Re: [Flashcoders] Problem when loading swf a second time

2007-02-27 Thread Andrew Eatherington

I wait until the
MovieClipLoader's listener object receives the onLoadInit call before
allowing the loaded swf to continue.



I'm late to this but shouldn't it be onLoadComplete()

Andrew


On 23 Feb 2007, at 21:53, Jay Bibby wrote:


Hi,

I'm at my wits end on this and I don't know where to turn for help.  
Numerous
Google searches have turned up little in the way of anyone  
encountering a

similar issue.

I have an interface shell swf that handles the selection, loading and
display of various external game swfs within it. All are loaded via a
MovieClipLoader object and all of them have _lockroot set to true.

One particular game behaves fine when loaded the first time into  
the shell.
But loaded a 2nd time, I get the following 256 levels of recursion  
error

message...

256 levels of recursion were exceeded in one action list.
This is probably an infinite loop.
Further execution of actions has been disabled in this movie.

The error occurs while the external swf is attaching a movieclip  
from its

library...

t = _root.attachMovie(title, title, 1000);

I thought perhaps that it just might be a timing issue, since  
loading the
swf a second time is virtually instantaneous, even though I wait  
until the

MovieClipLoader's listener object receives the onLoadInit call before
allowing the loaded swf to continue.

So I created several delays in the swf, via timeouts and also by  
extending
the main timeline. Doing so actually seemed to fix the problem. The  
title
screen was created and the start button on it was functional.  
Subsequently
starting the game created the first puzzle and all seemed good  
until one of
the objects in the first puzzle was clicked on... then the same  
recursion

error.

I'm at my wits end.

To recap: The game functions perfectly the first time it is loaded.  
However,
after unloading the swf and reloading it again, the same swf seems  
to be

unstable.

Has anyone seen similar behavior before when using externally  
loaded swfs?

Or do you have any ideas as to what to look for in the code?

Thanks very much.

Jay
jayisgames.com
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Re: [Flashcoders] Problem when loading swf a second time

2007-02-24 Thread Hans Wichman

Hi,
can you check if these singletons are in the correct state?
For example, although not entirely how they were meant to be, but if you add
a MySingleton.reset() method, which causes the first getInstance() to return
a NEW instance (so reset clears the static _instance), is the problem
solved?

So eg each of your singletons gets a static method reset and it resets the
single instance it wraps.
Before you load the new game you call these reset methods.

Might be worth a shot.

greetz
JC




On 2/24/07, Jay Bibby [EMAIL PROTECTED] wrote:


Thanks Hans,

_root._name is exactly what I expect in both circumstances.

However, yes, the shell uses a GameManager, and a LoadManager, both of
which
are singletons.

Funny thing is, this is my 2nd time around with this shell. I had
previously
created one for 21 games that worked flawlessly. Now I get a game that
breaks the system and I don't know what to try next.



On 2/23/07, Hans Wichman [EMAIL PROTECTED] wrote:

 ps what also might be the case is that you are using static classes,
 singletons etc and that the whole mumbojumbo is not correctly
initialized
 (or already 'used') the second time around.

 On 2/23/07, Hans Wichman [EMAIL PROTECTED] wrote:
 
  Hi,
  i had a similar problem last week. In my case, even though _lockroot
was
  on, the second time I loaded a clip, the reference to _root suddenly
 pointed
  to the main _root again and not the subroot as it had to. Trace
(_root)
 from
  the subclip to see whats happening.
 
  In my case I lost the reference somewhere around instantiating
 webservice,
  so as long as i stored it in another reference before creating the
  webservice, I was fine.
 
  hth
  JC
 
 
   On 2/23/07, Harris, Mike [EMAIL PROTECTED] wrote:
  
   What happens if you put ? and a random number after the name of the
 swf
   when you load it? Like, mymovie.swf ?343423
  
   Mike
  
  
  
