RE: [Flashcoders] Flash MX Pro 2004 Not Picking Up Code Changes
Have you got multiple swfs in your project? Are they sharing any classes? The first time a class is loaded into memory at any given session is cached and any changes compiled in swfs that load later on don't register. So if you have multiple swfs you'll need to recompile everything just in case you're sharing classes between swfs. Sometimes it even happens if you don't think you're sharing any classes, beats me why... Karina > -Original Message- > From: Justin Schell [mailto:[EMAIL PROTECTED] > Sent: 15 November 2005 22:32 > To: Flashcoders mailing list > Subject: RE: [Flashcoders] Flash MX Pro 2004 Not Picking Up > Code Changes > > Yes, I'm writing an AS2 class for this component. > > The Mike Chambers ASO clear command didn't help, still > getting the same behavior. > > Justin > > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf > Of eric dolecki > Sent: Tuesday, November 15, 2005 1:58 PM > To: Flashcoders mailing list > Subject: Re: [Flashcoders] Flash MX Pro 2004 Not Picking Up > Code Changes > > Assuming by AS2 you mean you are using class(es) for your > component. You need to delete your ASO files... check the > archives about it - or use Google. ASO are snapshots of your > classes to help speed up subsequent compiles. > > Mike Chambers whipped up a command or something I think to > help clear those out. > > edolecki > > On 11/15/05, Justin Schell <[EMAIL PROTECTED]> wrote: > > > > I am working on an FLA in Flash MX Pro 2004 in Windows XP that is > using > > mostly AS1 components, but the component that I am working > on is AS2. > > After I have generated the SWF using ctrl-enter once or > twice, when I > > make further changes to the source code, the changes are > not picked up > > when I generate the SWF again, the previous code seems to > be used. I > > can restart Flash and get it to generate correctly a couple > of times, > > but then changes are no longer picked up. Usually the first > time that > > changes are failed to be picked up, I can test the SWF correctly in > > debug mode once or twice, but again changes stop being > picked up. It > > kind of slows down the workflow when I have to restart > flash every 10 > > minutes... > > > > Has anyone had this problem before or, more importantly, have a > > solution? > > > > > > Justin Schell > > Software Engineer, Crystal Xcelsius > > ___ > > Flashcoders mailing list > > Flashcoders@chattyfig.figleaf.com > > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > > ___ > Flashcoders mailing list > Flashcoders@chattyfig.figleaf.com > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > ___ > Flashcoders mailing list > Flashcoders@chattyfig.figleaf.com > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] Flash MX Pro 2004 Not Picking Up Code Changes
Yes, I'm writing an AS2 class for this component. The Mike Chambers ASO clear command didn't help, still getting the same behavior. Justin -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of eric dolecki Sent: Tuesday, November 15, 2005 1:58 PM To: Flashcoders mailing list Subject: Re: [Flashcoders] Flash MX Pro 2004 Not Picking Up Code Changes Assuming by AS2 you mean you are using class(es) for your component. You need to delete your ASO files... check the archives about it - or use Google. ASO are snapshots of your classes to help speed up subsequent compiles. Mike Chambers whipped up a command or something I think to help clear those out. edolecki On 11/15/05, Justin Schell <[EMAIL PROTECTED]> wrote: > > I am working on an FLA in Flash MX Pro 2004 in Windows XP that is using > mostly AS1 components, but the component that I am working on is AS2. > After I have generated the SWF using ctrl-enter once or twice, when I > make further changes to the source code, the changes are not picked up > when I generate the SWF again, the previous code seems to be used. I > can restart Flash and get it to generate correctly a couple of times, > but then changes are no longer picked up. Usually the first time that > changes are failed to be picked up, I can test the SWF correctly in > debug mode once or twice, but again changes stop being picked up. It > kind of slows down the workflow when I have to restart flash every 10 > minutes... > > Has anyone had this problem before or, more importantly, have a > solution? > > > Justin Schell > Software Engineer, Crystal Xcelsius > ___ > Flashcoders mailing list > Flashcoders@chattyfig.figleaf.com > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Flash MX Pro 2004 Not Picking Up Code Changes
Assuming by AS2 you mean you are using class(es) for your component. You need to delete your ASO files... check the archives about it - or use Google. ASO are snapshots of your classes to help speed up subsequent compiles. Mike Chambers whipped up a command or something I think to help clear those out. edolecki On 11/15/05, Justin Schell <[EMAIL PROTECTED]> wrote: > > I am working on an FLA in Flash MX Pro 2004 in Windows XP that is using > mostly AS1 components, but the component that I am working on is AS2. > After I have generated the SWF using ctrl-enter once or twice, when I > make further changes to the source code, the changes are not picked up > when I generate the SWF again, the previous code seems to be used. I > can restart Flash and get it to generate correctly a couple of times, > but then changes are no longer picked up. Usually the first time that > changes are failed to be picked up, I can test the SWF correctly in > debug mode once or twice, but again changes stop being picked up. It > kind of slows down the workflow when I have to restart flash every 10 > minutes... > > Has anyone had this problem before or, more importantly, have a > solution? > > > Justin Schell > Software Engineer, Crystal Xcelsius > ___ > Flashcoders mailing list > Flashcoders@chattyfig.figleaf.com > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] Flash MX Pro 2004 Not Picking Up Code Changes
Possible ASO cache problem? Mike Chambers has a command that you run to clear the cache. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Justin Schell Sent: Tuesday, November 15, 2005 4:54 PM To: flashcoders@chattyfig.figleaf.com Subject: [Flashcoders] Flash MX Pro 2004 Not Picking Up Code Changes I am working on an FLA in Flash MX Pro 2004 in Windows XP that is using mostly AS1 components, but the component that I am working on is AS2. After I have generated the SWF using ctrl-enter once or twice, when I make further changes to the source code, the changes are not picked up when I generate the SWF again, the previous code seems to be used. I can restart Flash and get it to generate correctly a couple of times, but then changes are no longer picked up. Usually the first time that changes are failed to be picked up, I can test the SWF correctly in debug mode once or twice, but again changes stop being picked up. It kind of slows down the workflow when I have to restart flash every 10 minutes... Has anyone had this problem before or, more importantly, have a solution? Justin Schell Software Engineer, Crystal Xcelsius ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders