Hello,
I am working in Flash CS5.5 and have been publishing to Android and iPhone
using the IDE. I have recently ventured into using the command line adt to make
use of the latest Air SDK.
My question is, when you use adt to compile you have to pass in the name of the
SWF file that has already been published. What is the best way to publish that
swf that will ultimately be compiled into Air 3.1 (or 3.2) using the latest
APIs? When I publish to Flash 11 with anything that has NativeApplication or
other specific Air or device libraries it will not compile.
I am no stranger to the technique of modifying the xml files and overlaying new
Air SDK within the Flash application's folder structure. I am just unsure of
the exact workflow to put in place.
Thanks for any input,
Jeremy Hicks
Slaphost Games
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