Re: [Flightgear-devel] c310 origin

2002-12-14 Thread Erik Hofman
David Megginson wrote:


OK, finally I understand the problem.  What we need to do, then, is
apply the euler angles to the CG rather than the origin when rotating
the 3D model.  We need only two steps:

1. have the FDMs report the current CG relative to the origin (if they
  don't already); and 

2. add a couple of transforms to acmodel.cxx so that we use the CG as
   the centre of rotation.

This will be especially nice for modelling out-of-balance situations
(like 500lb of baggage in the back of a 172) -- everything will come
out looking right.  It will also be valuable for aircraft that have
massive balance shifts, like a military aircraft dropping ordnance.  I
don't expect that this will be a big job.  What does everyone else
think?

Ultimately we can ask the aero designers to add just *one* other 
location, being the (pre defined) 3D model location of origin.

This takes the weight off of the 3D designers and places it where it 
belongs, at the back of the aero designes.

The 3D model location of origin should be available *inside* the aero 
config file, but should be propagated to FlightGear.

(All, if you ask me).

Erik


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Re: [Flightgear-devel] ~30 new GPL'd models that work w/ FlightGear

2002-12-14 Thread Erik Hofman
Arnt Karlsen wrote:


Helicopters
---
Bell AH-1S SuperCobra
Kaman K1200 K-max
Sikorsky UH-60 BlackHawk



..use/develop the fdm from http://autopilot.sourceforge.net/ ?


I *think* we get the message by now ...
;-)

Erik


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Re: [Flightgear-devel] c310 origin

2002-12-14 Thread Jim Wilson
Norman Vine [EMAIL PROTECTED] said:

 In your example you may not see the error but .

What I meant was that offseting to the varible center of gravity wouldn't be
visible either outside or inside the aircraft.  The FDM already provides the
attitude effects, it is the change in axes that wouldn't be noticable. 
Actually you know if we did offset the camera and model to center of gravity
it could have a very minor negative effect.  Assuming that some day we have a
dialog to configure payload,  we'll see the 3D model shift back and forth on
the tarmac as we add fuel, passengers and luggage and the 3D origin changes :-)
 
 You certainly want to offset the camera to its real location
 if you ever want to be able to move your head inside of the cockpit

That works already.

 It really is no big deal to do this just one translate per iteration of the
 main loop, and once implemented it will just work for all view modes

Thats right.  We just need to vector to the offset location and come up with
the adjusted lon/lat/alt at that location.  I just think that 3D model origin
should be a fixed location with the x axis at the leading edge of the wing and
the z axis going through the nose.

The question is this:  If the FDM's agree to use the nose as the origin, 
we'll have an offset to the 3D model's origin, right?   Where would we put the
setting so that it was available to both the model and the viewer,  defined
per aircraft type?

IMHO it'd make the most sense to put the offset (from the nose or tail) to the
3D model origin location into the FDM's aircraft config xml file.   This
location should be on the leading edge of the wings and z axis centered on the
nose as described above.  The 3D modeler's could refer to that data for
getting the model right,  and the fdm should simply report lon/lat/alt at
*that* location.   This is how the YASim 747 currently works and it seems fine.

Best,

Jim

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RE: [Flightgear-devel] c310 origin

2002-12-14 Thread Jon Berndt
 IMHO it'd make the most sense to put the offset (from the nose or
 tail) to the
 3D model origin location into the FDM's aircraft config xml file.   This
 location should be on the leading edge of the wings and z axis
 centered on the
 nose as described above.  The 3D modeler's could refer to that data for
 getting the model right,  and the fdm should simply report lon/lat/alt
at
 *that* location.   This is how the YASim 747 currently works and
 it seems fine.


