Re: [Flashcoders] sound stick around issue

2009-09-10 Thread Karl DeSaulniers

Sweet.

GL

Karl


On Sep 10, 2009, at 12:36 AM, Sam Brown wrote:


Hey Karl,

Thank you for the suggestion - you've helped me get to the bottom  
of this.
Although stopAllSounds() is AS2, that was enough of a breadcrumb to  
find the

AS3 equivalent:

// make sure you import this class:
   import flash.media.SoundMixer;
// triggered in the out transition
SoundMixer.stopAll();

I'm sure there's a more elegant way to do this, but it works. Issue  
solved,

thank you!

Best Regards,
Sam


On Wed, Sep 9, 2009 at 9:07 PM, Karl DeSaulniers  
k...@designdrumm.comwrote:



Oops I think it's actually stopAllSounds();

Karl

Sent from losPhone


On Sep 9, 2009, at 11:03 PM, Karl DeSaulniers k...@designdrumm.com
wrote:

 Well this may not stop the flv from playing and it's AS2 code, so  
there

may be an equivilant in AS3, but try.

stopAllSounds;

At the end of the out transition.

HTHs

Karl

Sent from losPhone

On Sep 9, 2009, at 8:53 PM, Sam Brown 4sambr...@gmail.com wrote:

 Hello all,


I have an issue which will probably be a softball for you guys...

Basically I have a gallery-type nav; when you click on an item, an
external
swf is loaded into a container_mc. The container_mc lives in the  
main
timeline and is simply used to tween the loaded swf in/out and  
around.


I'm accessing a close button that lives in the loaded swf via:
event.target.content.close_btn.addEventListener(MouseEvent.CLICK,
outroAnimationandUnloadContainer_mc);

In this loaded swf is an instance of the flv playback  
component.  The
close_btn to unloads the swf fine, but the audio keeps playing.  
I need

flv_playback.stop() but I'm confused how to access it.

I can't use event.target.content.flv.stop() b/c the event is a  
level

deeper
than the event.target.content.close_btn.addEventListener used  
above.


So - how do I make that flv shut-up when I unload it off the stage?

Thank you very much. Any advice is greatly appreciated.
Sam
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Karl DeSaulniers
Design Drumm
http://designdrumm.com

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[Flashcoders] sound stick around issue

2009-09-09 Thread Sam Brown
Hello all,

I have an issue which will probably be a softball for you guys...

Basically I have a gallery-type nav; when you click on an item, an external
swf is loaded into a container_mc. The container_mc lives in the main
timeline and is simply used to tween the loaded swf in/out and around.

I'm accessing a close button that lives in the loaded swf via:
event.target.content.close_btn.addEventListener(MouseEvent.CLICK,
outroAnimationandUnloadContainer_mc);

In this loaded swf is an instance of the flv playback component.  The
close_btn to unloads the swf fine, but the audio keeps playing. I need
flv_playback.stop() but I'm confused how to access it.

I can't use event.target.content.flv.stop() b/c the event is a level deeper
than the event.target.content.close_btn.addEventListener used above.

So - how do I make that flv shut-up when I unload it off the stage?

Thank you very much. Any advice is greatly appreciated.
Sam
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Re: [Flashcoders] sound stick around issue

2009-09-09 Thread Karl DeSaulniers
Well this may not stop the flv from playing and it's AS2 code, so  
there may be an equivilant in AS3, but try.


stopAllSounds;

At the end of the out transition.

HTHs

Karl

Sent from losPhone

On Sep 9, 2009, at 8:53 PM, Sam Brown 4sambr...@gmail.com wrote:


Hello all,

I have an issue which will probably be a softball for you guys...

Basically I have a gallery-type nav; when you click on an item, an  
external

swf is loaded into a container_mc. The container_mc lives in the main
timeline and is simply used to tween the loaded swf in/out and around.

