Re: [Flashcoders] include directive ...

2009-03-06 Thread Anthony Pace

lol... hahahahahahaha

I totally agree

whispers wrote:

:P

Oh..and P.O.S. = Piece of .  ;) 


-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Joel
Stransky
Sent: Friday, March 06, 2009 2:14 PM
To: Flash Coders List
Subject: Re: [Flashcoders] include directive ...

I was the exact same way Taka until I started using FD. So many things that
speed up development it's no contest.

On Fri, Mar 6, 2009 at 3:00 PM, Taka Kojima  wrote:

  
Keep it on the timeline, don't switch to external AS files unless you 
want to give yourself suicide thoughts ;)


If you wanted to switch over to using classes, that's a different 
story, but for only 10-30 lines per movieclip on the timeline, I'd say 
just keep going with how you're doing it. It is working right?


In terms of the Flash AS editor -- I agree, it is a POS, but I set my 
own color scheme and everything so mine's all tricked out and it's not 
half as bad as it is with default settings ;)


- Taka

On Fri, Mar 6, 2009 at 11:34 AM, Joel Stransky 


wrote:


Hahaha. FlashDevelop pwns you!

On Fri, Mar 6, 2009 at 1:55 PM, whispers 
  

wrote:


P.O.S. Actions panel 4 LIFE!!!


:)

-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of 
Joel Stransky

Sent: Friday, March 06, 2009 11:58 AM
To: Flash Coders List
Subject: Re: [Flashcoders] include directive ...

Technically, Yes, it's the exact same thing. include merely allows 
you


use


an external text editor instead of the p.o.s. actions panel.


On Wed, Mar 4, 2009 at 10:27 PM, Paul Andrews 


wrote:

The include directive is just plain text inclusion from an 
external
  

source.


Once included it's as though it were inline.

I think that if you are using the timeline and having lots of 
includes all over the place to replace all of the inline code, it 
would be a nightmare to work out what's going on.


I rarely use the include directive. Better to use classes.

Paul


- Original Message - From: "SJF" 
To: 
Sent: Thursday, March 05, 2009 2:37 AM
Subject: [Flashcoders] include directive ...



 Looking for clarity on the include directive in a CS3 FLA file.
  
Technically, does anyone know if pound-for-pound, having code on 
a movieclip's timeline is EXACTLY the same as having it's code 
in an external .as file and using the include directive?


Here are more details:

1) The code being externalised contains imports, variable 
declarations, numerous functions and runtime code (approx. 
150-250 lines of code)
2) The movieclip is dynamic and created on the fly by the 
application, putting the movieclip within various other 
movieclips deep in the display stack
3) Multiple other movieclips (approx. 30) also contain code with 
imports, variable declarations, functions and runtime code


So the question I ask:

Is it technically possible to externalise all code in a CS3 FLA 
document by exporting all code from all timelines and using the 
include directive?


Are there issues with instantiation of objects/classes or 
problems with import paths, etc?


Thoughts?
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RE: [Flashcoders] include directive ...

2009-03-06 Thread whispers
:P

Oh..and P.O.S. = Piece of .  ;) 

-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Joel
Stransky
Sent: Friday, March 06, 2009 2:14 PM
To: Flash Coders List
Subject: Re: [Flashcoders] include directive ...

I was the exact same way Taka until I started using FD. So many things that
speed up development it's no contest.

On Fri, Mar 6, 2009 at 3:00 PM, Taka Kojima  wrote:

