[Flightgear-devel] dc3-yasim model

2002-07-07 Thread Dave Perry

Attched find an xml file "dc3.xml" that includes edits that allow 
accelleration on the main gear and relativly easy wheel landings.  With 
these changes, I can leave the tail wheel unlocked for take-off and 
landings.
Changes:
1.  Relaxed the stall width for both the wing and the hstab.  A dc3 
cannot possibly have worse stall characteristics than the c310.
2.  Added 'effectiveness="nnn"' to the flap0 for both the hstab and the 
vstab as well as 'effectiveness="nnn"' for both hstab and vstab.  As 
Andy Ross suggested, I could set the hstab effectiveness high and the 
hstab flap0 effectivness low to decrease the tendency to porpoise.  This 
really helped a lot!  See the file for the values.
3.  I moved the main gear back to 6.9 (from 6.02).  This had a very big 
effect and enables getting the tail up and accelerating on the mains. 
 Without this, no matter what I did, by the time the tail came up, I had 
already set up the porpoise.  Same on wheel landings.

With these changes and good rudder pedals, the yasim dc3 handles more 
like a real tail dragger.  At taxi speeds, you need differential brakes. 
 I have toe brakes on my CH Pro-Pedals.

Please fly it and then tell what you think.
Dave





  
  
  
  
  
  
  
  


  
  
  
  
  
  
	  
  
  
  







  
  
  
  
  
  
  
  
  
  



  
  
  
  
  



  
  
  
  
  



  
  
  
  
  
  
  



  
  
  
  
  
  
  




  




  
  
  
  
  



  
  
  
  
  









Re: [Flightgear-devel] Runway Lighting Questions

2002-07-07 Thread Jim Brennan jjb -



On Sun, 7 Jul 2002, David Megginson wrote:
> patched FlightGear so that (a) runway edge lights are not visible from
> improbable distances (like 50km or more), and (b) runway edge lights
> are not visible at all while the sun is above the horizon, but haven't
> committed these patches yet.

I think this (6 mi) is a bit too restrictive.  Runway edge lights ARE
visable from considerable distances, even during the daytime hours.

(Sorry , don't have any exact distances tho).

jj


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RE: [Flightgear-devel] dumb suggestion

2002-07-07 Thread Curtis L. Olson

In the $fgroot/Lighting you can control the ambient and diffues
lighting based on sun angle.

Curt.



David Megginson writes:
> Norman Vine writes:
> 
>  > Probably more with the 'model' now being in it's own 'graph' which
>  > is called after other code has 'mucked' with the lighting after it was
>  > setup to use the proper 'ambient' and 'diffuse' valuse for the 'time of day'
> 
> The model is not in its own graph in external view, and this problem
> far predates the new model code in any case.  Here's a thread from
> December 2000, when it was already an old problem:
> 
>   http://www.menet.umn.edu/~curt/lists/fgfs/archive-200101/msg00085.html
> 
> Just to recap, the bottom of an aircraft at night is shaded more
> brightly when the sun is below the horizon; in effect, it shines
> through the earth.
> 
> 
> All the best,
> 
> 
> David
> 
> -- 
> David Megginson, [EMAIL PROTECTED], http://www.megginson.com/
> 
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Curtis Olson   IVLab / HumanFIRST Program   FlightGear Project
Twin Cities[EMAIL PROTECTED]  [EMAIL PROTECTED]
Minnesota  http://www.menet.umn.edu/~curt   http://www.flightgear.org

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Re: [Flightgear-devel] CVS not working

2002-07-07 Thread Curtis L. Olson

Julian Foad writes:
> The CVS server is not working for me at the moment.  It was working
> 10 hours ago when I last tried it. 
> 
>   $ cvs diff
>   cvs [diff aborted]: recv() from server cvs.flightgear.org: EOF
> 
> - Julian

Seems to be working for me at the moment.

Curt.
-- 
Curtis Olson   IVLab / HumanFIRST Program   FlightGear Project
Twin Cities[EMAIL PROTECTED]  [EMAIL PROTECTED]
Minnesota  http://www.menet.umn.edu/~curt   http://www.flightgear.org

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Re: [Flightgear-devel] dumb suggestion

2002-07-07 Thread Wolfram Kuss

>Yes, I've had this discussion as well.  The sun should stop being a
>light source once it's, say, 15-30 deg below the horizon.  

IMHO it should be possible to have different rendering parameters for
the aircraft than for the rest of the scenery, for example by having
it in its own tree. Then, you could calculate whether it is sun-lit
using its height. The formula for that is fairly easy.

>All the best,
>
>
>David

Bye bye,
Wolfram.

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Re: [Flightgear-devel] dumb suggestion

2002-07-07 Thread Wolfram Kuss

>Realistic night lighting would be great.  

I know how MSFS nightlighting works (Its fairly trivial), so if we
could change the lighting parameters for the 3D model only (I guess we
do not want MSFS lighting for the rest), we could have night-lit
aircraft. Often, this looks really great, I experimentally implemented
it in PPE. You have bright windows, an illumintade tail logo etc.


>Best,
>
>Jim

Bye bye,
Wolfram.

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Re: [Flightgear-devel] re: [Flightgear-cvslogs] CVS: FlightGear/src/Controls controls.cxx,1.21,1.22 controls.hxx,1.21,1.22

2002-07-07 Thread Arnt Karlsen

On Sat, 06 Jul 2002 13:49:36 -0700, 
Andy Ross <[EMAIL PROTECTED]> wrote in message 
<[EMAIL PROTECTED]>:

> Arnt Karlsen wrote:
> > ..(during the Falklands War, the Britts tested refuelling of
> > Harriers and Sea Harriers, from ships, in-hover refuelling, 
> > believe I saw this in Air Progress magazine in the mid 80'ies.)
> 
> I think what you're remembering is the "Sky Hook" gadget that was
> developed but never installed on Royal Navy vessels.  It was actually
> a full-service landing system, not just a refuelling boom.  The idea

..could well be both.  Was possibly tested in North Norwegian waters,
the Britts trained up here, the topography is pretty similar.

..correct afair, the articles mentioned commandeered/drafted tanker 
vessels, and not using standard issue naval vessels.

> was that the Harrier would come to a stable hover alongside the boat,
> and then be grabbed from above by the hook.  It would then
> (carefully!) decrease thrust until it was just hanging there, and then
> be lowered onto the deck like cargo.

..the US Navy did hoist Boeing (or Grumman?) pursuit planes in thru 
the belly of an airship in the late 20-30'ies, climb into the hook, 
lock it, hoist it in, drop it onto the hangar deck.  

..the US Navy also played with condensing water out of engine 
exhaust gas in at least one of these airships, I'm thinking of 
trying a wood gasifier in one.  First things first, though.

> I can't imagine this was very popular with the pilots.  Imagine
> sweating during the (already very difficult) hover as some 19 year 
> old sailor swats at you with a giant crane. :)


..uhmmm, yeah, we could model fly swatting too.  ;-)


-- 
..med vennlig hilsen = with Kind Regards from Arnt... ;-)
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.


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Re: [Flightgear-devel] RE: [Plib-devel] Autogen/configure now fails, related to GL

2002-07-07 Thread The Bergrens

I'm getting it too. Cygwin tree from 5 days ago or so...

- Original Message -
From: "Paul Deppe" <[EMAIL PROTECTED]>
To: "FGFS-Devel" <[EMAIL PROTECTED]>
Sent: Saturday, July 06, 2002 12:12 PM
Subject: [Flightgear-devel] RE: [Plib-devel] Autogen/configure now fails,
related to GL


> > > In the last few days I can no longer build PLIB.  I get (on CygWin):
> >
> > [...]
> >
> > >   checking for glNewList in -lopengl32... no
> > >   configure: error: could not find working GL library
> > >
> > > - Julian
> >
> > That confuses me. Shouldn't glNewList be defined in libopengl32 with
Win32
> > / Cygwin ?
> >
> >
> > - Sebastian
>
> I'm getting the same error as Julian on my Cygwin system.  I tried old
> versions of configure.in and it works fine with 1.34 but fails with 1.35.
> The new code in version 1.35 explicitly checks for glNewList() and
> glLookAt(), while the old code simply checked for the presence of
> libopengl32.a and libglu.a.  The comment for version 1.35 says, "Let's
hope
> that this fixes building on OS-X".  If this is true, perhaps we could put
a
> conditional around this code so that it doesn't break under Cygwin.
>
> Regards,
>
> Paul
>
> Paul R. Deppe
> Veridian Engineering (formerly Calspan)
> Flight & Aerospace Research Group
> 150 North Airport Drive
> Buffalo, NY  14225
> (716) 631-6898
> (716) 631-6990 FAX
> [EMAIL PROTECTED]
>
>
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>


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Re: [Flightgear-devel] ANN: Customized Joystick Bindings and Autodetection

2002-07-07 Thread Andy Ross

David Megginson wrote:
> Thanks for the info.  I'd be reluctant to put together an
> Input/Joysticks/Saitek/X45.xml file that I couldn't actually test.  If
> you have a chance to hobble one together some time, I'll be very
> grateful.

I was afraid you'd say that. :) Here is an X45.xml file that I've
verified to work on my stick.  I've removed all the hacks, leaving
(hopefully) something that is generically useful.

