Re: [Flashcoders] Flash 9 CS3 - Key questions

2007-04-26 Thread greg h

Regarding Flash / Flex integration ...

As a Flash developer I have felt that Adobe was doing a pretty crappy job
explaining Flash / Flex integration.  Now I understand that they were just
waiting to release Flash CS3.  After all, Flex 2 is exclusively AS3 based.
So in retrospect it seems fair that Adobe has been waiting until a GA
release of Flash authoring was out that support AS3 authoring.

First, from what I have seen so far Flash / Flex integration is generally a
one-way street.  That is Flash authored content can be integrated into Flex
projects.  I have not yet seen anything regarding integrating Flex 2
authored content into Flash projects.  But again this may be because Flash
CS3 has not yet hit the streets.  IF ANYONE KNOWS OF FLEX IN FLASH EXAMPLES,
PLEASE POST THEM?  :-)

Anyhow, since Austin's original post starting this thread Flash CS3 has been
announced and Adobe has started opening up the floodgates on information
about Flash / Flex integration.

The first big salvo is the Flex Component Kit for Flash
CS3now
up on labs.  On Monday
JesseWarden.com did a very nice piece using the Component Kit and which
shows how well the Flash/Flex can integrate together.  Jesse's post is here:
http://www.jessewarden.com/archives/2007/04/example_for_fle.html
(Thank you again Jesse!)

At the labs 
page,
there is a "watch this presentation" link with an Acrobat Connect recording
by Glenn Ruehle.  Glenn is a lead from the team that created the "Flex
Component Kit for Flash CS3".  Just click the following link and let Glenn
walk you through it:
http://adobedev.adobe.acrobat.com/p75214263/

Also Grant Skinner, a lead on the team that created the AS3 components that
ship with Flash CS3, has posted about integrating Flash/Flex too:
http://www.gskinner.com/blog/archives/2007/03/flex_loves_flas.html
http://www.gskinner.com/blog/archives/2007/03/using_flash_sym.html
http://www.gskinner.com/blog/archives/2007/04/flash_cs3_compo.html

Please post back any additional links that you might find.

Happy Flashing!

g
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Re: [Flashcoders] Flash 9 CS3 - Key questions

2007-04-26 Thread Marcelo de Moraes Serpa

I would be very interested on more informations about these points too...
anyone ?

On 4/3/07, Austin Kottke <[EMAIL PROTECTED]> wrote:


Dear Zeh,

Yea, and I've done it before. The way of doing it in flex is a lot
more elegant and extremely useful. I just want to make
sure that if someone wants to do bitmaps instead of vector they can. for
flash 9. Sometimes its just such a pain especially
when you have major gradiented designs.

I want to make sure of the other points however:

   - Scale 9 with images
   - Calling components from a flex to flash movie such as a button
or a datagrid -- like they can be used
  together. I have this really bad feeling that they are totally
separate class structures and it will not
  integrate with the flex framework. I dont know the full data
on this though.
   - And compiler speed, is it now lighting fast
   - MXML support integration.

It would be nice if adobe would shed some light on the above...

Best,

Austin

Zeh Fernando wrote:
>> Does anyone know if flash 9 cs3 will support scale 9 for actual
>> bitmaps, as opposed to just vector objects.
>> Similar to how flex builder can do this except its precompiled at
>> runtime.
>
> Just as a quick note, you *can* use bitmaps with scale9, most of the
> time (that is, as long as it's static).
>
> It's a bit clumsy, but you have to break the image inside the
> movieclip,  then create lines on the same place that the guides are
> located, group the individual grid blocks, then remove the lines. This
> breaks the movieclip into pieces that match the same position of the
> scale9 rulers and ultimately makes it work. It's the same as creating
> vector boxes with a bitmap fill of that particular image and
> aligning/moving the fill in a way that makes the boundaries match.
>
> Again, it's clumsy, but at least it doesn't force you to create new
> movieclips and resize them with code... you just have to break it and
> group it.
>
>
>
> Zeh
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> Flashcoders@chattyfig.figleaf.com
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Re: [Flashcoders] Flash 9 CS3 - Key questions

2007-04-03 Thread Austin Kottke

Dear Zeh,

   Yea, and I've done it before. The way of doing it in flex is a lot 
more elegant and extremely useful. I just want to make
sure that if someone wants to do bitmaps instead of vector they can. for 
flash 9. Sometimes its just such a pain especially

when you have major gradiented designs.

   I want to make sure of the other points however:

  - Scale 9 with images
  - Calling components from a flex to flash movie such as a button 
or a datagrid -- like they can be used
 together. I have this really bad feeling that they are totally 
separate class structures and it will not
 integrate with the flex framework. I dont know the full data 
on this though.

  - And compiler speed, is it now lighting fast
  - MXML support integration.

   It would be nice if adobe would shed some light on the above...

Best,

Austin

Zeh Fernando wrote:
Does anyone know if flash 9 cs3 will support scale 9 for actual 
bitmaps, as opposed to just vector objects.
Similar to how flex builder can do this except its precompiled at 
runtime.


Just as a quick note, you *can* use bitmaps with scale9, most of the 
time (that is, as long as it's static).


It's a bit clumsy, but you have to break the image inside the 
movieclip,  then create lines on the same place that the guides are 
located, group the individual grid blocks, then remove the lines. This 
breaks the movieclip into pieces that match the same position of the 
scale9 rulers and ultimately makes it work. It's the same as creating 
vector boxes with a bitmap fill of that particular image and 
aligning/moving the fill in a way that makes the boundaries match.


Again, it's clumsy, but at least it doesn't force you to create new 
movieclips and resize them with code... you just have to break it and 
group it.




Zeh
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Re: [Flashcoders] Flash 9 CS3 - Key questions

2007-04-03 Thread Zeh Fernando
Does anyone know if flash 9 cs3 will support scale 9 for actual bitmaps, 
as opposed to just vector objects.

Similar to how flex builder can do this except its precompiled at runtime.


Just as a quick note, you *can* use bitmaps with scale9, most of the 
time (that is, as long as it's static).


It's a bit clumsy, but you have to break the image inside the movieclip, 
 then create lines on the same place that the guides are located, group 
the individual grid blocks, then remove the lines. This breaks the 
movieclip into pieces that match the same position of the scale9 rulers 
and ultimately makes it work. It's the same as creating vector boxes 
with a bitmap fill of that particular image and aligning/moving the fill 
in a way that makes the boundaries match.


Again, it's clumsy, but at least it doesn't force you to create new 
movieclips and resize them with code... you just have to break it and 
group it.




Zeh
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