Re: [Flexradio] Compiling the SDR code...

2006-01-02 Thread FlexRadio - Eric








Jeff,



The problem is that you need the DirectX
SDK in order to compile the source. You can download this from Microsoft.com.
Be warned that it is a large download (approx. 230MB). Even though we have
taken a step back from the DirectX graphics, we have always had the option of
using a DirectInput device (such as a joystick) as an input in the old CW
form. This necessitates the SDK for compilation.





Eric Wachsmann

FlexRadio Systems



-Original Message-
From:
[EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jeff Anderson
Sent: Monday, January 02, 2006
11:31 AM
To: FlexRadio@flex-radio.biz
Subject: [Flexradio] Compiling the
SDR code...





I've picked up Visual Studio .net (ver. 2003) and
would like to start playing with the SDR code. I have never used the
Visual Studio IDE (and it's been at least 10 years since I last programmed in
C), but I figure - why let ignorance get in the way of having fun?











Anyway...I've just tried building the Preview 9 code
using Visual Studio and I'm getting some errors. Specifically, I'm seeing
errors such as:











 Type or namespace name 'DirectX' does not exist
in the class or namespace 'Microsoft'





 Type or namespace 'Device' could not be
found (etc.)







 Type or namespace 'VertexBuffer' could not be
found (etc.) 



 Type or namespace 'Custom Vertex' could not be
found (etc.) 





 Type or namespace 'Vector2' could not be found
(etc.)







 Type or namespace 'JoyStickState' could not be
found (etc.)











There are also some other errors (or warnings?)
stating that Microsoft.DirectX, Microsoft.DirectX.Direct3D,(and similar) not
found.











And finally, there are a number of files it cannot
find, such as CATStructs.xml, DttSP.dll, etc.











However, these last files are in my
playpen folder with the other SDR source code, but for some reason
Visual Studio is not seeing them - how do I tell it where to look, or
where should I place these files?











And regarding the other errors - what should I do to
remove them?











(Also - could someone explain to me the difference
between Build Solution and Build Deployment?)











Thanks for any help or insights anyone can provide!











Best regards,











- Jeff, WA6AHL


























Re: [Flexradio] Compiling the SDR code...

2006-01-02 Thread Jeff Anderson



Thanks, Eric, that was it.

By the 
way - where is the text stored for the "banner" that appears on the top bar of 
the application (the one that says, at the moment, "...1.4.5 Preview 9"? 
I'd like to change it to something unique so that, when I'm running the app, I 
know which version I'm running.

Thanks 
again,

- 
Jeff

  -Original Message-From: FlexRadio - Eric 
  [mailto:[EMAIL PROTECTED]Sent: Monday, January 02, 2006 11:17 
  AMTo: 'Jeff Anderson'; FlexRadio@flex-radio.bizSubject: 
  RE: [Flexradio] Compiling the SDR code...
  
  Jeff,
  
  The problem is that 
  you need the DirectX SDK in order to compile the source. You can 
  download this from Microsoft.com. Be warned that it is a large download 
  (approx. 230MB). Even though we have taken a step back from the DirectX 
  graphics, we have always had the option of using a DirectInput device (such as 
  a joystick) as an input in the old CW form. This necessitates the SDK 
  for compilation.
  
  
  Eric 
  Wachsmann
  FlexRadio 
  Systems
  
  -Original 
  Message-From: 
  [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] 
  On Behalf Of Jeff 
  AndersonSent: Monday, 
  January 02, 2006 11:31 AMTo: 
  FlexRadio@flex-radio.bizSubject: [Flexradio] Compiling the SDR 
  code...
  
  
  I've picked up Visual Studio .net (ver. 
  2003) and would like to start playing with the SDR code. I have never 
  used the Visual Studio IDE (and it's been at least 10 years since I last 
  programmed in C), but I figure - why let ignorance get in the way of having 
  fun?
  
  
  
  Anyway...I've just tried building the 
  Preview 9 code using Visual Studio and I'm getting some errors. 
  Specifically, I'm seeing errors such as:
  
  
  
   Type or namespace name 'DirectX' 
  does not exist in the class or namespace 'Microsoft'
  
   Type or namespace 'Device' could 
  not be found (etc.)
  
  
   Type or namespace 'VertexBuffer' 
  could not be found (etc.) 
  
   Type or namespace 'Custom Vertex' 
  could not be found (etc.) 
  
  
   Type or namespace 'Vector2' could 
  not be found (etc.)
  
