[Flightgear-devel] Re: SimGear as shared lib

2005-05-08 Thread Melchior FRANZ
* Karsten Krispin -- Sunday 08 May 2005 02:30:
 just a small question: is it hard to include simgear as shared libs?
 When you want to change something in simgear you have to recompile fgfs. that 
 needs pretty too long.
 
 Or is there a trick?

No trick for avoiding to recompile fgfs, but for not needing to recompile all
of it only because you changed a comment in a header or something.


Trick #1:
Don't ever install SimGear, but only put links to the libs into /usr/local/lib/

  $ cd /usr/local/lib
  $ for i in `find /your/path/to/SimGear -name \*.a`; do ln -s $i; done

and links to the headers into /usr/local/include/

  $ ln -s  /your/path/to/SimGear/simgear /usr/local/include/simgear

Do the same with plib if you like. Of course you have to add further links
whenever libs are added, but that doesn't happen that often.



Trick #2:
Use ccache (http://ccache.samba.org/; should be in every serious Linux 
distribution
already). You only need to set CC and CXX to prepend ccache:

  CC=ccache gcc CXX=ccache c++ ./configure ...

m.

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[Flightgear-devel] Re: SimGear as shared lib

2005-05-08 Thread Alex Romosan
Karsten Krispin [EMAIL PROTECTED] writes:

  yes. would be cool if you send me a patch.

this is the patch:



patch.simgear.bz2
Description: simgear as shared lib

the last part gets simgear to use a system installed expat lib, so you
might not want to apply it. after you apply the patch you need to run
libtoolize (so you need libtool installed) and then run ./autogen.sh
and configure, etc.

  What's about the lifetime of the patch, where is it applied?
  How far is it affected trough the cvs?

i am not sure i understand this.

--alex--

-- 
| I believe the moment is at hand when, by a paranoiac and active |
|  advance of the mind, it will be possible (simultaneously with  |
|  automatism and other passive states) to systematize confusion  |
|  and thus to help to discredit completely the world of reality. |
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[Flightgear-devel] Re: [Flightgear-cvslogs] CVS: FlightGear/src/AIModel AIAircraft.cxx,

2005-05-08 Thread Martin Spott
Erik Hofman wrote:
 Update of /var/cvs/FlightGear-0.9/FlightGear/src/AIModel
 In directory baron:/tmp/cvs-serv670/src/AIModel

 Modified Files:
   AIAircraft.cxx 
 Log Message:
 Solaris fixes
  ^^
 + #elif defined(sun) || defined(sgi)
 + #  include ieeefp.h ^^^

Hehe  ;-)
Thanks for applying these fixes !

Martin.
-- 
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Re: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS: FlightGear/src/AIModel AIAircraft.cxx,

2005-05-08 Thread Erik Hofman
Martin Spott wrote:
Modified Files:
	AIAircraft.cxx 
Log Message:
Solaris fixes
  ^^
+ #elif defined(sun) || defined(sgi)
+ #  include ieeefp.h ^^^
Hehe  ;-)
Thanks for applying these fixes !
So far for my hope to sneak it in ;-)
Erik
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Re: [Flightgear-devel] SimGear as shared lib

2005-05-08 Thread Martin Spott
Hello Karsten,

Karsten Krispin wrote:

 just a small question: is it hard to include simgear as shared libs?

No, it's not dificult at all. But you probably don't _want_ to, because
changes in FlightGear sometimes relate to changes in SimGear so you
have to rebuild SimGear anyway.
I'd stick to static libs, especially since rebuilding SimGear doesn't
take that long - compared to FlightGear,

Martin.
-- 
 Unix _IS_ user friendly - it's just selective about who its friends are !
--

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Re: [Flightgear-devel] new 3d clouds - strange movement

2005-05-08 Thread Gerard ROBIN
Hello, 

working with CVS MAY-08   --2 o clock--


FIRST
 When using -enable-real-weather-fetch, i get a non permanent presence
of the clouds.
once every disappear , once only one disappear, once every coming back. 
This, randomly  during a very short period  of  time 3 ,4 second.
Sometime its quiet.

