[Flightgear-devel] Re: Autopilot

2005-12-07 Thread Melchior FRANZ
* Buchanan, Stuart -- Wednesday 30 November 2005 18:27:
> I would think the .nas file for the KAP140 should be able to
> disable the appropriate parts of the menu tree dynamically when initialized.

What should be disabled? Only the "Autopilot settings" entry, or the
whole "Autopilot" menu? I wouldn't add this to the KAP140, though,
but rather to gui.nas' INIT function. (Currently we operate with
full property paths, and when someone inserts a menu entry, the
full paths might not address the same menu entry. Better have
everything in the same place if possible. At least for now.
I think about adding  tags to menu entries that are to be
disabled/enabled for safe access.)

m.

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[Flightgear-devel] Re: Help with Multiple Instances

2005-12-07 Thread kella001
Also, I got a tip concerning the views to use the "--view-offset" 
parameter, but I tested it out just using a command line such as:

c:\Program Files\FlightGear\bin\win32>fgfs.exe --fg-root="c:\Program 
Files\FlightGear\data" --view-offset=-45

and the view didn't change at all.  I tried putting the value in () 
and "" but nothing worked.  Is my syntax wrong or am I leaving out a 
necessary parameter or what?  It seems pretty straight forward but is 
producing no change.  I used the "--fov" parameter to mess around with 
it and it worked fine, but nothing on the view offset.  Thanks

-Ryan


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Re: [Flightgear-devel] Re: Help with Multiple Instances

2005-12-07 Thread Curtis L. Olson

[EMAIL PROTECTED] wrote:

Also, I got a tip concerning the views to use the "--view-offset" 
parameter, but I tested it out just using a command line such as:


c:\Program Files\FlightGear\bin\win32>fgfs.exe --fg-root="c:\Program 
Files\FlightGear\data" --view-offset=-45


and the view didn't change at all.  I tried putting the value in () 
and "" but nothing worked.  Is my syntax wrong or am I leaving out a 
necessary parameter or what?  It seems pretty straight forward but is 
producing no change.  I used the "--fov" parameter to mess around with 
it and it worked fine, but nothing on the view offset.  Thanks
 



For setting up slaved visual channels, here are some of the options I 
have used:


--enable-game-mode (--enable-fullscreen depending on glut vs. sdl)
--prop:/sim/menubar/visibility=false
--prop:/sim/ai/enabled=false (prevents the ai ATC text at the top of the 
screen.)
--prop:/sim/ai-traffic/enabled=false (prevents strange planes from 
flying across a single view)

--prop:/sim/rendering/bump-mapping=false
--fov=35
--prop:/sim/view/config/heading-offset-deg=-35
--prop:/sim/view/config/pitch-offset-deg=3
--native-fdm=socket,in,60,,5505,udp
--native-ctrls=socket,in,60,,5506,udp
--fdm=null


Regards,

Curt.

--
Curtis Olsonhttp://www.flightgear.org/~curt
HumanFIRST Program  http://www.humanfirst.umn.edu/
FlightGear Project  http://www.flightgear.org
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[Flightgear-devel] Re: Autopilot GUI

2005-12-07 Thread Steve Knoblock
On Wed, 07 Dec 2005 12:00:22 -0600, you wrote:

>What should be disabled? Only the "Autopilot settings" entry, or the
>whole "Autopilot" menu? I wouldn't add this to the KAP140, though,
>but rather to gui.nas' INIT function. (Currently we operate with
>full property paths, and when someone inserts a menu entry, the
>full paths might not address the same menu entry. Better have
>everything in the same place if possible. At least for now.
>I think about adding  tags to menu entries that are to be
>disabled/enabled for safe access.)

What if the Autopilot menu entry was bound to a function in gui.nas
that looks at a property for the location of the autopilot dialog. The
default could point to the existing one, but an aircraft could specify
the location for the autopilot it was using. I am not sure this is
possible with the existing way configuration files work.

The existing Autopilot settings menu could be seen as applying to the
default autopilot now, and could be replaced for each autopilot. The
configuration file could even be moved to the generic instruments
folder or somewhere. You could have a null autopilot for when an
aircraft does not define one.

It asks a lot of non-technical users to modify the menubar.xml to add
the dialog for an autopilot. I am happy supporting enabling/disabling
a menu item, but an item still must be added to the menu bar manually,
unless I am missing something.

