Re: [Flightgear-devel] Aircraft Download/Install App

2005-11-27 Thread Arthur Wiebe
 Why do you think that? I've not seen any negative responses.
 It's like everything else, a good idea is always welcome but like you,
 others might not have time to develop it (right away).

 Erik


Well it may be a good idea, but just not worth the development time
for most people. But if anyone ever wants to go at it, let me know.
I'd be able to help a little, but just not enough to do everything.
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Re: [Flightgear-devel] Aircraft Download/Install App

2005-11-26 Thread Arthur Wiebe
 And maybe it would also be a good idea to package aircraft and scenery
 in rpm or deb format. That way you don't have to worry about
 dependencies like how so many planes use the p51 instruments. fgadmin
 could run it's own rpm or deb database. Not sure how this would work on
 non-unix platforms, but I don't see any showstoppers.

 Josh


At first I thought you were joking. But I guess it would work.

 ... and we could call it ... *pause* ... fgadmin!

I tried fgadmin (just now actually) and couldn't figure out how to use
it right away. Clicking Select All or Deselect All did nothing.
Didn't even get a notice.
The GUI is really bad I have to say.

But as it seems to be a bad idea, I guess we can forget this thread.
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Re: [Flightgear-devel] Request to the Mac folk

2005-11-25 Thread Arthur Wiebe
 As I said, producing a panther build should be doable by someone with 
 Panther, or if you get many complaints, I can set up a cross-build 
 environment to target Panther myself; I'm just being lazy on the assumption 
 flight sim users are probably early-ish adopters and already have Tiger...


 HHJames


I had made that assumption too when doing the FlightGear 0.9.9 release
build for Mac. I figured if someone wanted a Panther build they would
make a build and make it available.
Cross-building is doable but it takes a bit of work. And I believe you
would have to modifiy the FlightGear source as well (but not sure).

Anyway soon after I released 0.9.9 posts started popping up in the
forums about it not working. :)
But what else can you expect when it's been downloaded 8817 times.

I might make use of the Sourceforge.net compile farm to make on a more
compatible target.

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[Flightgear-devel] FlightGear 0.9.9 for Mac OS X Available

2005-11-21 Thread Arthur Wiebe
From: http://macflightgear.sourceforge.net/

It's not a complete universal binary because of some unexpected
problems. There's a few features I didn't have time to get in like a
GUI helper for aircraft/scenery installation and atlas integration.
But here it is.

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Re: [Flightgear-devel] RenderTexture::BeginCapture(): Texture isnotinitialized!

2005-11-19 Thread Arthur Wiebe
 I'll experiment as well - I had some strange issues earlier in the year
 building FG with my own X-Code projects; I was being more ambitious, and
 building PLIB and SimGear as frameworks, but on reflection that's not such a
 great idea. One change I have made is to use a 'copy files' stage for your
 Prepare files; otherwise they always touch config.h / version.h, and that
 tirggers a dependant rebuild of many files for me. The Copy Files stage has
 the right 'only re-copy if src mod time is more recent than existing
 destination' logic.

 HHJames


I have fixed one problem. After making some changes to the SimGear
project fgfs launches well. So it fixed the problem in this thread.
The project file changes have been committed to cvs.

But the spash image problem is still there. So something is still not
being done right. Hopefully I can figure this one out soon!

And good idea with the copy files thing. I never thought about that.
And will change that in cvs as well as soon as this other problem is
fixed.
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Re: [Flightgear-devel] Release of v0.9.9 source code

2005-11-18 Thread Arthur Wiebe
Finally! :)

Is there an official major changes list? Something to tell users what
has really changed since 0.9.8?

On 11/18/05, Erik Hofman [EMAIL PROTECTED] wrote:
 Curtis L. Olson wrote:
  Hello everyone,
 
  FlightGear v0.9.9 is now final.  The source code is propagating through
  to the mirrors.  If you have built an 'official' binary version of
  FlightGear in the past, it would be great if you could build a binary
  for v0.9.9 as well.  I'm going to make an 'official' v0.9.9 announcment
  in a day or two and I'd like to have precompiled binaries available for
  as many platforms as possible.

 I must admit that, after looking at the version history list, and all
 the updates between 0.9.8 and 0.9.9, I can't help but feeling proud to
 be part of this community. It amazes me how much progress there is
 between all the individual releases, and this one in particular.

 Agreed, there are still areas othat could need improvement (and I
 already have my TODO box filling up again), but this really is a releas
 that could have been called 1.0

 After this release we'll only accept bug-fixes to the code, except for
 the new JSBSim version. Any major code changes that are not intended to
 fix one or more bugs will have to wait. This has two major benefits, it
   will give anybody some time to sit back an enjoy using FlightGear
 during the holidays and we'll have a rock solid FlightGear version 1.0
 ready somewhere early next year.

 Congratulations with this release everybody!

 Erik

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[Flightgear-devel] RenderTexture::BeginCapture(): Texture is not initialized!

2005-11-18 Thread Arthur Wiebe
When running fgfs 0.9.9 I get this output:

opening file: /Users/arthur/Projects/FlightGearOSX/data//Navaids/carrier_nav.dat
/Users/arthur/Projects/FlightGearOSX/data//Navaids/TACAN_freq.dat
RenderTexture::BeginCapture(): Texture is not initialized!
/Users/arthur/Projects/FlightGear/../SimGear/SimGear/simgear/threads/SGThread.hxx:233:
failed assertion `status == 0'
Abort trap

At first if failed right after this line:
/Users/arthur/Projects/FlightGearOSX/data//Navaids/TACAN_freq.dat

But then I uncompressed TACAN_freq.dat.gz and carrier_nav.dat.gz and
got past that. And now it aborts with RenderTexture.

