Re: [flexcoders] Socket buffers

2006-10-02 Thread EECOLOR



Hello,
 
as far as i know the progress event fires as soon as the sockets detect data being in the socket. You could read the data into a byte array if 1 progress cycle did not contain a complete message for example. Typically however the sending side should use a buffer and send it as soon as it has a complete message, then in progress event you can just read out the complete message. I dont have experience with data being lost.

 
 
Greetz Erik

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[flexcoders] Socket buffers

2006-10-01 Thread vivekmago
I am trying to test the actionscript socket implementation and it 
seems like the Progress data event is not dispatched when the server 
responds back faster than the player can handle. Is this a known issue 
as I am trying to write a small client using the socket API to connect 
to a pub/sub system and when the messages coming back increases.. I 
start to loose the messages in the player...

Any help would be appreicated...






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