Maybe I am off=base on this, or misunderstanding the problem, but in my
previous experience with 3D modeling and IRIXGL some years ago one had to
be careful where the origin of the 3D model was, and the order of
rotation/translation. This is what I interpret your concern to be about.
In the past day or two Tony, David, Andy, and myself have moved close (I
think) to what the FDM can do to help 3D modelers place the model
properly. If we can come up with a standard reference frame for the an
aircraft model (insofar as it deals with the FDM), would this help? And
since the CG can move during flight, we need a way to have a common
anchored reference point for both 3D modelers and FDMs. The suggested
standard reference frame for FDMs is:

===
X positive out the tail
Y positive out the right side
Z positive to complete the system, upward
origin as desired or as specified in the manufacturers structural frame,
or whatever ... but:
KEY: The farthest forward point on the aircraft, i.e. nose, or prop hub,
must be specified in the FDM config file, so the relationship between the
FDM origin and 3D model origin can be obtained.
Also, all measurements are in inches.
===

I have seen posts to the effect that there IS a problem with properly
communicating the origin, and that this problem deals with rotating the 3D
model as specified by the FDM Euler angles, but NOT accounting for the
fact that the FDM assumes rotation about the CG, and the 3D model rotates
about a different point, such that the CG moves improperly and perhaps
puts the gear underground or something. Is this correct?

Jon



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RE: [Flightgear-devel] c310 origin

2002-12-14 Thread Tony Peden
On Sat, 2002-12-14 at 07:26, Jon Berndt wrote:
  IMHO it'd make the most sense to put the offset (from the nose or
  tail) to the
  3D model origin location into the FDM's aircraft config xml file.   This
  location should be on the leading edge of the wings and z axis
  centered on the
  nose as described above.  The 3D modeler's could refer to that data for
  getting the model right,  and the fdm should simply report lon/lat/alt
 at
  *that* location.   This is how the YASim 747 currently works and
  it seems fine.
 
 
 Maybe I am off=base on this, or misunderstanding the problem, but in my
 previous experience with 3D modeling and IRIXGL some years ago one had to
 be careful where the origin of the 3D model was, and the order of
 rotation/translation. This is what I interpret your concern to be about.
 In the past day or two Tony, David, Andy, and myself have moved close (I
 think) to what the FDM can do to help 3D modelers place the model
 properly. If we can come up with a standard reference frame for the an
 aircraft model (insofar as it deals with the FDM), would this help? And
 since the CG can move during flight, we need a way to have a common
 anchored reference point for both 3D modelers and FDMs. The suggested
 standard reference frame for FDMs is:
 
 ===
 X positive out the tail
 Y positive out the right side
 Z positive to complete the system, upward
 origin as desired or as specified in the manufacturers structural frame,
 or whatever ... but:
 KEY: The farthest forward point on the aircraft, i.e. nose, or prop hub,
 must be specified in the FDM config file, so the relationship between the
 FDM origin and 3D model origin can be obtained.
 Also, all measurements are in inches.
 ===
 
 I have seen posts to the effect that there IS a problem with properly
 communicating the origin, and that this problem deals with rotating the 3D
 model as specified by the FDM Euler angles, but NOT accounting for the
 fact that the FDM assumes rotation about the CG, and the 3D model rotates
 about a different point, such that the CG moves improperly and perhaps
 puts the gear underground or something. Is this correct?

Are we sure we want to put the 3D model origin to cg offsets in the FDM
config file.  IIRC, having multiple 3D models for any one aero model is
pretty standard fare in the MSFS world.
 
 
 Jon
-- 
Tony Peden [EMAIL PROTECTED]


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[Flightgear-devel] whoops

2002-12-14 Thread paul mccann
Umm the patch for the hsi and rmi was slightly broken.  The c310-ifr-set.xml 
was not right, so I changed that and everything is working again.

patch is here

http://members.verizon.net/~vze3b42n/patch9.1.tar.gz

updated screenshot

http://members.verizon.net/~vze3b42n/fgfs-screen-001.jpeg

Paul

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Re: [Flightgear-devel] [OT] BA-609, V-22 derivative aircraft

2002-12-14 Thread Martin Spott
 Martin Spott wrote:

 This does not have to be as difficult as it is with the V-22. The Osprey is
 designed for being stuffed into _very_ small space below a ship's deck.
 If they had more space then it would have been possible to improve security
 simply by increasing the wing span,
 

 The problem, I think, is not in the wing span. In transition the 
 aircraft is working around the stall speed for the wings. I would think 
 that a larger wing would decrease rather than increase stability, no?

