Re: [Flexradio] Compiling the SDR code...
Jeff, The problem is that you need the DirectX SDK in order to compile the source. You can download this from Microsoft.com. Be warned that it is a large download (approx. 230MB). Even though we have taken a step back from the DirectX graphics, we have always had the option of using a DirectInput device (such as a joystick) as an input in the old CW form. This necessitates the SDK for compilation. Eric Wachsmann FlexRadio Systems -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jeff Anderson Sent: Monday, January 02, 2006 11:31 AM To: FlexRadio@flex-radio.biz Subject: [Flexradio] Compiling the SDR code... I've picked up Visual Studio .net (ver. 2003) and would like to start playing with the SDR code. I have never used the Visual Studio IDE (and it's been at least 10 years since I last programmed in C), but I figure - why let ignorance get in the way of having fun? Anyway...I've just tried building the Preview 9 code using Visual Studio and I'm getting some errors. Specifically, I'm seeing errors such as: Type or namespace name 'DirectX' does not exist in the class or namespace 'Microsoft' Type or namespace 'Device' could not be found (etc.) Type or namespace 'VertexBuffer' could not be found (etc.) Type or namespace 'Custom Vertex' could not be found (etc.) Type or namespace 'Vector2' could not be found (etc.) Type or namespace 'JoyStickState' could not be found (etc.) There are also some other errors (or warnings?) stating that Microsoft.DirectX, Microsoft.DirectX.Direct3D,(and similar) not found. And finally, there are a number of files it cannot find, such as CATStructs.xml, DttSP.dll, etc. However, these last files are in my playpen folder with the other SDR source code, but for some reason Visual Studio is not seeing them - how do I tell it where to look, or where should I place these files? And regarding the other errors - what should I do to remove them? (Also - could someone explain to me the difference between Build Solution and Build Deployment?) Thanks for any help or insights anyone can provide! Best regards, - Jeff, WA6AHL
Re: [Flexradio] Compiling the SDR code...
Thanks, Eric, that was it. By the way - where is the text stored for the "banner" that appears on the top bar of the application (the one that says, at the moment, "...1.4.5 Preview 9"? I'd like to change it to something unique so that, when I'm running the app, I know which version I'm running. Thanks again, - Jeff -Original Message-From: FlexRadio - Eric [mailto:[EMAIL PROTECTED]Sent: Monday, January 02, 2006 11:17 AMTo: 'Jeff Anderson'; FlexRadio@flex-radio.bizSubject: RE: [Flexradio] Compiling the SDR code... Jeff, The problem is that you need the DirectX SDK in order to compile the source. You can download this from Microsoft.com. Be warned that it is a large download (approx. 230MB). Even though we have taken a step back from the DirectX graphics, we have always had the option of using a DirectInput device (such as a joystick) as an input in the old CW form. This necessitates the SDK for compilation. Eric Wachsmann FlexRadio Systems -Original Message-From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jeff AndersonSent: Monday, January 02, 2006 11:31 AMTo: FlexRadio@flex-radio.bizSubject: [Flexradio] Compiling the SDR code... I've picked up Visual Studio .net (ver. 2003) and would like to start playing with the SDR code. I have never used the Visual Studio IDE (and it's been at least 10 years since I last programmed in C), but I figure - why let ignorance get in the way of having fun? Anyway...I've just tried building the Preview 9 code using Visual Studio and I'm getting some errors. Specifically, I'm seeing errors such as: Type or namespace name 'DirectX' does not exist in the class or namespace 'Microsoft' Type or namespace 'Device' could not be found (etc.) Type or namespace 'VertexBuffer' could not be found (etc.) Type or namespace 'Custom Vertex' could not be found (etc.) Type or namespace 'Vector2' could not be found (etc.) Type or namespace 'JoyStickState' could not be found (etc.) There are also some other errors (or warnings?) stating that Microsoft.DirectX, Microsoft.DirectX.Direct3D,(and similar) not found. And finally, there are a number of files it cannot find, such as CATStructs.xml, DttSP.dll, etc. However, these last files are in my "playpen" folder with the other SDR source code, but for some reason Visual Studio is not seeing them - how do I tell it where to look, or where should I place these files? And regarding the other errors - what should I do to remove them? (Also - could someone explain to me the difference between "Build Solution" and "Build Deployment"?) Thanks for any help or insights anyone can provide! Best regards, - Jeff, WA6AHL
Re: [Flexradio] Compiling the SDR code...
Jeff, The best way to modify the main title is in design mode of console.cs. Make sure to compile first so as no to lose custom controls (see note about bug in IDE in the readme.txt in the PowerSDR root folder). Once that is done, simply double click on the console.cs file in the solution explorer and it will open (slowly) in design mode. Click once on the representation of the console and then modify the Text property to change the title. Alternatively, you can simply add a line in the constructor (towards the end) that says something like the following: this.Text = [insert text here]; Eric Wachsmann FlexRadio Systems -Original Message- From: Jeff Anderson [mailto:[EMAIL PROTECTED] Sent: Monday, January 02, 2006 6:02 PM To: FlexRadio - Eric; FlexRadio@flex-radio.biz Subject: RE: [Flexradio] Compiling the SDR code... Thanks, Eric, that was it. By the way - where is the text stored for the banner that appears on the top bar of the application (the one that says, at the moment, ...1.4.5 Preview 9? I'd like to change it to something unique so that, when I'm running the app, I know which version I'm running. Thanks again, - Jeff -Original Message- From: FlexRadio - Eric [mailto:[EMAIL PROTECTED] Sent: Monday, January 02, 2006 11:17 AM To: 'Jeff Anderson'; FlexRadio@flex-radio.biz Subject: RE: [Flexradio] Compiling the SDR code... Jeff, The problem is that you need the DirectX SDK in order to compile the source. You can download this from Microsoft.com. Be warned that it is a large download (approx. 230MB). Even though we have taken a step back from the DirectX graphics, we have always had the option of using a DirectInput device (such as a joystick) as an input in the old CW form. This necessitates the SDK for compilation. Eric Wachsmann FlexRadio Systems -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jeff Anderson Sent: Monday, January 02, 2006 11:31 AM To: FlexRadio@flex-radio.biz Subject: [Flexradio] Compiling the SDR code... I've picked up Visual Studio .net (ver. 2003) and would like to start playing with the SDR code. I have never used the Visual Studio IDE (and it's been at least 10 years since I last programmed in C), but I figure - why let ignorance get in the way of having fun? Anyway...I've just tried building the Preview 9 code using Visual Studio and I'm getting some errors. Specifically, I'm seeing errors such as: Type or namespace name 'DirectX' does not exist in the class or namespace 'Microsoft' Type or namespace 'Device' could not be found (etc.) Type or namespace 'VertexBuffer' could not be found (etc.) Type or namespace 'Custom Vertex' could not be found (etc.) Type or namespace 'Vector2' could not be found (etc.) Type or namespace 'JoyStickState' could not be found (etc.) There are also some other errors (or warnings?) stating that Microsoft.DirectX, Microsoft.DirectX.Direct3D,(and similar) not found. And finally, there are a number of files it cannot find, such as CATStructs.xml, DttSP.dll, etc. However, these last files are in my playpen folder with the other SDR source code, but for some reason Visual Studio is not seeing them - how do I tell it where to look, or where should I place these files? And regarding the other errors - what should I do to remove them? (Also - could someone explain to me the difference between Build Solution and Build Deployment?) Thanks for any help or insights anyone can provide! Best regards, - Jeff, WA6AHL