  
   This Message (including attachments) is intended only for the
 identified
   Recipient(s) and may contain information that is confidential or
 subject to
   copyright, trade secret or other restrictions.  It may also include
 attorney
   client, attorney work product, or other privileged
 communications.  The
   information and opinions presented in this Message do not
necessarily
   represent those of the Jones Companies.  If you are not the intended
   Recipient, you are hereby notified that any use, copying or
 distribution of
   this Message (including attachments) is unauthorized and
 prohibited.  If you
   have received this Message in error, please notify the Sender (
   [EMAIL PROTECTED]) immediately by replying to and then
   completely deleting the Message (including all attachments) from
your
   computer.  Additionally, the integrity and security of this Message
 and its
   attachments cannot be assured on the Internet; Recipients assume all
 risk of
   loss by accepting this message, including from their failure to use
   effective anti-virus software.
   -Original Message-
  
   From: [EMAIL PROTECTED]
   [mailto:[EMAIL PROTECTED] ] On Behalf Of Jay
   Bibby
   Sent: Friday, February 23, 2007 2:54 PM
   To: flashcoders@chattyfig.figleaf.com
   Subject: [Flashcoders] Problem when loading swf a second time
  
  
   Hi,
  
   I'm at my wits end on this and I don't know where to turn for help.
   Numerous Google searches have turned up little in the way of anyone
   encountering a similar issue.
  
   I have an interface shell swf that handles the selection, loading
and
   display of various external game swfs within it. All are loaded via
a
   MovieClipLoader object and all of them have _lockroot set to true.
  
   One particular game behaves fine when loaded the first time into the
   shell. But loaded a 2nd time, I get the following 256 levels of
   recursion error message...
  
   256 levels of recursion were exceeded in one action list.
   This is probably an infinite loop.
   Further execution of actions has been disabled in this movie.
  
   The error occurs while the external swf is attaching a movieclip
from
   its library...
  
   t = _root.attachMovie(title, title, 1000);
  
   I thought perhaps that it just might be a timing issue, since
loading
   the swf a second time is virtually instantaneous, even though I wait
   until the MovieClipLoader's listener object receives the onLoadInit
 call
   before allowing the loaded swf to continue.
  
   So I created several delays in the swf, via timeouts and also by
   extending the main timeline. Doing so actually seemed to fix the
   problem. The title screen was created and the start button on it was
   functional. Subsequently starting the game created the first puzzle
 and
   all seemed good until one of the objects in the first puzzle was
 clicked
  
   on... then the same recursion error.
  
   I'm at my wits end.
  
   To recap: The game functions perfectly the first time it is loaded.
   However, after unloading the swf and reloading it again, the same
swf
   seems to be 

Re: [Flashcoders] Problem when loading swf a second time

2007-02-24 Thread Jay Bibby

Thanks for the replies. I figured out the problem, it was from overriding
the MovieClip prototype from within a loaded clip, and then reloading the
clip a second time.

Here's a blog post that discusses the issue of using hitTest in loaded swfs
( i.e., x,y coordinates must be in global not local coordinates), and a
workaround for overriding the prototype...

http://www.bit-101.com/blog/?p=499

The workaround...

MovieClip.prototype.oldHitTest = MovieClip.prototype.hitTest;
MovieClip.prototype.hitTest = function(x, y, sf){
var obj = {x:x, y:y};
this._parent.localToGlobal(obj);
return this.oldHitTest(obj.x
, obj.y, sf);
}

That works great, unless the swf gets loaded a second time. Here's what I
changed and everything is rosey again...

if(!MovieClip.prototype.oldHitTest) {
   MovieClip.prototype.oldHitTest = MovieClip.prototype.hitTest;
   MovieClip.prototype.hitTest = function(x, y, sf) {
   var obj = {x:x, y:y};
   this._parent.localToGlobal(obj);
   return this.oldHitTest(obj.x, obj.y, sf);
   };
}

Thanks to everyone who responded.


And to all those who are complaining about receiving so many messages from
the mail list: you're not really helping matters.




On 2/24/07, Hans Wichman  [EMAIL PROTECTED] wrote:


Hi,
can you check if these singletons are in the correct state?
For example, although not entirely how they were meant to be, but if you
add
a MySingleton.reset() method, which causes the first getInstance() to
return
a NEW instance (so reset clears the static _instance), is the problem
solved?

So eg each of your singletons gets a static method reset and it resets the
single instance it wraps.
Before you load the new game you call these reset methods.

