Re: [Flashcoders] attachMovie fails with runtime shared asset

2007-01-06 Thread Ray Chuan

Hi,

from what I've experienced before, the assets are only available to
the child clips.

Eg.

_root
 |- some_clip
 |- asset_mc
 |- child

If you load assets into asset_mc, some_clip cannot access it, ie,
_root.some_clip.attachMovie(asset...) won't work, neither will
_root.attachMovie(...).

Only asset_mc.attach... and child.attach... will.

On 1/6/07, Mendelsohn, Michael [EMAIL PROTECTED] wrote:

Hi list...

I'm trying to do _root.attachMovie(runtimeShared,runtimeShared,1);
where runtimeShared is an asset from another swf that's exported for
runtime sharing and dropped into this movie's library as import for
runtime sharing.

I have found that the attachMovie method *only* works if I drop an
instance of runtimeShared on the stage first.  Why would this be, and is
there a way around it?  Can't you simply attach a movie of a runtime
shared asset?

Thanks,
- Michael M.

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--
Cheers,
Ray Chuan
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Re: [Flashcoders] attachMovie fails with runtime shared asset

2007-01-06 Thread Arindam Dhar
Hi,
   
  There is a workaround for this, where u dont have to drop an
instance of runtimeShared on the stage first.I assume runtimeShared is the 
identifier of the shared asset which u import from another swf for runtime 
sharing.
  
1. Create a new blank symbol in the library, where u have the imported 
symbol,give a linkage indentifier to it with export for AS and Export in first 
frame selected.
   
  2. Place the imported symbol runtimeShared inside the blank symbol.
   
  Now, try ur line ,_root.attachMovie(runtimeShared,runtimeShared,1);
  
This works fine when u are importing graphical objects.
   
  regards,
   
  Arindam

Mendelsohn, Michael [EMAIL PROTECTED] wrote:
  Hi list...

I'm trying to do _root.attachMovie(runtimeShared,runtimeShared,1);
where runtimeShared is an asset from another swf that's exported for
runtime sharing and dropped into this movie's library as import for
runtime sharing. 

I have found that the attachMovie method *only* works if I drop an
instance of runtimeShared on the stage first. Why would this be, and is
there a way around it? Can't you simply attach a movie of a runtime
shared asset?

Thanks,
- Michael M.

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[Flashcoders] attachMovie fails with runtime shared asset

2007-01-05 Thread Mendelsohn, Michael
Hi list...

I'm trying to do _root.attachMovie(runtimeShared,runtimeShared,1);
where runtimeShared is an asset from another swf that's exported for
runtime sharing and dropped into this movie's library as import for
runtime sharing.  

I have found that the attachMovie method *only* works if I drop an
instance of runtimeShared on the stage first.  Why would this be, and is
there a way around it?  Can't you simply attach a movie of a runtime
shared asset?

Thanks,
- Michael M.

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