RE: [flexcoders] Re: CairngormEvent Antipattern

2006-09-03 Thread Steven Webster





Are 
you using source-code control systems like CVS or Subversion ? These tools 
solved the problem a long time ago, of having multiple developers editing the 
same source file at the same time ... let the tools handle the problems of 
merging the controller when someone checks in their code.

If 
developers are checking-in/committing code that breaks a build, that's a 
development process problem, not a technology or architecture 
problem.

Developers should not be "fighting for control" of a 
class ?!? Nor should they be emailing around changes to 
code.

Apologies if this is teaching you how to suck eggs; if 
not, then google for subversion or cvs and get that in place as soon as 
possible!

Best,

Steven



  
  

  


  
  

Steven WebsterPractice Leader (Rich 
Internet Applications and LiveCycle)Adobe 
ConsultingWestpoint, 4 Redheughs Rigg, South Gyle, Edinburgh, 
EH12 9DQ, UKp: +44 (0) 131 338 6108
m: +44 (0)7917 428 947[EMAIL PROTECTED] 
  


  
  
  From: flexcoders@yahoogroups.com 
  [mailto:[EMAIL PROTECTED] On Behalf Of 
  e_bagggSent: 31 August 2006 03:39To: 
  flexcoders@yahoogroups.comSubject: [flexcoders] Re: CairngormEvent 
  Antipattern
  
  
  Andi-Tom was referring to having a hierarchy of 
  FrontControllers.He happens to have a class called "CoreController" 
  which all of hisFlex apps would use. Then, each Flex app will have it's 
  ownFrontController that extends CoreController...this way each 
  developerhas their own controller. This assumes of course there's 1 
  developerworking on a project. The CoreController would house the 
  commonCommands such as Login, Logout, and similar things.If you're 
  in the situation where you have 1 large Flex app that has 1large 
  controller that all the developers are fighting for...I wouldsuggest that 
  users update the Contoller and check in their emptyCommand classes right 
  away. Then begin development. That way if ittakes them 2 days to implement 
  the logic for an event, they won't havea lot of contacts. Another option 
  is to make one developer the 'owner'of the front controller and have other 
  developers e-mail them the lineof code for the command.--- In [EMAIL PROTECTED]ups.com, 
  Andrea Varga [EMAIL PROTECTED] wrote: Tom Chiverton 
  wrote:  On Wednesday 30 August 2006 13:14, Andrea Varga 
  wrote:(For example, on a large 
  project, when there are many developers working, all of them 
  has to edit the FrontController to add an event.)   
This isn't a problem with a decent 
  RCS.  As it is, we've got a CoreController and then 
  indivdual projectsextend that  to make their application 
  specific events. Could you 
  please tell me where can I found more about this? I cannot  find 
  anything. Thanks.  Andi
__._,_.___





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Re: [flexcoders] Re: CairngormEvent Antipattern

2006-09-01 Thread Tom Chiverton
On Thursday 31 August 2006 03:38, e_baggg wrote:
 He happens to have a class called CoreController which all of his
 Flex apps would use. Then, each Flex app will have it's own
 FrontController that extends CoreController...this way each developer
 has their own controller. This assumes of course there's 1 developer

Sort of :-)
This is out first Flex2 app, but we've identified several things that will be 
usefull in the next one - auth a username and password against our NDS 
directory, get a list of user in a department etc.
In the client, all those go into the CoreController which we'll reuse across 
projects (svn copy (or link), rar !). Project specific bits then go in the 
sub class.

-- 
Tom Chiverton
Helping to carefully envisioneer fifth-generation infomediaries



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Re: [flexcoders] Re: CairngormEvent Antipattern

2006-08-31 Thread Andrea Varga
e_baggg wrote:

Andi-
  Tom was referring to having a hierarchy of FrontControllers.

He happens to have a class called CoreController which all of his
Flex apps would use. Then, each Flex app will have it's own
FrontController that extends CoreController...this way each developer
has their own controller. This assumes of course there's 1 developer
working on a project. The CoreController would house the common
Commands such as Login, Logout, and similar things.

If you're in the situation where you have 1 large Flex app that has 1
large controller that all the developers are fighting for...I would
suggest that users update the Contoller and check in their empty
Command classes right away. Then begin development. That way if it
takes them 2 days to implement the logic for an event, they won't have
a lot of contacts. Another option is to make one developer the 'owner'
of the front controller and have other developers e-mail them the line
of code for the command.
  