Might be worth a shot.

greetz
JC




On 2/24/07, Jay Bibby [EMAIL PROTECTED] wrote:

 Thanks Hans,

 _root._name is exactly what I expect in both circumstances.

 However, yes, the shell uses a GameManager, and a LoadManager, both of
 which
 are singletons.

 Funny thing is, this is my 2nd time around with this shell. I had
 previously
 created one for 21 games that worked flawlessly. Now I get a game that
 breaks the system and I don't know what to try next.



 On 2/23/07, Hans Wichman  [EMAIL PROTECTED] wrote:
 
  ps what also might be the case is that you are using static classes,
  singletons etc and that the whole mumbojumbo is not correctly
 initialized
  (or already 'used') the second time around.
 
  On 2/23/07, Hans Wichman [EMAIL PROTECTED] wrote:
  
   Hi,
   i had a similar problem last week. In my case, even though _lockroot
 was
   on, the second time I loaded a clip, the reference to _root suddenly
  pointed
   to the main _root again and not the subroot as it had to. Trace
 (_root)
  from
   the subclip to see whats happening.
  
   In my case I lost the reference somewhere around instantiating
  webservice,
   so as long as i stored it in another reference before creating the
   webservice, I was fine.
  
   hth
   JC
  
  
On 2/23/07, Harris, Mike [EMAIL PROTECTED] wrote:
   
What happens if you put ? and a random number after the name of
the
  swf
when you load it? Like, mymovie.swf ?343423
   
Mike
   
   
   
   
This Message (including attachments) is intended only for the
  identified
Recipient(s) and may contain information that is confidential or
  subject to
copyright, trade secret or other restrictions.  It may also
include
  attorney
client, attorney work product, or other privileged
  communications.  The
information and opinions presented in this Message do not
 necessarily
represent those of the Jones Companies.  If you are not the
intended
Recipient, you are hereby notified that any use, copying or
  distribution of
this Message (including attachments) is unauthorized and
  prohibited.  If you
have received this Message in error, please notify the Sender (
[EMAIL PROTECTED]) immediately by replying to and then
completely deleting the Message (including all attachments) from
 your
computer.  Additionally, the integrity and security of this
Message
  and its
attachments cannot be assured on the Internet; Recipients assume
all
  risk of
loss by accepting this message, including from their failure to
use
effective anti-virus software.
-Original Message-
   
From: [EMAIL PROTECTED]
[mailto: [EMAIL PROTECTED] ] On Behalf Of
Jay
Bibby
Sent: Friday, February 23, 2007 2:54 PM
To: flashcoders@chattyfig.figleaf.com
Subject: [Flashcoders] Problem when loading swf a second time
   
   
Hi,
   
I'm at my wits end on this and I don't know where to turn for
help.
Numerous Google searches have turned up little in the way of
anyone
encountering a similar issue.
   
I have an interface shell swf that handles the selection, loading
 and
display of various external game swfs within it. All are loaded
via
 a
MovieClipLoader object and all of them have 

RE: [Flashcoders] Problem when loading swf a second time

2007-02-23 Thread Harris, Mike
What happens if you put ? and a random number after the name of the swf
when you load it? Like, mymovie.swf?343423

Mike




This Message (including attachments) is intended only for the identified 
Recipient(s) and may contain information that is confidential or subject to 
copyright, trade secret or other restrictions.  It may also include attorney 
client, attorney work product, or other privileged communications.  The 
information and opinions presented in this Message do not necessarily represent 
those of the Jones Companies.  If you are not the intended Recipient, you are 
hereby notified that any use, copying or distribution of this Message 
(including attachments) is unauthorized and prohibited.  If you have received 
this Message in error, please notify the Sender ([EMAIL PROTECTED]) immediately 
by replying to and then completely deleting the Message (including all 
attachments) from your computer.  Additionally, the integrity and security of 
this Message and its attachments cannot be assured on the Internet; Recipients 
assume all risk of loss by accepting this message, including from their failure 
to use effective anti-virus software.
-Original Message-

From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jay
Bibby
Sent: Friday, February 23, 2007 2:54 PM
To: flashcoders@chattyfig.figleaf.com
Subject: [Flashcoders] Problem when loading swf a second time


Hi,

I'm at my wits end on this and I don't know where to turn for help.
Numerous Google searches have turned up little in the way of anyone
encountering a similar issue.