> Keep it on the timeline, don't switch to external AS files unless you 
> want to give yourself suicide thoughts ;)
>
> If you wanted to switch over to using classes, that's a different 
> story, but for only 10-30 lines per movieclip on the timeline, I'd say 
> just keep going with how you're doing it. It is working right?
>
> In terms of the Flash AS editor -- I agree, it is a POS, but I set my 
> own color scheme and everything so mine's all tricked out and it's not 
> half as bad as it is with default settings ;)
>
> - Taka
>
> On Fri, Mar 6, 2009 at 11:34 AM, Joel Stransky 
> 
> wrote:
> > Hahaha. FlashDevelop pwns you!
> >
> > On Fri, Mar 6, 2009 at 1:55 PM, whispers 
> wrote:
> >
> >> P.O.S. Actions panel 4 LIFE!!!
> >>
> >>
> >> :)
> >>
> >> -Original Message-
> >> From: flashcoders-boun...@chattyfig.figleaf.com
> >> [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of 
> >> Joel Stransky
> >> Sent: Friday, March 06, 2009 11:58 AM
> >> To: Flash Coders List
> >> Subject: Re: [Flashcoders] include directive ...
> >>
> >> Technically, Yes, it's the exact same thing. include merely allows 
> >> you
> use
> >> an external text editor instead of the p.o.s. actions panel.
> >>
> >>
> >> On Wed, Mar 4, 2009 at 10:27 PM, Paul Andrews 
> wrote:
> >>
> >> > The include directive is just plain text inclusion from an 
> >> > external
> >> source.
> >> > Once included it's as though it were inline.
> >> >
> >> > I think that if you are using the timeline and having lots of 
> >> > includes all over the place to replace all of the inline code, it 
> >> > would be a nightmare to work out what's going on.
> >> >
> >> > I rarely use the include directive. Better to use classes.
> >> >
> >> > Paul
> >> >
> >> >
> >> > - Original Message - From: "SJF" 
> >> > To: 
> >> > Sent: Thursday, March 05, 2009 2:37 AM
> >> > Subject: [Flashcoders] include directive ...
> >> >
> >> >
> >> >
> >> >  Looking for clarity on the include directive in a CS3 FLA file.
> >> >>
> >> >> Technically, does anyone know if pound-for-pound, having code on 
> >> >> a movieclip's timeline is EXACTLY the same as having it's code 
> >> >> in an external .as file and using the include directive?
> >> >>
> >> >> Here are more details:
> >> >>
> >> >> 1) The code being externalised contains imports, variable 
> >> >> declarations, numerous functions and runtime code (approx. 
> >> >> 150-250 lines of code)
> >> >> 2) The movieclip is dynamic and created on the fly by the 
> >> >> application, putting the movieclip within various other 
> >> >> movieclips deep in the display stack
> >> >> 3) Multiple other movieclips (approx. 30) also contain code with 
> >> >> imports, variable declarations, functions and runtime code
> >> >>
> >> >> So the question I ask:
> >> >>
> >> >> Is it technically possible to externalise all code in a CS3 FLA 
> >> >> document by exporting all code from all timelines and using the 
> >> >> include directive?
> >> >>
> >> >> Are there issues with instantiation of objects/classes or 
> >> >> problems with import paths, etc?
> >> >>
> >> >> Thoughts?
> >> >> ___
> >> >> Flashcoders mailing list
> >> >> Flashcoders@chattyfig.figleaf.com 
> >> >> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> >> >>
> >> >
> >> > ___
> >> > Flashcoders mailing list
> >> >

Re: [Flashcoders] include directive ...

2009-03-06 Thread Joel Stransky
I was the exact same way Taka until I started using FD. So many things that
speed up development it's no contest.

On Fri, Mar 6, 2009 at 3:00 PM, Taka Kojima  wrote:

