[Flightgear-devel] progress of dc3-cockpit

2004-05-02 Thread Ilja Moderau
Hi,
have a look at the updated dc3 3d-cockpit:
http://mitglied.lycos.de/iljamod/Models.zip

some screenshots:
http://mitglied.lycos.de/iljamod/cockpit.jpg
http://mitglied.lycos.de/iljamod/overhead-panel.jpg
http://mitglied.lycos.de/iljamod/throttle.jpg

Does anybody know, what is the standard switches layout on the overhead panel?
Does anybody know, how the fuel tank selector (on the throttle) works and what 
properties It needs?
Thanks in advance,
Ilja






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Re: [Flightgear-devel] COLLISION DETECTION: possible or not?

2004-05-02 Thread Gerhard Wesp
On Sat, May 01, 2004 at 09:15:09AM +0200, Mathias Fröhlich wrote:
> 1. Have a callback function in FGInterface which is able to provide you a 
> terrain level and a surface normal for a given lat/lon pair.

I'd even suggest also giving linear and rotational velocities for the
surface polygon(s).  This will allow to model things like A/C carriers,
oil platforms moving and pitching in the sea.  And earthquakes, if
somebody cares :-)

Kind regards,
-Gerhard

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[Flightgear-devel] Heading error calculation [brain exercise]

2004-05-02 Thread Jon Berndt
Does anyone know of a simple algorithm to calculate the difference between
the desired heading and the actual heading, where the angle is given in
degrees from 0 to 260? The stipulations are that the result must be <= 180.
For example, you can go from 60 to 340 degrees (counter-clockwise), 110 to
280 (clockwise), 290 to 40 (clockwise), etc.  The desired result in the
first case is -80, in the second case, 170, and for the last case, 110.  And
so on ...

The ideal algorithm will have the fewest trivial operations.

Jon


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Re: [Flightgear-devel] Heading error calculation [brain exercise]

2004-05-02 Thread Jorge Van Hemelryck
On Sun, 2 May 2004 08:01:20 -0500
Jon Berndt wrote:

> Does anyone know of a simple algorithm to calculate the difference between
> the desired heading and the actual heading, where the angle is given in
> degrees from 0 to 260? The stipulations are that the result must be <= 180.
> For example, you can go from 60 to 340 degrees (counter-clockwise), 110 to
> 280 (clockwise), 290 to 40 (clockwise), etc.  The desired result in the
> first case is -80, in the second case, 170, and for the last case, 110.  And
> so on ...
> 
> The ideal algorithm will have the fewest trivial operations.

desired heading - actual heading -> difference ( in the range -360 to +360)
if difference < -180 then add 360
if difference >180 then substract 360

-- 
Jorge Van Hemelryck

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Re: [Flightgear-devel] FGFS and MSYS

2004-05-02 Thread Martin Spott
"Giles Robertson" wrote:
> This is a multi-part message in MIME format.

> --_=_NextPart_001_01C42FC5.F549B62D
> Content-Type: text/plain;
>   charset="utf-8"
> Content-Transfer-Encoding: base64

Do you have a readable translation available ?

Martin.
-- 
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--

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Re: [Flightgear-devel] FGFS and MSYS

2004-05-02 Thread Erik Hofman
Martin Spott wrote:
"Giles Robertson" wrote:

This is a multi-part message in MIME format.


--_=_NextPart_001_01C42FC5.F549B62D
Content-Type: text/plain;
charset="utf-8"
Content-Transfer-Encoding: base64


Do you have a readable translation available ?

http://www.seedwiki.com/page.cfm?doc=Flight%20Gear%20Developer%20Documentation&wikiid=2418&wpid=123227

Erik

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RE: [Flightgear-devel] Heading error calculation [brain exercise]

2004-05-02 Thread Norman Vine
Jon Berndt writes:
> 
> Does anyone know of a simple algorithm to calculate the difference between
> the desired heading and the actual heading, where the angle is given in
> degrees from 0 to 260? The stipulations are that the result must be <= 180.
> For example, you can go from 60 to 340 degrees (counter-clockwise), 110 to
> 280 (clockwise), 290 to 40 (clockwise), etc.  The desired result in the
> first case is -80, in the second case, 170, and for the last case, 110.  And
> so on ...

see $SIMGEAR / simgear / sg_inlines.h

SG_NORMALIZE_RANGE( Desired - Actual, -180.0, 180.0 );

Norman

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RE: [Flightgear-devel] Heading error calculation [brain exercise]