Flying during 10 min, over the se,a altitude 500.


Looking at the content of the data coming from metar:
elevation 907 
coverage few  
thickness 65


If i run again without real-weather everything is good. 
The clouds are nice and very fluid.

SECOND
The option --disable-clouds3  has no effect. We still continu loading on
3D clouds.


Grard




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Re: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS:

2005-05-08 Thread Martin Spott
Erik Hofman wrote:

 All these patches have been committed now. I still have to look into the 
 -pthread issue.

Oh, there's no hurry !
This weekend I replaced the Sparc20 on my internet gateway with an
Ultra2. While I successfully renewed the whole OS core for the 64-bit
architecture (kernel, kernel modules, core shared libs and system
utilities, maintenance updates, patches) I somehow managed to break the
development environment.

As I slept very little the past two nights (I heavily mis-estimated the
required effort) I feel I'd better leave the box as-is for at least few
days   :-/

Martin.
-- 
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Re: [Flightgear-devel] new 3d clouds - strange movement

2005-05-08 Thread Erik Hofman
Gerard ROBIN wrote:
Hello, 

working with CVS MAY-08   --2 o clock--
FIRST
 When using -enable-real-weather-fetch, i get a non permanent presence
of the clouds.
once every disappear , once only one disappear, once every coming back. 
This, randomly  during a very short period  of  time 3 ,4 second.
Sometime its quiet.

Flying during 10 min, over the se,a altitude 500.
Looking at the content of the data coming from metar:
elevation 907 
coverage few  
thickness 65
When the coverage is few or broken the cloud layer disappears when 
inside the layer. This behavior is rather new but is useful for training 
purposes. It should not be necessary to do it this way when the 3d 
clouds are good enough to replace the 2d cloud layers.

If i run again without real-weather everything is good. 
The clouds are nice and very fluid.

SECOND
The option --disable-clouds3  has no effect. We still continu loading on
3D clouds.
That's because we now have two(!) pieces of code for generating 3d 
clouds, this option is only for the old cloud code. You should be able 
to disable them by adding the following:

--prop:/sim/rendering/clouds3d-enable=false
Erik
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[Flightgear-devel] Re: SimGear as shared lib

2005-05-08 Thread Alex Romosan
Martin Spott [EMAIL PROTECTED] writes:

 Hello Karsten,

 Karsten Krispin wrote:

 just a small question: is it hard to include simgear as shared libs?

 No, it's not dificult at all. But you probably don't _want_ to, because
 changes in FlightGear sometimes relate to changes in SimGear so you
 have to rebuild SimGear anyway.
 I'd stick to static libs, especially since rebuilding SimGear doesn't
 take that long - compared to FlightGear,

that was exactly the original problem: changes in simgear would involve a
full recompilation of flightgear if you use static libraries. and
compiling flightgear does take a very long time. now, if you use
dynamic libraries, you can make your change in simgear and just go fly
right away...

--alex--

-- 
| I believe the moment is at hand when, by a paranoiac and active |
|  advance of the mind, it will be possible (simultaneously with  |
|  automatism and other passive states) to systematize confusion  |
|  and thus to help to discredit completely the world of reality. |

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Re: [Flightgear-devel] Re: SimGear as shared lib

2005-05-08 Thread Martin Spott
Alex Romosan wrote:

 that was exactly the original problem: changes in simgear would involve a
 full recompilation of flightgear if you use static libraries.

