[flexcoders] Re: AIR 3.2 Update Breaks My App
I'm bumping this in hopes of a response from anyone. All my debugging approaches have come up empty so far. Thanks! -Jake --- In flexcoders@yahoogroups.com, Jake Churchill wrote: > > Good morning community, > > I have an AIR app developed under the 3.1 SDK which is used for displaying > real-time charting data. It's not overly complex, just a socket connection > receiving data and updating chart data providers. The app has been > released for about a month and all has been great. However, with the > update to AIR 3.2, we are now experiencing freezing issues where the > rendering just stops. I quick google search pulled up this: > > http://www.blog.arnlweb.com/adobe/flash/air-3-2-rendering-freeze-bug/ > > This example is in mobile, but it seems to be the same problem. > > Is anyone aware of a fix for this or at the minimum, a workaround? Or what > can I even look for event wise to watch for this problem happening so I can > try to gracefully recover? > > Thanks for any help! > > -Jake >
[flexcoders] Re: Frame around image
Just put it in a Box (or HBox or VBox) or a canvas or any other container and style it. --- In flexcoders@yahoogroups.com, "Christophe" wrote: > > Hello, > > How to make a frame around an mx:image ? > > Thank you, > Christophe, >
[flexcoders] Re: create a thumbnail dynamically from large image using flex
Here's another method that would allow you to pass in the whole UIComponent. Below is an example usage: public function getUIComponentBitmapData( target:UIComponent, w:Number, h:Number ) : BitmapData { // scale down (or up) var scaleX:Number = w / target.width; var scaleY:Number = h / target.height; var m:Matrix = new Matrix(); m.scale(scaleX, scaleY); // get new bitmap data var bd:BitmapData = new BitmapData( w, h ); bd.draw( target, m ); bd.smoothing = true; // return the new bitmap data return bd; } Assume you have var originalImage:Image already set and you want to scale it down to 50x30: var newImage:Image = new Image(); newImage.source = getUIComponentBitmapData( originalImage, 50, 30 ); --- In flexcoders@yahoogroups.com, "stinasius" wrote: > > hi, please share the whole class please. >
[flexcoders] Re: create a thumbnail dynamically from large image using flex
He shared all you need. Just pass in bitmap data of your image which I believe is the source attribute. var newImg:Image = new Image(); newImg.source = scaleBitmapData(originalImage.source,width,height); --- In flexcoders@yahoogroups.com, "stinasius" wrote: > > hi, please share the whole class please. >