2004-05-02 Thread Jon Berndt
> > Does anyone know of a simple algorithm to calculate the
> difference between
> > the desired heading and the actual heading, where the angle is given in
> > degrees from 0 to 260? The stipulations are that the result
> must be <= 180.
> > For example, you can go from 60 to 340 degrees
> (counter-clockwise), 110 to
> > 280 (clockwise), 290 to 40 (clockwise), etc.  The desired result in the
> > first case is -80, in the second case, 170, and for the last
> case, 110.  And
> > so on ...
> >
> > The ideal algorithm will have the fewest trivial operations.
>
> desired heading - actual heading -> difference ( in the range
> -360 to +360)
> if difference < -180 then add 360
> if difference >180 then substract 360
>
> Jorge Van Hemelryck


Thanks, Jorge, for the answer I was looking for, as well is for ignoring my
re-definition that a complete circle goes from 0 to 260 (See above ...
Ooops!).

Jon


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[Flightgear-devel] COLLISION DETECTION

2004-05-02 Thread marco . gugel
Hi,
sorry for my so late answer, but I can't connect to Internet every day!
My post has developed a very big discussion. Thanks to all!!

I'm going to see the hitlist.cxx file in the hitlist directory to learn
more about the actual situation. Anyway, to realize my truck driving simulator
I need a collision detection able to detect collision with the aircraft
on runways, with the buildings, with the terrain. I know that is not so
easy!! I have no experience in 3d programming now, the driving simulator
is an idea for my thesis at the university, but I have only few months (<=6)
to spend about. With the previous post I have tried to understand if the
collision det implementation was a reasonable effort for me, in other words
if it was possible in this period of time!
But, as I can see, it seems to be very hard!!

Marco




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Re: [Flightgear-devel] FlightGear news letter

2004-05-02 Thread Jonathan Richards
On Monday 26 Apr 2004 5:39 pm, Curtis L. Olson wrote, among other things:

> There is a *lot* of things going on with the FlightGear project at
> various levels and it would be nice to have a monthly or quarterly
> summary in newsletter form for ourselves too.

I've volunteered to help John Wojnaroski with editing a FlightGear newsletter, 
and I've got as far as playing around with a mockup layout.  Which is all 
very well, because we're missing a couple of things.

Firstly, a title.  Jon's newsletter is called 'Back of the Envelope', which I 
think is particularly clever - JSBSim is anything but a back-of-the-envelope 
calculation, and there are echoes of flight envelope, too.
I'm severely lacking inspiration of this calibre, so here's my offer:  a 
bottle of one of the fine beers from my local brewery [1], lovingly packed 
and shipped to your location, for the best suggestion for the title of a 
FlightGear newsletter.  Competition closes 3 weeks from today, judges' 
decision is final, all entries become the property of, er, (forget that one), 
yadda yadda.
Fame, glory and Wickwar beer!  What are you waiting for?

Secondly, we're missing suggestions for content.  Suggest away, but what I'd 
really like is for you to suggest and volunteer to write, as well.

Regards
Jonathan

[1] http://www.wickwarbrewing.co.uk/

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Re: [Flightgear-devel] COLLISION DETECTION

2004-05-02 Thread Frederic Bouvier
marco gugel wrote:

> Hi,
> sorry for my so late answer, but I can't connect to Internet every day!
> My post has developed a very big discussion. Thanks to all!!
>
> I'm going to see the hitlist.cxx file in the hitlist directory to learn
> more about the actual situation. Anyway, to realize my truck driving
simulator
> I need a collision detection able to detect collision with the aircraft
> on runways, with the buildings, with the terrain. I know that is not so
> easy!! I have no experience in 3d programming now, the driving simulator
> is an idea for my thesis at the university, but I have only few months
(<=6)
> to spend about. With the previous post I have tried to understand if the
> collision det implementation was a reasonable effort for me, in other
words
> if it was possible in this period of time!
> But, as I can see, it seems to be very hard!!

For a complete collision detection, I would implement something in PLIB.
Plib is maintaining a bounding sphere for every leaf and branch in the
scenegraph tree, and it already uses bounding sphere intersection for
its culling test.

To see if 2 objects intersect, I would determine if the bounding sphere
of their top branch intersect. If not, end of work. If they intersect,
I would go down one level and examine the bounding spheres of their
components, and so on until either there is no intersection, or some
leaves of one object intersect with some of the other object. At the
lowest level, I will have to test the actual triangles instead of
spheres to have a real result. There will be a special traversal mask
to ignore some leaves that are in fact transparent to achieve
an effect that do not reflect a physical feature of the object ( for
example a cloud or a light halo ).