As long as things go like this there'll be no Mac release anytime soon.
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Re: [Flightgear-devel] RenderTexture::BeginCapture(): Texture is notinitialized!

2005-11-18 Thread Arthur Wiebe
On 11/18/05, Vivian Meazza [EMAIL PROTECTED] wrote:
 Arthur Wiebe

  Subject: [Flightgear-devel] RenderTexture::BeginCapture(): Texture is
  notinitialized!
 
  When running fgfs 0.9.9 I get this output:
 
  opening file:
  /Users/arthur/Projects/FlightGearOSX/data//Navaids/carrier_nav.dat
  /Users/arthur/Projects/FlightGearOSX/data//Navaids/TACAN_freq.dat
  RenderTexture::BeginCapture(): Texture is not initialized!
  /Users/arthur/Projects/FlightGear/../SimGear/SimGear/simgear/threads/SGThr
  ead.hxx:233:
  failed assertion `status == 0'
  Abort trap
 
  At first if failed right after this line:
  /Users/arthur/Projects/FlightGearOSX/data//Navaids/TACAN_freq.dat
 
  But then I uncompressed TACAN_freq.dat.gz and carrier_nav.dat.gz and
  got past that. And now it aborts with RenderTexture.
 
  As long as things go like this there'll be no Mac release anytime soon.

 There should be no need to uncompress either file.

 Vivian



There isn't. It was one of those things that comes from the top of
your head but ends up being smoke.
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Re: [Flightgear-devel] 0.9.9 Bug

2005-11-18 Thread Arthur Wiebe
 Yes, that is correct.  But, if I enable sound, the bug still shows
 up.  In other words, if I start with --enable-sound then it starts
 with sound, as it should, but the dialog box does not allow me to
 turn it off.


 --Adam


I noticed that too but never thought anything of it. So I can confirm it.
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Re: [Flightgear-devel] RenderTexture::BeginCapture(): Texture is not initialized!

2005-11-18 Thread Arthur Wiebe
I have the feeling this is actually a problem with the xcode project
files. I'm going to build using makefiles and see what happens. It
could be that something isn't be compiled correctly.

On 11/18/05, Ima Sudonim [EMAIL PROTECTED] wrote:
 
 James,

 Sorry to hear you're having so much trouble. Unfortunately,
 everything is working for me just fine with latest CVS...

  opening file: /Users/arthur/Projects/FlightGearOSX/data//Navaids/
  carrier_nav.dat
  /Users/arthur/Projects/FlightGearOSX/data//Navaids/TACAN_freq.dat
  RenderTexture::BeginCapture(): Texture is not initialized!
 

 I've seen the RenderTexture::BeginCapture() message for a while but
 it doesn't stop fg from loading.  Help is still broken, but we knew
 that 8-(  I get sound but the sound dialog mute checkbox has no
 effect, but we knew that too 8-(

  /Users/arthur/Projects/FlightGear/../SimGear/SimGear/simgear/
  threads/SGThread.hxx:233:
  failed assertion `status == 0'
 

 I take it you're building FlightGear --with-threads, I am too. also --
 without-x

 My log after starting, running help, turning sound off and on and
 exiting is:

 Using Mac OS X hack for initializing C++ stdio...
 help app is open
 opening file: /Users/ima/Desktop/FlightGear/fgdev9.9/data/Navaids/
 carrier_nav.dat
 /Users/ima/Desktop/FlightGear/fgdev9.9/data/Navaids/TACAN_freq.dat
 Failed to find runway 28R at airport KDCA
 RenderTexture::BeginCapture(): Texture is not initialized!
 Initialising callsign using 'Aircraft/c172p/Models/c172p.xml'
 Initializing Nasal Electrical System
 WARNING: ssgLoadTexture: Cannot determine file type for '/Scenery/
 w080n30/w077n38/1l'
 sh: line 1: netscape: command not found

 FlightGear also works with --aircraft=A-10cl

 Using Mac OS X hack for initializing C++ stdio...
 help app is open
 opening file: /Users/ima/Desktop/FlightGear/fgdev9.9/data/Navaids/
 carrier_nav.dat
 /Users/ima/Desktop/FlightGear/fgdev9.9/data/Navaids/TACAN_freq.dat
 Failed to find runway 28R at airport KDCA
 RenderTexture::BeginCapture(): Texture is not initialized!
 Reading xml electrical system model from /Users/ima/Desktop/
 FlightGear/fgdev9.9/data/Aircraft/A-10/Systems/A-10-electrical.xml
 Initialising callsign using 'Aircraft/A-10/Models/A-10-model.xml'
 WARNING: ssgLoadTexture: Cannot determine file type for '/Scenery/
 w080n30/w077n38/1l'

  Abort trap
 
  At first if failed right after this line:
  /Users/arthur/Projects/FlightGearOSX/data//Navaids/TACAN_freq.dat
 
  But then I uncompressed TACAN_freq.dat.gz and carrier_nav.dat.gz and
  got past that. And now it aborts with RenderTexture.
 