-sek



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[Flightgear-devel] Re: gui menu disable/enable diff

2005-12-07 Thread Steve Knoblock
On Tue, 06 Dec 2005 12:41:02 -0600, you wrote:

>* Melchior FRANZ -- Tuesday 06 December 2005 17:50:
>>   http://members.aon.at/mfranz/menu_disable.diff  [5 kB]
>
>Committed. And I forgot to mention in the cvs log message:
>OK'ed by Erik.  :-)

Oops, I missed this. Will update my cvs.

-sek



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[Flightgear-devel] Re: Autopilot GUI

2005-12-07 Thread Melchior FRANZ
* Steve Knoblock -- Wednesday 07 December 2005 20:35:
> >What should be disabled? Only the "Autopilot settings" entry, or the
> >whole "Autopilot" menu? 

> What if the Autopilot menu entry was bound to a function [...]

Thanks, but I didn't ask *how* to do it (which I know pretty well),
but *which* *entry* to disable. I assume that the whole "Autopilot"
menu isn't functional when using the KAP140 (waypoints etc.).

m.

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[Flightgear-devel] Re: Autopilot GUI

2005-12-07 Thread Melchior FRANZ
* Melchior FRANZ -- Wednesday 07 December 2005 21:00:
> * Steve Knoblock -- Wednesday 07 December 2005 20:35:
> > What if the Autopilot menu entry was bound to a function [...]
> 
> Thanks, but I didn't ask *how* to do it [...]

But, yes, I had planned to let menubar.xml just call gui.autopilot(),
which would then by default open the dialog that it opens now. And
everyone could redefine gui.autopilot() to open some other dialog or
do other fancy stuff.  :-)

m.

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[Flightgear-devel] 2D-Panel for 707

2005-12-07 Thread Hans-Georg Wunder



Hi all,

just for your information. I'm still working on a 2D-panel for the 707:

http://wunderhg.homepage.t-online.de/fgfs-screen-016.jpg

In the next weeks, I will release a first version.


Kind regards

Hans-Georg

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Re: [Flightgear-devel] 2D-Panel for 707

2005-12-07 Thread Georg Vollnhals

Hans-Georg Wunder schrieb:




Hi all,

just for your information. I'm still working on a 2D-panel for the 707:


Hi Hans-Georg,
looks really impressive, this old style layout with all the "clocks" :-)
Your work will be a good reason to try to fly the old lady and rembering 
the days when I was young (707 and Caravelle were very impressive for me 
those days).

Georg EDDW
BTW: what city is displayed in your screenshot?

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[Flightgear-devel] Flight Director

2005-12-07 Thread Curtis L. Olson
I'm thinking of doing some work to impliment a flight director (such as 
the bendix-king KFC 200.)  Has anyone made an AI that includes a movable 
"V-bar"?


Thanks,

Curt.

--
Curtis Olsonhttp://www.flightgear.org/~curt
HumanFIRST Program  http://www.humanfirst.umn.edu/
FlightGear Project  http://www.flightgear.org
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[Flightgear-devel] Black and White mode

2005-12-07 Thread Drew
Is there a way to configure FlightGear to display black and white
imagery?  I'd like to be able to switch between color and black &
white modes during a sim session.

Thanks,
Drew

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Re: [Flightgear-devel] 2D-Panel for 707

2005-12-07 Thread Rodrigo Flores

Absolutely great!
Thanks:-)
- Original Message - 
From: "Hans-Georg Wunder" <[EMAIL PROTECTED]>

To: "FlightGear developers discussions" 
Sent: Wednesday, December 07, 2005 7:47 PM
Subject: [Flightgear-devel] 2D-Panel for 707





Hi all,

just for your information. I'm still working on a 2D-panel for the 707:

http://wunderhg.homepage.t-online.de/fgfs-screen-016.jpg

In the next weeks, I will release a first version.


Kind regards

Hans-Georg





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Re: [Flightgear-devel] 2D-Panel for 707

2005-12-07 Thread Martin Spott
Georg Vollnhals wrote:

> BTW: what city is displayed in your screenshot?

According to the buildings this must be Paris (find the large TV set
right hand behind the turtle  :-)

I'm surprised to see such a panel layout - it's almost as flat and
straight as your C172's are. Did the early airliners really have such a
simple panel layout ?

Cheers,
Martin.
-- 
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RE: [Flightgear-devel] 2D-Panel for 707

2005-12-07 Thread Innis Cunningham




 Hans-Georg Wunder writes




Hi all,

just for your information. I'm still working on a 2D-panel for the 707:

http://wunderhg.homepage.t-online.de/fgfs-screen-016.jpg

In the next weeks, I will release a first version.


Nice one Hans-Georg that is one less job I need to do.Look
forward to using it.



