Re: [Flashcoders] Why do you compile with the Flash IDE?

2008-05-16 Thread SJM - Flash
The reason i am yet to move to Flex is because as it stands i don't have the 
time to start learning/using a new prog! 

Ive been using flash since version 4 so know the program quite well! Once ive 
had time to play with Flex i may well swap to using it!

SJM
  - Original Message - 
  From: EECOLOR 
  To: Flash Coders List 
  Sent: Friday, May 16, 2008 12:50 PM
  Subject: [Flashcoders] Why do you compile with the Flash IDE?


  I hardly ever use the Flash IDE these days. I program with FlexBuilder and
  import images created by the designers. I am wondering, why are some of you
  still using the Flash IDE to compile your applications?

  What is the big benefit of using the Flash IDE in combination with
  ActionScript?


  Greetz Erik
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Re: [Flashcoders] Why do you compile with the Flash IDE?

2008-05-16 Thread Glen Pike
Because I needed to produce a projector and I could not work out how to 
get Flex to do that - don't want an AIR app, just an exe.


The projector loads in another SWF compiled in Flex though :)

EECOLOR wrote:

I hardly ever use the Flash IDE these days. I program with FlexBuilder and
import images created by the designers. I am wondering, why are some of you
still using the Flash IDE to compile your applications?

What is the big benefit of using the Flash IDE in combination with
ActionScript?


Greetz Erik
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Re: [Flashcoders] Why do you compile with the Flash IDE?

2008-05-16 Thread Christoffer Enedahl

Glen Pike skrev:
Because I needed to produce a projector and I could not work out how 
to get Flex to do that - don't want an AIR app, just an exe. 

Open the swf file in flash player, File > Create projector

/Christoffer
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Re: [Flashcoders] Why do you compile with the Flash IDE?

2008-05-16 Thread Glen Pike
But this can't create a Mac projector on a PC and I am guessing 
vice-versa.  My aim was to create a PC / Mac CDROM, so I needed both 
types, sorry should have said I wanted a .app or whatever it's called.


Christoffer Enedahl wrote:

Glen Pike skrev:
Because I needed to produce a projector and I could not work out how 
to get Flex to do that - don't want an AIR app, just an exe. 

Open the swf file in flash player, File > Create projector

/Christoffer
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Re: [Flashcoders] Why do you compile with the Flash IDE?

2008-05-16 Thread Vayu Robins
I as well dont have the time at the moment and furthermore I dont have the
money for the new software.




On 5/16/08 2:04 PM, "SJM - Flash" <[EMAIL PROTECTED]> wrote:

> The reason i am yet to move to Flex is because as it stands i don't have the
> time to start learning/using a new prog!
> 
> Ive been using flash since version 4 so know the program quite well! Once ive
> had time to play with Flex i may well swap to using it!
> 
> SJM
>   - Original Message -
>   From: EECOLOR 
>   To: Flash Coders List
>   Sent: Friday, May 16, 2008 12:50 PM
>   Subject: [Flashcoders] Why do you compile with the Flash IDE?
> 
> 
>   I hardly ever use the Flash IDE these days. I program with FlexBuilder and
>   import images created by the designers. I am wondering, why are some of you
>   still using the Flash IDE to compile your applications?
> 
>   What is the big benefit of using the Flash IDE in combination with
>   ActionScript?
> 
> 
>   Greetz Erik
>   ___
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Re: [Flashcoders] Why do you compile with the Flash IDE?

2008-05-16 Thread Abe Pazos

You don't need to know Flex to use the Flex SDK compiler...

I think the name probably confuses people, because it's both a
Flex and ActionScript compiler (correct me if I'm wrong).

I only program in ActionScript, using Flash Develop and the SDK.
Our compile times went from 1 minute down to 4 seconds when
we did the change in our company...

I think there is not so much to learn to do this move, but if the code
is mixed all over the multiple time lines in the IDE, then there can be
a lot of work to do separating the two.

SJM - Flash wrote:
The reason i am yet to move to Flex is because as it stands i don't have the time to start learning/using a new prog! 


Ive been using flash since version 4 so know the program quite well! Once ive 
had time to play with Flex i may well swap to using it!
  


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Re: [Flashcoders] Why do you compile with the Flash IDE?

2008-05-16 Thread arindam dhar
How do u compile ur AS2 applications using
flexbuilder?

If u are making flex applications, u compile by
flexbuilder, if u r making flash applications, u use
flash IDE. 

regards,

A.


--- EECOLOR <[EMAIL PROTECTED]> wrote:

> I hardly ever use the Flash IDE these days. I
> program with FlexBuilder and
> import images created by the designers. I am
> wondering, why are some of you
> still using the Flash IDE to compile your
> applications?
> 
> What is the big benefit of using the Flash IDE in
> combination with
> ActionScript?
> 
> 
> Greetz Erik
> ___
> Flashcoders mailing list
> Flashcoders@chattyfig.figleaf.com
>
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> 



  
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RE: [Flashcoders] Why do you compile with the Flash IDE?

2008-05-16 Thread Romuald Quantin
I sometimes compile with the flash IDE using FDT.
I sometimes compile with the Flex SDK using FDT.
I sometimes compile with Flex Builder.

The thing is, if someone is going to use your source later, it is nice for
them to have a FLA especially if they don't know how to use Flex, Flash
Develop, FDT or whatever...

Even if I prefer stay with FDT + Flex SDK, sometimes you have to build
something very quickly for a client, build a full intro in the flash IDE
that not really requires complicated actionscript, or build a template with
a complicated design, well in my case and in term of speed, you can have all
snippets you want the Flash IDE is absolutely very quick to do things...

Also, still in term of doing something quickly, copy paste a design from
illustrator can be absolutely the quickest way to implement a design
(especially if it well done in illustrator). If you're not sure, just check
what is Thermo, you'll understand the power you can have by using an IDE (I
guess for thermo, it will be an IDE mixed between Flex and Flash?):
http://labs.adobe.com/wiki/index.php/Thermo

Flex is a nice tool to produce Flex application, well it is becoming
complicated, I feel that FDT is a lot more flexible (if you don't use the
Flex WYSIWYG features obviously).

In my opinion... don't stuck yourself by using or not the Flash IDE, just
take both advantages when needed.

Romu
www.soundstep.com


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of EECOLOR
Sent: 16 May 2008 12:51
To: Flash Coders List
Subject: [Flashcoders] Why do you compile with the Flash IDE?

I hardly ever use the Flash IDE these days. I program with FlexBuilder and
import images created by the designers. I am wondering, why are some of you
still using the Flash IDE to compile your applications?

What is the big benefit of using the Flash IDE in combination with
ActionScript?


Greetz Erik
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Re: [Flashcoders] Why do you compile with the Flash IDE?

2008-05-16 Thread Dennis - I Sioux

Just to be sure..

Are you saying you can use the builder in the same way as Flasc?
develop everything(incl. graphics) in the flash... and update any class 
changes with the Flex Builder?


- Original Message - 
From: "Abe Pazos" <[EMAIL PROTECTED]>

To: "Flash Coders List" 
Sent: Friday, May 16, 2008 2:50 PM
Subject: Re: [Flashcoders] Why do you compile with the Flash IDE?



You don't need to know Flex to use the Flex SDK compiler...

I think the name probably confuses people, because it's both a
Flex and ActionScript compiler (correct me if I'm wrong).

I only program in ActionScript, using Flash Develop and the SDK.
Our compile times went from 1 minute down to 4 seconds when
we did the change in our company...

I think there is not so much to learn to do this move, but if the code
is mixed all over the multiple time lines in the IDE, then there can be
a lot of work to do separating the two.

SJM - Flash wrote:
The reason i am yet to move to Flex is because as it stands i don't have 
the time to start learning/using a new prog!
Ive been using flash since version 4 so know the program quite well! Once 
ive had time to play with Flex i may well swap to using it!




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RE: [Flashcoders] Why do you compile with the Flash IDE?

2008-05-16 Thread Romuald Quantin
You can create an actionscript project in Flex, see this tutorial:
http://www.gotoandlearn.com/player.php?id=60

Then you can create your graphics in Flash and use them as a SWC file in
Flex Builder.

If you create your SWC in flash you can even use Flash develop or FDT with
the Flex SDK, you don't need anymore Flex Builder.

Is that your question?

Romu

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Dennis - I
Sioux
Sent: 16 May 2008 14:16
To: Flash Coders List
Subject: Re: [Flashcoders] Why do you compile with the Flash IDE?

Just to be sure..

Are you saying you can use the builder in the same way as Flasc?
develop everything(incl. graphics) in the flash... and update any class 
changes with the Flex Builder?

- Original Message - 
From: "Abe Pazos" <[EMAIL PROTECTED]>
To: "Flash Coders List" 
Sent: Friday, May 16, 2008 2:50 PM
Subject: Re: [Flashcoders] Why do you compile with the Flash IDE?


> You don't need to know Flex to use the Flex SDK compiler...
>
> I think the name probably confuses people, because it's both a
> Flex and ActionScript compiler (correct me if I'm wrong).
>
> I only program in ActionScript, using Flash Develop and the SDK.
> Our compile times went from 1 minute down to 4 seconds when
> we did the change in our company...
>
> I think there is not so much to learn to do this move, but if the code
> is mixed all over the multiple time lines in the IDE, then there can be
> a lot of work to do separating the two.
>
> SJM - Flash wrote:
>> The reason i am yet to move to Flex is because as it stands i don't have 
>> the time to start learning/using a new prog!
>> Ive been using flash since version 4 so know the program quite well! Once

>> ive had time to play with Flex i may well swap to using it!
>>
>
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> __ NOD32 3104 (20080516) Informatie __
>
> Dit bericht is gecontroleerd door het NOD32 Antivirus Systeem.
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>
> 

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Re: [Flashcoders] Why do you compile with the Flash IDE?

2008-05-16 Thread Mark Winterhalder
On Fri, May 16, 2008 at 3:13 PM, Romuald Quantin
<[EMAIL PROTECTED]> wrote:
>  The thing is, if someone is going to use your source later, it is nice for
>  them to have a FLA especially if they don't know how to use Flex, Flash
>  Develop, FDT or whatever...

I have no way of opening a FLA. I haven't used (or missed) Flash since
I switched to Linux three years ago, and even before that, only used
it as a compiler and to build the library. I know many are working in
the same manner.
I might be able to use the designer's mac to quickly fix something in
that FLA, or to pull out code, but it's quite inconvenient and not
everybody has that option. I'm sure that for coders, the tendency is
to move away from Flash and use alternative workflows instead.
So, if someone wants to keep using Flash and FLAs that's her or his
choice, fine with me, but please don't put something into a FLA
thinking the code can be reused more easily -- the opposite is the
case.

Mark
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Re: [Flashcoders] Why do you compile with the Flash IDE?

2008-05-16 Thread Allandt Bik-Elliott (Receptacle)
you can make a pc projector in the mac flash ide - you can do a mac  
one on the pc but it needs to be decompressed before it gets burnt to cd



On 16 May 2008, at 13:42, Glen Pike wrote:

But this can't create a Mac projector on a PC and I am guessing  
vice-versa.  My aim was to create a PC / Mac CDROM, so I needed  
both types, sorry should have said I wanted a .app or whatever it's  
called.


Christoffer Enedahl wrote:

Glen Pike skrev:
Because I needed to produce a projector and I could not work out  
how to get Flex to do that - don't want an AIR app, just an exe.

Open the swf file in flash player, File > Create projector

/Christoffer
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Re: [Flashcoders] Why do you compile with the Flash IDE?

2008-05-16 Thread Dennis - I Sioux

Hey Romu,

Thanks for the tip, this sounds interesting!
Didn't thought of the SWC.

We'r almost finished with the current project, but will certainly look into 
it before the next:)


If you would use the swc in the flash IDE, .. would be be recompiled when 
publishing?
And are there any limitations/restrictions for instance about script using 
library items of the swc?


Especially interested in keeping the flash IDE due to automation using JSFL, 
but not looking forward to the publishing time in as3 without FLASC.


With kind regards,

Dennis
Isioux

- Original Message - 
From: "Romuald Quantin" <[EMAIL PROTECTED]>

To: "'Flash Coders List'" 
Sent: Friday, May 16, 2008 3:55 PM
Subject: RE: [Flashcoders] Why do you compile with the Flash IDE?



You can create an actionscript project in Flex, see this tutorial:
http://www.gotoandlearn.com/player.php?id=60

Then you can create your graphics in Flash and use them as a SWC file in
Flex Builder.

If you create your SWC in flash you can even use Flash develop or FDT with
the Flex SDK, you don't need anymore Flex Builder.

Is that your question?

Romu

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Dennis - I
Sioux
Sent: 16 May 2008 14:16
To: Flash Coders List
Subject: Re: [Flashcoders] Why do you compile with the Flash IDE?

Just to be sure..

Are you saying you can use the builder in the same way as Flasc?
develop everything(incl. graphics) in the flash... and update any class
changes with the Flex Builder?

- Original Message - 
From: "Abe Pazos" <[EMAIL PROTECTED]>

To: "Flash Coders List" 
Sent: Friday, May 16, 2008 2:50 PM
Subject: Re: [Flashcoders] Why do you compile with the Flash IDE?



You don't need to know Flex to use the Flex SDK compiler...

I think the name probably confuses people, because it's both a
Flex and ActionScript compiler (correct me if I'm wrong).

I only program in ActionScript, using Flash Develop and the SDK.
Our compile times went from 1 minute down to 4 seconds when
we did the change in our company...

I think there is not so much to learn to do this move, but if the code
is mixed all over the multiple time lines in the IDE, then there can be
a lot of work to do separating the two.

SJM - Flash wrote:

The reason i am yet to move to Flex is because as it stands i don't have
the time to start learning/using a new prog!
Ive been using flash since version 4 so know the program quite well! 
Once



ive had time to play with Flex i may well swap to using it!



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RE: [Flashcoders] Why do you compile with the Flash IDE?

2008-05-16 Thread Merrill, Jason
I'm with Romuald's thoughts.  I use three different methods, depending
on the project.  Some projects I use Flexbuilder, some I use
FlashDevelop + Flex SDK, and some I use Flash CS3.  The reason I use
Flash CS3 is for the sexiness factor - doing sexy stuff in the Flex
world requires more effort in some cases (though, it depends on what it
is), and tweaking the interface is much easier in Flash in some
respects for more RIA like apps, mostly coding apps, and large apps,
it's Flex all the way.  For more sexy presentations, smaller projects,
and games, it's Flash CS3.  But even when I use Flash CS3, unless I'm
doing custom timeline animation (which is less dynamic but a lot easier
than coded animation), I usually only use Flash CS3 to manage library
assets, do layouts, and compile - if the project gets big and I am
writing a lot of code, I use FlashDevelop.  I really use the Flex
framework and Flash CS3 pretty equally these days.

Jason Merrill 
Bank of America 
Global Technology & Operations L&LD 
eTools & Multimedia 

Join the Bank of America Flash Platform Developer Community 

Are you a Bank of America associate interested in innovative learning
ideas and technologies?
Check out our internal  GT&O Innovative Learning Blog & subscribe. 

 
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RE: [Flashcoders] Why do you compile with the Flash IDE?

2008-05-16 Thread Romuald Quantin
I don't know if you tried but, I've done some and this has never worked for
me. In fact, it seems if you do both on a mac it is working and if you do
both on a PC the mac version get corrupted if I remember well.

I had to export them both on each OS and make an image with macimage for
example.

Maybe it is solved now?

By the way, if you have autorun problem with bat file and Flash CS3, read
this:
http://www.northcode.com/blog.php/2007/08/14/FSCommand-EXEC-is-Broken-in-Fla
sh-CS3




-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Allandt
Bik-Elliott (Receptacle)
Sent: 16 May 2008 15:12
To: Flash Coders List
Subject: Re: [Flashcoders] Why do you compile with the Flash IDE?

you can make a pc projector in the mac flash ide - you can do a mac  
one on the pc but it needs to be decompressed before it gets burnt to cd


On 16 May 2008, at 13:42, Glen Pike wrote:

> But this can't create a Mac projector on a PC and I am guessing  
> vice-versa.  My aim was to create a PC / Mac CDROM, so I needed  
> both types, sorry should have said I wanted a .app or whatever it's  
> called.
>
> Christoffer Enedahl wrote:
>> Glen Pike skrev:
>>> Because I needed to produce a projector and I could not work out  
>>> how to get Flex to do that - don't want an AIR app, just an exe.
>> Open the swf file in flash player, File > Create projector
>>
>> /Christoffer
>> ___
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>>
>>
>
> -- 
>
> Glen Pike
> 01326 218440
> www.glenpike.co.uk <http://www.glenpike.co.uk>
>
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RE: [Flashcoders] Why do you compile with the Flash IDE?

2008-05-16 Thread Romuald Quantin
I'm not sure you understood me well :)

Probably my fault.

What's true is that strong coders are moving away from Flash, and use the
Flex SDK + FDT or flash develop for example.

But when I said put a FLA file for other developers is useful for them, the
only code that is in the FLA is the name of the Main Class (entry point), I
also can't stand code in the FLA... it is just a nightmare.

So it has nothing to do with reusability and it is not even changing your
way of coding. I was just saying that if you make a source without FLA
available, if the coder behind want to update something, better for him to
be able to do it without Flash IDE, otherwise he's just stuck.

Romu



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Mark
Winterhalder
Sent: 16 May 2008 15:09
To: Flash Coders List
Subject: Re: [Flashcoders] Why do you compile with the Flash IDE?

On Fri, May 16, 2008 at 3:13 PM, Romuald Quantin
<[EMAIL PROTECTED]> wrote:
>  The thing is, if someone is going to use your source later, it is nice
for
>  them to have a FLA especially if they don't know how to use Flex, Flash
>  Develop, FDT or whatever...

I have no way of opening a FLA. I haven't used (or missed) Flash since
I switched to Linux three years ago, and even before that, only used
it as a compiler and to build the library. I know many are working in
the same manner.
I might be able to use the designer's mac to quickly fix something in
that FLA, or to pull out code, but it's quite inconvenient and not
everybody has that option. I'm sure that for coders, the tendency is
to move away from Flash and use alternative workflows instead.
So, if someone wants to keep using Flash and FLAs that's her or his
choice, fine with me, but please don't put something into a FLA
thinking the code can be reused more easily -- the opposite is the
case.

Mark
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RE: [Flashcoders] Why do you compile with the Flash IDE?

2008-05-16 Thread Romuald Quantin
Just a question, what kind of projects are you doing on Linux?

I can't use linux because all the designers I'm working with are working
with the Adobe CS3 (illustrator, and so on), and I'm not able to open their
files on linux.

Is there a way now? Or do you have tips to be able to work with people using
Adobe CS3? Or do you use 2 OS?

Romu

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Mark
Winterhalder
Sent: 16 May 2008 15:09
To: Flash Coders List
Subject: Re: [Flashcoders] Why do you compile with the Flash IDE?

On Fri, May 16, 2008 at 3:13 PM, Romuald Quantin
<[EMAIL PROTECTED]> wrote:
>  The thing is, if someone is going to use your source later, it is nice
for
>  them to have a FLA especially if they don't know how to use Flex, Flash
>  Develop, FDT or whatever...

I have no way of opening a FLA. I haven't used (or missed) Flash since
I switched to Linux three years ago, and even before that, only used
it as a compiler and to build the library. I know many are working in
the same manner.
I might be able to use the designer's mac to quickly fix something in
that FLA, or to pull out code, but it's quite inconvenient and not
everybody has that option. I'm sure that for coders, the tendency is
to move away from Flash and use alternative workflows instead.
So, if someone wants to keep using Flash and FLAs that's her or his
choice, fine with me, but please don't put something into a FLA
thinking the code can be reused more easily -- the opposite is the
case.

Mark
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Re: [Flashcoders] Why do you compile with the Flash IDE?

2008-05-16 Thread Mark Winterhalder
Ah, I see...

I've heard that an XML representation of FLAs is in the works, that
will hopefully solve that issue. Frankly, I'm not happy with Flex's
inline embedding, either. Maybe that XML will become a
IDE/platform/vendor independent way of providing sources and make
everybody happy.

Mark



On Fri, May 16, 2008 at 4:38 PM, Romuald Quantin
<[EMAIL PROTECTED]> wrote:
> I'm not sure you understood me well :)
>
> Probably my fault.
>
> What's true is that strong coders are moving away from Flash, and use the
> Flex SDK + FDT or flash develop for example.
>
> But when I said put a FLA file for other developers is useful for them, the
> only code that is in the FLA is the name of the Main Class (entry point), I
> also can't stand code in the FLA... it is just a nightmare.
>
> So it has nothing to do with reusability and it is not even changing your
> way of coding. I was just saying that if you make a source without FLA
> available, if the coder behind want to update something, better for him to
> be able to do it without Flash IDE, otherwise he's just stuck.
>
> Romu
>
>
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Mark
> Winterhalder
> Sent: 16 May 2008 15:09
> To: Flash Coders List
> Subject: Re: [Flashcoders] Why do you compile with the Flash IDE?
>
> On Fri, May 16, 2008 at 3:13 PM, Romuald Quantin
> <[EMAIL PROTECTED]> wrote:
>>  The thing is, if someone is going to use your source later, it is nice
> for
>>  them to have a FLA especially if they don't know how to use Flex, Flash
>>  Develop, FDT or whatever...
>
> I have no way of opening a FLA. I haven't used (or missed) Flash since
> I switched to Linux three years ago, and even before that, only used
> it as a compiler and to build the library. I know many are working in
> the same manner.
> I might be able to use the designer's mac to quickly fix something in
> that FLA, or to pull out code, but it's quite inconvenient and not
> everybody has that option. I'm sure that for coders, the tendency is
> to move away from Flash and use alternative workflows instead.
> So, if someone wants to keep using Flash and FLAs that's her or his
> choice, fine with me, but please don't put something into a FLA
> thinking the code can be reused more easily -- the opposite is the
> case.
>
> Mark
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Re: [Flashcoders] Why do you compile with the Flash IDE?

2008-05-16 Thread Glen Pike

Hi,

   With the PC used CS3 to create a PC & Mac projector.  CS3 now 
creates a mac app folder rather than a compressed hqx file - nice.


   I used CDEverywhere to create a cross platform ISO image for PC / 
Mac, this has an autorun file for PC, but OSX does not allow autorun 
like the older versions.  Burnt my CD using a burner of choice...


   This tutorial is really useful: 
http://www.s-j-t.co.uk/flashkit/HybridCDv1.1.pdf and it tells you how to 
do it on both PC & Mac.


   There is a bit of caveat for loading Flex produced SWF's into a 
Flash SWF which I am guessing applies to Projectors too - you have to be 
careful about interacting with them before the Flex SWF is fully 
initialised I think 
(http://www.mail-archive.com/flashcoders@chattyfig.figleaf.com/msg37081.html).  
Will probably try to blog this, but the code below is all I have in my 
projector.fla file.  It listens for 3 events from the loaded SWF - if 
when you dispatch these you can set the 3rd parameter "bubbles" to true 
and as long as you don't catch it, it will pass all the way up to the 
parent.


   The only thing to remember is not to try and compile in Flex whilst 
your SWF is loaded in a running projector - the Flex compiler throws 
it's toys out of the pram and you have to restart before it will compile 
again.


   Glen

// Set up the loader object
import flash.display.StageDisplayState;
import flash.display.Stage;
import events.ScreenEvent;

this.stage.displayState = StageDisplayState.FULL_SCREEN;

var request:URLRequest = new URLRequest("main.swf"); // File path is 
relative to this preloader

var loader:Loader = new Loader();

loader.addEventListener(Event.ADDED_TO_STAGE, setupLoader);
this.addChild(loader);
loader.load(request);

function setupLoader(evt:Event):void {
   trace("loaded " + evt.target + " name " + evt.target.name);
   trace("loader width " + loader.width + " height " + loader.height);
   loader.addEventListener(ScreenEvent.QUIT, quit);
   loader.addEventListener(ScreenEvent.FULLSCREEN_ON, fullscreenOn);
   loader.addEventListener(ScreenEvent.FULLSCREEN_OFF, fullscreenOff);
}

function quit(evt:Event):void {
   trace("quit");
   fscommand("quit");
}

function fullscreenOff(evt:Event):void {
   trace("fullscreenOff");
   this.stage.displayState = StageDisplayState.NORMAL;
}

function fullscreenOn(evt:Event):void {
   trace("fullscreenOn");
   this.stage.displayState = StageDisplayState.FULL_SCREEN;
}

Romuald Quantin wrote:

I don't know if you tried but, I've done some and this has never worked for
me. In fact, it seems if you do both on a mac it is working and if you do
both on a PC the mac version get corrupted if I remember well.

I had to export them both on each OS and make an image with macimage for
example.

Maybe it is solved now?

By the way, if you have autorun problem with bat file and Flash CS3, read
this:
http://www.northcode.com/blog.php/2007/08/14/FSCommand-EXEC-is-Broken-in-Fla
sh-CS3




-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Allandt
Bik-Elliott (Receptacle)
Sent: 16 May 2008 15:12
To: Flash Coders List
Subject: Re: [Flashcoders] Why do you compile with the Flash IDE?

you can make a pc projector in the mac flash ide - you can do a mac  
one on the pc but it needs to be decompressed before it gets burnt to cd



On 16 May 2008, at 13:42, Glen Pike wrote:

  
But this can't create a Mac projector on a PC and I am guessing  
vice-versa.  My aim was to create a PC / Mac CDROM, so I needed  
both types, sorry should have said I wanted a .app or whatever it's  
called.


Christoffer Enedahl wrote:


Glen Pike skrev:
  
Because I needed to produce a projector and I could not work out  
how to get Flex to do that - don't want an AIR app, just an exe.


Open the swf file in flash player, File > Create projector

/Christoffer
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01326 218440
www.glenpike.co.uk <http://www.glenpike.co.uk>

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Re: [Flashcoders] Why do you compile with the Flash IDE?

2008-05-16 Thread Jason Van Pelt

I use Flash Develop (and formerly Sepy) to write all of my code, but I use
the Flash IDE to create library assets and compile swfs.

A lot of the work that I do in Flash centers around writing code to build
"screens" or pages created by the designers. I find that, although it's not
perfect, I use Flash's Import PSD functionality quite a bit to bring
graphics into Flash and create a library of graphic objects.  I don't do
any timeline code; all of my swfs are one-frame, blank stage affairs with
everything built in classes as it should be. But I have found that
recreating the screens in the Flash IDE helps provide a frame of reference
for x & y positioning etc when I'm attaching graphics to the stage in my
code.

That being said, I am also interested in moving to a work flow that doesn't
require the Flash IDE as much -- and even posted a question to the list
asking how others are handling this.

Anecdotally, those of you that are seeing very long compile times in the
Flash IDE, are you on mac or pc?  I work on both and find that the mac
generally takes 4 times as long to compile a swf at a minimum.


Jason Van Pelt
Interactive Developer
504.210.1232 (p) / 504.581.2731 (f)
Peter A. Mayer Advertising, Inc.
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Re: [Flashcoders] Why do you compile with the Flash IDE?

2008-05-16 Thread Mark Winterhalder
On Fri, May 16, 2008 at 4:43 PM, Romuald Quantin
<[EMAIL PROTECTED]> wrote:
> Just a question, what kind of projects are you doing on Linux?
>
> I can't use linux because all the designers I'm working with are working
> with the Adobe CS3 (illustrator, and so on), and I'm not able to open their
> files on linux.
>
> Is there a way now? Or do you have tips to be able to work with people using
> Adobe CS3? Or do you use 2 OS?

I used to give the designer specific instructions, i.e., the linkage
names, instance names, parent/child trees. Later I used Swfmill, yet
later I only needed relatively few graphics, all bitmap assets, almost
everything was code -- the designer gave me PNGs, I embedded them all
as one large binary in an SWF with a small ugly tool I hacked together
for that purpose, and used ByteArray.loadBytes(). Recently I switched
to Flexbuilder.

There are many ways to do it, but of course the workflow needs to be
adjusted. If the designer just gave me an Illustrater file, I'd give
him uncompiled code in return. :)

Mark
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Re: [Flashcoders] Why do you compile with the Flash IDE?

2008-05-16 Thread Glen Pike
That's okay if you are working in a team of people where everyone is 
"equal", but if you are at the bottom of the freelance pile and the 
designer / client says "I want it as vectors" you have a choice - either 
tell them to stuff it and not get anymore work from them, or say "it may 
cost extra, but I can do it, so give me the artwork and I will see what 
I can do".  This then gets put it through the Flash IDE in order to make 
a SWF that can be used in the project.  As a result the final piece does 
look loads better and I most of the time I don't mind the workflow.  
Sometimes it's a bit frustrating as many designers are less anal about 
labelling their PSD / Illustrator / Flash libraries and layers so I 
prefer to take these at an earlier stage so I have the time to sift 
through all the unused rubbish in the file :) 

Of course, if you are on Linux, this is not really an option, but I 
guess it's down to the individual.


Mark Winterhalder wrote:

On Fri, May 16, 2008 at 4:43 PM, Romuald Quantin
<[EMAIL PROTECTED]> wrote:
  

Just a question, what kind of projects are you doing on Linux?

I can't use linux because all the designers I'm working with are working
with the Adobe CS3 (illustrator, and so on), and I'm not able to open their
files on linux.

Is there a way now? Or do you have tips to be able to work with people using
Adobe CS3? Or do you use 2 OS?



I used to give the designer specific instructions, i.e., the linkage
names, instance names, parent/child trees. Later I used Swfmill, yet
later I only needed relatively few graphics, all bitmap assets, almost
everything was code -- the designer gave me PNGs, I embedded them all
as one large binary in an SWF with a small ugly tool I hacked together
for that purpose, and used ByteArray.loadBytes(). Recently I switched
to Flexbuilder.

There are many ways to do it, but of course the workflow needs to be
adjusted. If the designer just gave me an Illustrater file, I'd give
him uncompiled code in return. :)

Mark
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--

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01326 218440
www.glenpike.co.uk 

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RE: [Flashcoders] Why do you compile with the Flash IDE?

2008-05-16 Thread Romuald Quantin
I work both on Mac and PC, I gave up compiling from Flash IDE on Mac, just
REALLY too long...

If I you want to compile on Mac but still use Flash for graphic assets, here
is what I was doing:

You have to export your FLA (containing only graphics, fonts or whatever) as
a SWC and use it compiling with the Flex SDK. I use Eclipse + FDT, I don't
know if there's something else for Mac...

Romu

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jason Van
Pelt
Sent: 16 May 2008 16:00
To: Flash Coders List
Subject: Re: [Flashcoders] Why do you compile with the Flash IDE?


I use Flash Develop (and formerly Sepy) to write all of my code, but I use
the Flash IDE to create library assets and compile swfs.

A lot of the work that I do in Flash centers around writing code to build
"screens" or pages created by the designers. I find that, although it's not
perfect, I use Flash's Import PSD functionality quite a bit to bring
graphics into Flash and create a library of graphic objects.  I don't do
any timeline code; all of my swfs are one-frame, blank stage affairs with
everything built in classes as it should be. But I have found that
recreating the screens in the Flash IDE helps provide a frame of reference
for x & y positioning etc when I'm attaching graphics to the stage in my
code.

That being said, I am also interested in moving to a work flow that doesn't
require the Flash IDE as much -- and even posted a question to the list
asking how others are handling this.

Anecdotally, those of you that are seeing very long compile times in the
Flash IDE, are you on mac or pc?  I work on both and find that the mac
generally takes 4 times as long to compile a swf at a minimum.


Jason Van Pelt
Interactive Developer
504.210.1232 (p) / 504.581.2731 (f)
Peter A. Mayer Advertising, Inc.
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Re: [Flashcoders] Why do you compile with the Flash IDE?

2008-05-16 Thread Muzak

Ive been using Flex + ZINC from the start, works fine.

- Original Message - 
From: "Glen Pike" <[EMAIL PROTECTED]>

To: "Flash Coders List" 
Sent: Friday, May 16, 2008 2:29 PM
Subject: Re: [Flashcoders] Why do you compile with the Flash IDE?


Because I needed to produce a projector and I could not work out how to 
get Flex to do that - don't want an AIR app, just an exe.


The projector loads in another SWF compiled in Flex though :)



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