  As long as things go like this there'll be no Mac release anytime
  soon.
 
 

 Try a make clean in simgear and flightgear and rebuild. What version
 of mac os x and gcc/xcode are you using? I am on: 10.4.3, gcc --
 version 4.0.1 (build 5247), xcode 2.2 (which I'm not using, I only
 build from the command line). I am using latest cvs for plib,
 simgear, and flightgear

 As strange as it sounds, you might try rebooting. I know, I have to
 do it at least 4 times a year, too! 8-) VERY frustrating grin Not
 at all like a certain other os I could mention.

 Sorry I haven't been feeling very well the last few days and haven't
 been paying close attention... the weather is a balmy yet humid below
 freezing Uggh! Just the thing for arthritis... 8-(

 Good luck!

 Thanks everyone for your work on this release which I hope to find
 time (and energy) to play with soon.

 Ima

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Re: [Flightgear-devel] RenderTexture::BeginCapture(): Texture isnotinitialized!

2005-11-18 Thread Arthur Wiebe
I have found the problem. My Xcode projects seem to be buggy. The PLIB
project is fine but something is wrong with the SimGear project.

I just built using the autoconf system and everything worked fine. It
even fixed my spash screen problem! :)
I'll try to have it fixed by tomorrow afternoon if possible.

On 11/18/05, Vivian Meazza [EMAIL PROTECTED] wrote:
 Arthur Wiebe

 
  On 11/18/05, Vivian Meazza [EMAIL PROTECTED] wrote:
   Arthur Wiebe
  
Subject: [Flightgear-devel] RenderTexture::BeginCapture(): Texture is
notinitialized!
   
When running fgfs 0.9.9 I get this output:
   
opening file:
/Users/arthur/Projects/FlightGearOSX/data//Navaids/carrier_nav.dat
/Users/arthur/Projects/FlightGearOSX/data//Navaids/TACAN_freq.dat
RenderTexture::BeginCapture(): Texture is not initialized!
   
  /Users/arthur/Projects/FlightGear/../SimGear/SimGear/simgear/threads/SGThr
ead.hxx:233:
failed assertion `status == 0'
Abort trap
   
At first if failed right after this line:
/Users/arthur/Projects/FlightGearOSX/data//Navaids/TACAN_freq.dat
   
But then I uncompressed TACAN_freq.dat.gz and carrier_nav.dat.gz and
got past that. And now it aborts with RenderTexture.
   
As long as things go like this there'll be no Mac release anytime
  soon.
  
   There should be no need to uncompress either file.
  
   Vivian
  
  
 
  There isn't. It was one of those things that comes from the top of
  your head but ends up being smoke.

 Good, otherwise I would have to panic :-)

 V.


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Re: [Flightgear-devel] RenderTexture::BeginCapture(): Texture isnotinitialized!

2005-11-18 Thread Arthur Wiebe
 I have found the problem. My Xcode projects seem to be buggy. The PLIB
 project is fine but something is wrong with the SimGear project.
 
 I just built using the autoconf system and everything worked fine. It
 even fixed my spash screen problem! :)
 I'll try to have it fixed by tomorrow afternoon if possible.
 
 

 Woohoo!

 Curt.


Yeah, wooho.
But the only problem is I *have* to use Xcode projects in order to
build universal binaries as autoconf can't handle it very well.
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Re: [Flightgear-devel] XCode project files

2005-11-16 Thread Arthur Wiebe
You need to make os_specific_s::elementEnumerator not static as you
did but that's the only change I needed to make using the latest plib
cvs.
I'll add more detail in the ReadMe.

I believe there are some more changes you need to make in the official
plib 1.8.4 release but I don't remember them.
You can try searching the plib mailing list archives as that's where I
found the fix.

On 11/16/05, Adam Dershowitz [EMAIL PROTECTED] wrote:


 --Adam



 On Nov 14, 2005, at 7:23 AM, Arthur Wiebe wrote:

  Please do commit them, I've had hand-rolled projects for all three
  for some
  time, but they're out of sync. If I find any issues, I'll let you
  know.
 
  James
 
 
  OK, they are available now. I quickly wrote ReadMe's for them.
 
  https://sourceforge.net/cvs/?group_id=126825
 
  To checkout:
  cvs -z3 -d:pserver:[EMAIL PROTECTED]:/cvsroot/
  macflightgear
  co -P flightgear
  cvs -z3 -d:pserver:[EMAIL PROTECTED]:/cvsroot/
  macflightgear
  co -P SimGear
  cvs -z3 -d:pserver:[EMAIL PROTECTED]:/cvsroot/
  macflightgear
  co -P PLIB
 
  I will also commit the new macstart source soon.
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 Arthur,

 I am building plib right now, and I got an error:
 g++ -DPACKAGE_NAME=\\ -DPACKAGE_TARNAME=\\ -DPACKAGE_VERSION=\\
 -DPACKAGE_STRING=\\ -DPACKAGE_BUGREPORT=\\ -DPACKAGE=\plib\ -
 DVERSION=\1.8.4\ -DSTDC_HEADERS=1 -DHAVE_SYS_TYPES_H=1 -
 DHAVE_SYS_STAT_H=1 -DHAVE_STDLIB_H=1 -DHAVE_STRING_H=1 -
 DHAVE_MEMORY_H=1 -DHAVE_STRINGS_H=1 -DHAVE_INTTYPES_H=1 -
 DHAVE_STDINT_H=1 -DHAVE_UNISTD_H=1  -I. -I. -I../../src/util-g -
 O2 -Wall -c -o jsMacOSX.o `test -f 'jsMacOSX.cxx' || echo
 './'`jsMacOSX.cxx
 jsMacOSX.cxx:278: error: cannot declare member function 'static void
 os_specific_s::elementEnumerator(const void*, void*)' to have static
 linkage
 make[2]: *** [jsMacOSX.o] Error 1
 make[1]: *** [install-recursive] Error 1
 make: *** [install-recursive] Error 1


