Re: [flexcoders] your 3d engine

2008-09-26 Thread Samuel Colak

Jon,

Lets talk over IM or gtalk or something. will be better and ill send  
you a copy of the engine.
Obviously there are strings attached to using it - at the moment at  
least ;)


Regards
Samuel



Im-At-Home BV
http://www.im-at-home.com

Overtoom 238-II / 1054HZ Amsterdam / The Netherlands
Tel: +31 20 750 8304 (Amsterdam, NL) / +1 646 385 7345 (Manhattan,  
US) / Mobile: +31 64 328 5922


Skype: samcolak / MSN: [EMAIL PROTECTED] / AIM: [EMAIL PROTECTED]

On Sep 25, 2008, at 11:29 PM, Jon Bradley wrote:



On Sep 25, 2008, at 12:54 PM, Samuel Colak wrote:


Jon,

There is really no api documentation - im looking to release the  
code line into the community or basically
just keep this internal. I've done alot of work into getting the  
framerate acceptable without hitting the CPU dramatically.



Samuel,

Sounds cool.  Definitely would like to have a look at some point,  
especially if you got he OS route.


As far as your statement on flexcoders that this is all written in  
Flex .. does that imply that you didn't use any AS to write this  
stuff? I see classes referenced in the code that you sent as a  
snippet in the last email (com.***).


cheers,

jon







Re: [flexcoders] your 3d engine

2008-09-26 Thread Michael Schmalle
Might want to make sure that you are sending to the actual private email
before you hit send or it's all public,
Mike

On Fri, Sep 26, 2008 at 3:35 AM, Samuel Colak [EMAIL PROTECTED]wrote:

   Jon,

 Lets talk over IM or gtalk or something. will be better and ill send you a
 copy of the engine.
 Obviously there are strings attached to using it - at the moment at least
 ;)

 Regards
 Samuel



 Im-At-Home BV
 http://www.im-at-home.com

 Overtoom 238-II / 1054HZ Amsterdam / The Netherlands
 Tel: +31 20 750 8304 (Amsterdam, NL) / +1 646 385 7345 (Manhattan, US)
 / Mobile: +31 64 328 5922

 Skype: samcolak / MSN: [EMAIL PROTECTED] / AIM: [EMAIL PROTECTED]

 On Sep 25, 2008, at 11:29 PM, Jon Bradley wrote:


 On Sep 25, 2008, at 12:54 PM, Samuel Colak wrote:

 Jon,
 There is really no api documentation - im looking to release the code line
 into the community or basically
 just keep this internal. I've done alot of work into getting the framerate
 acceptable without hitting the CPU dramatically.



 Samuel,

 Sounds cool.  Definitely would like to have a look at some point,
 especially if you got he OS route.

 As far as your statement on flexcoders that this is all written in Flex ..
 does that imply that you didn't use any AS to write this stuff? I see
 classes referenced in the code that you sent as a snippet in the last email
 (com.***).

 cheers,

 jon



  




-- 
Teoti Graphix, LLC
http://www.teotigraphix.com

Teoti Graphix Blog
http://www.blog.teotigraphix.com

You can find more by solving the problem then by 'asking the question'.


Re: [flexcoders] your 3d engine

2008-09-26 Thread Jon Bradley


On Sep 26, 2008, at 7:17 AM, Michael Schmalle wrote:

Might want to make sure that you are sending to the actual private  
email before you hit send or it's all public,


Mike



Eh, no worries. :)

- j

Re: [flexcoders] your 3d engine

2008-09-25 Thread Jon Bradley


On Sep 25, 2008, at 12:54 PM, Samuel Colak wrote:


Jon,

There is really no api documentation - im looking to release the  
code line into the community or basically
just keep this internal. I've done alot of work into getting the  
framerate acceptable without hitting the CPU dramatically.



Samuel,

Sounds cool.  Definitely would like to have a look at some point,  
especially if you got he OS route.


As far as your statement on flexcoders that this is all written in  
Flex .. does that imply that you didn't use any AS to write this  
stuff? I see classes referenced in the code that you sent as a  
snippet in the last email (com.***).


cheers,

jon



Re: [flexcoders] your 3d engine

2008-09-25 Thread Samuel Colak

Jon,
basically all code is actionscript - just its all code.
Im not sure what else it would be?
Samuel

On Sep 25, 2008, at 11:29 PM, Jon Bradley wrote:



On Sep 25, 2008, at 12:54 PM, Samuel Colak wrote:


Jon,

There is really no api documentation - im looking to release the  
code line into the community or basically
just keep this internal. I've done alot of work into getting the  
framerate acceptable without hitting the CPU dramatically.



Samuel,

Sounds cool.  Definitely would like to have a look at some point,  
especially if you got he OS route.


As far as your statement on flexcoders that this is all written in  
Flex .. does that imply that you didn't use any AS to write this  
stuff? I see classes referenced in the code that you sent as a  
snippet in the last email (com.***).


cheers,

jon