I don't know if it makes sense to you. Don't hesitate to ask.

Cheers,
-Fred



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Re: [Flightgear-devel] FlightGear news letter

2004-05-02 Thread Rick Ansell
On Sun, 2 May 2004 16:20:08 +0100
Jonathan Richards <[EMAIL PROTECTED]> wrote:



> Firstly, a title.  Jon's newsletter is called 'Back of the Envelope', which I 
> think is particularly clever - JSBSim is anything but a back-of-the-envelope 
> calculation, and there are echoes of flight envelope, too.

'Gear Chatter'

Rick

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RE: [Flightgear-devel] FlightGear news letter

2004-05-02 Thread Jon Berndt
> I've volunteered to help John Wojnaroski with editing a FlightGear
newsletter,

This is great news.

> Firstly, a title.  Jon's newsletter is called 'Back of the Envelope',
which I
> think is particularly clever - JSBSim is anything but a
back-of-the-envelope
> calculation, and there are echoes of flight envelope, too.
> I'm severely lacking inspiration of this calibre, so here's my offer:  a
> bottle of one of the fine beers from my local brewery [1], lovingly packed
> and shipped to your location, for the best suggestion for the title of a
> FlightGear newsletter.  Competition closes 3 weeks from today, judges'
> decision is final, all entries become the property of, er, (forget that
one),
> yadda yadda.

FlightBeer. A just reward. :-)

> Fame, glory and Wickwar beer!  What are you waiting for?
>
> Secondly, we're missing suggestions for content.  Suggest away, but what
I'd
> really like is for you to suggest and volunteer to write, as well.

I think that the first one should contain some sort of introduction to
FlightGear. There are certainly a lot of articles already written on that
topic, but it just seems appropriate.

Jon


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Re: [Flightgear-devel] FlightGear news letter

2004-05-02 Thread Charles Puffer
Jonathan Richards wrote:

On Monday 26 Apr 2004 5:39 pm, Curtis L. Olson wrote, among other things:

 

There is a *lot* of things going on with the FlightGear project at
various levels and it would be nice to have a monthly or quarterly
summary in newsletter form for ourselves too.
   

I've volunteered to help John Wojnaroski with editing a FlightGear newsletter, 
and I've got as far as playing around with a mockup layout.  Which is all 
very well, because we're missing a couple of things.

Firstly, a title.  Jon's newsletter is called 'Back of the Envelope', which I 
think is particularly clever - JSBSim is anything but a back-of-the-envelope 
calculation, and there are echoes of flight envelope, too.
I'm severely lacking inspiration of this calibre, so here's my offer:  a 
bottle of one of the fine beers from my local brewery [1], lovingly packed 
and shipped to your location, for the best suggestion for the title of a 
FlightGear newsletter.  Competition closes 3 weeks from today, judges' 
decision is final, all entries become the property of, er, (forget that one), 
yadda yadda.
Fame, glory and Wickwar beer!  What are you waiting for?

Secondly, we're missing suggestions for content.  Suggest away, but what I'd 
really like is for you to suggest and volunteer to write, as well.

Regards
Jonathan
[1] http://www.wickwarbrewing.co.uk/

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It has been said that the flight envelope rests on the ground with the  
left edge at 0 airspeed.
So when dealing with experimental aircraft it is wise to remember that 
the upper right corner, maximum altitude and speed, is where your 
postage gets canceled.

So some play on postage and postmarks might have a black hummer edginess 
that would be fun.

Charles Puffer

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Re: [Flightgear-devel] COLLISION DETECTION

2004-05-02 Thread Erik Hofman
Frederic Bouvier wrote:
marco gugel wrote:


Hi,
sorry for my so late answer, but I can't connect to Internet every day!
My post has developed a very big discussion. Thanks to all!!
I'm going to see the hitlist.cxx file in the hitlist directory to learn
more about the actual situation. Anyway, to realize my truck driving
simulator

I need a collision detection able to detect collision with the aircraft
on runways, with the buildings, with the terrain. I know that is not so
easy!! I have no experience in 3d programming now, the driving simulator
is an idea for my thesis at the university, but I have only few months
(<=6)

to spend about. With the previous post I have tried to understand if the
collision det implementation was a reasonable effort for me, in other
words

if it was possible in this period of time!
But, as I can see, it seems to be very hard!!