> Keep it on the timeline, don't switch to external AS files unless you
> want to give yourself suicide thoughts ;)
>
> If you wanted to switch over to using classes, that's a different
> story, but for only 10-30 lines per movieclip on the timeline, I'd say
> just keep going with how you're doing it. It is working right?
>
> In terms of the Flash AS editor -- I agree, it is a POS, but I set my
> own color scheme and everything so mine's all tricked out and it's not
> half as bad as it is with default settings ;)
>
> - Taka
>
> On Fri, Mar 6, 2009 at 11:34 AM, Joel Stransky 
> wrote:
> > Hahaha. FlashDevelop pwns you!
> >
> > On Fri, Mar 6, 2009 at 1:55 PM, whispers 
> wrote:
> >
> >> P.O.S. Actions panel 4 LIFE!!!
> >>
> >>
> >> :)
> >>
> >> -Original Message-
> >> From: flashcoders-boun...@chattyfig.figleaf.com
> >> [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Joel
> >> Stransky
> >> Sent: Friday, March 06, 2009 11:58 AM
> >> To: Flash Coders List
> >> Subject: Re: [Flashcoders] include directive ...
> >>
> >> Technically, Yes, it's the exact same thing. include merely allows you
> use
> >> an external text editor instead of the p.o.s. actions panel.
> >>
> >>
> >> On Wed, Mar 4, 2009 at 10:27 PM, Paul Andrews 
> wrote:
> >>
> >> > The include directive is just plain text inclusion from an external
> >> source.
> >> > Once included it's as though it were inline.
> >> >
> >> > I think that if you are using the timeline and having lots of includes
> >> > all over the place to replace all of the inline code, it would be a
> >> > nightmare to work out what's going on.
> >> >
> >> > I rarely use the include directive. Better to use classes.
> >> >
> >> > Paul
> >> >
> >> >
> >> > - Original Message - From: "SJF" 
> >> > To: 
> >> > Sent: Thursday, March 05, 2009 2:37 AM
> >> > Subject: [Flashcoders] include directive ...
> >> >
> >> >
> >> >
> >> >  Looking for clarity on the include directive in a CS3 FLA file.
> >> >>
> >> >> Technically, does anyone know if pound-for-pound, having code on a
> >> >> movieclip's timeline is EXACTLY the same as having it's code in an
> >> >> external .as file and using the include directive?
> >> >>
> >> >> Here are more details:
> >> >>
> >> >> 1) The code being externalised contains imports, variable
> >> >> declarations, numerous functions and runtime code (approx. 150-250
> >> >> lines of code)
> >> >> 2) The movieclip is dynamic and created on the fly by the
> >> >> application, putting the movieclip within various other movieclips
> >> >> deep in the display stack
> >> >> 3) Multiple other movieclips (approx. 30) also contain code with
> >> >> imports, variable declarations, functions and runtime code
> >> >>
> >> >> So the question I ask:
> >> >>
> >> >> Is it technically possible to externalise all code in a CS3 FLA
> >> >> document by exporting all code from all timelines and using the
> >> >> include directive?
> >> >>
> >> >> Are there issues with instantiation of objects/classes or problems
> >> >> with import paths, etc?
> >> >>
> >> >> Thoughts?
> >> >> ___
> >> >> Flashcoders mailing list
> >> >> Flashcoders@chattyfig.figleaf.com
> >> >> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> >> >>
> >> >
> >> > ___
> >> > Flashcoders mailing list
> >> > Flashcoders@chattyfig.figleaf.com
> >> > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> >> >
> >>
> >>
> >>
> >> --
> >> --Joel Stransky
> >> stranskydesign.com
> >> ___
> >> Flashcoders mailing list
> >> Flashcoders@chattyfig.figleaf.com
> >> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> >>
> >> ___
> >> Flashcoders mailing list
> >> Flashcoders@chattyfig.figleaf.com
> >> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> >>
> >
> >
> >
> > --
> > --Joel Stransky
> > stranskydesign.com
> > ___
> > Flashcoders mailing list
> > Flashcoders@chattyfig.figleaf.com
> > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> >
>
> ___
> Flashcoders mailing list
> Flashcoders@chattyfig.figleaf.com
> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>



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Re: [Flashcoders] include directive ...

2009-03-06 Thread Anthony Pace
Maybe I have been working with merchants too long; yet, all I can think 
of in reference to P.O.S is that it means point of sale.


Joel Stransky wrote:

Technically, Yes, it's the exact same thing. include merely allows you use
an external text editor instead of the p.o.s. actions panel.


On Wed, Mar 4, 2009 at 10:27 PM, Paul Andrews  wrote:

  

The include directive is just plain text inclusion from an external source.
Once included it's as though it were inline.