I have an interface shell swf that handles the selection, loading and
display of various external game swfs within it. All are loaded via a
MovieClipLoader object and all of them have _lockroot set to true.

One particular game behaves fine when loaded the first time into the
shell. But loaded a 2nd time, I get the following 256 levels of
recursion error message...

256 levels of recursion were exceeded in one action list.
This is probably an infinite loop.
Further execution of actions has been disabled in this movie.

The error occurs while the external swf is attaching a movieclip from
its library...

t = _root.attachMovie(title, title, 1000);

I thought perhaps that it just might be a timing issue, since loading
the swf a second time is virtually instantaneous, even though I wait
until the MovieClipLoader's listener object receives the onLoadInit call
before allowing the loaded swf to continue.

So I created several delays in the swf, via timeouts and also by
extending the main timeline. Doing so actually seemed to fix the
problem. The title screen was created and the start button on it was
functional. Subsequently starting the game created the first puzzle and
all seemed good until one of the objects in the first puzzle was clicked
on... then the same recursion error.

I'm at my wits end.

To recap: The game functions perfectly the first time it is loaded.
However, after unloading the swf and reloading it again, the same swf
seems to be unstable.

Has anyone seen similar behavior before when using externally loaded
swfs? Or do you have any ideas as to what to look for in the code?

Thanks very much.

Jay
jayisgames.com
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Re: [Flashcoders] Problem when loading swf a second time

2007-02-23 Thread Hans Wichman

Hi,
i had a similar problem last week. In my case, even though _lockroot was on,
the second time I loaded a clip, the reference to _root suddenly pointed to
the main _root again and not the subroot as it had to. Trace (_root) from
the subclip to see whats happening.

In my case I lost the reference somewhere around instantiating webservice,
so as long as i stored it in another reference before creating the
webservice, I was fine.

hth
JC


On 2/23/07, Harris, Mike [EMAIL PROTECTED] wrote:


What happens if you put ? and a random number after the name of the swf
when you load it? Like, mymovie.swf?343423

Mike




This Message (including attachments) is intended only for the identified
Recipient(s) and may contain information that is confidential or subject to
copyright, trade secret or other restrictions.  It may also include attorney
client, attorney work product, or other privileged communications.  The
information and opinions presented in this Message do not necessarily
represent those of the Jones Companies.  If you are not the intended
Recipient, you are hereby notified that any use, copying or distribution of
this Message (including attachments) is unauthorized and prohibited.  If you
have received this Message in error, please notify the Sender (
[EMAIL PROTECTED]) immediately by replying to and then completely
deleting the Message (including all attachments) from your
computer.  Additionally, the integrity and security of this Message and its
attachments cannot be assured on the Internet; Recipients assume all risk of
loss by accepting this message, including from their failure to use
effective anti-virus software.
-Original Message-

From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jay
Bibby
Sent: Friday, February 23, 2007 2:54 PM
To: flashcoders@chattyfig.figleaf.com
Subject: [Flashcoders] Problem when loading swf a second time


Hi,

I'm at my wits end on this and I don't know where to turn for help.
Numerous Google searches have turned up little in the way of anyone
encountering a similar issue.

I have an interface shell swf that handles the selection, loading and
display of various external game swfs within it. All are loaded via a
MovieClipLoader object and all of them have _lockroot set to true.

One particular game behaves fine when loaded the first time into the
shell. But loaded a 2nd time, I get the following 256 levels of
recursion error message...

256 levels of recursion were exceeded in one action list.
This is probably an infinite loop.
Further execution of actions has been disabled in this movie.

The error occurs while the external swf is attaching a movieclip from
its library...

t = _root.attachMovie(title, title, 1000);

I thought perhaps that it just might be a timing issue, since loading
the swf a second time is virtually instantaneous, even though I wait
until the MovieClipLoader's listener object receives the onLoadInit call
before allowing the loaded swf to continue.

So I created several delays in the swf, via timeouts and also by
extending the main timeline. Doing so actually seemed to fix the
problem. The title screen was created and the start button on it was
functional. Subsequently starting the game created the first puzzle and
all seemed good until one of the objects in the first puzzle was clicked
on... then the same recursion error.