Andy

-- 
Andrew J. RossNextBus Information Systems
Senior Software Engineer  Emeryville, CA
[EMAIL PROTECTED]  http://www.nextbus.com
"Men go crazy in conflagrations.  They only get better one by one."
 - Sting (misquoted)





 Saitek Saitek X45

 
  Aileron
  
   property-scale
   /controls/aileron
   true
  
 

 
  Elevator
  
   property-scale
   /controls/elevator
   -1.0
   true
  
 

 
  Rudder
  
   property-scale
   /controls/rudder
  
 

 
  Throttle
  
   property-scale
   /controls/throttle[0]
   -1.0
   -0.5
  
  
   property-scale
   /controls/throttle[1]
   -1.0
   -0.5
  
 

 
  Mixture
  
   property-scale
   /controls/mixture[0]
   -1.0
   -0.5
  
  
   property-scale
   /controls/mixture[1]
   -1.0
   -0.5
  
 

 
  Propeller Advance
  
   property-scale
   /controls/propeller-pitch[0]
  
  
   property-scale
   /controls/propeller-pitch[1]
  
 

 

 
  View Direction
  
   true
   
property-adjust
/sim/current-view/goal-heading-offset-deg
1.0
   
  
  
   true
   
property-adjust
/sim/current-view/goal-heading-offset-deg
-1.0
   
  
 

 
  View Elevation
  
   true
   
property-adjust
/sim/current-view/goal-pitch-offset-deg
1.0
   
  
  
   true
   
property-adjust
/sim/current-view/goal-pitch-offset-deg
-1.0
   
  
 

 

 
  Brakes
  
   property-assign
   /controls/brakes[0]
   1.0
  
  
   property-assign
   /controls/brakes[1]
   1.0
  
  
   property-assign
   /controls/brakes[2]
   1.0
  
  
   
property-assign
/controls/brakes[0]
0.0
   
   
property-assign
/controls/brakes[1]
0.0
   
   
property-assign
/controls/brakes[2]
0.0
   
  
 

 

 
  Landing Gear Up/Down Toggle
  
   property-toggle
   /controls/gear-down
  
 

 

 
  Elevator trim down
  true
  
   property-adjust
   /controls/elevator-trim
   0.0015
  
 

 
  Aileron trim right
  true
  
   property-adjust
   /controls/aileron-trim
   0.0015
  
 

 
  Elevator trim up
  true
  
   property-adjust
   /controls/elevator-trim
   -0.0015
  
 

 
  Aileron trim left
  true
  
   property-adjust
   /controls/aileron-trim
   -0.0015
  
 

 

 
  Decrease flaps
  
   property-adjust
   /controls/flaps
   -0.34
  
 

 
  Increase flaps
  
   property-adjust
   /controls/flaps
   0.34
  
 

 

 
  Rudder trim right
  true
  
   property-adjust
   /controls/rudder-trim
   0.0015
  
 

 
  Rudder trim left
  true
  
   property-adjust
   /controls/rudder-trim
   -0.0015
  
 





Re: [Flightgear-devel] Runway Lighting Questions

2002-07-07 Thread Alex Perry

> I'm currently applying a range limit of 12,000m (about 6nm) to the
> lights (the range is from the middle of each runway).  Personally, I
> suspect that that might be far too generous, but I don't want to make
> the range too short for very long runways.  What does everyone else
> think?

All the edge lights I've seen so far are incredibly directional, because
they burn a lot of electricity and directionality saves on your power bills.
I'd estimate that HIRL is brighter than normal city lighting out to 10nm
when aligned with the runway.  In the transverse direction, I can barely
see the lights when 0.5 nm away (i.e. on downwind) at some airports.


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RE: [Flightgear-devel] dumb suggestion

2002-07-07 Thread David Megginson

Norman Vine writes:

 >  globals->get_model_mgr()->draw();
 >  globals->get_aircraft_model()->draw();

That's mostly dead code.  FGModelMgr::draw is now a no-op and should
be removed (Jim?):

  void
  FGModelMgr::draw ()
  {
  //   ssgSetNearFar(_nearplane, _farplane);
  //   ssgCullAndDraw(_scene);
  }

FGAircraftModel::draw() draws the plane in a separate graph in
internal view, but simply does this in external view:

_selector->select(1);


All the best,


David

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Re: [Flightgear-devel] Small Scheme library

2002-07-07 Thread Erik Hofman

Tony Peden wrote:
> On Wed, 2002-07-03 at 11:40, David Megginson wrote:
> 
>>Tony Peden writes:
>>
>> > > I don't know how many interdependencies there are, but the js related
>> > > source and headers total 142k.
>> > 
>> > Check that, 212k.
>>
>>That's pretty close.  I wonder how bad the dependencies are.
> 
> 
> OK, I've gotten the compressed and uncompressed numbers confused.  The
> two numbers I quoted above are uncompressed.  The original 360k posted
> was for the whole library and was compressed.

A quick look at the header declaration makes me belive it isn't possible 
to create you own objects/functions with this package.

Erik


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RE: [Flightgear-devel] dumb suggestion

2002-07-07 Thread Norman Vine

David Megginson writes:
>
>Norman Vine writes:
>
> > Probably more with the 'model' now being in it's own 'graph' which
> > is called after other code has 'mucked' with the lighting after it was
> > setup to use the proper 'ambient' and 'diffuse' values for the 'time of
day'
>
>The model is not in its own graph in external view,

I guess I really don't understand the code anymore as
I thought that the 'external model' was drawn by this code
in main.cxx

void fgRenderFrame() {
.
globals->get_model_mgr()->draw();
globals->get_aircraft_model()->draw();

}



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RE: [Flightgear-devel] dumb suggestion

2002-07-07 Thread Norman Vine

David Megginson writes:
>
>Norman Vine writes:
>
>
>The model is not in its own graph in external view, and this problem
>far predates the new model code in any case.  Here's a thread from
>December 2000, when it was already an old problem:
>
>  
>http://www.menet.umn.edu/~curt/lists/fgfs/archive-200101/msg00085.html
>
>Just to recap, the bottom of an aircraft at night is shaded more
>brightly when the sun is below the horizon; in effect, it shines
>through the earth.

Here is a 'fix' I submitted before that was 'almost' implemented :-)
http://www.menet.umn.edu/~curt/lists/fgfs/archive-200103/msg00576.html

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RE: [Flightgear-devel] dumb suggestion

2002-07-07 Thread David Megginson

Norman Vine writes:

 > Probably more with the 'model' now being in it's own 'graph' which
 > is called after other code has 'mucked' with the lighting after it was
 > setup to use the proper 'ambient' and 'diffuse' valuse for the 'time of day'

The model is not in its own graph in external view, and this problem
far predates the new model code in any case.  Here's a thread from
December 2000, when it was already an old problem:

  http://www.menet.umn.edu/~curt/lists/fgfs/archive-200101/msg00085.html

Just to recap, the bottom of an aircraft at night is shaded more
brightly when the sun is below the horizon; in effect, it shines
through the earth.


All the best,


David

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RE: [Flightgear-devel] dumb suggestion

2002-07-07 Thread Norman Vine

David Megginson writes:
>
>Norman Vine writes:
>
> > >Yes, I've had this discussion as well.  The sun should stop being a
> > >light source once it's, say, 15-30 deg below the horizon.  Otherwise,
> > >it lights up the bottoms of objects at night.
> >
> > I think all that is needed is to change to 'ambient' lighting only after
the
> > sun goes 'below' a certain point.
>
>Wouldn't this have something to do with shading?

Probably more with the 'model' now being in it's own 'graph' which
is called after other code has 'mucked' with the lighting after it was
setup to use the proper 'ambient' and 'diffuse' valuse for the 'time of day'

Norman



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[Flightgear-devel] Runway Lighting Questions

2002-07-07 Thread David Megginson

I've sent mail to Curt about this point already, but while I'm
waiting, I thought I'd throw out the question to the list.  I've
patched FlightGear so that (a) runway edge lights are not visible from
improbable distances (like 50km or more), and (b) runway edge lights
are not visible at all while the sun is above the horizon, but haven't
committed these patches yet.

I'm currently applying a range limit of 12,000m (about 6nm) to the
lights (the range is from the middle of each runway).  Personally, I
suspect that that might be far too generous, but I don't want to make
the range too short for very long runways.  What does everyone else
think?

This change is important for people using FlightGear to practice
cross-country flying and navigation.  The edge lights as they are
right now make it far too easy to find an airport at great distances
during the day.

I'll commit the patches when I hear back from Curt, since the runway
lighting is his baby.


All the best,


David

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[Flightgear-devel] CVS not working

2002-07-07 Thread Julian Foad

The CVS server is not working for me at the moment.  It was working 10 hours ago when 
I last tried it.

  $ cvs diff
  cvs [diff aborted]: recv() from server cvs.flightgear.org: EOF

- Julian

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Re: [Flightgear-devel] ANN: Customized Joystick Bindings and Autodetection

2002-07-07 Thread David Megginson

Andy:

Thanks for the info.  I'd be reluctant to put together an
Input/Joysticks/Saitek/X45.xml file that I couldn't actually test.  If
you have a chance to hobble one together some time, I'll be very
grateful.


All the best,


David

-- 
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RE: [Flightgear-devel] dumb suggestion

2002-07-07 Thread David Megginson

Norman Vine writes:

 > >Yes, I've had this discussion as well.  The sun should stop being a
 > >light source once it's, say, 15-30 deg below the horizon.  Otherwise,
 > >it lights up the bottoms of objects at night.
 > 
 > I think all that is needed is to change to 'ambient' lighting only after the
 > sun goes 'below' a certain point.

Wouldn't this have something to do with shading?


All the best,


David

-- 
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