I think that if you are using the timeline and having lots of includes all
over the place to replace all of the inline code, it would be a nightmare to
work out what's going on.

I rarely use the include directive. Better to use classes.

Paul


- Original Message - From: "SJF" 
To: 
Sent: Thursday, March 05, 2009 2:37 AM
Subject: [Flashcoders] include directive ...



 Looking for clarity on the include directive in a CS3 FLA file.


Technically, does anyone know if pound-for-pound, having code on a
movieclip's timeline is EXACTLY the same as having it's code in an
external
.as file and using the include directive?

Here are more details:

1) The code being externalised contains imports, variable declarations,
numerous functions and runtime code (approx. 150-250 lines of code)
2) The movieclip is dynamic and created on the fly by the application,
putting the movieclip within various other movieclips deep in the display
stack
3) Multiple other movieclips (approx. 30) also contain code with imports,
variable declarations, functions and runtime code

So the question I ask:

Is it technically possible to externalise all code in a CS3 FLA document
by
exporting all code from all timelines and using the include directive?

Are there issues with instantiation of objects/classes or problems with
import paths, etc?

Thoughts?
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Re: [Flashcoders] include directive ...

2009-03-06 Thread Anthony Pace

Hi there,

I know this is an actionscript list; yet, I hope that the below helps a 
php newbie out there, as for some reason I see this issue a lot in 
people's code.


An i/nclude/ in most languages means the code will be brought inline, 
and it will throw an error during compilation if the file is not 
present; thus, when I first started with php several years back, I 
didn't realize that if the server gets too many requests, or the file is 
not present for whatever reason, the server will just run the page 
without it. I was very lucky to have not followed the many online 
tutorials suggesting I use the /include/ preprocessor directive when 
creating password protected areas, and instead decided to read the 
documentation to ensure I actually understood, at least to some degree, 
what I was doing. 


Use:
require()-  fatal exception if file not available and execution stops
require_once()-  same as require; yet, checks the rest of the code 
to ensure it has not already been loaded


There are a lot of pages, and password protected areas out there on the 
web, that are totally hackable because many people just assume that the 
include directive should work the same in php as it does almost 
everywhere else.


Take care,
Anthony

P.S.  The flash ide actions panel sucks turd particles off a donkey's 
nut sack.


whispers wrote:

P.O.S. Actions panel 4 LIFE!!!


:) 


-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Joel
Stransky
Sent: Friday, March 06, 2009 11:58 AM
To: Flash Coders List
Subject: Re: [Flashcoders] include directive ...

Technically, Yes, it's the exact same thing. include merely allows you use
an external text editor instead of the p.o.s. actions panel.


On Wed, Mar 4, 2009 at 10:27 PM, Paul Andrews  wrote:

  

The include directive is just plain text inclusion from an external


source.
  

Once included it's as though it were inline.

I think that if you are using the timeline and having lots of includes 
all over the place to replace all of the inline code, it would be a 
nightmare to work out what's going on.


I rarely use the include directive. Better to use classes.

Paul


- Original Message - From: "SJF" 
To: 
Sent: Thursday, March 05, 2009 2:37 AM
Subject: [Flashcoders] include directive ...



 Looking for clarity on the include directive in a CS3 FLA file.

Technically, does anyone know if pound-for-pound, having code on a 
movieclip's timeline is EXACTLY the same as having it's code in an 
external .as file and using the include directive?


Here are more details:

1) The code being externalised contains imports, variable 
declarations, numerous functions and runtime code (approx. 150-250 
lines of code)
2) The movieclip is dynamic and created on the fly by the 
application, putting the movieclip within various other movieclips 
deep in the display stack
3) Multiple other movieclips (approx. 30) also contain code with 
imports, variable declarations, functions and runtime code


So the question I ask:

Is it technically possible to externalise all code in a CS3 FLA 
document by exporting all code from all timelines and using the 
include directive?


Are there issues with instantiation of objects/classes or problems 
with import paths, etc?