Kind regards

Hans-Georg


Cheers
Innis



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Re: [Flightgear-devel] 2D-Panel for 707

2005-12-07 Thread Georg Vollnhals

Martin Spott schrieb:


Georg Vollnhals wrote:

 


BTW: what city is displayed in your screenshot?
   



According to the buildings this must be Paris (find the large TV set
right hand behind the turtle  :-)
 


Thank you, next flight from LFPG Charles de Gaulle airport, checking :-)


I'm surprised to see such a panel layout - it's almost as flat and
straight as your C172's are. Did the early airliners really have such a
simple panel layout ?

Cheers,
Martin.
 

I think he did it in a functional style like many of the old MSFS panels 
were as I remember. Parts of the side panel (flight ing) also 
integrated. You may hate this or love it. After my opinion the 
combination of a nice 3D-panel where you have all the things at the 
right place and the instruments in sight although you are not looking 
straight forward and a 2D "working" panel where you have all necessary 
information concentrated and readable is the best.
The pros and cons of 3D panels with very small instruments have already 
been discussed in this forum, I don't want to get back again, but 
although I use a 19' display many instruments (ie. b1900, citation) are 
not readable without zooming onto them and that is sometimes a real pain 
if you are flying a more complicated approach. For that purpose a more 
"composed" 2D panel with big readable instruments and all necessary 
information needed is more functional than the 3D variant.
If I am not wrong it is already possible to switch between the 3D panel 
and the 2D panel by the "s" key???

So you could choose what you want for every flight situation.
Regards
Georg EDDW

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[Flightgear-devel] Re: Flightgear-devel Digest, Vol 32, Issue 22

2005-12-07 Thread syd
Hi Curt, the B1900D and Bravo have flight director bars as separate 
movable objects ... just waiting for a flight director :)

Syd


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Re: [Flightgear-devel] Re: Flightgear-devel Digest, Vol 32, Issue 22

2005-12-07 Thread Curtis L. Olson

syd wrote:

Hi Curt, the B1900D and Bravo have flight director bars as separate 
movable objects ... just waiting for a flight director :)



Perfect, thanks!  I'll take a look at those.

Curt.

--
Curtis Olsonhttp://www.flightgear.org/~curt
HumanFIRST Program  http://www.humanfirst.umn.edu/
FlightGear Project  http://www.flightgear.org
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Re: [Flightgear-devel] RenderTexture bug

2005-12-07 Thread Ampere K. Hardraade
https://bugs.freedesktop.org/show_bug.cgi?id=5142

So, the problem seems to be that pbuffer is not supported?

Ampere

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Re: [Flightgear-devel] Flight Director

2005-12-07 Thread Dave Culp
On Wednesday 07 December 2005 03:54 pm, Curtis L. Olson wrote:
> I'm thinking of doing some work to impliment a flight director (such as
> the bendix-king KFC 200.)  Has anyone made an AI that includes a movable
> "V-bar"?

I had a split axis type flight director working in the 737 panel back when I 
was making an autoflight system for it.  It just displayed values from the 
middle of the controller cascades.  I've since dropped it and lost all the 
work, but I can say it's do-able.

Never did like the Collins style v-bar thingy.


Dave

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[Flightgear-devel] RE: Help with Multiple Instances

2005-12-07 Thread Ryan Kellar

>For setting up slaved visual channels, here are some of the options I 
>have used:
>
>--enable-game-mode (--enable-fullscreen depending on glut vs. sdl)
>--prop:/sim/menubar/visibility=false
>--prop:/sim/ai/enabled=false (prevents the ai ATC text at the top of the 
>screen.)
>--prop:/sim/ai-traffic/enabled=false (prevents strange planes from 
>flying across a single view)
>--prop:/sim/rendering/bump-mapping=false
>--fov=35
>--prop:/sim/view/config/heading-offset-deg=-35
>--prop:/sim/view/config/pitch-offset-deg=3
>--native-fdm=socket,in,60,,5505,udp
>--native-ctrls=socket,in,60,,5506,udp
>--fdm=null
>
>
>Regards,
>
>Curt.

Could you explain in a little more detail some of what these options do such
as "fdm=null", "bump-mapping", etc?  Also, using these options how would you
output the fdm and ctrls from the master?  I'm guessing something like
"--native-fdm=socket,out,60,(ip address),5505,udp", but just want to check.
I had previously be using just "native=socket,out,30,(ip address),5500,udp"
and this did not produce the correct results.  I'm guessing the way you
suggested is the correct way?  Also, is 35 the default field of view?  I
think this is all for now.  Thanks for the help.
-Ryan


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