Well, if you do substantial changes to SimGear that affects the
headers, then you have to recompile the relating parts of FlightGear
anyway. Otherwise relinking should be sufficient,

Martin.
-- 
 Unix _IS_ user friendly - it's just selective about who its friends are !
--

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Re: [Flightgear-devel] new 3d clouds - strange movement

2005-05-08 Thread Harald JOHNSEN
Erik Hofman wrote:
Gerard ROBIN wrote:
Hello,
working with CVS MAY-08   --2 o clock--
FIRST
 When using -enable-real-weather-fetch, i get a non permanent presence
of the clouds.
once every disappear , once only one disappear, once every coming 
back. This, randomly  during a very short period  of  time 3 ,4 second.
Sometime its quiet.

Flying during 10 min, over the se,a altitude 500.
Looking at the content of the data coming from metar:
elevation 907 coverage few  thickness 65

When the coverage is few or broken the cloud layer disappears when 
inside the layer. This behavior is rather new but is useful for 
training purposes. It should not be necessary to do it this way when 
the 3d clouds are good enough to replace the 2d cloud layers.

Yes, even with 3d clouds there was still the 2D code running for this 
effect. Also your version still have an hard coded 3d cloud layer (and 
the base of the two layers is not coherent).
I will commit in a day or two a version that handle the metar and the 
cloud dialog a bit better.

If i run again without real-weather everything is good. The clouds 
are nice and very fluid.

SECOND
The option --disable-clouds3  has no effect. We still continu loading on
3D clouds.

That's because we now have two(!) pieces of code for generating 3d 
clouds, this option is only for the old cloud code. You should be able 
to disable them by adding the following:

--prop:/sim/rendering/clouds3d-enable=false
Erik
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They won't be enabled by default in my next release because I am now 
generating different type of layers and - ahem - it's far from perfect ;)

Harald.
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Re: [Flightgear-devel] Command Window

2005-05-08 Thread Frederic Bouvier
Curtis L. Olson wrote :
Ben Morrison wrote:
I have modified flight gear and I am getting an error that is printed 
to the
command window but before I can read the error flightgear closes.  Is 
there
a way to keep flightgear from closing?

If you start FG from a command shell (and bypass the graphical 
launcher) I believe the output will go to the command shell, which 
won't close when FG dies.  That's how it used to work anyway, I'm not 
100% sure about the current windows build.  Perhaps Fred can make a 
suggestion here if I'm way off.

Even when FG for windows dies, the output stay on screen because it 
shares its console with fgrun. This is true since 0.9.8.

-Fred

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Re: [Flightgear-devel] Re: SimGear as shared lib

2005-05-08 Thread Curtis L. Olson
Alex Romosan wrote:
that was exactly the original problem: changes in simgear would involve a
full recompilation of flightgear if you use static libraries. and
compiling flightgear does take a very long time. now, if you use
dynamic libraries, you can make your change in simgear and just go fly
right away...
 

Using static or dynamic libs really don't make that much difference when 
recompiling FlightGear.  It's your procedure that makes all the 
difference.  If you do a make install at the top level of simgear 
(dynamic or static) you are going to reinstall and touch all the simgear 
header files which will trigger a nearly full recompile of FG.  The 
linking trick someone mentioned is probably the most convenient, but is 
a little non-standard.  Often I just watch which bits are changed in 
simgear, and only do a make install in those subdirectories.  That saves 
a lot of compiling on the FG side.  Also, if you know the headers 
haven't changed, you can just copy over the .a files to your install 
location and do a quick relink of FG.  (And I should point out that the 
relink can be quick on the right platform, and can be really slow on 
other platforms ...) :-)

Curt.
--
Curtis Olsonhttp://www.flightgear.org/~curt
HumanFIRST Program  http://www.humanfirst.umn.edu/
FlightGear Project  http://www.flightgear.org
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Re: [Flightgear-devel] Re: SimGear as shared lib

2005-05-08 Thread Karsten Krispin
Am Sonntag 08 Mai 2005 19:33 schrieb Martin Spott:
 Alex Romosan wrote:
  that was exactly the original problem: changes in simgear would involve a
  full recompilation of flightgear if you use static libraries.