For a complete collision detection, I would implement something in PLIB.
Plib is maintaining a bounding sphere for every leaf and branch in the
scenegraph tree, and it already uses bounding sphere intersection for
its culling test.
To see if 2 objects intersect, I would determine if the bounding sphere
of their top branch intersect. If not, end of work. If they intersect,
There might be one step in between here, which I have been thinking of a 
bit. It would be easy to implement a bounding cylinder (2d collision 
detection) and only if there is a hit go to the bounding sphere.
For me it looks like that approach would be much less costly as directly 
determining a bounding sphere.

Erik

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Re: [Flightgear-devel] FlightGear news letter

2004-05-02 Thread Jim Wilson
Jonathan Richards said:

> Firstly, a title.  Jon's newsletter is called 'Back of the Envelope', which I 
> think is particularly clever - JSBSim is anything but a back-of-the-envelope 
> calculation, and there are echoes of flight envelope, too.
> I'm severely lacking inspiration of this calibre, so here's my offer:  a 
> bottle of one of the fine beers from my local brewery [1], lovingly packed 
> and shipped to your location, for the best suggestion for the title of a 
> FlightGear newsletter.  Competition closes 3 weeks from today, judges' 
> decision is final, all entries become the property of, er, (forget that one), 
> yadda yadda.
> Fame, glory and Wickwar beer!  What are you waiting for?
 
How about "Gear Up!" with the exclamation point included,  like that old web
directory turned portal that stole its name from Gulliver's Travels?

> Secondly, we're missing suggestions for content.  Suggest away, but what I'd 
> really like is for you to suggest and volunteer to write, as well.
> 

Hmmm...let me think about that.

Best,

Jim


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Re: [Flightgear-devel] FlightGear news letter

2004-05-02 Thread Erik Hofman
Jonathan Richards wrote:

Firstly, a title.  
How about: "Don't panic" in nice and friendly letters?

Erik

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Re: [Flightgear-devel] COLLISION DETECTION

2004-05-02 Thread Ampere K. Hardraade
How about at a lower level, perform a sort of some sort and isolate polygons 
that "face" each other, put these polygons into an array, and then only 
perform intersection checks on the polygons in these arrays?

Regards,
Ampere

On May 2, 2004 12:41 pm, Erik Hofman wrote:
> There might be one step in between here, which I have been thinking of a
> bit. It would be easy to implement a bounding cylinder (2d collision
> detection) and only if there is a hit go to the bounding sphere.
> For me it looks like that approach would be much less costly as directly
> determining a bounding sphere.

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Re: [Flightgear-devel] COLLISION DETECTION

2004-05-02 Thread Frederic Bouvier
Erik Hofman wrote:
> Frederic Bouvier wrote:
> > marco gugel wrote:
> >
> >
> >>Hi,
> >>sorry for my so late answer, but I can't connect to Internet every day!
> >>My post has developed a very big discussion. Thanks to all!!
> >>
> >>I'm going to see the hitlist.cxx file in the hitlist directory to learn
> >>more about the actual situation. Anyway, to realize my truck driving
> >
> > simulator
> >
> >>I need a collision detection able to detect collision with the aircraft
> >>on runways, with the buildings, with the terrain. I know that is not so
> >>easy!! I have no experience in 3d programming now, the driving simulator
> >>is an idea for my thesis at the university, but I have only few months
> >
> > (<=6)
> >
> >>to spend about. With the previous post I have tried to understand if the
> >>collision det implementation was a reasonable effort for me, in other
> >
> > words
> >
> >>if it was possible in this period of time!
> >>But, as I can see, it seems to be very hard!!
> >
> >
> > For a complete collision detection, I would implement something in PLIB.
> > Plib is maintaining a bounding sphere for every leaf and branch in the
> > scenegraph tree, and it already uses bounding sphere intersection for
> > its culling test.
> >
> > To see if 2 objects intersect, I would determine if the bounding sphere
> > of their top branch intersect. If not, end of work. If they intersect,
>
> There might be one step in between here, which I have been thinking of a
> bit. It would be easy to implement a bounding cylinder (2d collision
> detection) and only if there is a hit go to the bounding sphere.
> For me it looks like that approach would be much less costly as directly
> determining a bounding sphere.

No need to recompute what plib's ssg is already doing, collision detection
or not. Every node in a scenegraph has a bounding sphere before culling.

-Fred



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Re: [Flightgear-devel] FGFS and MSYS

2004-05-02 Thread Andy Ross
Martin Spott wrote:
> "Giles Robertson" wrote:
> > This is a multi-part message in MIME format.
> >
> > --_=_NextPart_001_01C42FC5.F549B62D
> > Content-Type: text/plain;
> > charset="utf-8"
> > Content-Transfer-Encoding: base64
>
>
> Do you have a readable translation available ?

Your mail reader can't handle UTF-8?  That sounds like a bug in the
reader, not the sender.  What are you using?

Andy

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Re: [Flightgear-devel] COLLISION DETECTION: possible or not?

2004-05-02 Thread Mathias Fröhlich
On Sonntag, 2. Mai 2004 01:18, Norman Vine wrote:
> Every thing you need, or perhaps I should say, everything FlightGear knows
> about the local scenery is contained in in the hitlist data structure.
>
> SRC / Scenery / hitlist.[ch]xx
>
> AFAIK The only doumentation is the code it self.
:)
Ok, will start digging there.
Thanks ...

Greetings

 Mathias

-- 
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Re: [Flightgear-devel] COLLISION DETECTION: possible or not?

2004-05-02 Thread Mathias Fröhlich
On Sonntag, 2. Mai 2004 12:23, Gerhard Wesp wrote:
> On Sat, May 01, 2004 at 09:15:09AM +0200, Mathias Fröhlich wrote:
> > 1. Have a callback function in FGInterface which is able to provide you a
> > terrain level and a surface normal for a given lat/lon pair.
>
> I'd even suggest also giving linear and rotational velocities for the
> surface polygon(s).  This will allow to model things like A/C carriers,
> oil platforms moving and pitching in the sea.  And earthquakes, if
> somebody cares :-)
Yep, you are right. At least the carrier stuff is interresting I think :)

   Greetings

  Mathias

-- 
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Re: [Flightgear-devel] COLLISION DETECTION

2004-05-02 Thread Andy Ross
Erik Hofman wrote:
> There might be one step in between here, which I have been thinking of
> a bit. It would be easy to implement a bounding cylinder (2d collision
> detection) and only if there is a hit go to the bounding sphere.  For
> me it looks like that approach would be much less costly as directly
> determining a bounding sphere.

The truly adventurous should note that the "mostly 2D" nature of the
problem lends itself nicely to a tree-based (quadtree or BSP)
hierarchical representation.  The coarse intersection of bounding
spheres should be the next level of refinement, finally followed by
testing of individual polygons.

Andy

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RE: [Flightgear-devel] COLLISION DETECTION

2004-05-02 Thread Norman Vine
Andy Ross writes:
> 
> Erik Hofman wrote:
> > There might be one step in between here, which I have been thinking of
> > a bit. It would be easy to implement a bounding cylinder (2d collision
> > detection) and only if there is a hit go to the bounding sphere.  For
> > me it looks like that approach would be much less costly as directly
> > determining a bounding sphere.
> 
> The truly adventurous should note that the "mostly 2D" nature of the
> problem lends itself nicely to a tree-based (quadtree or BSP)
> hierarchical representation.  The coarse intersection of bounding
> spheres should be the next level of refinement, finally followed by
> testing of individual polygons.

Currently all sub elements of a flightgear scenery tile are loaded
in to a 'wide' graph.

ie 

   root

| |   |  | |  
Tile Node(s)
  |
  __
  |   |   |   |   |   |   |   |   |   |   |   |   |   |   |  |
Fan Nodes all at eaqual depth

And what IMO is needed for *fast* collision detection 
is a 'deeper' graph


  ROOT
  |

|   | |  | |
 Tile Node
 |
 QUAD TREE of Fan Nodes with 
  assosciated SSG bounding spheres

This could be implemented as a load time optimization
step

Cheers

Norman


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Re: [Flightgear-devel] FGFS and MSYS

2004-05-02 Thread Martin Spott
Andy Ross wrote:
> Martin Spott wrote:
>> "Giles Robertson" wrote:
>> > This is a multi-part message in MIME format.
>> >
>> > --_=_NextPart_001_01C42FC5.F549B62D
>> > Content-Type: text/plain;
>> >charset="utf-8"
>> > Content-Transfer-Encoding: base64
>>
>>
>> Do you have a readable translation available ?

> Your mail reader can't handle UTF-8?  That sounds like a bug in the
> reader, not the sender.  What are you using?

mail2news, inn, tin  ;-))
Aside from that, I find it very unfamiliar to post _any_ sort of
human-_un_readable messages to a mailing list. Isn't it ?

Martin.
-- 
 Unix _IS_ user friendly - it's just selective about who its friends are !
--

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Re: [Flightgear-devel] FGFS and MSYS

2004-05-02 Thread Andy Ross
Martin Spott wrote:
> mail2news, inn, tin  ;-))
> Aside from that, I find it very unfamiliar to post _any_ sort of
> human-_un_readable messages to a mailing list. Isn't it ?

It was a perfectly readable text document, it was just flagged with an
encoding of UTF-8, which while more general than necessary (the actual
document was 100% ASCII) isn't technically incorrect.  This is no more
incorrect or unreadable than sending the identical document with a
Latin-1 encoding, which presumably you would have been able to read
fine.  My Mozilla displayed it inline as part of the message.

Honestly, you need to get a more recent mail client.  Text encoding
limitations are ancient history; the whole world is moving to unicode.

Andy

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RE: [Flightgear-devel] FGFS and MSYS

2004-05-02 Thread Giles Robertson
My apologies to those who couldn't read the original message.
 
To clarify what happened at this end: My mail service is run off a MS Exchange server. 
I'm not the admin (read: yes, I hate it too. Don't complain to me about it). When I'm 
onsite I use Outlook, which interfaces fine, and appears to be able to send most 
messages without killing people's clients or rendering stuff unreadable. When I'm 
offsite, I have to use the MS exchange webmail system. This does some very, very weird 
things, and the problems with it I won't go into, but it does mangle things and send 
them in unicode, and won't let me send non-html email (or so I think - if this comes 
out as plain text, please tell me).
 
On a rather different note: I'd be perfectly happy to set up a nightly MS build (using 
msys/mingw), if people think that there is demand for it, and that it would be useful. 
Is this a sensible thing to do?
 
Giles Robertson

-Original Message- 
From: Andy Ross [mailto:[EMAIL PROTECTED] 
Sent: Sun 02/05/2004 21:34 
To: FlightGear developers discussions 
Cc: 
Subject: Re: [Flightgear-devel] FGFS and MSYS



Martin Spott wrote:
> mail2news, inn, tin  ;-))
> Aside from that, I find it very unfamiliar to post _any_ sort of
> human-_un_readable messages to a mailing list. Isn't it ?

It was a perfectly readable text document, it was just flagged with an
encoding of UTF-8, which while more general than necessary (the actual
document was 100% ASCII) isn't technically incorrect.  This is no more
incorrect or unreadable than sending the identical document with a
Latin-1 encoding, which presumably you would have been able to read
fine.  My Mozilla displayed it inline as part of the message.

Honestly, you need to get a more recent mail client.  Text encoding
limitations are ancient history; the whole world is moving to unicode.

Andy

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[Flightgear-devel] FlightGear aircraft download page

2004-05-02 Thread Lee Elliott
I've set up a simple download page for downloads of the aircraft I've done for 
FlightGear at:

http://www.overthetop.freeserve.co.uk/FlightGearAC.html

Apart from the YF-23, all of the aircraft there have new names and so should 
co-exist with the versions currently in the CVS base package.  Each archive 
contains a copy of the GPL in the 'COPYING' file.

They should all be compatible with the current cvs version of FG i.e. 0.9.4.

The instructions are hardly comprehensive and are probably inadequate for less 
savvy FG users but I'll try to improve things as I find out what needs doing 
and as time permits.

Please let me know of any problems with downloading the archives.

LeeE

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Re: [Flightgear-devel] FlightGear news letter

2004-05-02 Thread Jonathan Richards
On Sun May 2 11:08:06 CDT 2004, Jon Berndt  wrote:


> FlightBeer.  A just reward. :-)

Hmm.  http://news.bbc.co.uk/1/hi/uk/3286049.stm  refers, I think :¬)

Nonetheless, your entry is in the hat; multiple tries are allowed!

I thought things were a bit quiet through the day, while I have been fiddling 
with Scribus, and it appears that blueyonder had stopped delivering my mail, 
maybe because I had four or five thousand emails hanging around on their mail 
server.  Ooops.  So I have done some mass deletions, and caught up with the 
day's traffic on the mailing list from the archives 
http://baron.flightgear.org/pipermail/flightgear-devel/

If anyone sent me an entry off-list, it would be a good idea to resend.  You 
don't want to miss out on that pint!

Thanks
Jonathan



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Re: [Flightgear-devel] FlightGear news letter

2004-05-02 Thread Arnt Karlsen
On Sun, 02 May 2004 19:25:24 +0200, Erik wrote in message 
<[EMAIL PROTECTED]>:

> Jonathan Richards wrote:
> 
> > Firstly, a title.  
> 
> How about: "Don't panic" in nice and friendly letters?

..nah, needs a devilish smiley like in that gourmet abo line 
in the Crocodile Dundee movie: 'Nah, needs garlic.'   ;-)

...nah, don't panic.  ;-)

-- 
..med vennlig hilsen = with Kind Regards from Arnt... ;-)
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.



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Re: [Flightgear-devel] FlightGear news letter

2004-05-02 Thread John Check
On Sunday 02 May 2004 01:25 pm, Erik Hofman wrote:
> Jonathan Richards wrote:
> > Firstly, a title.
>
> How about: "Don't panic" in nice and friendly letters?
>

"Resistance Is Useless" 
You could have a bad poem of the month. :-D

> Erik
>
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Re: [Flightgear-devel] Spitfire Propeller vs. YASim

2004-05-02 Thread Wolfram Kuss
>Spitfire Mk IIA 

Ah - surprising!

Here is an email Rick "Fuelcock" sent me a short while ago. I
hope it helps. Sorry for the poor formating.
--- snip -
Rather than send you the GBE code , I will direct you to the site
where I got 
it:

http://www.aeromech.usyd.edu.au/aero/propeller/prop1.html

Just click on program 1 at the bottom of the page.  Program 2 (right
below) 
is mathlab code for the implementation without the bells and whistles.

I have been playing around with program 1, and have obtained very
encouraging 
results.

I keyed in a "Spitfire" prop with radius 1.55 m and a blade area of
0.98m^3.  
The program only let's you design a simple blade with a straight,
symetrical 
taper.  Rather than complicate things, I just kept the cord constant
at .210 
the radius to give a total area of .327m^3 per blade.  Not knowing
anything for 
sure about the blade angle at a given radius, I just used the default
pitch 
of 0.5, where:

pitch = 2pi * r tan theta and  theta is the geometric angle of the
blade at 
r.  The model also lets you tilt the whole blade +/- any desired angle
setting. 
  Assuming the max speed of the Spitfire to be 154.7 m/s, I toyed with
angle 
setting until I obtained a max prop efficiency at angle setting 19.45,
J value 
of 2.09, which corresponds to a true airspeed of 154.7 m/sec for a
1.55 m 
radius prop, engine running at 3000 rpm and gear ratio 0.477.  The
model produced 
a theoretical efficiency of about 85%, with Cq = 0.071.

Next, I calculated the torque, using the formula Q=Cq * rho * n^2 *
D^4, 
where n is prop rotation in revolutions per second ( the code converts
this to 
radians) and D is prop diameter.
I assumed rho of 0.5 Kg/m^3, an altitude of about 15,000 feet. I than 
multiplied the torque by angular velocity in radians per second, to
get the power 
(watts) needed to counteract the torque of the prop.  This worked out
to 865 KW, 
which converts to 1159 HP.   This is about 10% hiigher than what the
Merlin 
could actually put out at the shaft, but it's pretty damn good.
Remember, the 
model is known to be about 5% to 10% too optimistic in predicting
performance, 
so if you take this into account, the prediction is nearly spot on!
--- snip -

>Regards
>
>Vivian

Bye bye,
Wolfram.


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RE: [Flightgear-devel] FlightGear news letter

2004-05-02 Thread Norman Vine
Jonathan Richards writes:
> 
> If anyone sent me an entry off-list, it would be a good idea to resend. 

Probably to English specific but the first thing I thought of

"Eagle Tails"


Note Tail and Tale are pronounced the same in English

Tale:
A recital of events or happenings; a report or revelation: 

Tail:
The posterior part of an animal, especially when elongated and extending beyond the 
trunk or main part of the body. 

Norman




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[Flightgear-devel] Re: [Flightgear-cvslogs] CVS: source/src/GUI dialog.cxx, 1.12, 1.13 dialog.hxx, 1.4, 1.5 prop_picker.cxx, 1.4, 1.5 prop_picker.hxx, 1.3, 1.4

2004-05-02 Thread Jim Wilson
Andy Ross said:


> Also, the
> property picker is now non-modal, I presume the modality wasn't an
> intentional feature.
> 

It either wasn't an option then or something in pui was broken...can't
remember which.  If it works...great!  That's probably been the #1 debugging
annoyance, for me anyway.

Best,

Jim


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Re: [Flightgear-devel] FlightGear news letter

2004-05-02 Thread Al West
On Sunday 02 May 2004 16:20, Jonathan Richards wrote:
> Firstly, a title.  Jon's newsletter is called 'Back of the Envelope', which

How about "Foxtrot Golf" ?