Thoughts?
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Re: [Flashcoders] include directive ...

2009-03-06 Thread Taka Kojima
Keep it on the timeline, don't switch to external AS files unless you
want to give yourself suicide thoughts ;)

If you wanted to switch over to using classes, that's a different
story, but for only 10-30 lines per movieclip on the timeline, I'd say
just keep going with how you're doing it. It is working right?

In terms of the Flash AS editor -- I agree, it is a POS, but I set my
own color scheme and everything so mine's all tricked out and it's not
half as bad as it is with default settings ;)

- Taka

On Fri, Mar 6, 2009 at 11:34 AM, Joel Stransky  wrote:
> Hahaha. FlashDevelop pwns you!
>
> On Fri, Mar 6, 2009 at 1:55 PM, whispers  wrote:
>
>> P.O.S. Actions panel 4 LIFE!!!
>>
>>
>> :)
>>
>> -Original Message-
>> From: flashcoders-boun...@chattyfig.figleaf.com
>> [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Joel
>> Stransky
>> Sent: Friday, March 06, 2009 11:58 AM
>> To: Flash Coders List
>> Subject: Re: [Flashcoders] include directive ...
>>
>> Technically, Yes, it's the exact same thing. include merely allows you use
>> an external text editor instead of the p.o.s. actions panel.
>>
>>
>> On Wed, Mar 4, 2009 at 10:27 PM, Paul Andrews  wrote:
>>
>> > The include directive is just plain text inclusion from an external
>> source.
>> > Once included it's as though it were inline.
>> >
>> > I think that if you are using the timeline and having lots of includes
>> > all over the place to replace all of the inline code, it would be a
>> > nightmare to work out what's going on.
>> >
>> > I rarely use the include directive. Better to use classes.
>> >
>> > Paul
>> >
>> >
>> > - Original Message - From: "SJF" 
>> > To: 
>> > Sent: Thursday, March 05, 2009 2:37 AM
>> > Subject: [Flashcoders] include directive ...
>> >
>> >
>> >
>> >  Looking for clarity on the include directive in a CS3 FLA file.
>> >>
>> >> Technically, does anyone know if pound-for-pound, having code on a
>> >> movieclip's timeline is EXACTLY the same as having it's code in an
>> >> external .as file and using the include directive?
>> >>
>> >> Here are more details:
>> >>
>> >> 1) The code being externalised contains imports, variable
>> >> declarations, numerous functions and runtime code (approx. 150-250
>> >> lines of code)
>> >> 2) The movieclip is dynamic and created on the fly by the
>> >> application, putting the movieclip within various other movieclips
>> >> deep in the display stack
>> >> 3) Multiple other movieclips (approx. 30) also contain code with
>> >> imports, variable declarations, functions and runtime code
>> >>
>> >> So the question I ask:
>> >>
>> >> Is it technically possible to externalise all code in a CS3 FLA
>> >> document by exporting all code from all timelines and using the
>> >> include directive?
>> >>
>> >> Are there issues with instantiation of objects/classes or problems
>> >> with import paths, etc?
>> >>
>> >> Thoughts?
>> >> ___
>> >> Flashcoders mailing list
>> >> Flashcoders@chattyfig.figleaf.com
>> >> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>> >>
>> >
>> > ___
>> > Flashcoders mailing list
>> > Flashcoders@chattyfig.figleaf.com
>> > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>> >
>>
>>
>>
>> --
>> --Joel Stransky
>> stranskydesign.com
>> ___
>> Flashcoders mailing list
>> Flashcoders@chattyfig.figleaf.com
>> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>>
>> ___
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>> Flashcoders@chattyfig.figleaf.com
>> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>>
>
>
>
> --
> --Joel Stransky
> stranskydesign.com
> ___
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Re: [Flashcoders] include directive ...

2009-03-06 Thread Joel Stransky
Hahaha. FlashDevelop pwns you!

On Fri, Mar 6, 2009 at 1:55 PM, whispers  wrote:

> P.O.S. Actions panel 4 LIFE!!!
>
>
> :)
>
> -Original Message-
> From: flashcoders-boun...@chattyfig.figleaf.com
> [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Joel
> Stransky
> Sent: Friday, March 06, 2009 11:58 AM
> To: Flash Coders List
> Subject: Re: [Flashcoders] include directive ...
>
> Technically, Yes, it's the exact same thing. include merely allows you use
> an external text editor instead of the p.o.s. actions panel.
>
>
> On Wed, Mar 4, 2009 at 10:27 PM, Paul Andrews  wrote:
>
> > The include directive is just plain text inclusion from an external
> source.
> > Once included it's as though it were inline.
> >
> > I think that if you are using the timeline and having lots of includes
> > all over the place to replace all of the inline code, it would be a
> > nightmare to work out what's going on.
> >
> > I rarely use the include directive. Better to use classes.
> >
> > Paul
> >
> >
> > - Original Message - From: "SJF" 
> > To: 
> > Sent: Thursday, March 05, 2009 2:37 AM
> > Subject: [Flashcoders] include directive ...
> >
> >
> >
> >  Looking for clarity on the include directive in a CS3 FLA file.
> >>
> >> Technically, does anyone know if pound-for-pound, having code on a
> >> movieclip's timeline is EXACTLY the same as having it's code in an
> >> external .as file and using the include directive?
> >>
> >> Here are more details:
> >>
> >> 1) The code being externalised contains imports, variable
> >> declarations, numerous functions and runtime code (approx. 150-250
> >> lines of code)
> >> 2) The movieclip is dynamic and created on the fly by the
> >> application, putting the movieclip within various other movieclips
> >> deep in the display stack
> >> 3) Multiple other movieclips (approx. 30) also contain code with
> >> imports, variable declarations, functions and runtime code
> >>
> >> So the question I ask:
> >>
> >> Is it technically possible to externalise all code in a CS3 FLA
> >> document by exporting all code from all timelines and using the
> >> include directive?
> >>
> >> Are there issues with instantiation of objects/classes or problems
> >> with import paths, etc?
> >>
> >> Thoughts?
> >> ___
> >> Flashcoders mailing list
> >> Flashcoders@chattyfig.figleaf.com
> >> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> >>
> >
> > ___
> > Flashcoders mailing list
> > Flashcoders@chattyfig.figleaf.com
> > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> >
>
>
>
> --
> --Joel Stransky
> stranskydesign.com
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>
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RE: [Flashcoders] include directive ...

2009-03-06 Thread whispers
P.O.S. Actions panel 4 LIFE!!!


:) 

-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Joel
Stransky
Sent: Friday, March 06, 2009 11:58 AM
To: Flash Coders List
Subject: Re: [Flashcoders] include directive ...

Technically, Yes, it's the exact same thing. include merely allows you use
an external text editor instead of the p.o.s. actions panel.


On Wed, Mar 4, 2009 at 10:27 PM, Paul Andrews  wrote:

> The include directive is just plain text inclusion from an external
source.
> Once included it's as though it were inline.
>
> I think that if you are using the timeline and having lots of includes 
> all over the place to replace all of the inline code, it would be a 
> nightmare to work out what's going on.
>
> I rarely use the include directive. Better to use classes.
>
> Paul
>
>
> - Original Message - From: "SJF" 
> To: 
> Sent: Thursday, March 05, 2009 2:37 AM
> Subject: [Flashcoders] include directive ...
>
>
>
>  Looking for clarity on the include directive in a CS3 FLA file.
>>
>> Technically, does anyone know if pound-for-pound, having code on a 
>> movieclip's timeline is EXACTLY the same as having it's code in an 
>> external .as file and using the include directive?
>>
>> Here are more details:
>>
>> 1) The code being externalised contains imports, variable 
>> declarations, numerous functions and runtime code (approx. 150-250 
>> lines of code)
>> 2) The movieclip is dynamic and created on the fly by the 
>> application, putting the movieclip within various other movieclips 
>> deep in the display stack
>> 3) Multiple other movieclips (approx. 30) also contain code with 
>> imports, variable declarations, functions and runtime code
>>
>> So the question I ask:
>>
>> Is it technically possible to externalise all code in a CS3 FLA 
>> document by exporting all code from all timelines and using the 
>> include directive?
>>
>> Are there issues with instantiation of objects/classes or problems 
>> with import paths, etc?
>>
>> Thoughts?
>> ___
>> Flashcoders mailing list
>> Flashcoders@chattyfig.figleaf.com
>> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>>
>
> ___
> Flashcoders mailing list
> Flashcoders@chattyfig.figleaf.com
> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>



