[flexcoders] Flash 10 - Large Bitmap support does

2008-06-13 Thread richmcgillicuddy
Is there something 'special' I need to set in order to get Flash 10 to
load large bitmaps. I have a simple application, that loads a png.
Looks like:


imgTest.source = largeimage.png

Compiled with Flex 3, Run on Flash Player 10.0.1.218. I have an image
larger than 2880x2880 (4050x3017 exactly) and the image never loads in
a similar fashion to Flash 9 and bitmaps larger than 2880. I swap out
images to something smaller than 2880 and the image loads fine. Is
there a parameter or compiler setting I need to find in order to
support large bitmaps? Does it work with png files?



Rich



RE: [flexcoders] Flash 10 - Large Bitmap support does

2008-06-13 Thread Alex Harui
Flex 3 swfs cannot take advantage of player 10 features.  You could try
to hack the version byte in the SWF, but I don't know what else might
fail after that.

 



From: flexcoders@yahoogroups.com [mailto:[EMAIL PROTECTED] On
Behalf Of richmcgillicuddy
Sent: Friday, June 13, 2008 7:39 AM
To: flexcoders@yahoogroups.com
Subject: [flexcoders] Flash 10 - Large Bitmap support does

 

Is there something 'special' I need to set in order to get Flash 10 to
load large bitmaps. I have a simple application, that loads a png.
Looks like:

imgTest.source = largeimage.png

Compiled with Flex 3, Run on Flash Player 10.0.1.218. I have an image
larger than 2880x2880 (4050x3017 exactly) and the image never loads in
a similar fashion to Flash 9 and bitmaps larger than 2880. I swap out
images to something smaller than 2880 and the image loads fine. Is
there a parameter or compiler setting I need to find in order to
support large bitmaps? Does it work with png files?

Rich