad_ar[posInAr].bytesLoaded = bytesLoaded; ///update total bytes loaded-- could think of a better way to code this so it doesnt reset to 0 totalLoaded = 0; for ( var i=0; i > > > total bytes loaded now:"+totalLoaded); calcPercent() //calculate total % bytes loaded } //triggers function that shows total percentage loaded-- could be extended to return an array of values to show individual fiels loading status private function calcPercent() { var pcLoaded:Number = Math.round((totalLoaded/totalBytes)*100); // trace("--- Total PERCENT NOW LOADED:"+pcLoaded); progFn(pcLoaded); } private function mcLoaded(mcl:MovieClip) { itemsLoaded.push(mcl); // trace("itemsLoaded:"+itemsLoaded.length+" tload:"+itemsToLoad_ar.length); if(itemsLoaded.length==itemsToLoad_ar.length){ allLoadedFn.apply(null); } } } // // // LoadObj //used by the LoadChewcker class for loading mutliple objects, this obj is held i an array // // Created by Alistair Colling on 2008-01-30. // class mc.LoadObj { public var targURL:String; public var targMC:MovieClip; public var bytesLoaded:Number = 0; //url of object to load into mc. function LoadObj(s:String, m:MovieClip){ targURL = s; targMC = m; } } On 12 Feb 2008, at 18:18, Marcelo Wolfgang wrote: Hi all, I'm using the movieClipLoader class to load 6 different images 'simultaneous' but since it's the same object that got called every time the .onLoadInit on happens for the last call, does anyone has a clue how I can make this: function displayThumbs() { for (i = 0; i < modelsArray.length; i++) { var path:String = "http://www.bottero.net/2008/images/modelos/s/ref"; + modelsArray[i] + "s.png"; loadImage(path,thumb_mc); } } function loadImage(imagePath, targetMc) { var container_mc:MovieC
Re: [Flashcoders] Multiple moviecliploaders
Never said I would ask users to change anything, just said that *I* have changed it, cos 2 simultaneous up/downloads doesn't cut it for me. However, it's something to be aware of when loading multiple external assets into a Flash application, they'll be queued. - Original Message - From: "Martin Klasson" <[EMAIL PROTECTED]> To: "Flash Coders List" Sent: Wednesday, February 13, 2008 8:16 AM Subject: Re: [Flashcoders] Multiple moviecliploaders changing it on its own computer would not be of my taste, since I am developing for users that has windows installed at its default settings. / m 2008/2/13, Muzak <[EMAIL PROTECTED]>: It's a Windows restriction, which can be manually changed in the registry (or with some 3rd party tools). Mine is set to 20 or something ;-) ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Multiple moviecliploaders
I usually would break out the thumbs into their own class with a MovieClipLoader for each but this may give you the same effect: function displayThumbs() { for (i = 0; i < modelsArray.length; i++) { var img_mcl:MovieClipLoader = new MovieClipLoader(); img_mcl.addListener(this); var path:String = "http://www.bottero.net/2008/images/modelos/s/ref"; + modelsArray[i] + "s.png"; img_mcl.loadClip(path, thumb_mc.img_mc); } } function onLoadInit(target:MovieClip) { main.hideMc(target._parent.loading_mc); } On Feb 12, 2008 10:13 PM, Muzak <[EMAIL PROTECTED]> wrote: > It's a Windows restriction, which can be manually changed in the registry > (or with some 3rd party tools). > Mine is set to 20 or something ;-) > > - Original Message - > From: "EECOLOR" <[EMAIL PROTECTED]> > To: "Flash Coders List" > Sent: Wednesday, February 13, 2008 12:20 AM > Subject: Re: [Flashcoders] Multiple moviecliploaders > > > > If I remember well the MovieClip loader can only load 2 images > > simultaniously. This also might be a browser restriction. > > > > > > Greetz Erik > > > > > > On 2/12/08, Muzak <[EMAIL PROTECTED]> wrote: > >> > >> Get rid of the nested function, avoid it at all times (IMO). > >> > >> > >> var img_mcl:MovieClipLoader; > >> > >> function onLoadInit(t:MovieClip) { > >> main.hideMc(t); > >> } > >> function loadImage(imagePath, targetMc) { > >> var container_mc:MovieClip = targetMc.img_mc; > >> var loading_mc:MovieClip = targetMc.loading_mc; > >> img_mcl.loadClip(imagePath,container_mc); > >> } > >> img_mcl = new MovieClipLoader(); > >> img_mcl.addListener(this); > >> > > ___ > Flashcoders mailing list > Flashcoders@chattyfig.figleaf.com > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Multiple moviecliploaders
changing it on its own computer would not be of my taste, since I am developing for users that has windows installed at its default settings. / m 2008/2/13, Muzak <[EMAIL PROTECTED]>: > > It's a Windows restriction, which can be manually changed in the registry > (or with some 3rd party tools). > Mine is set to 20 or something ;-) > > - Original Message - > From: "EECOLOR" <[EMAIL PROTECTED]> > To: "Flash Coders List" > Sent: Wednesday, February 13, 2008 12:20 AM > Subject: Re: [Flashcoders] Multiple moviecliploaders > > > > If I remember well the MovieClip loader can only load 2 images > > simultaniously. This also might be a browser restriction. > > > > > > Greetz Erik > > > > > > On 2/12/08, Muzak <[EMAIL PROTECTED]> wrote: > >> > >> Get rid of the nested function, avoid it at all times (IMO). > >> > >> > >> var img_mcl:MovieClipLoader; > >> > >> function onLoadInit(t:MovieClip) { > >> main.hideMc(t); > >> } > >> function loadImage(imagePath, targetMc) { > >> var container_mc:MovieClip = targetMc.img_mc; > >> var loading_mc:MovieClip = targetMc.loading_mc; > >> img_mcl.loadClip(imagePath,container_mc); > >> } > >> img_mcl = new MovieClipLoader(); > >> img_mcl.addListener(this); > >> > > ___ > Flashcoders mailing list > Flashcoders@chattyfig.figleaf.com > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Multiple moviecliploaders