 In your ReadMe on plib is says:
 NOTE: PLIB 1.8.4 does not build without making some changes in the
 code. In the CVS version as of 2005-11-04 a small change in
 jsMacOSX.cxx is needed.

 Can you give me more of a clue about the details of the change?  Can
 we get the change into plib?

 What I tried was just removing static  from line 278 and so far it
 got past that section, and is still compiling.

 I ended up building from the command line and I also hit a snag with
 pwMacOSX.cxx needed some compiler flags that were not set.


 --Adam

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Re: [Flightgear-devel] XCode project files

2005-11-14 Thread Arthur Wiebe
On 11/14/05, Ima Sudonim [EMAIL PROTECTED] wrote:
  Please do commit them, I've had hand-rolled projects for all three
  for some time, but they're out of sync. If I find any issues, I'll
  let you know.

 Is it worth creating a developer directory under FlightGear CVS to
 contain things like these xcode project files and developer
 instructions for cygwin here http://www.opensubscriber.com/message/
 flightgear-users@flightgear.org/2485584.html mentioned on the
 flightgear-user list or Norm's cygwin openal work (or at least a link
 to the current versions)?

 Maybe developer could have os-specific directories like macosx,
 cygwin, etc or just put everything in developer directory.

 These aren't utils and probably don't belong in the utils
 directory... but this would keep them in a standard place accessible
 to everyone from the source tree. It seems like we see similar
 problems that people are maintaining by themselves (projects (build
 files) for xcode and for MS visual C/C++ come to mind)

 thanks!

 Ima




This would require someone to maintain the project files. I plan on
leaving the FlightGear project soon after the 0.9.9 release so
wouldn't be able to. It just drains too much time. It was a good
experience though with making the mac version more user friendly.

I'll still commit the Xcode projects to macflightgear CVS later today
and then we'll see what happens.
https://sourceforge.net/cvs/?group_id=126825
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Re: [Flightgear-devel] XCode project files

2005-11-14 Thread Arthur Wiebe
  Please do commit them, I've had hand-rolled projects for all three for some
 time, but they're out of sync. If I find any issues, I'll let you know.

 James


OK, they are available now. I quickly wrote ReadMe's for them.

https://sourceforge.net/cvs/?group_id=126825

To checkout:
cvs -z3 -d:pserver:[EMAIL PROTECTED]:/cvsroot/macflightgear
co -P flightgear
cvs -z3 -d:pserver:[EMAIL PROTECTED]:/cvsroot/macflightgear
co -P SimGear
cvs -z3 -d:pserver:[EMAIL PROTECTED]:/cvsroot/macflightgear
co -P PLIB

I will also commit the new macstart source soon.
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Re: [Flightgear-devel] diff for browser change for mac os x to use safari

2005-11-12 Thread Arthur Wiebe
In the macflightgear binary I've been passing --browser-app=open to fgfs. This opens the url in the default browser. For me that's Firefox.Your patch could be changed to something like this:Index: FlightGear/src/Main/options
.cxx===RCS file: /var/cvs/FlightGear-0.9/FlightGear/src/Main/options.cxx,vretrieving revision 1.73diff -u -r1.73 options.cxx
--- FlightGear/src/Main/options.cxx   12 Oct 2005 08:55:58-   1.73+++ FlightGear/src/Main/options.cxx   12 Nov 2005 02:41:34 -@@ -172,7 +172,11 @@   fgSetString(/sim/control-mode, joystick);
   fgSetBool(/sim/auto-coordination, false);#if !defined(WIN32)+#ifdef __APPLE__+  fgSetString(/sim/startup/browser-app, open);+#else   fgSetString(/sim/startup/browser-app, netscape);
+#endif#else   fgSetString(/sim/startup/browser-app, webrun.bat);#endifOn 11/12/05, Ima Sudonim 
[EMAIL PROTECTED] wrote:Arthur and James,Yes, I agree it's silly, but currently help was broken on my two mac
systems (giving a log message that netscape couldn't be found),followed by a dialog that my browser was started.It's reallyimportant to me to have browser-based help work on 0.9.9... I forgotthat it was broken until now. (I know I had this working at one
point, and thought I still did as I was building with a modifiedoptions.cxx. I was wrong). I promise to pay much more attention nexttime or at least be conscious when I try these thingsUnfortunately, my fix doesn't work.
I think it should have been the following diff, but as neither diffis working, don't apply them to cvs please.I can't get this options.cxx change working on Mac OS X, I have touse the option --browser-app=open /Applications/Safari.app when
starting flightgear.Any idea where else /sim/startup/browser-app is set or what (ifanything) is overwriting it?Never mind about the cvs update. It wouldn't break anything even ifapplied, because it didn't work anyway. 8-(
It looks like the mac browser exec actually belongs in gui/gui_funcs.cxx. If I modify void helpCb (puObject *) (line 238) to read: string help_app = open /Applications/Safari.app ;//fgGetString
(/sim/startup/browser-app);Safari starts up fine and opens help so this is the spot Arthur wouldneed to pop his code into, I guess.It would be nice if the returncode from the system call or ShellExecute could be checked before
mkDialog is called.It's adding insult to injury when your browserhasn't started, but the dialog says it has 8-(I'm still a little confused as to where /sim/startup/browser-app isbeing set, as it doesn't seem to be in main/options.cxx as I expected.
I will leave this to much wiser heads than my own.Sorry for thetrouble. Some days it doesn't pay to get out of bed in the morning...8-(I'll happily wait for arthur to fix it.Thanks to Arthur and James and all the rest...
ImaIndex: FlightGear/src/Main/options.cxx===RCS file: /var/cvs/FlightGear-0.9/FlightGear/src/Main/options.cxx,vretrieving revision 
1.73diff -u -r1.73 options.cxx--- FlightGear/src/Main/options.cxx 12 Oct 2005 08:55:58-1.73+++ FlightGear/src/Main/options.cxx 12 Nov 2005 02:41:34 -@@ -172,7 +172,11 @@fgSetString(/sim/control-mode, joystick);
fgSetBool(/sim/auto-coordination, false);#if !defined(WIN32)+#ifdef __APPLE__+fgSetString(/sim/startup/browser-app, open /Applications/Safari.app);+#else
fgSetString(/sim/startup/browser-app, netscape);+#endif#elsefgSetString(/sim/startup/browser-app, webrun.bat);#endif___
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Re: [Flightgear-devel] OT: FYI, mac os x developers, xcode 2.2 has been released

2005-11-12 Thread Arthur Wiebe
I've been using Xcode 2.2 for some time now building Flightgear and everything else. Preview builds until now of course.By the way Xcode projects you can use to build PLIB, Simgear, and FlightGear are available now. I've polished them up so they should be ready.
If you're interested I'll commit them to the macflightgear cvs.On 11/12/05, Ima Sudonim [EMAIL PROTECTED]
 wrote:According to apple developer connection (ADC) news, Apple's xcode 2.2
has been released.It would be nice to know that the new fixes haven't brokenFlightGear... It is an 834 MB disk image update for mac os x 10.4.x. Download Newly Released Xcode 2.2 Today Latest tools make building universal binaries even easier.
 All Apple Developer Connection members can download the newlyreleased Xcode 2.2 at no cost from the ADC Member Site.Basic ADC memberships are free, and permit downloading developmenttools and updates.
ADC members can download from http://insideapple.apple.com/redir/303569/452_100/1ef0a2707706d7cd11214f98ad642f06Best regards,Ima
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Re: [Flightgear-devel] Problem report related to strange splash screens and crashes with certain aircraft

2005-11-12 Thread Arthur Wiebe
Hey Erik, I may sound like I know what I'm doing sometimes but I really don't. :)Nevertheless I'll add some printf statements and see what happens. I suppose it should be done in the ImageGetRow implementation.
On 11/12/05, Erik Hofman [EMAIL PROTECTED] wrote:
Arthur Wiebe wrote: I think this report basically pins down two of my problems. First, where spash screens on startup showed up as strange color stipes. And second, where certain aircraft which define their own spash screen
 crash fgfs. I got this report when trying to load the c310 (pre3). Hopefully either one of you will find what's wrong or I'll look into it some more tomorrow.Looking at the code I don't see anything abvious.
You might want to add a fw printf() statements in SGTexture::ImageGetRowto see whether the sizes are correct and the pointers are valid.Erik___Flightgear-devel mailing list
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Re: [Flightgear-devel] diff for browser change for mac os x to use

2005-11-12 Thread Arthur Wiebe
Sorry Martin. I never received an email from you. It may have gone into spam.But sure. No encoded email from me anymore.On 11/12/05, Martin Spott 
[EMAIL PROTECTED] wrote:Arthur Wiebe wrote:
[...] SSBhZ3JlZSB3aXRoIEphbWVzLiBJJ3ZlIGJlZW4gdXNpbmcgdGhlIC0tb3Blbi13aXRoIG9wdGlvAs Arthur obviously decided to ignore private mail on this topic Ithink I'd post my comment on the list:Could we please agree not to post encoded EMail on this list !?!
Thanks,Martin.-- Unix _IS_ user friendly - it's just selective about who its friends are !--___
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Re: [Flightgear-devel] Re: OT: FYI, mac os x developers,

2005-11-12 Thread Arthur Wiebe
On 11/12/05, Curtis L. Olson [EMAIL PROTECTED] wrote:
 Melchior FRANZ wrote:

 * Martin Spott -- Saturday 12 November 2005 20:43:
 
 
 Z2h0Z2Vhci1kZXZlbAo+IDJmNTg1ZWVlYTAyZTJjNzlkN2IxZDhjNDk2M2JhZTJkCj4KCgoKLS0K
 PEFydGh1ci8+Ci0gaHR0cDovL3NvdXJjZWZvcmdlLm5ldC91c2Vycy9hcnRvb3JvLwotIGh0dHA6
 Ly9hcnRvb3JvLmJsb2dzcG90LmNvbQo=
 
 
 So, why are you posting this crap ? Please stop it,
 
 
 
 This is very standard base64 encoding. Every semi-decent mailer should
 be able to display this. Of course, it would be better in readable
 ASCII, but I wouldn't say it's crap. Your mailer *is* crap!  :-P
 
 

 Hey, what's wrong with ed /var/mail/curt ...

 Curt.

 --
 Curtis Olsonhttp://www.flightgear.org/~curt
 HumanFIRST Program  http://www.humanfirst.umn.edu/
 FlightGear Project  http://www.flightgear.org
 Unique text:2f585eeea02e2c79d7b1d8c4963bae2d


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Hey Martin. Complain to Gmail maybe. I actually just figured out now
how to send ASCII.  Plain Text.
Before all it did was remove formatting.

So if it makes you happier I'll do so from now on.
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Re: [Flightgear-devel] Re: OT: FYI, mac os x developers,

2005-11-12 Thread Arthur Wiebe
On 11/12/05, Martin Spott [EMAIL PROTECTED] wrote:
 Hello Melchior,

 Melchior FRANZ wrote:

  This is very standard base64 encoding. Every semi-decent mailer should
  be able to display this. Of course, it would be better in readable
  ASCII, but I wouldn't say it's crap. Your mailer *is* crap!  :-P

 You know as good as I do that by common practice encoded emails don't
 belong into mailing lists - unless explicitly stated. Today we have
 base64 encoded mails, maybe tomorrow sombody thinks he'd post uuencoded
 mails he and tells us that every semi-decent mailer should be able to
 display this - which is to the same grade correct as your statement is.

 But all this doesn't change the fact that encoded emails in a mailing
 list are a nuisance. I wrote Arthur privately before and he simply
 didn't respond at all. Every semi-decent list member should do this,

Martin, like I said in the other thread, I never received a private
email from you. Unless it's in the spam folder.


 Martin.
 --
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 --

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Re: [Flightgear-devel] Re: OT: FYI, mac os x developers,

2005-11-12 Thread Arthur Wiebe
Yeah, oops what's wrong with topposting? ;)

On 11/12/05, Melchior FRANZ [EMAIL PROTECTED] wrote:
 * Curtis L. Olson -- Saturday 12 November 2005 21:03:
  Hey, what's wrong with ed /var/mail/curt ...

 Hey, and what's wrong with mimencode -u and recode utf8:latin1?

 As I said: it would be nicer in ASCII, but base64 isn't an offense,
 unlike HTML, fullquoting, topposting, which are the real annoyances
 on the net.  :-P


The fact is most people do whatever is default for their mailer. For
me it's encoding and replies are top posted. These settings make sense
for most people although some choose to live in the stone age.

For GMail users not replying at the top and just cutting into the body
like this is a real annoyance :)

 m.

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Re: [Flightgear-devel] Strange colors in spash screen

2005-11-11 Thread Arthur Wiebe
I wish it was that simple. But it does this no matter what aircraft I select. The only change is in the colors really.Any other mac users with this problem?On 11/11/05, 
Lee Elliott [EMAIL PROTECTED] wrote:
On Thursday 10 Nov 2005 18:01, Arthur Wiebe wrote: http://artooro.spymac.com/pub/fg_spash_screen.png This is a screenshot of some very interesting colors I get in
 the splash screen when launching FlightGear 0.9.9-pre2. Any idea what could be wrong? It all works fine once everything has been initiated. -- Arthur/ - 
http://sourceforge.net/users/artooro/ - http://artooro.blogspot.comThat looks like a corrupted splash screen image.Does it happen
with all the aircraft you've tried?Some aircraft have their own splash image but those that don'tget one of the default splash images.LeeE___
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[Flightgear-devel] mi_cmd_stack_list_frames: Not enough frames in stack.

2005-11-11 Thread Arthur Wiebe
Now when it comes to debugging stuff like this I'm a newbie.When I select the default c172p aircraft everything works fine. But if I select say the f16 or A-10 then fgfs crashes.Here's the output from gdb.
Loading program into debugger…
Program loaded.sharedlibrary apply-load-rules all
Attaching to program: `/Users/arthur/Projects/FlightGearOSX/build/FlightGear/FlightGear.app/Contents/MacOS/FlightGear', process 5516.
mi_cmd_stack_list_frames: Not enough frames in stack.mi_cmd_stack_list_frames: Not enough frames in stack.
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Re: [Flightgear-devel] mi_cmd_stack_list_frames: Not enough frames in stack.

2005-11-11 Thread Arthur Wiebe
OK,But then why when I select the A-10 or f16 fgfs crashes? But when selecting the c172p and j3cub there is no problem?I'll do a bit more testing.It almost seems to be a problem with the actual aircraft.
On 11/11/05, Erik Hofman [EMAIL PROTECTED] wrote:
Arthur Wiebe wrote: Now when it comes to debugging stuff like this I'm a newbie. When I select the default c172p aircraft everything works fine. But if I select say the f16 or A-10 then fgfs crashes.
 Here's the output from gdb.http://www.codecomments.com/archive242-2004-4-170396.html The problem is gdb.
 It is the debugger itself that cause the error when stepping instruction.Erik___Flightgear-devel mailing list
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Re: [Flightgear-devel] mi_cmd_stack_list_frames: Not enough frames in stack.

2005-11-11 Thread Arthur Wiebe
I've compiled a list of all the aircraft included in fgfs-base 0.9.9pre3 that do and don't work:+737-.#A-10cl-A-10cl-A-10fl+bo105+c172p-2dpanel+c172p+c310-yasim+c310dpm-3d-c310-3d
+c310-ifr+c310+c310u3a-jsbsim+c310u3a+Citation-||-f16-3d-f16-mlu-f16-f16at+hunter-2tanks+hunter+j3cub+p51d+pa28-161+ufo+wrightFlyer1903Those with a + work and those with the - do not.
I wonder what .#A-10cl is doing in there as it's invisible for most people.On 11/11/05, Erik Hofman [EMAIL PROTECTED]
 wrote:Arthur Wiebe wrote: OK, But then why when I select the A-10 or f16 fgfs crashes? But when
 selecting the c172p and j3cub there is no problem?The only commonality between the A-10 and f-16 is the turbine sound file??Erik___Flightgear-devel mailing list
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Re: [Flightgear-devel] mi_cmd_stack_list_frames: Not enough frames in stack.

2005-11-11 Thread Arthur Wiebe
OK I found the problem. I hope.In A-10cl-set.xml I removed the following line: splash-textureAircraft/A-10/A-10-splash.rgb/splash-textureAnd it worked. So it seems something is broken in whatever loads these rgb files.
The file does not look corrupted as it opens fine in QuickTime.On 11/11/05, Arthur Wiebe [EMAIL PROTECTED]
 wrote:I've compiled a list of all the aircraft included in fgfs-base 0.9.9pre3 that do and don't work:
+737-.#A-10cl-A-10cl-A-10fl+bo105+c172p-2dpanel+c172p+c310-yasim+c310dpm-3d-c310-3d
+c310-ifr+c310+c310u3a-jsbsim+c310u3a+Citation-||-f16-3d-f16-mlu-f16-f16at+hunter-2tanks+hunter+j3cub+p51d+pa28-161+ufo+wrightFlyer1903Those with a + work and those with the - do not.
I wonder what .#A-10cl is doing in there as it's invisible for most people.On 11/11/05, Erik Hofman 
[EMAIL PROTECTED]
 wrote:Arthur Wiebe wrote:
 OK, But then why when I select the A-10 or f16 fgfs crashes? But when
 selecting the c172p and j3cub there is no problem?The only commonality between the A-10 and f-16 is the turbine sound file??Erik___Flightgear-devel mailing list
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[Flightgear-devel] Problem report related to strange splash screens and crashes with certain aircraft

2005-11-11 Thread Arthur Wiebe
I think this report basically pins down two of my problems.First, where spash screens on startup showed up as strange color stipes. And second, where certain aircraft which define their own spash screen crash fgfs.
I got this report when trying to load the c310 (pre3).Hopefully either one of you will find what's wrong or I'll look into it some more tomorrow.Date/Time: 2005-11-11 22:51:12.314 +OS Version: 
10.4.3 (Build 8F46)Report Version: 3Command: fgfsPath: FlightGear.app/Contents/Resources/fgfsParent: FlightGear [271]Version: ??? (???)PID: 272Thread: 0Exception: EXC_BAD_ACCESS (0x0001)
Codes: KERN_INVALID_ADDRESS (0x0001) at 0x01db7000Thread 0 Crashed:0   0x8a60 __memcpy + 704 (cpu_capabilities.h:189)1 libSystem.B.dylib  0x9001a878 fread + 152
2 libz.1.dylib  0x9108d1b0 gzread + 3643 fgfs  0x00104dfc SGTexture::ImageGetRow(SGTexture::_ImageRec*, unsigned char*, int, int) + 2484 fgfs  0x0010601c SGTexture::read_rgb_texture(char const*) + 860
5 fgfs  0x0001bce4 fgSplashInit(char const*) + 17646 fgfs  0x7430 fgMainInit(int, char**) + 13487 fgfs  0x3328 main + 1848 fgfs  0x2acc _start + 344
9 fgfs  0x2970 start + 60Thread 0 crashed with PPC Thread State 64: srr0: 0x8a60 srr1: 0x0200f030 vrsave: 0xff00 cr: 0x24000220 xer: 0x0004 lr: 0x9001a878 ctr: 0x0040
 r0: 0x r1: 0xb690 r2: 0x r3: 0x01db7000 r4: 0x0354ec40 r5: 0x1000 r6: 0x0010 r7: 0x0020 r8: 0x0030 r9: 0x r10: 0x0060 r11: 0x0080
 r12: 0x01db7000 r13: 0x r14: 0x r15: 0x r16: 0x r17: 0x r18: 0x r19: 0x r20: 0x r21: 0x r22: 0x r23: 0x
 r24: 0x00016bf0 r25: 0x0001 r26: 0x00016bf0 r27: 0x01db7000 r28: 0xa000e790 r29: 0x6bf0 r30: 0x1000 r31: 0x9001a7f0Binary Images Description:
 0x1000 - 0x754fff fgfs  /Users/arthur/Projects/FlightGearOSX/build/FlightGear/FlightGear.app/Contents/Resources/fgfs0x184 - 0x18b2fff com.apple.GeForce2MXGLDriver 1.4.16 (4.1.6) /System/Library/Extensions/GeForce2MXGLDriver.bundle/Contents/MacOS/GeForce2MXGLDriver
0x18ba000 - 0x18d3fff GLDriver  /System/Library/Frameworks/OpenGL.framework/Versions/A/Resources/GLDriver.bundle/GLDriver0x18d9000 - 0x18f4fff GLRendererFloat  /System/Library/Frameworks/OpenGL.framework/Versions/A/Resources/GLRendererFloat.bundle/GLRendererFloat
0x1c05000 - 0x1d14fff GLEngine  /System/Library/Frameworks/OpenGL.framework/Resources/GLEngine.bundle/GLEngine0x8fe0 - 0x8fe54fff dyld 44.2 /usr/lib/dyld0x9000 - 0x901b3fff libSystem.B.dylib  /usr/lib/libSystem.B.dylib
0x9020b000 - 0x9020 libmathCommon.A.dylib  /usr/lib/system/libmathCommon.A.dylib0x90211000 - 0x90264fff com.apple.CoreText 1.0.1 (???) /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/CoreText.framework/Versions/A/CoreText
0x90291000 - 0x90342fff ATS  /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ATS.framework/Versions/A/ATS0x90371000 - 0x906aefff com.apple.CoreGraphics 1.256.27 (???) /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/CoreGraphics.framework/Versions/A/CoreGraphics
0x9073a000 - 0x90813fff com.apple.CoreFoundation 6.4.4 (368.18) /System/Library/Frameworks/CoreFoundation.framework/Versions/A/CoreFoundation0x9085c000 - 0x9085cfff com.apple.CoreServices 10.4 (???) /System/Library/Frameworks/CoreServices.framework/Versions/A/CoreServices
0x9085e000 - 0x90960fff libicucore.A.dylib  /usr/lib/libicucore.A.dylib0x909ba000 - 0x90a3efff libobjc.A.dylib  /usr/lib/libobjc.A.dylib0x90a68000 - 0x90ad6fff com.apple.framework.IOKit 1.4 (???) /System/Library/Frameworks/IOKit.framework/Versions/A/IOKit
0x90aed000 - 0x90af libauto.dylib  /usr/lib/libauto.dylib0x90b06000 - 0x90dddfff com.apple.CoreServices.CarbonCore 671.2 /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/CarbonCore.framework/Versions/A/CarbonCore
0x90e43000 - 0x90ec3fff com.apple.CoreServices.OSServices 4.1 /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/OSServices.framework/Versions/A/OSServices0x90f0d000 - 0x90f4efff com.apple.CFNetwork
 10.4.3 (129.2) /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/CFNetwork.framework/Versions/A/CFNetwork0x90f63000 - 0x90f7bfff com.apple.WebServices 1.1.2 (1.1.0) /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/WebServicesCore.framework/Versions/A/WebServicesCore
0x90f8b000 - 0x9100cfff com.apple.SearchKit 1.0.4 /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/SearchKit.framework/Versions/A/SearchKit0x91052000 - 0x9107bfff 