  
   Type or namespace 'JoyStickState' 
  could not be found (etc.)
  
  
  
  There are also some other errors (or 
  warnings?) stating that Microsoft.DirectX, Microsoft.DirectX.Direct3D,(and 
  similar) not found.
  
  
  
  And finally, there are a number of files 
  it cannot find, such as CATStructs.xml, DttSP.dll, 
etc.
  
  
  
  However, these last files are in my 
  "playpen" folder with the other SDR source code, but for some reason Visual 
  Studio is not seeing them - how do I tell it where to look, or where 
  should I place these files?
  
  
  
  And regarding the other errors - what 
  should I do to remove them?
  
  
  
  (Also - could someone explain to me the 
  difference between "Build Solution" and "Build 
  Deployment"?)
  
  
  
  Thanks for any help or insights anyone 
  can provide!
  
  
  
  Best regards,
  
  
  
  - Jeff, WA6AHL
  
  


Re: [Flexradio] Compiling the SDR code...

2006-01-02 Thread FlexRadio - Eric









Jeff,



The best way to modify the main title is
in design mode of console.cs. Make sure to compile first so as no to lose
custom controls (see note about bug in IDE in the readme.txt in the PowerSDR root folder). Once that is
done, simply double click on the console.cs file in the solution explorer and
it will open (slowly) in design mode. Click once on the representation of
the console and then modify the Text property to change the title.



Alternatively, you can simply add a line
in the constructor (towards the end) that says something like the following:



this.Text = [insert text here];





Eric Wachsmann

FlexRadio Systems





-Original Message-
From: Jeff Anderson
[mailto:[EMAIL PROTECTED] 
Sent: Monday, January 02, 2006
6:02 PM
To: FlexRadio - Eric;
FlexRadio@flex-radio.biz
Subject: RE: [Flexradio] Compiling
the SDR code...





Thanks, Eric, that was
it.











By the way - where is the
text stored for the banner that appears on the top bar of the
application (the one that says, at the moment, ...1.4.5 Preview
9? I'd like to change it to something unique so that, when I'm
running the app, I know which version I'm running.











Thanks again,











- Jeff





-Original
Message-
From: FlexRadio - Eric
[mailto:[EMAIL PROTECTED]
Sent: Monday, January 02, 2006
11:17 AM
To: 'Jeff Anderson';
FlexRadio@flex-radio.biz
Subject: RE: [Flexradio] Compiling
the SDR code...

Jeff,



The problem is that you
need the DirectX SDK in order to compile the source. You can download
this from Microsoft.com. Be warned that it is a large download (approx.
230MB). Even though we have taken a step back from the DirectX graphics,
we have always had the option of using a DirectInput device (such as a
joystick) as an input in the old CW form. This necessitates the SDK for
compilation.





Eric Wachsmann

FlexRadio Systems



-Original Message-
From:
[EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jeff Anderson
Sent: Monday, January 02, 2006
11:31 AM
To: FlexRadio@flex-radio.biz
Subject: [Flexradio] Compiling the
SDR code...





I've picked up Visual Studio .net (ver. 2003) and
would like to start playing with the SDR code. I have never used the
Visual Studio IDE (and it's been at least 10 years since I last programmed in
C), but I figure - why let ignorance get in the way of having fun?











Anyway...I've just tried building the Preview 9 code
using Visual Studio and I'm getting some errors. Specifically, I'm seeing
errors such as:











 Type or namespace name 'DirectX' does not exist
in the class or namespace 'Microsoft'





 Type or namespace 'Device' could not be
found (etc.)







 Type or namespace 'VertexBuffer' could not be
found (etc.) 



 Type or namespace 'Custom Vertex' could not be
found (etc.) 





 Type or namespace 'Vector2' could not be found
(etc.)







 Type or namespace 'JoyStickState' could not be
found (etc.)











There are also some other errors (or warnings?)
stating that Microsoft.DirectX, Microsoft.DirectX.Direct3D,(and similar) not
found.











And finally, there are a number of files it cannot
find, such as CATStructs.xml, DttSP.dll, etc.











However, these last files are in my
playpen folder with the other SDR source code, but for some reason
Visual Studio is not seeing them - how do I tell it where to look, or
where should I place these files?











And regarding the other errors - what should I do to
remove them?











(Also - could someone explain to me the difference
between Build Solution and Build Deployment?)











Thanks for any help or insights anyone can provide!











Best regards,











- Jeff, WA6AHL