I'm at my wits end.

To recap: The game functions perfectly the first time it is loaded.
However, after unloading the swf and reloading it again, the same swf
seems to be unstable.

Has anyone seen similar behavior before when using externally loaded
swfs? Or do you have any ideas as to what to look for in the code?

Thanks very much.

Jay
jayisgames.com
___
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Re: [Flashcoders] Problem when loading swf a second time

2007-02-23 Thread Hans Wichman

ps what also might be the case is that you are using static classes,
singletons etc and that the whole mumbojumbo is not correctly initialized
(or already 'used') the second time around.

On 2/23/07, Hans Wichman [EMAIL PROTECTED] wrote:


Hi,
i had a similar problem last week. In my case, even though _lockroot was
on, the second time I loaded a clip, the reference to _root suddenly pointed
to the main _root again and not the subroot as it had to. Trace (_root) from
the subclip to see whats happening.

In my case I lost the reference somewhere around instantiating webservice,
so as long as i stored it in another reference before creating the
webservice, I was fine.

hth
JC


 On 2/23/07, Harris, Mike [EMAIL PROTECTED] wrote:

 What happens if you put ? and a random number after the name of the swf
 when you load it? Like, mymovie.swf ?343423

 Mike




 This Message (including attachments) is intended only for the identified
 Recipient(s) and may contain information that is confidential or subject to
 copyright, trade secret or other restrictions.  It may also include attorney
 client, attorney work product, or other privileged communications.  The
 information and opinions presented in this Message do not necessarily
 represent those of the Jones Companies.  If you are not the intended
 Recipient, you are hereby notified that any use, copying or distribution of
 this Message (including attachments) is unauthorized and prohibited.  If you
 have received this Message in error, please notify the Sender (
 [EMAIL PROTECTED]) immediately by replying to and then
 completely deleting the Message (including all attachments) from your
 computer.  Additionally, the integrity and security of this Message and its
 attachments cannot be assured on the Internet; Recipients assume all risk of
 loss by accepting this message, including from their failure to use
 effective anti-virus software.
 -Original Message-

 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] ] On Behalf Of Jay
 Bibby
 Sent: Friday, February 23, 2007 2:54 PM
 To: flashcoders@chattyfig.figleaf.com
 Subject: [Flashcoders] Problem when loading swf a second time


 Hi,

 I'm at my wits end on this and I don't know where to turn for help.
 Numerous Google searches have turned up little in the way of anyone
 encountering a similar issue.

 I have an interface shell swf that handles the selection, loading and
 display of various external game swfs within it. All are loaded via a
 MovieClipLoader object and all of them have _lockroot set to true.

 One particular game behaves fine when loaded the first time into the
 shell. But loaded a 2nd time, I get the following 256 levels of
 recursion error message...

 256 levels of recursion were exceeded in one action list.
 This is probably an infinite loop.
 Further execution of actions has been disabled in this movie.

 The error occurs while the external swf is attaching a movieclip from
 its library...

 t = _root.attachMovie(title, title, 1000);

 I thought perhaps that it just might be a timing issue, since loading
 the swf a second time is virtually instantaneous, even though I wait
 until the MovieClipLoader's listener object receives the onLoadInit call
 before allowing the loaded swf to continue.

 So I created several delays in the swf, via timeouts and also by
 extending the main timeline. Doing so actually seemed to fix the
 problem. The title screen was created and the start button on it was
 functional. Subsequently starting the game created the first puzzle and
 all seemed good until one of the objects in the first puzzle was clicked

 on... then the same recursion error.

 I'm at my wits end.

 To recap: The game functions perfectly the first time it is loaded.
 However, after unloading the swf and reloading it again, the same swf
 seems to be unstable.

 Has anyone seen similar behavior before when using externally loaded
 swfs? Or do you have any ideas as to what to look for in the code?

 Thanks very much.