Thank you.
I just wasn't sure this is the right way to do it. I mean, that cannot 
be more than one FrontController/project. It seems, this is the only 
solution.
The problem I'm having with this is not regarding the 'owner', with a 
version control system that's not a problem.
But the FrontController gets bigger and bigger, and less managable 
(although there is nothing much to manage :), just a bunch of  
addCommands :)), and I don't know weather this could cause problems or 
not (regarding speed for example).

Andi


--- In flexcoders@yahoogroups.com, Andrea Varga [EMAIL PROTECTED] wrote:
  

Tom Chiverton wrote:



On Wednesday 30 August 2006 13:14, Andrea Varga wrote:
 

  

(For example, on a large project, when there are many developers
working, all of them has to edit the FrontController to add an event.)
   



This isn't a problem with a decent RCS.

As it is, we've got a CoreController and then indivdual projects
  

extend that 
  

to make their application specific events.

 

  

Could you please tell me where can I found more about this? I cannot 
find anything. Thanks.

Andi









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[flexcoders] Re: CairngormEvent Antipattern

2006-08-31 Thread Tim Hoff
The example has good intentions.  Anytime you can reduce the amount 
of code in an application it's good, right?  Not always.  One of the 
main strengths of the Cairngorm framework is simplicity.  What the 
example refers to as a big downside, exists for a reason; 
simplicity.  By having one-to-one relationships, between 
CairngormEvents and Commands, it is easier to organize and maintain 
the events.  Not that you have to, of course.  However, in a typical 
use case the get, add, update and delete CairngormEvents would each 
use a different VO.  The get VO would contain Select parameters, 
while the update VO would contain fields and/or instructions.  The 
example would have to conditionally check the type of the event, to 
determine the appropriate VO to pass on to the command.  Certainly 
an option, but conditional coding can be avoided by keeping the 
separate actions in separate classes.  This keeps things simple, 
while enforcing encapsulation and promoting reuse.  CairngormEvents 
can always placed in different events sub folders to increase 
orginization.

As far as extending the FrontController (same applies to the 
ModelLocator), when classes get too big, break them apart into 
smaller pieces.  The FrontController does nothing more than lookup 
the Command name to execute.  Sub classing the FrontController 
wouldn't affect performance.  These issues are more related to data 
transfer, command methods (functions) and rendering.

-TH

--- In flexcoders@yahoogroups.com, Andrea Varga [EMAIL PROTECTED] wrote:

 e_baggg wrote:
 
 Andi-
   Tom was referring to having a hierarchy of FrontControllers.
 
 He happens to have a class called CoreController which all of 
his
 Flex apps would use. Then, each Flex app will have it's own
 FrontController that extends CoreController...this way each 
developer
 has their own controller. This assumes of course there's 1 
developer
 working on a project. The CoreController would house the common
 Commands such as Login, Logout, and similar things.
 
 If you're in the situation where you have 1 large Flex app that 
has 1
 large controller that all the developers are fighting for...I 
would
 suggest that users update the Contoller and check in their empty
 Command classes right away. Then begin development. That way if it
 takes them 2 days to implement the logic for an event, they won't 
have
 a lot of contacts. Another option is to make one developer 
the 'owner'
 of the front controller and have other developers e-mail them the 
line
 of code for the command.
   
 
 Thank you.
 I just wasn't sure this is the right way to do it. I mean, that 
cannot 
 be more than one FrontController/project. It seems, this is the 
only 
 solution.
 The problem I'm having with this is not regarding the 'owner', 
with a 
 version control system that's not a problem.
 But the FrontController gets bigger and bigger, and less managable 
 (although there is nothing much to manage :), just a bunch of  
 addCommands :)), and I don't know weather this could cause 
problems or 
 not (regarding speed for example).
 
 Andi
 
 
 --- In flexcoders@yahoogroups.com, Andrea Varga andi@ wrote:
   
 
 Tom Chiverton wrote:
 
 
 
 On Wednesday 30 August 2006 13:14, Andrea Varga wrote:
  
 
   
 
 (For example, on a large project, when there are many 
developers
 working, all of them has to edit the FrontController to add an 
event.)

 
 
 
 This isn't a problem with a decent RCS.
 