I'm accessing a close button that lives in the loaded swf via:
event.target.content.close_btn.addEventListener(MouseEvent.CLICK,
outroAnimationandUnloadContainer_mc);

In this loaded swf is an instance of the flv playback component.  The
close_btn to unloads the swf fine, but the audio keeps playing. I need
flv_playback.stop() but I'm confused how to access it.

I can't use event.target.content.flv.stop() b/c the event is a level  
deeper

than the event.target.content.close_btn.addEventListener used above.

So - how do I make that flv shut-up when I unload it off the stage?

Thank you very much. Any advice is greatly appreciated.
Sam
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Re: [Flashcoders] sound stick around issue

2009-09-09 Thread Karl DeSaulniers

Oops I think it's actually stopAllSounds();

Karl

Sent from losPhone

On Sep 9, 2009, at 11:03 PM, Karl DeSaulniers k...@designdrumm.com  
wrote:


Well this may not stop the flv from playing and it's AS2 code, so  
there may be an equivilant in AS3, but try.


stopAllSounds;

At the end of the out transition.

HTHs

Karl

Sent from losPhone

On Sep 9, 2009, at 8:53 PM, Sam Brown 4sambr...@gmail.com wrote:


Hello all,

I have an issue which will probably be a softball for you guys...

Basically I have a gallery-type nav; when you click on an item, an  
external

swf is loaded into a container_mc. The container_mc lives in the main
timeline and is simply used to tween the loaded swf in/out and  
around.


I'm accessing a close button that lives in the loaded swf via:
event.target.content.close_btn.addEventListener(MouseEvent.CLICK,
outroAnimationandUnloadContainer_mc);

In this loaded swf is an instance of the flv playback component.  The
close_btn to unloads the swf fine, but the audio keeps playing. I  
need

flv_playback.stop() but I'm confused how to access it.

I can't use event.target.content.flv.stop() b/c the event is a  
level deeper

than the event.target.content.close_btn.addEventListener used above.

So - how do I make that flv shut-up when I unload it off the stage?

Thank you very much. Any advice is greatly appreciated.
Sam
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Re: [Flashcoders] sound stick around issue

2009-09-09 Thread Sam Brown
Hey Karl,

Thank you for the suggestion - you've helped me get to the bottom of this.
Although stopAllSounds() is AS2, that was enough of a breadcrumb to find the
AS3 equivalent:

// make sure you import this class:
   import flash.media.SoundMixer;
// triggered in the out transition
SoundMixer.stopAll();

I'm sure there's a more elegant way to do this, but it works. Issue solved,
thank you!

Best Regards,
Sam


On Wed, Sep 9, 2009 at 9:07 PM, Karl DeSaulniers k...@designdrumm.comwrote:

 Oops I think it's actually stopAllSounds();

 Karl

 Sent from losPhone


 On Sep 9, 2009, at 11:03 PM, Karl DeSaulniers k...@designdrumm.com
 wrote:

  Well this may not stop the flv from playing and it's AS2 code, so there
 may be an equivilant in AS3, but try.

 stopAllSounds;

 At the end of the out transition.

 HTHs

 Karl

 Sent from losPhone

 On Sep 9, 2009, at 8:53 PM, Sam Brown 4sambr...@gmail.com wrote:

  Hello all,

 I have an issue which will probably be a softball for you guys...

 Basically I have a gallery-type nav; when you click on an item, an
 external
 swf is loaded into a container_mc. The container_mc lives in the main
 timeline and is simply used to tween the loaded swf in/out and around.

 I'm accessing a close button that lives in the loaded swf via:
 event.target.content.close_btn.addEventListener(MouseEvent.CLICK,
 outroAnimationandUnloadContainer_mc);

 In this loaded swf is an instance of the flv playback component.  The
 close_btn to unloads the swf fine, but the audio keeps playing. I need
 flv_playback.stop() but I'm confused how to access it.

 I can't use event.target.content.flv.stop() b/c the event is a level
 deeper
 than the event.target.content.close_btn.addEventListener used above.

 So - how do I make that flv shut-up when I unload it off the stage?

 Thank you very much. Any advice is greatly appreciated.
 Sam
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