Re: [flexcoders] your 3d engine
Jon, Lets talk over IM or gtalk or something. will be better and ill send you a copy of the engine. Obviously there are strings attached to using it - at the moment at least ;) Regards Samuel Im-At-Home BV http://www.im-at-home.com Overtoom 238-II / 1054HZ Amsterdam / The Netherlands Tel: +31 20 750 8304 (Amsterdam, NL) / +1 646 385 7345 (Manhattan, US) / Mobile: +31 64 328 5922 Skype: samcolak / MSN: [EMAIL PROTECTED] / AIM: [EMAIL PROTECTED] On Sep 25, 2008, at 11:29 PM, Jon Bradley wrote: On Sep 25, 2008, at 12:54 PM, Samuel Colak wrote: Jon, There is really no api documentation - im looking to release the code line into the community or basically just keep this internal. I've done alot of work into getting the framerate acceptable without hitting the CPU dramatically. Samuel, Sounds cool. Definitely would like to have a look at some point, especially if you got he OS route. As far as your statement on flexcoders that this is all written in Flex .. does that imply that you didn't use any AS to write this stuff? I see classes referenced in the code that you sent as a snippet in the last email (com.***). cheers, jon
Re: [flexcoders] your 3d engine
Might want to make sure that you are sending to the actual private email before you hit send or it's all public, Mike On Fri, Sep 26, 2008 at 3:35 AM, Samuel Colak [EMAIL PROTECTED]wrote: Jon, Lets talk over IM or gtalk or something. will be better and ill send you a copy of the engine. Obviously there are strings attached to using it - at the moment at least ;) Regards Samuel Im-At-Home BV http://www.im-at-home.com Overtoom 238-II / 1054HZ Amsterdam / The Netherlands Tel: +31 20 750 8304 (Amsterdam, NL) / +1 646 385 7345 (Manhattan, US) / Mobile: +31 64 328 5922 Skype: samcolak / MSN: [EMAIL PROTECTED] / AIM: [EMAIL PROTECTED] On Sep 25, 2008, at 11:29 PM, Jon Bradley wrote: On Sep 25, 2008, at 12:54 PM, Samuel Colak wrote: Jon, There is really no api documentation - im looking to release the code line into the community or basically just keep this internal. I've done alot of work into getting the framerate acceptable without hitting the CPU dramatically. Samuel, Sounds cool. Definitely would like to have a look at some point, especially if you got he OS route. As far as your statement on flexcoders that this is all written in Flex .. does that imply that you didn't use any AS to write this stuff? I see classes referenced in the code that you sent as a snippet in the last email (com.***). cheers, jon -- Teoti Graphix, LLC http://www.teotigraphix.com Teoti Graphix Blog http://www.blog.teotigraphix.com You can find more by solving the problem then by 'asking the question'.
Re: [flexcoders] your 3d engine
On Sep 26, 2008, at 7:17 AM, Michael Schmalle wrote: Might want to make sure that you are sending to the actual private email before you hit send or it's all public, Mike Eh, no worries. :) - j
Re: [flexcoders] your 3d engine
On Sep 25, 2008, at 12:54 PM, Samuel Colak wrote: Jon, There is really no api documentation - im looking to release the code line into the community or basically just keep this internal. I've done alot of work into getting the framerate acceptable without hitting the CPU dramatically. Samuel, Sounds cool. Definitely would like to have a look at some point, especially if you got he OS route. As far as your statement on flexcoders that this is all written in Flex .. does that imply that you didn't use any AS to write this stuff? I see classes referenced in the code that you sent as a snippet in the last email (com.***). cheers, jon
Re: [flexcoders] your 3d engine
Jon, basically all code is actionscript - just its all code. Im not sure what else it would be? Samuel On Sep 25, 2008, at 11:29 PM, Jon Bradley wrote: On Sep 25, 2008, at 12:54 PM, Samuel Colak wrote: Jon, There is really no api documentation - im looking to release the code line into the community or basically just keep this internal. I've done alot of work into getting the framerate acceptable without hitting the CPU dramatically. Samuel, Sounds cool. Definitely would like to have a look at some point, especially if you got he OS route. As far as your statement on flexcoders that this is all written in Flex .. does that imply that you didn't use any AS to write this stuff? I see classes referenced in the code that you sent as a snippet in the last email (com.***). cheers, jon