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Re: [Flashcoders] include directive ...

2009-03-06 Thread Joel Stransky
Technically, Yes, it's the exact same thing. include merely allows you use
an external text editor instead of the p.o.s. actions panel.


On Wed, Mar 4, 2009 at 10:27 PM, Paul Andrews  wrote:

> The include directive is just plain text inclusion from an external source.
> Once included it's as though it were inline.
>
> I think that if you are using the timeline and having lots of includes all
> over the place to replace all of the inline code, it would be a nightmare to
> work out what's going on.
>
> I rarely use the include directive. Better to use classes.
>
> Paul
>
>
> - Original Message - From: "SJF" 
> To: 
> Sent: Thursday, March 05, 2009 2:37 AM
> Subject: [Flashcoders] include directive ...
>
>
>
>  Looking for clarity on the include directive in a CS3 FLA file.
>>
>> Technically, does anyone know if pound-for-pound, having code on a
>> movieclip's timeline is EXACTLY the same as having it's code in an
>> external
>> .as file and using the include directive?
>>
>> Here are more details:
>>
>> 1) The code being externalised contains imports, variable declarations,
>> numerous functions and runtime code (approx. 150-250 lines of code)
>> 2) The movieclip is dynamic and created on the fly by the application,
>> putting the movieclip within various other movieclips deep in the display
>> stack
>> 3) Multiple other movieclips (approx. 30) also contain code with imports,
>> variable declarations, functions and runtime code
>>
>> So the question I ask:
>>
>> Is it technically possible to externalise all code in a CS3 FLA document
>> by
>> exporting all code from all timelines and using the include directive?
>>
>> Are there issues with instantiation of objects/classes or problems with
>> import paths, etc?
>>
>> Thoughts?
>> ___
>> Flashcoders mailing list
>> Flashcoders@chattyfig.figleaf.com
>> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>>
>
> ___
> Flashcoders mailing list
> Flashcoders@chattyfig.figleaf.com
> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>



-- 
--Joel Stransky
stranskydesign.com
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Re: [Flashcoders] include directive ...

2009-03-04 Thread Paul Andrews
The include directive is just plain text inclusion from an external source. 
Once included it's as though it were inline.


I think that if you are using the timeline and having lots of includes all 
over the place to replace all of the inline code, it would be a nightmare to 
work out what's going on.


I rarely use the include directive. Better to use classes.

Paul


- Original Message - 
From: "SJF" 

To: 
Sent: Thursday, March 05, 2009 2:37 AM
Subject: [Flashcoders] include directive ...



Looking for clarity on the include directive in a CS3 FLA file.

Technically, does anyone know if pound-for-pound, having code on a
movieclip's timeline is EXACTLY the same as having it's code in an 
external

.as file and using the include directive?

Here are more details:

1) The code being externalised contains imports, variable declarations,
numerous functions and runtime code (approx. 150-250 lines of code)
2) The movieclip is dynamic and created on the fly by the application,
putting the movieclip within various other movieclips deep in the display
stack
3) Multiple other movieclips (approx. 30) also contain code with imports,
variable declarations, functions and runtime code

So the question I ask:

Is it technically possible to externalise all code in a CS3 FLA document 
by

exporting all code from all timelines and using the include directive?

Are there issues with instantiation of objects/classes or problems with
import paths, etc?

Thoughts?
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