It's a Windows restriction, which can be manually changed in the registry (or with some 3rd party tools). Mine is set to 20 or something ;-) - Original Message - From: "EECOLOR" <[EMAIL PROTECTED]> To: "Flash Coders List" Sent: Wednesday, February 13, 2008 12:20 AM Subject: Re: [Flashcoders] Multiple moviecliploaders If I remember well the MovieClip loader can only load 2 images simultaniously. This also might be a browser restriction. Greetz Erik On 2/12/08, Muzak <[EMAIL PROTECTED]> wrote: Get rid of the nested function, avoid it at all times (IMO). var img_mcl:MovieClipLoader; function onLoadInit(t:MovieClip) { main.hideMc(t); } function loadImage(imagePath, targetMc) { var container_mc:MovieClip = targetMc.img_mc; var loading_mc:MovieClip = targetMc.loading_mc; img_mcl.loadClip(imagePath,container_mc); } img_mcl = new MovieClipLoader(); img_mcl.addListener(this); ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Multiple moviecliploaders
If I remember well the MovieClip loader can only load 2 images simultaniously. This also might be a browser restriction. Greetz Erik On 2/12/08, Muzak <[EMAIL PROTECTED]> wrote: > > Get rid of the nested function, avoid it at all times (IMO). > > > var img_mcl:MovieClipLoader; > > function onLoadInit(t:MovieClip) { > main.hideMc(t); > } > function loadImage(imagePath, targetMc) { > var container_mc:MovieClip = targetMc.img_mc; > var loading_mc:MovieClip = targetMc.loading_mc; > img_mcl.loadClip(imagePath,container_mc); > } > img_mcl = new MovieClipLoader(); > img_mcl.addListener(this); > > ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Multiple moviecliploaders
Get rid of the nested function, avoid it at all times (IMO). var img_mcl:MovieClipLoader; function onLoadInit(t:MovieClip) { main.hideMc(t); } function loadImage(imagePath, targetMc) { var container_mc:MovieClip = targetMc.img_mc; var loading_mc:MovieClip = targetMc.loading_mc; img_mcl.loadClip(imagePath,container_mc); } img_mcl = new MovieClipLoader(); img_mcl.addListener(this); - Original Message - From: "Marcelo Wolfgang" <[EMAIL PROTECTED]> To: "Flashcoders mailing list" Sent: Tuesday, February 12, 2008 7:18 PM Subject: [Flashcoders] Multiple moviecliploaders Hi all, I'm using the movieClipLoader class to load 6 different images 'simultaneous' but since it's the same object that got called every time the .onLoadInit on happens for the last call, does anyone has a clue how I can make this: function displayThumbs() { for (i = 0; i < modelsArray.length; i++) { var path:String = "http://www.bottero.net/2008/images/modelos/s/ref"; + modelsArray[i] + "s.png"; loadImage(path,thumb_mc); } } function loadImage(imagePath, targetMc) { var container_mc:MovieClip = targetMc.img_mc; var loading_mc:MovieClip = targetMc.loading_mc; mclListener.onLoadInit = function() { main.hideMc(loading_mc); }; img_mcl.addListener(mclListener); img_mcl.loadClip(imagePath,container_mc); } var mclListener:Object = new Object(); var img_mcl:MovieClipLoader = new MovieClipLoader(); work for multiple loadings at the same time ? TIA Marcelo Wolfgang ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Multiple moviecliploaders
On Tue, Feb 12, 2008 at 04:18:20PM -0200, Marcelo Wolfgang wrote: > Hi all, > > I'm using the movieClipLoader class to load 6 different images > 'simultaneous' but since it's the same object that got called every > time the .onLoadInit on happens for the last call, does anyone has a > clue how I can make this: .. > mclListener.onLoadInit = function() { > main.hideMc(loading_mc); > }; onLoadInit takes an argument being the load target.. --strk; ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] Multiple moviecliploaders
Hi all, I'm using the movieClipLoader class to load 6 different images 'simultaneous' but since it's the same object that got called every time the .onLoadInit on happens for the last call, does anyone has a clue how I can make this: function displayThumbs() { for (i = 0; i < modelsArray.length; i++) { var path:String = "http://www.bottero.net/2008/images/modelos/s/ref"; + modelsArray[i] + "s.png"; loadImage(path,thumb_mc); } } function loadImage(imagePath, targetMc) { var container_mc:MovieClip = targetMc.img_mc; var loading_mc:MovieClip = targetMc.loading_mc; mclListener.onLoadInit = function() { main.hideMc(loading_mc); }; img_mcl.addListener(mclListener); img_mcl.loadClip(imagePath,container_mc); } var mclListener:Object = new Object(); var img_mcl:MovieClipLoader = new MovieClipLoader(); work for multiple loadings at the same time ? TIA Marcelo Wolfgang ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders