Re: [Flightgear-devel] 2D-Panel for A320

2005-02-02 Thread Erik Hofman
David Culp wrote:
Nice work Hans-Georg!   It seems to me that the FlightGear developers who have 
OpenGL experience have lost interest in the 2D panel code some time ago,  and 
their answer to you will be to switch to 3D panels.

I prefer the 2D panels, so I'm hoping you know C++ and OpenGL?
I'm not certain that is the case. A lot of code can be shared between 2d 
and 3d panels (which might not be a bad idea to go after at some point). 
But unfortunately my list of things which would be nice to do, that 
needs to be done or that are urgent keeps growing at the moment (and 
almost all of them are time consuming tasks).

Erik
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[Flightgear-devel] Simgear-cvs

2005-02-02 Thread Vivian Meazza
I'm having a problem compiling Simgear-cvs under Cygwin. The compiler stops
with the following error:

In file included from soundmgr_openal.hxx:50,
 from xmlsound.hxx:40,
 from xmlsound.cxx:38:
/usr/local/include/AL/alc.h:39: error: syntax error before `*' token
/usr/local/include/AL/alc.h:51: error: `ALCcontext' was not declared in this
   scope
/usr/local/include/AL/alc.h:51: error: `alcHandle' was not declared in this
   scope
/usr/local/include/AL/alc.h:51: error: variable `ALCboolean
   alcMakeContextCurrent' definition is marked dllimport.

Thereafter follows a long list of similar errors.

I would suppose that this is a consequence of Erik's latest improvements to
the sound. We Cygwin users are still using Norman Vine's OpenAL stuff. 

Any advice on fixing this?

Regards,

Vivian 



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Re: [Flightgear-devel] Simgear-cvs

2005-02-02 Thread David Luff


On 02/02/2005 at 09:11 Vivian Meazza wrote:

I'm having a problem compiling Simgear-cvs under Cygwin. The compiler

 snip

I would suppose that this is a consequence of Erik's latest improvements
to
the sound. We Cygwin users are still using Norman Vine's OpenAL stuff. 

Any advice on fixing this?

You need the following patch to alc.h (one of the files in Norman's
tarball).  According to Erik this alteration is in OpenAL CVS - I guess we
should update the tarball.

Cheers - Dave

$ diff -u alc.old.h alc.h
--- alc.old.h   2005-01-31 15:20:33.785550400 +
+++ alc.h   2005-01-31 15:17:49.299030400 +
@@ -17,7 +17,7 @@
   #define ALCAPI __declspec(dllimport)
  #endif

-#ifdef _MSC_VER
+#ifdef _WIN32
  typedef struct ALCdevice_struct ALCdevice;
  typedef struct ALCcontext_struct ALCcontext;
 #endif



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Re: [Flightgear-devel] Simgear-cvs

2005-02-02 Thread Erik Hofman
Vivian Meazza wrote:
I'm having a problem compiling Simgear-cvs under Cygwin. The compiler stops
with the following error:
In file included from soundmgr_openal.hxx:50,
 from xmlsound.hxx:40,
 from xmlsound.cxx:38:
/usr/local/include/AL/alc.h:39: error: syntax error before `*' token
/usr/local/include/AL/alc.h:51: error: `ALCcontext' was not declared in this

Any advice on fixing this?
David Luff and I have figured out this is due to out-dated include files 
in that package. It would really be nice to seem them updated for Cygwin 
users.

In the mean time you could apply this patch to the alc.h header file:
diff -u alc.old.h alc.h
--- alc.old.h   2005-01-31 15:20:33.785550400 +
+++ alc.h   2005-01-31 15:17:49.299030400 +
@@ -17,7 +17,7 @@
   #define ALCAPI __declspec(dllimport)
  #endif
-#ifdef _MSC_VER
+#if defined _MSC_VER || defined __CYGWIN__
  typedef struct ALCdevice_struct ALCdevice;
  typedef struct ALCcontext_struct ALCcontext;
 #endif

Erik
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RE: [Flightgear-devel] Simgear-cvs

2005-02-02 Thread Norman Vine
Vivian Meazza writes:
 
 I'm having a problem compiling Simgear-cvs under Cygwin. The compiler stops
 with the following error:
 
 In file included from soundmgr_openal.hxx:50,
  from xmlsound.hxx:40,
  from xmlsound.cxx:38:
 /usr/local/include/AL/alc.h:39: error: syntax error before `*' token
 /usr/local/include/AL/alc.h:51: error: `ALCcontext' was not declared in this
scope
 /usr/local/include/AL/alc.h:51: error: `alcHandle' was not declared in this
scope
 /usr/local/include/AL/alc.h:51: error: variable `ALCboolean
alcMakeContextCurrent' definition is marked dllimport.
 
