RE: [Flightgear-devel] Problems compiling CVS version

2003-08-12 Thread Norman Vine
Allan West writes:
> 
> I've got the latest CVS version - well as of 10am BST today.
> I've successfully compiled FG 0.9.2 and it's dependants.
> 
> However when I come to compiling the CVS version I get errors with respect
> to the max() function use from the UIUC source files (that's what I can make
> out).
> 
> I'm using gcc under cygwin on windows 2000 SP4 on an Athlon XP1800+.

 
> Here is the UIUC section of the build in full:

Hi Allan, 
FWIW You are much more likely to get help if you only include that necessary
to see your problem.  

> make[3]: Leaving directory `/usr/local/source/FGCVS/source/src/FDM/LaRCsim'
> Making all in UIUCModel
> make[3]: Entering directory
> `/usr/local/source/FGCVS/source/src/FDM/UIUCModel'
> if
> g++ -DHAVE_CONFIG_H -I. -I. -I../../../src/Include -I../../.. -I../../../src
>  -I/usr/X11R6/include 

You shouldn't be getting -I./usr/XIIR6/include on the compile line

Do you perchance have the Cygwin XServer installed

If so see
http://seneca.me.umn.edu/pipermail/flightgear-devel/2003-August/020108.html

> /usr/include/c++/3.2/limits:942: parse error before `throw'
> /usr/include/c++/3.2/limits:943:22: macro "max" requires 2 arguments, but
> only 1  given

This error comes from a  and gnu STL header clash
where either all of the STL headers must be include either before or
after  to avoid this clash or to #define NOMINMAX

Powers tobe have tried to squash it by having the autoconfig mechanism
#define NOMINMAX in the FGFS config.h file

My guess is that the FGFS "config.h" is not be be being included in a file 

Some previous discussion on this issue in this thread
http://www.menet.umn.edu/~curt/lists/fgfs/archive-200212/msg00050.html 

HTH

Norman



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Re: [Flightgear-devel] Generating ASW20 panel on Flightgear

2003-08-12 Thread David Culp
> I tried to put my panel (RGB file) on T38. Everything worked except for
> that the white background outside of the panel is not transparent on
> flightgear. On the other hand, I found that T38 panel's background turns
> transparent even though it DOES have the white background if I open it as
> an image. Please teach me how to make the background transparent.
> Thanks

What software do you use to manipulate the images?  Can you use The Gimp?

Dave



-- 

David Culp
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Re: [Flightgear-devel] Building under windows...

2003-08-12 Thread Erik Hofman
Kevin Rector wrote:
All,

Is it possible to build FGFS on Windows without using Cygwin? I have Visual
Studio 2003 which has C++ .net in it. The manual here:
http://www.flightgear.org/Docs/InstallGuide/getstart.html only talks about
how to build it with Cygwin. I'd like to avoid using Cygwin if at all
possible. Appologies if this an old topic (pointing me to a thread in the
archives is an appropriate answer).
There are developers who use MS Visual C++. To get it working they 
update their project files on their own.

Maybe it's time to put the latest project files into CVS?

Erik

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[Flightgear-devel] Is CVS Down?

2003-08-12 Thread Al West
Hi guys,

Is the CVS service at cvs.flightgear.org down at the moment.
Being new to CVS how can I diagnose any problems I may get? i.e. if I
was having problems browsing a website I'd first ping it and then try to
make a connection on port 80. 

Is CVS taken down for regular maintainence? Is this something that is
published or notified? Sorry for my n00b questions.

Cheers,
Al

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Re: [Flightgear-devel] J-22 Orao

2003-08-12 Thread Frederic BOUVIER
Matevz Jekovec wrote:
> I was learning Blender last 3 days and have decided to model a J-22 Orao 
> (eng. Eagle) attack aircraft. This is an ex-Yugoslavian single/double 
> seater, double engine multi-role military aircraft. 
> Here are some rendered images: 
> http://www2.arnes.si/~mjekov/tmp/j22_01.jpg 
> http://www2.arnes.si/~mjekov/tmp/j22_02.jpg 

looks good

> Blender is a very useful tool IMO:) (I used 3DS MAX for a long time, but 
> there was no version for Linux so...) 
> I'm exporting to .ac models right now and trying to export them to FGFS. 

> btw. Does anyone know how to change the center point of the objects in 
> Blender? I used to enter edit mode and then manually move all the 
> vertices near that point, but is there any other way? 

In the object pane at the bottom, there are buttons on the right to recenter objects.
In particular, there is one that put the center where the cursor is. You have to
press it while in object mode ( not edit mode ).

-Fred


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