Re: [Flashcoders] Rotate, Scale and _x, _y
Thanks so much. I knew that source. But thanks anyway!!! 2007/8/31, Jack Doyle [EMAIL PROTECTED]: Not sure if it'll help, but check out http://www.greensock.com/ActionScript/TransformManager. It'll let the user scale, rotate, or move any MovieClip regardless of where its registration point is. Again, this might not be exactly what you're looking for but you could at least get some ideas from it. Jack -Original Message- Date: Wed, 29 Aug 2007 08:19:58 +0200 From: julian atienza [EMAIL PROTECTED] Subject: [Flashcoders] Rotate, Scale and _x, _y To: flashcoders@chattyfig.figleaf.com Message-ID: [EMAIL PROTECTED] Content-Type: text/plain; charset=UTF-8 Hello everybody. I'm ending one small project that handle images and make possible to do zoom, rotate (from 90 degrees to 90 degrees) and move this images by dragdrop when images are bigger than screen. I have a problem with rotate. Zooming is easy thus this doesn't change my _x and _y, but yes my _width and _height. But everytime i rotate, it changes my _x and _y and is a little confused to make operations that i used to do like localToGlobal (to know center of screen respect image and zoom from there), startDrag (to mark limits), and a much more... there is anyway to rotate without changing _x and _y??? i tried to copy image with bitmapData and apply a matrix with rotation, but is the same situation... I'm using this classes from Darron Schall: http://www.darronschall.com/weblog/archives/54.cfm It helps me to move my Dynamic Registration (center of movieclip) and zoom or rotate from there but... _x (and _x2 in the case) also change... any help? thanks in advance... ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Rotate, Scale and _x, _y
There isn't a way to rotate without changing the x and y. But it is all just math. Here are a couple resources you could look at. http://jobemakar.blogspot.com/2007/06/rotating-around-point.html http://www.senocular.com/flash/tutorials/transformmatrix/ Steve On 8/28/07, julian atienza [EMAIL PROTECTED] wrote: Hello everybody. I'm ending one small project that handle images and make possible to do zoom, rotate (from 90 degrees to 90 degrees) and move this images by dragdrop when images are bigger than screen. I have a problem with rotate. Zooming is easy thus this doesn't change my _x and _y, but yes my _width and _height. But everytime i rotate, it changes my _x and _y and is a little confused to make operations that i used to do like localToGlobal (to know center of screen respect image and zoom from there), startDrag (to mark limits), and a much more... there is anyway to rotate without changing _x and _y??? i tried to copy image with bitmapData and apply a matrix with rotation, but is the same situation... I'm using this classes from Darron Schall: http://www.darronschall.com/weblog/archives/54.cfm It helps me to move my Dynamic Registration (center of movieclip) and zoom or rotate from there but... _x (and _x2 in the case) also change... any help? thanks in advance... ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
RE: [Flashcoders] Rotate, Scale and _x, _y
Not sure if it'll help, but check out http://www.greensock.com/ActionScript/TransformManager. It'll let the user scale, rotate, or move any MovieClip regardless of where its registration point is. Again, this might not be exactly what you're looking for but you could at least get some ideas from it. Jack -Original Message- Date: Wed, 29 Aug 2007 08:19:58 +0200 From: julian atienza [EMAIL PROTECTED] Subject: [Flashcoders] Rotate, Scale and _x, _y To: flashcoders@chattyfig.figleaf.com Message-ID: [EMAIL PROTECTED] Content-Type: text/plain; charset=UTF-8 Hello everybody. I'm ending one small project that handle images and make possible to do zoom, rotate (from 90 degrees to 90 degrees) and move this images by dragdrop when images are bigger than screen. I have a problem with rotate. Zooming is easy thus this doesn't change my _x and _y, but yes my _width and _height. But everytime i rotate, it changes my _x and _y and is a little confused to make operations that i used to do like localToGlobal (to know center of screen respect image and zoom from there), startDrag (to mark limits), and a much more... there is anyway to rotate without changing _x and _y??? i tried to copy image with bitmapData and apply a matrix with rotation, but is the same situation... I'm using this classes from Darron Schall: http://www.darronschall.com/weblog/archives/54.cfm It helps me to move my Dynamic Registration (center of movieclip) and zoom or rotate from there but... _x (and _x2 in the case) also change... any help? thanks in advance... ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] Rotate, Scale and _x, _y
Hello everybody. I'm ending one small project that handle images and make possible to do zoom, rotate (from 90 degrees to 90 degrees) and move this images by dragdrop when images are bigger than screen. I have a problem with rotate. Zooming is easy thus this doesn't change my _x and _y, but yes my _width and _height. But everytime i rotate, it changes my _x and _y and is a little confused to make operations that i used to do like localToGlobal (to know center of screen respect image and zoom from there), startDrag (to mark limits), and a much more... there is anyway to rotate without changing _x and _y??? i tried to copy image with bitmapData and apply a matrix with rotation, but is the same situation... I'm using this classes from Darron Schall: http://www.darronschall.com/weblog/archives/54.cfm It helps me to move my Dynamic Registration (center of movieclip) and zoom or rotate from there but... _x (and _x2 in the case) also change... any help? thanks in advance... ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com