 Jay
 jayisgames.com
 ___
 Flashcoders@chattyfig.figleaf.com
 To change your subscription options or search the archive:
 http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

 Brought to you by Fig Leaf Software
 Premier Authorized Adobe Consulting and Training http://www.figleaf.com
 http://training.figleaf.com
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 http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

 Brought to you by Fig Leaf Software
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 http://www.figleaf.com
 http://training.figleaf.com




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Re: [Flashcoders] Problem when loading swf a second time

2007-02-23 Thread Jay Bibby

Thanks, Mike for the reply.

Problem with doing that is the loader then can't seem to find the file...

Error opening URL file:///.../puzzle3.swf?487

It was worth a try, though.



On 2/23/07, Harris, Mike [EMAIL PROTECTED] wrote:


What happens if you put ? and a random number after the name of the swf
when you load it? Like, mymovie.swf?343423

Mike




-Original Message-


From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jay
Bibby
Sent: Friday, February 23, 2007 2:54 PM
To: flashcoders@chattyfig.figleaf.com
Subject: [Flashcoders] Problem when loading swf a second time


Hi,

I'm at my wits end on this and I don't know where to turn for help.
Numerous Google searches have turned up little in the way of anyone
encountering a similar issue.

I have an interface shell swf that handles the selection, loading and
display of various external game swfs within it. All are loaded via a
MovieClipLoader object and all of them have _lockroot set to true.

One particular game behaves fine when loaded the first time into the
shell. But loaded a 2nd time, I get the following 256 levels of
recursion error message...

256 levels of recursion were exceeded in one action list.
This is probably an infinite loop.
Further execution of actions has been disabled in this movie.

The error occurs while the external swf is attaching a movieclip from
its library...

t = _root.attachMovie(title, title, 1000);

I thought perhaps that it just might be a timing issue, since loading
the swf a second time is virtually instantaneous, even though I wait
until the MovieClipLoader's listener object receives the onLoadInit call
before allowing the loaded swf to continue.

So I created several delays in the swf, via timeouts and also by
extending the main timeline. Doing so actually seemed to fix the
problem. The title screen was created and the start button on it was
functional. Subsequently starting the game created the first puzzle and
all seemed good until one of the objects in the first puzzle was clicked
on... then the same recursion error.

I'm at my wits end.

To recap: The game functions perfectly the first time it is loaded.
However, after unloading the swf and reloading it again, the same swf
seems to be unstable.

Has anyone seen similar behavior before when using externally loaded
swfs? Or do you have any ideas as to what to look for in the code?

Thanks very much.

Jay
jayisgames.com



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Re: [Flashcoders] Problem when loading swf a second time

2007-02-23 Thread Jay Bibby

So I uploaded the same files (with the random query string attached to the
filename for loading) to a server and tried it remotely, and the swfs were
loaded, and reloaded again -- it did not appear to have fetched it from
cache the second time.

However, the same problem persists: recursion error.

It seems so illogical. And so frustrating.



On 2/23/07, Jay Bibby [EMAIL PROTECTED] wrote:


Thanks, Mike for the reply.

Problem with doing that is the loader then can't seem to find the file...

Error opening URL file:///.../puzzle3.swf?487

It was worth a try, though.



On 2/23/07, Harris, Mike [EMAIL PROTECTED] wrote:

 What happens if you put ? and a random number after the name of the swf
 when you load it? Like, mymovie.swf?343423

 Mike



-Original Message-

 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] ] On Behalf Of Jay
 Bibby
 Sent: Friday, February 23, 2007 2:54 PM
 To: flashcoders@chattyfig.figleaf.com
 Subject: [Flashcoders] Problem when loading swf a second time


 Hi,

 I'm at my wits end on this and I don't know where to turn for help.
 Numerous Google searches have turned up little in the way of anyone
 encountering a similar issue.

 I have an interface shell swf that handles the selection, loading and
 display of various external game swfs within it. All are loaded via a
 MovieClipLoader object and all of them have _lockroot set to true.

 One particular game behaves fine when loaded the first time into the
 shell. But loaded a 2nd time, I get the following 256 levels of
 recursion error message...

 256 levels of recursion were exceeded in one action list.
 This is probably an infinite loop.
 Further execution of actions has been disabled in this movie.