> Secondly, we're missing suggestions for content.  Suggest away, but what
> I'd really like is for you to suggest and volunteer to write, as well.
>

Perhaps it would be an idea to break these down into topics.  Then aim to 
have, say, 3 topics covered in each newsletter.  If people are going to be 
subscribing then we want to keep them interested and as the target audience 
are going to have diverse interests in FlightGear we want to have something 
that caters for everyone.  

Also I think it's easier for potential writers to try to think of an article 
on an aspect of FlightGear, flight simulation, computing, software 
development or aviation if a set of topics have been defined. 

In addition a number of people (at the Linux Expo and on list/forum) were 
asking when is FlightGear v1.0 going to be released.  A lot of people have a 
keen interest in FlightGear's development and I think it would be nice if 
there is something showing current release targets in terms of capability etc 
and aspects of FG being actively worked on. 

I know I'm opening a can of worms here and understand FG is under no 
commericial influences (AFAIK).  One major plus point is potential developers 
could see a nice entry point for themselves.

All the best,
Al


> Regards
> Jonathan
>
> [1] http://www.wickwarbrewing.co.uk/
>
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Re: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS: source/src/GUI dialog.cxx, 1.12, 1.13 dialog.hxx, 1.4, 1.5 prop_picker.cxx, 1.4, 1.5 prop_picker.hxx, 1.3, 1.4

2004-05-02 Thread Andy Ross
Jim Wilson wrote:
> Andy Ross wrote:
> > Also, the property picker is now non-modal, I presume the modality
> > wasn't an intentional feature.
>
> It either wasn't an option then or something in pui was
> broken...can't remember which.  If it works...great!  That's
> probably been the #1 debugging annoyance, for me anyway.

Me too. :)

As far as I can tell, plib represents modality via typing only.  If
the top-level puObject in a stack is a puPopup, then you get a normal
non-modal window.  If it happens to be a puDialogBox (a subclass of
puPopup), then it behaves modally because it gets special-cased by the
event propagation code.

There is actually no C++ code in the puDialogBox class at all.  It
exists only to be a distinguishable type for the event handler.  This
is, IMHO, a questionable design decision; a boolean flag on puPopup*
would have been much simpler.  As is, I couldn't make modal dialogs
draggable without essentially cutting and pasting code.  (FWIW, it
didn't seem like moving a modal alert dialog was a very important
feature, so I didn't.)

Andy

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Re: [Flightgear-devel] FGFS and MSYS

2004-05-02 Thread Martin Spott
Andy Ross wrote:

> It was a perfectly readable text document, [...]

No, the message looks like this:

> > This is a multi-part message in MIME format.
> > 
> > --_=_NextPart_001_01C42FC5.F549B62D
> > Content-Type: text/plain;
> > charset="utf-8"
> > Content-Transfer-Encoding: base64
> > 
> > SSd2ZSBjb21waWxlZCBGR0ZTIHVuZGVyIE1TWVMsIGFuZCBoYXZlIHdyaXR0ZW4gaW5zdHJ1Y3Rp
> > b25zIG9uIGhvdyB0byBkbyBpdC4NCiANCkl0IHNlZW1zIHRoYXQgdGhlcmUncyBhIHByb2JsZW0g

_I_ can't read this without further assistance  :-)

Martin.
-- 
 Unix _IS_ user friendly - it's just selective about who its friends are !
--

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Re: [Flightgear-devel] FlightGear news letter

2004-05-02 Thread Durk Talsma
On Sunday 02 May 2004 17:20, Jonathan Richards wrote:

> Firstly, a title.  Jon's newsletter is called 'Back of the Envelope', which
> I think is particularly clever - JSBSim is anything but a
> back-of-the-envelope calculation, and there are echoes of flight envelope,
> too.

The first thing I could think of was something like "Open Wings", but right 
now, Lynyrd Skynyrd's song "Freebird" keeps spinning through my head. Since I 
just read that multiple entries are allowed, I'd like to enter both. :-)

>
> Secondly, we're missing suggestions for content.  Suggest away, but what
> I'd really like is for you to suggest and volunteer to write, as well.
>

A few ideas, aside from an introductory article, as was mentioned by somebody 
else, what about a history of the project, a background stody on the 
development of on of flightgear's subsystems, some in depth coverage of some 
of the academic uses of FlightGear, conference of expo proceedings? 

Cheers,
Durk


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