 Well, if you do substantial changes to SimGear that affects the
 headers, then you have to recompile the relating parts of FlightGear
 anyway. Otherwise relinking should be sufficient,

 Martin.

Yes thats right. But: I as a person  who really nothing knows about 
3d-programming  needs to understands whats going on there, wants to comment 
out something to see the result instead of recompiling FGFS in a whole.
But even if you make some heavy changes to the simgear-lib you don't have to 
change the header in every way. So simgear as a shared lib is a good 
improovement :)

Karsten Krispin

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Re: [Flightgear-devel] Re: SimGear as shared lib

2005-05-08 Thread Curtis L. Olson
Sorry, I normally wouldn't send corrections on my message but I made 
some lazy typos that make my message more confusing than it should have 
been.  Let me try again ...

Using static or dynamic libs really doesn't make that much difference 
when recompiling FlightGear.  It is your installation procedure that 
makes all the difference.  If you do a make install at the top level of 
simgear (dynamic or static) you are going to reinstall and touch all the 
simgear header files which will trigger a nearly full recompile of FG.  
The symbolic link trick someone mentioned earlier is probably the most 
convenient way to mimize FG recompiles, but is a little non-standard, it 
may offend some sys-admin sensibilities. :-)  Often I just watch which 
bits are changed in simgear, and only do a make install in those 
subdirectories.  That saves a lot of compiling on the FG side.  Also, if 
you know the headers haven't changed, you can just copy over the .a 
files to your install location and do a quick relink of FG.  (And I 
should point out that the relink can be quick on the right platform, and 
can be really slow on other platforms ...) :-)

Curt.
--
Curtis Olsonhttp://www.flightgear.org/~curt
HumanFIRST Program  http://www.humanfirst.umn.edu/
FlightGear Project  http://www.flightgear.org
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Re: [Flightgear-devel] new 3d clouds - strange movement

2005-05-08 Thread Lee Elliott
On Saturday 07 May 2005 15:14, Harald JOHNSEN wrote:
 Lee Elliott wrote:
 On Saturday 07 May 2005 10:04, Harald JOHNSEN wrote:
 Lee Elliott wrote:
 On Friday 06 May 2005 17:29, Ampere K. Hardraade wrote:
 On May 6, 2005 10:06 am, Karsten Krispin wrote:
 If you bank your plane the clouds will move in the
  opposite direction as you turn
 to - They move  to the right or to the left depending
 whether you turn left or right. (And I'am not talking
  about the movements through the wind ;)). It is strange
  to discribe this - The easiest way would be you try it
  your self :) - You'll immediatly recognize what I mean.
  - Just do some hard and fast turns. Also it looks like
  if they get zoomed in or zoomed out...
 
 You are right there is a strange movement. It's perhaps the
 rotation axes of the clouds that are a bit off.
 
 I know what you mean.  It seems you can never go inside
  the cloud.
 
 Perhaps visibility should be decreased to a few meters
  when one is inside the clouds?
 
 
 
 Ampere
 
 I think that you have that effect if you fly to the border
  of a cloud. The quads are rotated to face the camera and
  when the quads are very near on the left or the right the
  rotation is too big and the quad go out of sight. This will
  be corrected.
 
 Hmm... I've flown inside them pretty convincingly but I'm
 seeing a darkened region within the clouds, even when I'm
 outside them, between the horizon and what I presume to be
 the bottom of the sky-sphere.
 
 I can post some screen shots of inside the clouds or of the
 horizon problem if anyone wants.
 
 LeeE
 
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 Can you post screen shots of the darkened clouds problem ?
 
 Harald.
 
 Hello Harald,
 
 there's a screen-grab (425k) at
 
 http://www.overthetop.freeserve.co.uk/fgfs-screen-009.jpg
 
 I've got the weather visibility set to 3m at this
  altitude.
 
 LeeE
 
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 I'm affraid I can't reproduce the problem, but I have allready
 changed a few things in the rendering order of clouds to
 correct the problem of scenario objects visible in front of
 clouds, I changed the transparency of clouds too, they now
 appear totaly transparent at the horizon.

 3 screen shots, visibility set to 3,  clouds visibility
 set at 3 different ranges :
 http://sites.estvideo.net/tipunch/flightgear/images/fgfs-scree
n-025.jpg
 http://sites.estvideo.net/tipunch/flightgear/images/fgfs-scree
n-026.jpg
 http://sites.estvideo.net/tipunch/flightgear/images/fgfs-scree
n-027.jpg

 another screen shot from another view :
 http://sites.estvideo.net/tipunch/flightgear/images/fgfs-scree
n-029.jpg

 Harald.

I think you may be a bit too far away in the first three shots 
but I'd expect to have seen the problem in the last one, on the 
left hand side.

The region that's getting darkened on my system is definitely 
outlined by the horizon, along the bottom, but I'm not sure what 
matches with the top.  There just seems to be a 'gap' between 
the top of the horizon and the bottom of the sky.

Incidentally, I was wrong about the visibility setting I have for 
that altitude - it is actually 2m.

This could just be a problem with the video card driver  sigh...

LeeE

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[Flightgear-devel] 3D model

2005-05-08 Thread Sam Heyman
Hi!
I am writing concerning my UAV project again.
I am trying to create the 3D model and I am finding it quite hard... I 
have a CATIA model of the UAV (just the skin, not all the interior) and 
I can save a copy of it as .wrl, .igs and quite a few other formats.
I tried using the .wrl file in FlightGear, but it did not like it. I 
used ProEngineer to open the .igs version, hoping to be able to save it 
as .ac or .3ds, but neither were available.

Does anyone know what I should do to be able to use the CATIA model of 
our UAV to create the 3D model in FlightGear?

Thanks for your help!
Sam
PS: brilliant mailing list! it's fantastic to get so much support and 
advice! keep it going!

-
It was a love of the air and sky and flying... It lay beyond the 
descriptive words of men. Charles Lindbergh

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Re: [Flightgear-devel] 3D model

2005-05-08 Thread Gerard ROBIN
Le dimanche 08 mai 2005  23:05 +0200, Sam Heyman a crit :
 Hi!
 
 I am writing concerning my UAV project again.
 
 I am trying to create the 3D model and I am finding it quite hard... I 
 have a CATIA model of the UAV (just the skin, not all the interior) and 
 I can save a copy of it as .wrl, .igs and quite a few other formats.
 I tried using the .wrl file in FlightGear, but it did not like it. I 
 used ProEngineer to open the .igs version, hoping to be able to save it 
 as .ac or .3ds, but neither were available.
 
 Does anyone know what I should do to be able to use the CATIA model of 
 our UAV to create the 3D model in FlightGear?
 
It is possible to read .wrl with AC3D.  And you can export .3ds format
This software is existing in linux, windows, mac version. The trial
version is free 14 days. It is available on http://www.ac3d.org
 
 

-- 
Gerard


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Re: [Flightgear-devel] 3D model

2005-05-08 Thread Sam Heyman
Gerard ROBIN wrote:
Le dimanche 08 mai 2005  23:05 +0200, Sam Heyman a crit :
 

Hi!
I am writing concerning my UAV project again.
I am trying to create the 3D model and I am finding it quite hard... I 
have a CATIA model of the UAV (just the skin, not all the interior) and 
I can save a copy of it as .wrl, .igs and quite a few other formats.
I tried using the .wrl file in FlightGear, but it did not like it. I 
used ProEngineer to open the .igs version, hoping to be able to save it 
as .ac or .3ds, but neither were available.

Does anyone know what I should do to be able to use the CATIA model of 
our UAV to create the 3D model in FlightGear?

   

It is possible to read .wrl with AC3D.  And you can export .3ds format
This software is existing in linux, windows, mac version. The trial
version is free 14 days. It is available on http://www.ac3d.org
 

 

Thanks Grard, I will try that tomorrow. Do you know if you can save 
files from the trial version, or do you have to buy the software?

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Re: [Flightgear-devel] 3D model

2005-05-08 Thread Sam Heyman
Sam Heyman wrote:
Gerard ROBIN wrote:
Le dimanche 08 mai 2005  23:05 +0200, Sam Heyman a crit :
 

Hi!
I am writing concerning my UAV project again.
I am trying to create the 3D model and I am finding it quite hard... 
I have a CATIA model of the UAV (just the skin, not all the 
interior) and I can save a copy of it as .wrl, .igs and quite a few 
other formats.
I tried using the .wrl file in FlightGear, but it did not like it. I 
used ProEngineer to open the .igs version, hoping to be able to save 
it as .ac or .3ds, but neither were available.

Does anyone know what I should do to be able to use the CATIA model 
of our UAV to create the 3D model in FlightGear?

  
It is possible to read .wrl with AC3D.  And you can export .3ds format
This software is existing in linux, windows, mac version. The trial
version is free 14 days. It is available on http://www.ac3d.org
 

Thanks Grard, I will try that tomorrow. Do you know if you can save 
files from the trial version, or do you have to buy the software?

OK so I have downloaded the trial version and yes, you can save files 
from it. However, when I try and load my .wrl file it says loading 
failed and nothing happens
Do you know if CATIA .wrl is different to say standard .wrl?



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[Flightgear-devel] SimGear as shared lib

2005-05-08 Thread Jim Wilson
 From: Karsten Krispin
 
 Hi
 
 just a small question: is it hard to include simgear as shared libs?
 When you want to change something in simgear you have to recompile fgfs. that 
 needs pretty too long.
 
 Or is there a trick?
 

Rebuilding modules in fgfs only happens when the timestamps on the header files 
in SimGear change.  That's actually a good thing and isn't fixed one way or the 
other by building SimGear so.  Well...I guess the only difference is you have 
to delete fgfs to get it to relink for you.  The make install does a copy of 
thoese headers which means new timestamps even if they haven't changed.   So if 
you avoid doing that by whatever method you'll be fine.

Generally if I know there hasn't been an api change I'll just use a copy 
command that only copies updated libraries to the lib directory.   Then I 
delete the fgfs executable and relink it.

I think the real issue is that SimGear shouldn't be installed anywhere ever,  
because it isn't a shared library (and doesn't need to be).   It seems like it 
should be possible to fix the fgfs build setup so that it just links libraries 
right from the SimGear build directory.

Best,

Jim



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RE: [Flightgear-devel] SimGear as shared lib

2005-05-08 Thread Norman Vine
Jim Wilson writes:
 
 I think the real issue is that SimGear shouldn't be installed anywhere ever,  
 because it isn't a shared library (and 
 doesn't need to be).   It seems like it should be possible to fix the fgfs 
 build setup so that it just links libraries 
 right from the SimGear build directory.

or modify make install so that it emulates cp -p 

Norman

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RE: [Flightgear-devel] SimGear as shared lib

2005-05-08 Thread Jim Wilson
 From: Norman Vine
 
 Jim Wilson writes:
  
  I think the real issue is that SimGear shouldn't be installed anywhere 
  ever,  because it isn't a shared library (and 
  doesn't need to be).   It seems like it should be possible to fix the fgfs 
  build setup so that it just links libraries 
  right from the SimGear build directory.
 
 or modify make install so that it emulates cp -p 
 

Yes.  I tried to do that once and just lost interest before getting it working 
(didn't take long).  Really though, rant I find it annoying to install a 
library that is statically linked by only one application into my lib 
directories.  There's already way too much useless crapola and 
redundancy-because-everyone-wants-to-start-their-own-project-these-days in the 
typical linux distro's library directory(ies) these days./rant

Which is why I have them installing in a non-default prefix location.  Just a 
thought... :-)

Best,

Jim



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Re: [Flightgear-devel] 3D model

2005-05-08 Thread Gerard ROBIN
Le lundi 09 mai 2005  02:17 +0200, Sam Heyman a crit :
 Sam Heyman wrote:
 
  Gerard ROBIN wrote:
 
  Le dimanche 08 mai 2005  23:05 +0200, Sam Heyman a crit :
   
 
  Hi!
 
  I am writing concerning my UAV project again.
 
  I am trying to create the 3D model and I am finding it quite hard... 
  I have a CATIA model of the UAV (just the skin, not all the 
  interior) and I can save a copy of it as .wrl, .igs and quite a few 
  other formats.
  I tried using the .wrl file in FlightGear, but it did not like it. I 
  used ProEngineer to open the .igs version, hoping to be able to save 
  it as .ac or .3ds, but neither were available.
 
  Does anyone know what I should do to be able to use the CATIA model 
  of our UAV to create the 3D model in FlightGear?
 

 
  It is possible to read .wrl with AC3D.  And you can export .3ds format
  This software is existing in linux, windows, mac version. The trial
  version is free 14 days. It is available on http://www.ac3d.org
 
 
   
 
  Thanks Grard, I will try that tomorrow. Do you know if you can save 
  files from the trial version, or do you have to buy the software?
 
 OK so I have downloaded the trial version and yes, you can save files 
 from it. However, when I try and load my .wrl file it says loading 
 failed and nothing happens
 Do you know if CATIA .wrl is different to say standard .wrl?
 
Aie,Aie,Aie 

I could never answer the question. 

I have had many problems with the wrl format.
I just know that wrml1 and wrml2 exist.
May be anybody else could answer the question.
 

Gerard


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[Flightgear-devel] Re: Cessna 172 Panel problem in 9.8

2005-05-08 Thread Nick Coleman
On Sat, 22 Jan 2005 10:05, Nick Coleman wrote:
  Date: Fri, 21 Jan 2005 17:45:09 +0800
  From: Innis Cunningham
 
  Hi All
  Could someone who uses FGRUN to start FG confirm
  that the 172 fullscreen hi res Cessna starts at night
  with the panel upside down 

This problem still exists in CVS.


 There is a switch in data/Aircraft/c172/c172-610x-null-set.xml that
 reads:
 panel
 ..
 flip-xtrue/flip-x


 I don't know what the switch is for, but if you change it to 'false'
 the panel is the right-way up.

Could someone with CVS access change it so that it reads 

flip-xfalse/flip-x

or even just remove the line completely?   I can't think of any reason 
for a panel to appear upside down.

Thanks,
Nick

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Re: [Flightgear-devel] Re: Cessna 172 Panel problem in 9.8

2005-05-08 Thread Curtis L. Olson
Nick Coleman wrote:
On Sat, 22 Jan 2005 10:05, Nick Coleman wrote:
 

Date: Fri, 21 Jan 2005 17:45:09 +0800
From: Innis Cunningham
Hi All
Could someone who uses FGRUN to start FG confirm
that the 172 fullscreen hi res Cessna starts at night
with the panel upside down 
 

This problem still exists in CVS.
 

There is a switch in data/Aircraft/c172/c172-610x-null-set.xml that
reads:
panel
..
flip-xtrue/flip-x
I don't know what the switch is for, but if you change it to 'false'
the panel is the right-way up.
   

Could someone with CVS access change it so that it reads 

flip-xfalse/flip-x
or even just remove the line completely?   I can't think of any reason 
for a panel to appear upside down.

 

Well, the last person with CVS access who used it, needed to draw to a 
monitor that had been installed upside down. :-)

Curt.
--
Curtis Olsonhttp://www.flightgear.org/~curt
HumanFIRST Program  http://www.humanfirst.umn.edu/
FlightGear Project  http://www.flightgear.org
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