 The error occurs while the external swf is attaching a movieclip from
 its library...

 t = _root.attachMovie(title, title, 1000);

 I thought perhaps that it just might be a timing issue, since loading
 the swf a second time is virtually instantaneous, even though I wait
 until the MovieClipLoader's listener object receives the onLoadInit call
 before allowing the loaded swf to continue.

 So I created several delays in the swf, via timeouts and also by
 extending the main timeline. Doing so actually seemed to fix the
 problem. The title screen was created and the start button on it was
 functional. Subsequently starting the game created the first puzzle and
 all seemed good until one of the objects in the first puzzle was clicked

 on... then the same recursion error.

 I'm at my wits end.

 To recap: The game functions perfectly the first time it is loaded.
 However, after unloading the swf and reloading it again, the same swf
 seems to be unstable.

 Has anyone seen similar behavior before when using externally loaded
 swfs? Or do you have any ideas as to what to look for in the code?

 Thanks very much.

 Jay
 jayisgames.com




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Re: [Flashcoders] Problem when loading swf a second time

2007-02-23 Thread Jay Bibby

Thanks Hans,

_root._name is exactly what I expect in both circumstances.

However, yes, the shell uses a GameManager, and a LoadManager, both of which
are singletons.

Funny thing is, this is my 2nd time around with this shell. I had previously
created one for 21 games that worked flawlessly. Now I get a game that
breaks the system and I don't know what to try next.



On 2/23/07, Hans Wichman [EMAIL PROTECTED] wrote:


ps what also might be the case is that you are using static classes,
singletons etc and that the whole mumbojumbo is not correctly initialized
(or already 'used') the second time around.

On 2/23/07, Hans Wichman [EMAIL PROTECTED] wrote:

 Hi,
 i had a similar problem last week. In my case, even though _lockroot was
 on, the second time I loaded a clip, the reference to _root suddenly
pointed
 to the main _root again and not the subroot as it had to. Trace (_root)
from
 the subclip to see whats happening.

 In my case I lost the reference somewhere around instantiating
webservice,
 so as long as i stored it in another reference before creating the
 webservice, I was fine.

 hth
 JC


  On 2/23/07, Harris, Mike [EMAIL PROTECTED] wrote:
 
  What happens if you put ? and a random number after the name of the
swf
  when you load it? Like, mymovie.swf ?343423
 
  Mike
 
 
 
 
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  -Original Message-
 
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] ] On Behalf Of Jay
  Bibby
  Sent: Friday, February 23, 2007 2:54 PM
  To: flashcoders@chattyfig.figleaf.com
  Subject: [Flashcoders] Problem when loading swf a second time
 
 
  Hi,
 
  I'm at my wits end on this and I don't know where to turn for help.
  Numerous Google searches have turned up little in the way of anyone
  encountering a similar issue.
 
  I have an interface shell swf that handles the selection, loading and
  display of various external game swfs within it. All are loaded via a
  MovieClipLoader object and all of them have _lockroot set to true.
 
  One particular game behaves fine when loaded the first time into the
  shell. But loaded a 2nd time, I get the following 256 levels of
  recursion error message...
 
  256 levels of recursion were exceeded in one action list.
  This is probably an infinite loop.
  Further execution of actions has been disabled in this movie.
 
  The error occurs while the external swf is attaching a movieclip from
  its library...
 
  t = _root.attachMovie(title, title, 1000);
 
  I thought perhaps that it just might be a timing issue, since loading
  the swf a second time is virtually instantaneous, even though I wait
  until the MovieClipLoader's listener object receives the onLoadInit
call
  before allowing the loaded swf to continue.
 
  So I created several delays in the swf, via timeouts and also by
  extending the main timeline. Doing so actually seemed to fix the
  problem. The title screen was created and the start button on it was
  functional. Subsequently starting the game created the first puzzle
and
  all seemed good until one of the objects in the first puzzle was
clicked
 
  on... then the same recursion error.
 
  I'm at my wits end.
 
  To recap: The game functions perfectly the first time it is loaded.
  However, after unloading the swf and reloading it again, the same swf
  seems to be unstable.
 
  Has anyone seen similar behavior before when using externally loaded
  swfs? Or do you have any ideas as to what to look for in the code?
 
  Thanks very much.
 
  Jay
  jayisgames.com
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