 As it is, we've got a CoreController and then indivdual projects
   
 
 extend that 
   
 
 to make their application specific events.
 
  
 
   
 
 Could you please tell me where can I found more about this? I 
cannot 
 find anything. Thanks.
 
 Andi
 
 
 
 
 
 
 
 
 
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 --
 Spin Development Srl
 
 Tel: +44 207 043 1304
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Re: [flexcoders] Re: CairngormEvent Antipattern

2006-08-30 Thread Andrea Varga
Got it. Thanks for the explanation.

There were many discussions about the FronController just growing and 
growing. Do you happen to have a solution for refactoring?
(For example, on a large project, when there are many developers 
working, all of them has to edit the FrontController to add an event.)

Andi


e_baggg wrote:

Andi-
  Nothing changes with the FrontController and Commands. You would
still have 3 separate commands (1 each for add, update, delete).

Remember, the generic CairngormEvent classes calls:
super(commandName) 

so the dispatchEvent() for each call would like this:

 dispatchEvent(new WidgetEvent(WidgetFrontController.ADD_WIDGET,
widgetVO));
 dispatchEvent(new WidgetEvent(WidgetFrontController.UPDATE_WIDGET,
widgetVO));
 dispatchEvent(new WidgetEvent(WidgetFrontController.DELETE_WIDGET,
widgetVO));

and each Command will apropriately be called just like it was. The key
 is we're no longer hard-coding the WidgetFrontController.ADD_WIDGET
into each CairngormEvent sublcass.

--- In flexcoders@yahoogroups.com, Andrea Varga [EMAIL PROTECTED] wrote:
  

e_baggg wrote:



Hello group-
 I hadn't seen a previous post regarding this explicity so I wrote a
small blog about it. It helps reduce the #of classes that get created
when using Cairngorm (a big issue with me since the client is VERY
picky with their swf file sizes). This blog shows the code for usuing
a reusable CairngormEvent versus creating separate classes for each
dispatchable event.

  

http://ebaggg.blogspot.com/2006/08/cairngormevent-anti-pattern-we-all.html


Thoughts?

  

The ideea is good, but how do you handle them further?
Will you have 3 different commands associated with the same event? And 
each Command will start with an if statement, to see if that's the


event 
  

he supposed to answer to? Doesn't seem right.

Andi










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--
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Tel: +44 207 043 1304
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Mon-Fri : 8 AM - 5 PM GMT+2
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Re: [flexcoders] Re: CairngormEvent Antipattern

2006-08-30 Thread Tom Chiverton
On Wednesday 30 August 2006 13:14, Andrea Varga wrote:
 (For example, on a large project, when there are many developers
 working, all of them has to edit the FrontController to add an event.)

This isn't a problem with a decent RCS.

As it is, we've got a CoreController and then indivdual projects extend that 
to make their application specific events.

-- 
Tom Chiverton
Helping to centrally synthesize cross-media data



This email is sent for and on behalf of Halliwells LLP.

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James's Court Brown Street Manchester M2 2JF.  A list of members is available 
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to Halliwells LLP means a member of Halliwells LLP. Regulated by the Law 
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[flexcoders] Re: CairngormEvent Antipattern

2006-08-30 Thread lostinrecursion
This approach seems like it could be extremely useful for me as I am
starting to build a lot of larger projects, but I have a quick comment.

Forgive me if I am off base here, but is there a mistake in the code
example? I am new to Cairngorm so bear with me for a moment.

According to your example, you call the event like so:

CODE
---
var addEvent : WidgetEvent = new
WidgetEvent(WidgetController.EVENT_ADD_WIDGET, widgetVO);
dispatchEvent(addEvent);
---

But, in the Controller, the EVENT_ADD_WIDGET constant, in keeping with
Cairngorm practice, equates to the following string: addWidget

So, my question is this, if the WidgetEvent expects a parameter of
commandName, which in this case would be addWidgetCommand (Again,
assuming you are using best practice), then how does the application
call the correct command?

Is it because the FrontController automatically maps Events to
Commands? I'm a little confused.

-K







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Re: [flexcoders] Re: CairngormEvent Antipattern

2006-08-30 Thread Ralf Bokelberg
The frontcontroller doesn't map events to commands but strings like
WidgetController.EVENT_ADD_WIDGET to commands. So any event with a
type set to WidgetController.EVENT_ADD_WIDGET, which reaches the
frontcontroller, triggers the command, which is bound to the string
WidgetController.EVENT_ADD_WIDGET.

Cheers,
Ralf.

On 8/30/06, lostinrecursion [EMAIL PROTECTED] wrote:
 This approach seems like it could be extremely useful for me as I am
 starting to build a lot of larger projects, but I have a quick comment.

 Forgive me if I am off base here, but is there a mistake in the code
 example? I am new to Cairngorm so bear with me for a moment.

 According to your example, you call the event like so:

 CODE
 ---
 var addEvent : WidgetEvent = new
 WidgetEvent(WidgetController.EVENT_ADD_WIDGET, widgetVO);
 dispatchEvent(addEvent);
 ---

 But, in the Controller, the EVENT_ADD_WIDGET constant, in keeping with
 Cairngorm practice, equates to the following string: addWidget

 So, my question is this, if the WidgetEvent expects a parameter of
 commandName, which in this case would be addWidgetCommand (Again,
 assuming you are using best practice), then how does the application
 call the correct command?

 Is it because the FrontController automatically maps Events to
 Commands? I'm a little confused.

 -K







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[flexcoders] Re: CairngormEvent Antipattern

2006-08-30 Thread e_baggg
Andi-
  Tom was referring to having a hierarchy of FrontControllers.

He happens to have a class called CoreController which all of his
Flex apps would use. Then, each Flex app will have it's own
FrontController that extends CoreController...this way each developer
has their own controller. This assumes of course there's 1 developer
working on a project. The CoreController would house the common
Commands such as Login, Logout, and similar things.

If you're in the situation where you have 1 large Flex app that has 1
large controller that all the developers are fighting for...I would
suggest that users update the Contoller and check in their empty
Command classes right away. Then begin development. That way if it
takes them 2 days to implement the logic for an event, they won't have
a lot of contacts. Another option is to make one developer the 'owner'
of the front controller and have other developers e-mail them the line
of code for the command.

--- In flexcoders@yahoogroups.com, Andrea Varga [EMAIL PROTECTED] wrote:

 Tom Chiverton wrote:
 
 On Wednesday 30 August 2006 13:14, Andrea Varga wrote:
   
 
 (For example, on a large project, when there are many developers
 working, all of them has to edit the FrontController to add an event.)
 
 
 
 This isn't a problem with a decent RCS.
 
 As it is, we've got a CoreController and then indivdual projects
extend that 
 to make their application specific events.
 
   
 
 Could you please tell me where can I found more about this? I cannot 
 find anything. Thanks.
 
 Andi







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[flexcoders] Re: CairngormEvent Antipattern

2006-08-25 Thread e_baggg
Andi-
  Nothing changes with the FrontController and Commands. You would
still have 3 separate commands (1 each for add, update, delete).

Remember, the generic CairngormEvent classes calls:
super(commandName) 

so the dispatchEvent() for each call would like this:

 dispatchEvent(new WidgetEvent(WidgetFrontController.ADD_WIDGET,
widgetVO));
 dispatchEvent(new WidgetEvent(WidgetFrontController.UPDATE_WIDGET,
widgetVO));
 dispatchEvent(new WidgetEvent(WidgetFrontController.DELETE_WIDGET,
widgetVO));

and each Command will apropriately be called just like it was. The key
 is we're no longer hard-coding the WidgetFrontController.ADD_WIDGET
into each CairngormEvent sublcass.

--- In flexcoders@yahoogroups.com, Andrea Varga [EMAIL PROTECTED] wrote:

 e_baggg wrote:
 
 Hello group-
   I hadn't seen a previous post regarding this explicity so I wrote a
 small blog about it. It helps reduce the #of classes that get created
 when using Cairngorm (a big issue with me since the client is VERY
 picky with their swf file sizes). This blog shows the code for usuing
 a reusable CairngormEvent versus creating separate classes for each
 dispatchable event.
 

http://ebaggg.blogspot.com/2006/08/cairngormevent-anti-pattern-we-all.html
 
 Thoughts?
 
 
 The ideea is good, but how do you handle them further?
 Will you have 3 different commands associated with the same event? And 
 each Command will start with an if statement, to see if that's the
event 
 he supposed to answer to? Doesn't seem right.
 
 Andi








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