 Thereafter follows a long list of similar errors.
 
 I would suppose that this is a consequence of Erik's latest improvements to
 the sound. We Cygwin users are still using Norman Vine's OpenAL stuff. 
 
 Any advice on fixing this?

Yes  I ran into this the other day  :-(

I changed a few defines in my AL/alc.h  and it seems to compile
but I don't have a soundcard on that machine so .

attached

Norman

alc.h
Description: Binary data
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[Flightgear-devel] flightgear terrain engine

2005-02-02 Thread Issam Boughanmi


Hi

can some body explain me how the flight gear terrain engine work

i am looking for any article or tutorial explaining the flightgear terrain engine

i think that it is very interesting to reuse this engine to make other "flight-sim like" Games

can somebody explain me how to make a very simple application with this Engine


ThanksCOFIDIS: un besoin d?argent rapidement? Une envie?Demandez un crdit jusqu?21500?pour financer tous vos projets.Rendez-vous sur COFIDIS.fr pour simuler votre crdit sans engagement!

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RE: [Flightgear-devel] Simgear-cvs

2005-02-02 Thread Vivian Meazza
Norman Vine wrote


 Vivian Meazza writes:
 
  I'm having a problem compiling Simgear-cvs under Cygwin. The compiler
 stops
  with the following error:
 
  In file included from soundmgr_openal.hxx:50,
   from xmlsound.hxx:40,
   from xmlsound.cxx:38:
  /usr/local/include/AL/alc.h:39: error: syntax error before `*' token
  /usr/local/include/AL/alc.h:51: error: `ALCcontext' was not declared in
 this
 scope
  /usr/local/include/AL/alc.h:51: error: `alcHandle' was not declared in
 this
 scope
  /usr/local/include/AL/alc.h:51: error: variable `ALCboolean
 alcMakeContextCurrent' definition is marked dllimport.
 
  Thereafter follows a long list of similar errors.
 
  I would suppose that this is a consequence of Erik's latest improvements
 to
  the sound. We Cygwin users are still using Norman Vine's OpenAL stuff.
 
  Any advice on fixing this?
 
 Yes  I ran into this the other day  :-(
 
 I changed a few defines in my AL/alc.h  and it seems to compile
 but I don't have a soundcard on that machine so .
 

Close, but no coconut yet:

In file included from soundmgr_openal.cxx:33:
/usr/local/include/AL/alc.h:21: error: conflicting types for `typedef struct
   ALCdevice_struct ALCdevice'
/usr/local/include/AL/alctypes.h:6: error: previous declaration as `typedef
   struct _AL_device ALCdevice'
/usr/local/include/AL/alc.h:22: error: conflicting types for `typedef struct
   ALCcontext_struct ALCcontext'
/usr/local/include/AL/alctypes.h:8: error: previous declaration as `typedef
   void ALCcontext'

Something else needed?


Thanks for your very rapid response, as usual

Regards,

Vivian



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RE: [Flightgear-devel] Simgear-cvs

2005-02-02 Thread Norman Vine
Vivian

Haven't got time to investigate but I would try changing
line 4  alctypes.h

from
#if !defined(_WIN32)
to 
#if !defined(WIN32)

I won't be back online till late tonight

Norman

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] Behalf Of Vivian
 Meazza
 Sent: Wednesday, February 02, 2005 5:55 AM
 To: 'FlightGear developers discussions'
 Subject: RE: [Flightgear-devel] Simgear-cvs
 
 
 Norman Vine wrote
 
 
  Vivian Meazza writes:
  
   I'm having a problem compiling Simgear-cvs under Cygwin. The compiler
  stops
   with the following error:
  
   In file included from soundmgr_openal.hxx:50,
from xmlsound.hxx:40,
from xmlsound.cxx:38:
   /usr/local/include/AL/alc.h:39: error: syntax error before `*' token
   /usr/local/include/AL/alc.h:51: error: `ALCcontext' was not declared in
  this
  scope
   /usr/local/include/AL/alc.h:51: error: `alcHandle' was not declared in
  this
  scope
   /usr/local/include/AL/alc.h:51: error: variable `ALCboolean
  alcMakeContextCurrent' definition is marked dllimport.
  
   Thereafter follows a long list of similar errors.
  
   I would suppose that this is a consequence of Erik's latest improvements
  to
   the sound. We Cygwin users are still using Norman Vine's OpenAL stuff.
  
   Any advice on fixing this?
  
  Yes  I ran into this the other day  :-(
  
  I changed a few defines in my AL/alc.h  and it seems to compile
  but I don't have a soundcard on that machine so .
  
 
 Close, but no coconut yet:
 
 In file included from soundmgr_openal.cxx:33:
 /usr/local/include/AL/alc.h:21: error: conflicting types for `typedef struct
ALCdevice_struct ALCdevice'
 /usr/local/include/AL/alctypes.h:6: error: previous declaration as `typedef
struct _AL_device ALCdevice'
 /usr/local/include/AL/alc.h:22: error: conflicting types for `typedef struct
ALCcontext_struct ALCcontext'
 /usr/local/include/AL/alctypes.h:8: error: previous declaration as `typedef
void ALCcontext'
 
 Something else needed?
 
 
 Thanks for your very rapid response, as usual
 
 Regards,
 
 Vivian
 
 
 
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RE: [Flightgear-devel] Simgear-cvs

2005-02-02 Thread Vivian Meazza
Erik Hofman wrote:

 Vivian Meazza wrote:
  I'm having a problem compiling Simgear-cvs under Cygwin. The compiler
 stops
  with the following error:
 
  In file included from soundmgr_openal.hxx:50,
   from xmlsound.hxx:40,
   from xmlsound.cxx:38:
  /usr/local/include/AL/alc.h:39: error: syntax error before `*' token
  /usr/local/include/AL/alc.h:51: error: `ALCcontext' was not declared in
 this
 
  Any advice on fixing this?
 
 David Luff and I have figured out this is due to out-dated include files
 in that package. It would really be nice to seem them updated for Cygwin
 users.
 
 In the mean time you could apply this patch to the alc.h header file:
 
 diff -u alc.old.h alc.h
 --- alc.old.h   2005-01-31 15:20:33.785550400 +
 +++ alc.h   2005-01-31 15:17:49.299030400 +
 @@ -17,7 +17,7 @@
 #define ALCAPI __declspec(dllimport)
#endif
 
 -#ifdef _MSC_VER
 +#if defined _MSC_VER || defined __CYGWIN__
typedef struct ALCdevice_struct ALCdevice;
typedef struct ALCcontext_struct ALCcontext;
   #endif
 

This is a different solution to Norman's but:

In file included from soundmgr_openal.cxx:33:
/usr/local/include/AL/alc.h:21: error: conflicting types for `typedef struct
   ALCdevice_struct ALCdevice'
/usr/local/include/AL/alctypes.h:6: error: previous declaration as `typedef
   struct _AL_device ALCdevice'
/usr/local/include/AL/alc.h:22: error: conflicting types for `typedef struct
   ALCcontext_struct ALCcontext'
/usr/local/include/AL/alctypes.h:8: error: previous declaration as `typedef
   void ALCcontext'

Is some other change needed?

Thanks for you help, instant as always,

Regards,

Vivian



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RE: [Flightgear-devel] Simgear-cvs

2005-02-02 Thread Vivian Meazza
Norman Vine wrote

 
 Vivian
 
 Haven't got time to investigate but I would try changing
 line 4  alctypes.h
 
 from
 #if !defined(_WIN32)
 to
 #if !defined(WIN32)
 
 I won't be back online till late tonight
 

Already working on that, thanks.


Vivian



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RE: [Flightgear-devel] Simgear-cvs

2005-02-02 Thread Vivian Meazza
I wrote:

 
 Norman Vine wrote
 
 
  Vivian
 
  Haven't got time to investigate but I would try changing
  line 4  alctypes.h
 
  from
  #if !defined(_WIN32)
  to
  #if !defined(WIN32)
 
  I won't be back online till late tonight
 
 
 Already working on that, thanks.
 

That works - so far as compiling Simgear is concerned. I've attached the
modified file which works with Norman's modified code, not Erik's.

Now Flightgear won't compile - stops as following:

/usr/lib/gcc-lib/i686-pc-cygwin/3.3.3/../../../libplibjs.a(jsWindows.o)(.tex
t+0
5c9):jsWindows.cxx: undefined reference to [EMAIL PROTECTED]'
collect2: ld returned 1 exit status
make[2]: *** [js_demo.exe] Error 1

I'm using plib 1.8.4. Any more good advice?



Regards,

Vivian



alctypes.h
Description: Binary data
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[Flightgear-devel] AI traffic heads-up

2005-02-02 Thread Durk Talsma
Hi Everybody,

I thought I'd give you guys a quick heads up concerning my AI traffic 
development. I am almost ready to release my latest changes. Just need to do 
some more testing, sync my development source branch with CVS, and make sure 
everything runs with the currently existing data. 

Anyways, here's brief list of improvements:
- Realistic aircraft parking location support: create a parking.xml file for 
your favorite airport, and AIAircraft wil park where you want them to. The 
file format specs will follow later.

- Preferential runway use. Again Specify a list of wind time conditions in an 
xml file, and FlightGear's AI system will choose a group of runways for 
takeoff and landing, that satisfy these criteria. 

- Incremental Flightplan creation. This change is somewhat less visible than 
the previous two, but it's an important step forward, because it provides the 
basic framework for selecting airport specific departures/approaches, and 
also for autogenerating airport specific taxiroutes. 

- Improved AI aircraft ground handling. Specifically ground steering is 
improved, and I spend a lot of time making sure aircraft didn't get stuck 
circling around unreachable waypoints.

-Push back support. Aircraft can now taxi backward by setting target speed to 
negative.

Concerning the first two items: Parking, and preferential runway use: I really 
would like to make these two features a little more visible by creating 
parking and runway use xml files for KSFO. I could probably do this quite 
easily do this for the runway preferences, if somebody could tell me how the 
runways are typically used here. As for the parking file, I could make a 
simple skeleton file with a couple of parkings, but to make a realistic one 
would require either that I have access to some good published data or that 
somebody with good knowlegde of the airport helped in building one. 

I'll try and post a few more screenshots on my website later week/weekend and 
expect to submit the code sometime next week.

Cheers,
Durk


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Re: [Flightgear-devel] AI traffic heads-up

2005-02-02 Thread John Wojnaroski


 I'll try and post a few more screenshots on my website later week/weekend
and
 expect to submit the code sometime next week.

Just wondering what updates were included in the 0.9.8 release. We'll have a
FlightGear booth at SCALE3x next week and would be nice to demo some of your
excellent work.

If you have the time and could crank out a short XML file that would be
terrific.

Regards
John W.


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[Flightgear-devel] Moving to 0.9.8 kills model rotations

2005-02-02 Thread Vance Souders








Ive been working on an aircraft model under 0.9.5 and
after moving it over to 0.9.8 the models rotating parts fail to move.
This includes all of the gauges, although the parts of gauges animated with
textranslate still function properly. Im building Flightgear against plib
1.8.4 and the latest release of simgear. Any idea what might be causing this? 



-Vance






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RE: [Flightgear-devel] Simgear-cvs

2005-02-02 Thread Vivian Meazza
Vivian Meazza wrote:
 
 I wrote:
 
 
  Norman Vine wrote
 
 
   Vivian
  
   Haven't got time to investigate but I would try changing
   line 4  alctypes.h
  
   from
   #if !defined(_WIN32)
   to
   #if !defined(WIN32)
  
   I won't be back online till late tonight
  
 
  Already working on that, thanks.
 
 
 That works - so far as compiling Simgear is concerned. I've attached the
 modified file which works with Norman's modified code, not Erik's.
 
 Now Flightgear won't compile - stops as following:
 
 /usr/lib/gcc-lib/i686-pc-
 cygwin/3.3.3/../../../libplibjs.a(jsWindows.o)(.tex
 t+0
 5c9):jsWindows.cxx: undefined reference to [EMAIL PROTECTED]'
 collect2: ld returned 1 exit status
 make[2]: *** [js_demo.exe] Error 1
 
 I'm using plib 1.8.4. Any more good advice?
 

I think I've worked around this one. I went back to an earlier cvs version
compiled, then updated to today, and recompiled successfully. I don't know
why that worked ... it's a computer :-)

Regards,

Vivian   



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[Flightgear-devel] ver. 0.9.8 run-time error using VisualC++

2005-02-02 Thread Drew
I compiled the version 0.9.8 release of flightgear using Fredric's
project files, and I get the following error.

Debug Assertion Failed!

File: isctype.c
Line: 68

Expression: (unsigned)(c + 1) = 256


A brief online search mentioned something along the lines of Windows'
using a signed character type causing a problem.  Any idea what can be
causing this?

I tried compiling the source without the _DEBUG preprocessor flag, but
that didn't seem to change anything.  I may not have done this
correctly, though, as I'm new to Visual Studio.

Thanks,
Drew

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RE: [Flightgear-devel] ver. 0.9.8 run-time error using VisualC++

2005-02-02 Thread Vance Souders
I had the same problem; isspace was interpreting the copyright symbol as a
negative number, raising the assert.

I changed the calls to isspace(...) in strutils.cxx to

... std::isspace((unsigned char)str[i], std::locale()) ...

You'll also need to include locale.

-Vance

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Drew
Sent: Wednesday, February 02, 2005 3:29 PM
To: FlightGear developers discussions
Subject: [Flightgear-devel] ver. 0.9.8 run-time error using VisualC++

I compiled the version 0.9.8 release of flightgear using Fredric's
project files, and I get the following error.

Debug Assertion Failed!

File: isctype.c
Line: 68

Expression: (unsigned)(c + 1) = 256


A brief online search mentioned something along the lines of Windows'
using a signed character type causing a problem.  Any idea what can be
causing this?

I tried compiling the source without the _DEBUG preprocessor flag, but
that didn't seem to change anything.  I may not have done this
correctly, though, as I'm new to Visual Studio.

Thanks,
Drew

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Re: [Flightgear-devel] Moving to 0.9.8 kills model rotations

2005-02-02 Thread Erik Hofman
Vance Souders wrote:
Ive been working on an aircraft model under 0.9.5 and after moving it 
over to 0.9.8 the models rotating parts fail to move.  This includes 
all of the gauges, although the parts of gauges animated with 
textranslate still function properly.  Im building Flightgear against 
plib 1.8.4 and the latest release of simgear. Any idea what might be 
causing this?
There has been quite some effort between 0.9.5 and 0.9.8 to increase 
flexibility for creating aircraft specifics. My best bet is that the 
property names have changed, or did move to another location.

For an example you might want to check the default c172p model end 
reference what properties are used there.

Erik
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[Flightgear-devel] how to find remaining fuel

2005-02-02 Thread Seamus Thomas Carroll
Hi,
I am trying to find the variable that contains the remaining fuel on a 
plane.

Also, is there a variable that contains the current km per litre?
Thankyou,
Seamus
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RE: [Flightgear-devel] Moving to 0.9.8 kills model rotations

2005-02-02 Thread Vance Souders
That's what I thought at first as well, but the same property is used for
the altimeter's digits and needle; the digits move but the needle does not.
I traced the execution and the appropriate rotations are being created in
simgear and the rotation update function is getting called.

I'll double check the property names just to be sure.

Thanks,
Vance 

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Erik Hofman
Sent: Wednesday, February 02, 2005 4:01 PM
To: FlightGear developers discussions
Subject: Re: [Flightgear-devel] Moving to 0.9.8 kills model rotations

Vance Souders wrote:
 I've been working on an aircraft model under 0.9.5 and after moving it 
 over to 0.9.8 the model's rotating parts fail to move.  This includes 
 all of the gauges, although the parts of gauges animated with 
 textranslate still function properly.  I'm building Flightgear against 
 plib 1.8.4 and the latest release of simgear. Any idea what might be 
 causing this?

There has been quite some effort between 0.9.5 and 0.9.8 to increase 
flexibility for creating aircraft specifics. My best bet is that the 
property names have changed, or did move to another location.

For an example you might want to check the default c172p model end 
reference what properties are used there.

Erik

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Re: [Flightgear-devel] Moving to 0.9.8 kills model rotations

2005-02-02 Thread Dave Martin
On Wednesday 02 Feb 2005 18:35, Vance Souders wrote:
 I've been working on an aircraft model under 0.9.5 and after moving it over
 to 0.9.8 the model's rotating parts fail to move.  This includes all of the
 gauges, although the parts of gauges animated with textranslate still
 function properly.  I'm building Flightgear against plib 1.8.4 and the
 latest release of simgear. Any idea what might be causing this?



 -Vance

Are they 3d instruments?

If so do the 'faces' (which you want to rotate) have more than 1 surface?

I got stuck trying to animate single-faced polys; it just doesn't work.

Simplest test is just to subdivide one face.

Dave Martin.

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Re: [Flightgear-devel] 2D-Panel for A320

2005-02-02 Thread Hans-Georg Wunder
David Culp wrote:
I started to create a 2D-panel for the A320.
...
But now i got stuck, because I have 3 questions:



 Nice work Hans-Georg!   It seems to me that the FlightGear developers 
who have
 OpenGL experience have lost interest in the 2D panel code some time 
ago,  and
 their answer to you will be to switch to 3D panels.

 I prefer the 2D panels, so I'm hoping you know C++ and OpenGL?


Unfortunately I have no concept of OpenGl, but I will do some
research on the net if it is a common OpenGl problem or if
it is flightgear/simgear related
But what's about some Nasal specialists :). I want to enter a
waypoint in the MCDU (no problem) and then pass this waypoint to
the route manager (like in Autopilot - Add Waypoint).
Is there someone who knows how to invoke a C++
Thanks for help
Hans-Georg


 Dave

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Re: [Flightgear-devel] Moving to 0.9.8 kills model rotations

2005-02-02 Thread Innis Cunningham
Hi Guys
: Dave Martin writes
On Wednesday 02 Feb 2005 18:35, Vance Souders wrote:
 I've been working on an aircraft model under 0.9.5 and after moving it 
over
 to 0.9.8 the model's rotating parts fail to move.  This includes all of 
the
 gauges, although the parts of gauges animated with textranslate still
 function properly.  I'm building Flightgear against plib 1.8.4 and the
 latest release of simgear. Any idea what might be causing this?



 -Vance

Are they 3d instruments?
If so do the 'faces' (which you want to rotate) have more than 1 surface?
I got stuck trying to animate single-faced polys; it just doesn't work.
Simplest test is just to subdivide one face.
Yes this is true Dave but that also applied 9.5 so I would not think that 
was the
problem.
I have a eicas/ecam instrument that I am working on which was started on 9.5
and is now in 9.8 and it works fine.But that is running on the windows 
binaries.
The only two things I can think of is.
1)Check the names of the properties you are animating against have not 
changed
2)Check the object names have not got altered some how and the animations 
can't
find them.But this usually leads to the sim crashing.
After that I am all out of ideas.

Oh btw thanks Dave for the heads up on the Nvidia install very helpfull.
Dave Martin.
Cheers
Innis

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RE: [Flightgear-devel] how to find remaining fuel

2005-02-02 Thread Innis Cunningham
Hi Seamus
 Seamus Thomas Carroll writes
Hi,
I am trying to find the variable that contains the remaining fuel on a 
plane.
I dont think there is a total fuel onboard or fuel remaining property.
I asked about this a couple of weeks back and got no reply(I think).
Also, is there a variable that contains the current km per litre?
I would not think so.But you should be able to find a lbs/hour
property in the engines property or the consumables property.
Thankyou,
Seamus
Cheers
Innis
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Re: [Flightgear-devel] how to find remaining fuel

2005-02-02 Thread Andy Ross
Innis Cunningham wrote:
 I dont think there is a total fuel onboard or fuel remaining
 property.  I asked about this a couple of weeks back and got no
 reply(I think).

Each tank has its own value, under /consumables/fuel/tank[n] you will
find level-gal_us and level-lbs properties.

I don't think there is a standard fuel consumption rate output
property across the FDMs right now.  But if there were, you would fine
it under /engines/engine[n]/...

Andy

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RE: [Flightgear-devel] how to find remaining fuel

2005-02-02 Thread Seamus Thomas Carroll
Hi,
If i was able to find the avialable fuel property i could work out a 
kmperlitre based on distance travelled and fuel consumed over a period of 
time.

Doesnt a plane run out of fuel after a period of time?  I tried grepping 
for fuel and the word fuel must have shown up 100 times and none popped 
out at me as being the one i was looking for.

Seamus
On Thu, 3 Feb 2005, Innis Cunningham wrote:
Hi Seamus
Seamus Thomas Carroll writes
Hi,
I am trying to find the variable that contains the remaining fuel on a 
plane.
I dont think there is a total fuel onboard or fuel remaining property.
I asked about this a couple of weeks back and got no reply(I think).
Also, is there a variable that contains the current km per litre?
I would not think so.But you should be able to find a lbs/hour
property in the engines property or the consumables property.
Thankyou,
Seamus
Cheers
Innis
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RE: [Flightgear-devel] how to find remaining fuel

2005-02-02 Thread Innis Cunningham

 Seamus Thomas Carroll writes
Doesnt a plane run out of fuel after a period of time?
Yep.But it depends on winds.If you are flying at 80knots into
a 80knot headwind you are going nowhere.But if you are flying
at 80knots with an 80knot tail wind then your ground speed is
160knots.
This is why small planes run out of fuel because the pilot calculates
his fuel requirment based on the winds he expects on route.If these
winds are much stronger than expected then the pilot may not realize
untill it is to late that he does not have enough fuel to land at an 
airport.
This is when shopping centre car parks,highways and paddocks become
sudo runways.

Cheers
Innis

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Re: [Flightgear-devel] AI traffic heads-up

2005-02-02 Thread Durk Talsma
On Wednesday 02 February 2005 19:40, John Wojnaroski wrote:
  I'll try and post a few more screenshots on my website later week/weekend

 and

  expect to submit the code sometime next week.

 Just wondering what updates were included in the 0.9.8 release. We'll have
 a FlightGear booth at SCALE3x next week and would be nice to demo some of
 your excellent work.

 If you have the time and could crank out a short XML file that would be
 terrific.


Hi John,

Thanks for the compliment. I lot of the credits also go to Dave Culp, for 
laying out his excellent AIModels code, David Luff for his AI/ATC work, and 
whoever else who contributed to these subsystems.

The AI code is in rudimentary form present in FlightGear 0.9.8 release, but 
that doesn't include Parking, and pref runway use. If you feel adventurous: 
At David Luff's request I've put a code snapshot up on my webstie. 

http://durktalsma.xs4all.nl/FlightGear/FlightGear-0.9.8-durk-ai-prerelease.tar.gz

I'll try and make rudimentary parking.xml and rwyuse.xml files for KSFO 
later this week. I'll try and send you some documentation later today (and 
please send me a reminder in case I forget).

Be mindful though, that none of these versions support realistic taxi behavior 
yet, so all aircraft taxi straight from the airport ref point to the runway, 
taxiing through buildings or other aircraft if necessary. This will be next 
on my todo list. 

Cheers,
Durk


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Re: [Flightgear-devel] how to find remaining fuel

2005-02-02 Thread Martin Spott
Innis Cunningham wrote:
   Seamus Thomas Carroll writes

Doesnt a plane run out of fuel after a period of time?

Yes, but not to ease life too much, pilots typically calculate the fuel
consuption of their aircraft in a different way:

They know the fuel consumption of the engine at a certain cruise speed
(probably 36 litres per hour in an Archer at 110 kts airspeed).
Additionally they might want to differenciate between indicated and
true airspeed depending on the weather conditions and altitude. Now
they determine wind and wind direction to calculate the effective
ground speed. Afterwards they're going to find out how long it will
take them at a know ground speed in kts to travel a certain distance in
kilometers (at least on the European continent).

It's sooo easy   but you get used to it  :-)

 This is why small planes run out of fuel because the pilot calculates
 his fuel requirment based on the winds he expects on route.If these
 winds are much stronger than expected then the pilot may not realize
 untill it is to late that he does not have enough fuel to land at an 
 airport.

Well, true, there _are_ exceptions but usually as a pilot they should
cross-check their actual position from time to time and probably know
about an alternate in case they don't make it to the destination 

Martin.
-- 
 Unix _IS_ user friendly - it's just selective about who its friends are !
--

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