Oh, you get heavily increased torque from the ailerons for manouverability
and you get much more lift from large wings at low speed - especially
because on the current design at least 90 % of the wing area suffers from
the down-wind generated by the two the rotors,

Martin.
-- 
 Unix _IS_ user friendly - it's just selective about who its friends are !
--

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Re: [Flightgear-devel] c310 origin

2002-12-14 Thread Norman Vine
Jim Wilson writes:

 Norman Vine [EMAIL PROTECTED] said:
 
  In your example you may not see the error but .
 
 What I meant was that offseting to the varible center of gravity wouldn't be
 visible either outside or inside the aircraft.  The FDM already provides the
 attitude effects, it is the change in axes that wouldn't be noticable. 
 Actually you know if we did offset the camera and model to center of gravity
 it could have a very minor negative effect.  Assuming that some day we have a
 dialog to configure payload,  we'll see the 3D model shift back and forth on
 the tarmac as we add fuel, passengers and luggage and the 3D origin changes :-)

OK but when in tet to be implemented external 'flier  mode'  similar to the 
existing static external view, which should be tied to the Model Origin, you 
should see the difference in the effects of a rotation of the plane when the plane's 
Center of Gravity moves
 
 The question is this:  If the FDM's agree to use the nose as the origin, 
 we'll have an offset to the 3D model's origin, right?   

Yes but we don't care where it is as long as Model explicitly states where
it is in reference to the 'bounding sphere' or 'bounding box' of the model

 Where would we put the
 setting so that it was available to both the model and the viewer,  defined
 per aircraft type?

in the Model-set.xml file, this way a FDM may be used by more then one model

 
 IMHO it'd make the most sense to put the offset (from the nose or tail) to the
 3D model origin location into the FDM's aircraft config xml file.   This
 location should be on the leading edge of the wings and z axis centered on the
 nose as described above.  The 3D modeler's could refer to that data for
 getting the model right,  and the fdm should simply report lon/lat/alt at
 *that* location.   This is how the YASim 747 currently works and it seems fine.

If we use a position relative to a 'bounding shape' then this can actually be 
determined at run time

Norman

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[Flightgear-devel] Request for updates on Developer Locations and FAQ

2002-12-14 Thread Cameron Moore
Man, I've been busy with real life lately[1][2], so I need you guys to tell
me what I need to know in order to update the FAQ[3] and Developer
Locations page[4].

If you have any questions you are tired of answering, send me the
question and answer, and I'll work it into the FAQ.  Some things have
changed recently as well, so if you notice anything in the FAQ that is
incorrect, please let me know.  It's been a couple months since I've had
a chance to actually play with FG, so I've sort of out of the loop.  :-(

Also, if you are a developer and wish to be listed on our locations
page, follow the directions at the bottom of that page to get your info
to me.

Thanks for your help.

[1] http://www.dilbert.com/comics/dilbert/archive/dilbert-20021206.html
[2] I've actually been through that dilbert situation twice now, so I'm
doing the work of 3 people these days.  :-/
[3] http://flightgear.org/Docs/FlightGear-FAQ.html
[4] http://unbeatenpath.net/software/fgfs/Developers/Developers.html
-- 
Cameron Moore
[ How can there be self-help groups? ]

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[Flightgear-devel] comments

2002-12-14 Thread paul mccann
[Flightgear-devel] patch and screenshot 

John Check [EMAIL PROTECTED] 
Fri, 13 Dec 2002 16:05:52 -0500 

Previous message: [Flightgear-devel] patch and screenshot 
Next message: [Flightgear-devel] Fwd: Re: preferences.xml change 
Messages sorted by: [ date ] [ thread ] [ subject ] [ author ] 
On Thursday 12 December 2002 4:45 pm, paul mccann wrote:
 I put a patch at my webserver for the hsi and rmi on the c310, if any one
 wants to try it.  Maybe fix it up too.   I was using fgfs version 9.1 for
 this.

 http://members.verizon.net/~vze3b42n/patch9.1.tar.gz


This looks good. Do we have any objections to using this,
or should we add this and keep the old one too?

Comments?


John

Thanks for response and If it works correctly I set it up so it loads the old 
c310-vfr panel, with the changes I made.  I renamed it c310-ifr and it 
loads from comand line with that.  That way I did not mess up any of the other 
c310s'.  I did it on the current 9.1 version of flightgear.  Seems to work ok 
in the other aircraft too but the 3d cockpits were it border seems to wiggle 
a little.  Don't know why that is?

Paul

Paul

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Re: [Flightgear-devel] whoops

2002-12-14 Thread John Check
On Saturday 14 December 2002 12:17 pm, paul mccann wrote:
 Umm the patch for the hsi and rmi was slightly broken.  The
 c310-ifr-set.xml was not right, so I changed that and everything is working
 again.

 patch is here

 http://members.verizon.net/~vze3b42n/patch9.1.tar.gz


Cool thanks. I'll commit it shortly


 updated screenshot

 http://members.verizon.net/~vze3b42n/fgfs-screen-001.jpeg

 Paul

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Re: [Flightgear-devel] comments

2002-12-14 Thread John Check
On Saturday 14 December 2002 1:06 pm, paul mccann wrote:
 [Flightgear-devel] patch and screenshot

 John Check [EMAIL PROTECTED]
 Fri, 13 Dec 2002 16:05:52 -0500

 Previous message: [Flightgear-devel] patch and screenshot
 Next message: [Flightgear-devel] Fwd: Re: preferences.xml change
 Messages sorted by: [ date ] [ thread ] [ subject ] [ author ]

 On Thursday 12 December 2002 4:45 pm, paul mccann wrote:
  I put a patch at my webserver for the hsi and rmi on the c310, if any one
  wants to try it.  Maybe fix it up too.   I was using fgfs version 9.1 for
  this.
 
  http://members.verizon.net/~vze3b42n/patch9.1.tar.gz

 This looks good. Do we have any objections to using this,
 or should we add this and keep the old one too?

 Comments?


 John

 Thanks for response and If it works correctly I set it up so it loads the
 old c310-vfr panel, with the changes I made.  I renamed it c310-ifr and it
 loads from comand line with that.  That way I did not mess up any of the
 other c310s'.  I did it on the current 9.1 version of flightgear.  Seems to
 work ok in the other aircraft too but the 3d cockpits were it border seems
 to wiggle a little.  Don't know why that is?


It has to do with precision, when the location is straddling the border of two
pixels, the image jitters.

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RE: [Flightgear-devel] c310 origin

2002-12-14 Thread Jon Berndt
Tony wrote:

 Are we sure we want to put the 3D model origin to cg offsets in the FDM
 config file.  IIRC, having multiple 3D models for any one aero model is
 pretty standard fare in the MSFS world.

The only thing we'd do different in JSBSim is to say where the nose/prop
tip is. This would give a *known* common reference point between the two -
and something that does not move over time as fuel is burned off.

The question is: is this what the 3D modeler guys are looking for?

Jon



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RE: [Flightgear-devel] c310 origin

2002-12-14 Thread Jim Wilson
Jon Berndt [EMAIL PROTECTED] said:

  IMHO it'd make the most sense to put the offset (from the nose or
  tail) to the
  3D model origin location into the FDM's aircraft config xml file.   This
  location should be on the leading edge of the wings and z axis
  centered on the
  nose as described above.  The 3D modeler's could refer to that data for
  getting the model right,  and the fdm should simply report lon/lat/alt
 at
  *that* location.   This is how the YASim 747 currently works and
  it seems fine.
 
 
 Maybe I am off=base on this, or misunderstanding the problem, but in my
 previous experience with 3D modeling and IRIXGL some years ago one had to
 be careful where the origin of the 3D model was, and the order of
 rotation/translation. This is what I interpret your concern to be about.

Nope.  We've got that covered.  What I'd like to see is the reported position
data (lon/lat/alt) be at a location in the aircraft which lines up with the
leading edge of the wing and on the longitudinal axis.  For example, the light
grey lines in this image more or less illustrate the kind of location
(although this example is maybe slightly aft):
http://www.spiderbark.com/fgfs/u3aorigin.png

That really could be developed as a standard, and specified in the terms you
suggest.  However, we can translate any origin you choose.  That one just
seemed to be the easiest as it'll work for the current rendering code without
incorporating new offsets.

Really we just need the FDMs to agree on something.  Or maybe not...maybe the
idea of sharing 3DModel configs between FDMs (c310-jsbsim, c310-yasim pointing
to the same model.xml) is impratical or too complex?  Certainly if one FDM
models gear compression and the other doesn't, that is an issue when it comes
to configuring the 3d model.

Best,

Jim

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RE: [Flightgear-devel] c310 origin

2002-12-14 Thread Jim Wilson
Jon Berndt [EMAIL PROTECTED] said:

 Tony wrote:
 
  Are we sure we want to put the 3D model origin to cg offsets in the FDM
  config file.  IIRC, having multiple 3D models for any one aero model is
  pretty standard fare in the MSFS world.
 
 The only thing we'd do different in JSBSim is to say where the nose/prop
 tip is. This would give a *known* common reference point between the two -
 and something that does not move over time as fuel is burned off.
 
 The question is: is this what the 3D modeler guys are looking for?

That would work and would need to be different for various models of the c310
since the nose length varies.  It would be easiest if the fdm simply reported
the lon/lat/alt at the point on the same longitudinal axis as the nose/proptip
but back where the leading edge of the wing was.

Best,

Jim

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RE: [Flightgear-devel] c310 origin

2002-12-14 Thread Jon Berndt
 Really we just need the FDMs to agree on something.  Or maybe
 not...maybe the
 idea of sharing 3DModel configs between FDMs (c310-jsbsim,
 c310-yasim pointing
 to the same model.xml) is impratical or too complex?  Certainly if one
FDM
 models gear compression and the other doesn't, that is an issue
 when it comes
 to configuring the 3d model.

It's neither impractical nor complex. FWIW, there really is a standard
already out there, and we use it. That is, the structural frame, as I have
outlined before. The only problem I see is that the FDM and the 3D model
rendering code need to have a static common point of reference - that's
why I mentioned the farthest point forward, such as the nose or prop hub.
Using the wing leading edge is unsatisfactory: think of the F-16, or the
space shuttle. What do you use in those cases? In the case of the X-15, do
you use the point where the wing meets the fuselage as the leading edge
or the point where the leading edge would intersect the centerline? The
nose tip or prop hub is unmistakable. We would report this position to
FlightGear and you would then have intimate knowledge of what to rotate
about.



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[Flightgear-devel] comments

2002-12-14 Thread paul mccann
John Check [EMAIL PROTECTED] 
Sat, 14 Dec 2002 13:52:27 -0500 

Previous message: [Flightgear-devel] comments 
Messages sorted by: [ date ] [ thread ] [ subject ] [ author ] 
On Saturday 14 December 2002 1:06 pm, paul mccann wrote:
 [Flightgear-devel] patch and screenshot

 John Check [EMAIL PROTECTED]
 Fri, 13 Dec 2002 16:05:52 -0500



It has to do with precision, when the location is straddling the border of 
two
pixels, the image jitters.

OK Thanks,  I noticed the other instruments don't jitter as much in the 3d 
cockpits as the hsi I was working on. 

Paul 



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RE: [Flightgear-devel] c310 origin

2002-12-14 Thread Jim Wilson
Jon Berndt [EMAIL PROTECTED] said:

 It's neither impractical nor complex. FWIW, there really is a standard
 already out there, and we use it. That is, the structural frame, as I have
 outlined before. The only problem I see is that the FDM and the 3D model
 rendering code need to have a static common point of reference - that's
 why I mentioned the farthest point forward, such as the nose or prop hub.
 Using the wing leading edge is unsatisfactory: think of the F-16, or the
 space shuttle. What do you use in those cases? In the case of the X-15, do
 you use the point where the wing meets the fuselage as the leading edge
 or the point where the leading edge would intersect the centerline? The
 nose tip or prop hub is unmistakable. We would report this position to
 FlightGear and you would then have intimate knowledge of what to rotate
 about.

Yes, I knew this would sound a little complicated with swept,delta,body wing
aircraft.  But making it the nose really just puts the decision on to the 3D
Modeler where to some degree the flight model designer could have a better
idea.  Isn't there some way of deriving an average or nominal c.g. that we
could just lock in as the fixed point?

Best,

Jim

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RE: [Flightgear-devel] c310 origin

2002-12-14 Thread Jon Berndt
 Yes, I knew this would sound a little complicated with swept,delta,body
wing
 aircraft.  But making it the nose really just puts the decision on to
the 3D
 Modeler where to some degree the flight model designer could have a
better
 idea.  Isn't there some way of deriving an average or nominal c.g. that
we
 could just lock in as the fixed point?

I don't really think that the CG (or anything like it) should have
anything to do with a common reference point. I think it should be
something you can readily see. The nose/prop hub tip is about as
unambiguous as it gets. Due to the nature of defining the flight dynamic
model, and the nature of defining the 3D model - both people will know
where nose/prop hub are located.

A question: is all the rotational/translation stuff figured out so that if
a pilot eyepoint is defined that the view will be properly rendered with
that in mind - even when the CG is askew because of fuel burnoff?

Jon



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RE: [Flightgear-devel] c310 origin

2002-12-14 Thread Jim Wilson
Jon Berndt [EMAIL PROTECTED] said:

 I don't really think that the CG (or anything like it) should have
 anything to do with a common reference point. I think it should be
 something you can readily see. The nose/prop hub tip is about as
 unambiguous as it gets. Due to the nature of defining the flight dynamic
 model, and the nature of defining the 3D model - both people will know
 where nose/prop hub are located.

Documenting a distance back from the nose for each aircraft would work fine. 
 Whoever does the first flightmodel gets to pick the spot.  The standard
doesn't have to be all that unambiguous.  Using the nose standard you've got
3D modelers deciding where on the airframe the aircraft should appear to
rotate... which... umm... I guess is ok :-)
 
 A question: is all the rotational/translation stuff figured out so that if
 a pilot eyepoint is defined that the view will be properly rendered with
 that in mind - even when the CG is askew because of fuel burnoff?

If the fuel burnoff is refelected in the reporting of position and orientation
by the FDM then the answer is yes.  I would assume that would be the case :-)

The chase view is really the only place we get screwed up if the origin isn't
back on the wing.  It looks funny.  Not wrong, just funny.  And it's kind of
nice if the 3D model is in the middle of the screen instead of off to one side.

Best,

Jim

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Re: [Flightgear-devel] [OT] BA-609, V-22 derivative aircraft

2002-12-14 Thread C. Hotchkiss


Martin Spott wrote:

Martin Spott wrote:



...

Oh, you get heavily increased torque from the ailerons for manouverability
and you get much more lift from large wings at low speed - especially
because on the current design at least 90 % of the wing area suffers from
the down-wind generated by the two the rotors,



Ah yes, prop wash helps improve control effectivity at low speeds. It 
isn't going to be great, but should help. So how smooth is it when lift 
become significant on the wings? The wash off the rotors should be 
strong, but very turbulent. Air flow around the wings ought to be one 
very nasty numerical analysis problem, especially near wing stall. I can 
only imagine what surprises it held for the designers.

Regards,

Charlie H.

--
You're not drunk if you can lie on the floor without holding on.
 ---Dean Martin


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[Flightgear-devel] Segfault with Friday evening CVS update

2002-12-14 Thread Dave Perry
I updated SimGear, FlightGear, and fgfsbase Friday the 13th in the 
evening.  I also updated the nvidia driver to 1.0-4191 using source 
RPMS.  After compiling the fgfs stuf and installing the new nvidia 
drivers, I get a segfault trying to load the first tiles.  I went back 
to a version of FlightGear made from CVS early in Dec. and everything 
runs even with
__GL_FSAA_MODE=2
__GL_DEFAULT_LOG_ANISO=3
in my .rcbash.

With the recent (12/13) CVS and the 1.0-3123 nvidia drivers, I can get 
things to work by turning off FSAA.  But I cannot get the recent CVS to 
not segfault with the new nvidia drivers no matter whad depth or 
resolution or with both the above options disabled.  By the way, even 
with the 1.0-3123 nvidia drivers I have been experiencing lockups at the 
same place unless I disable the splash screen.  The segfaults are 
actually better as I don't have to do a hard rset to recover.  I have an 
AMD XP 1800+ and RH8.0 uptodate kernel.  My graphics card is a GF3,  Is 
anyone else having similar issues.
- Dave


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Re: [Flightgear-devel] Mac OS X 0.9.1 build available

2002-12-14 Thread James Turner

On Saturday, December 14, 2002, at 08:20  pm, darrell.l.walisser.1 
wrote:


I would like to get joystick support included soon (this would involve
working on PLIB). Is anyone else already working on this?


I am about to, by porting Max Horn's work in SDL to plib. I've got as 
far as reading over Max's code (IOKit HID hell), just thinking how to 
fit it to the PLIb API. Beofre going any further I wanted to ping the 
PLIB guys and check no one else was planning to work in that area. I 
should get the joystick stuff done 'this week' but if you want to have 
a go, just say the word.

BTW, I submitted a bunch of fixes to Curt which mean that, 'so far', 
SimGear and flightGear CVS compile fine under Jaguar. I'm planning to 
do up a bundle eventually, I'm just not sure how to handle add-on files 
(mapping the FGFS data directory to Library/FlightGear? ) .. anyway 
that's longer term.

HH
James

--
The lack of planning on your part does not constitute to an emergency 
on mine


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[Flightgear-devel] Fault modeling

2002-12-14 Thread Curtis L. Olson
I'm looking at doing some fault modeling ... things like failing
various instruments, CDI, GS, to/from flag failing, and quite a few
other things with avionics, electrical, fuel, flaps, engines, etc.

What makes the most sense to me is to create a section for faults in
the property tree /sim/faults/

Once this subtree is populated, the the various instruments could use
these in condition statements to decided what to draw (or not draw) in
the case of a failure.  Since the failures are flagged in the property
tree, it would be easy to build an instructor gui to set/unset them.

Does this sound reasonable?

Thanks,

Curt.  
-- 
Curtis Olson   IVLab / HumanFIRST Program   FlightGear Project
Twin Cities[EMAIL PROTECTED]  [EMAIL PROTECTED]
Minnesota  http://www.menet.umn.edu/~curt   http://www.flightgear.org

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RE: [Flightgear-devel] Fault modeling

2002-12-14 Thread Jon Berndt
What kind of failts would you model. In the Big Sims (as you have probably
seen) you may have the ability to set particular variables to a particular
value, or delta-value, at a scripted time, or several at once, along with
flags, etc. How do you plan on implementing fault values? A malfunction
flag? Settable parameters?


 I'm looking at doing some fault modeling ... things like failing
 various instruments, CDI, GS, to/from flag failing, and quite a few
 other things with avionics, electrical, fuel, flaps, engines, etc.

 What makes the most sense to me is to create a section for faults in
 the property tree /sim/faults/

This sounds fine to me ...

 Once this subtree is populated, the the various instruments could use
 these in condition statements to decided what to draw (or not draw) in
 the case of a failure.  Since the failures are flagged in the property
 tree, it would be easy to build an instructor gui to set/unset them.

This would be cool.

Jon


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Re: [Flightgear-devel] Mac OS X 0.9.1 build available

2002-12-14 Thread Jonathan Polley
I just got the MacOS X 10.1 version of FlightGear build and submitted to Darrell.  The 
compiler used by 10.1 REALLY doesn't like the GL* type warnings that are present in 
the 3D cloud subsystem.  It always aborted the build, even though they were warnings 
instead of errors.

Any idea as to how long MacOS X 10.1 should be supported?

Jonathan Polley



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[Flightgear-devel] fault modeling

2002-12-14 Thread paul mccann
yeah this is great idea especially for instrument training, something like the 
attitude indicator, plus single engine flight in the twins is always interesting.

Paul

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