Re: [Flightgear-devel] diff for browser change for mac os x to use safari

2005-11-11 Thread Arthur Wiebe
I agree with James. I've been using the --open-with option for sometime in the mac builds which is set to open. This opens the url is whatever is the default browser.On 11/12/05, 
James Turner [EMAIL PROTECTED] wrote:
On 12 Nov 2005, at 00:58, Ima Sudonim wrote:
With this change, FlightGear on Mac OS X launches the mac os x Safari browser instead of netscape (w/o this change, the browser won't launch without netscape installed, and netscape isn't one of the installed mac os x browsers).
 This approach seems silly - I've got Core Foundation code to launch a URL string via LaunchServices - using whatever browser the user has selected in the system. Hard-coding a browser is always going to annoy people.
I'll post the patch once I dig out the code.HHJames
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[Flightgear-devel] Bus error SimGear XML Parser - 0.9.9-pre2

2005-11-10 Thread Arthur Wiebe
Here's the output when I try to run fgfs 0.9.9-pre2 with SimGear 0.3.9-pre2 and 0.9.9-pre2 base package.Using Mac OS X hack for initializing C++ stdio...Error reading properties: Failed to open fileat .//data/cloudlayers.xml
(reported by SimGear XML Parser)Bus errorAnd of course there's no cloudlayers.xml file.-- Arthur/
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Re: [Flightgear-devel] Bus error SimGear XML Parser - 0.9.9-pre2

2005-11-10 Thread Arthur Wiebe
Yeah the file is in CVS but it's not included in the 0.9.9-pre2 release base package.I guess I'll just use CVS base then.On 11/10/05, Erik Hofman
 [EMAIL PROTECTED] wrote:Arthur Wiebe wrote:
 Here's the output when I try to run fgfs 0.9.9-pre2 with SimGear 0.3.9-pre2 and 0.9.9-pre2 base package. Using Mac OS X hack for initializing C++ stdio... Error reading properties:
 Failed to open fileat .//data/cloudlayers.xml(reported by SimGear XML Parser) Bus error And of course there's no cloudlayers.xml file.It should be right there in the root of the base package.
Did you upgrade the base package to the CVS version?Erik___Flightgear-devel mailing listFlightgear-devel@flightgear.org
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[Flightgear-devel] Strange colors in spash screen

2005-11-10 Thread Arthur Wiebe
http://artooro.spymac.com/pub/fg_spash_screen.pngThis is a screenshot of some very interesting colors I get in the splash screen when launching FlightGear 
0.9.9-pre2.Any idea what could be wrong? It all works fine once everything has been initiated.
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Re: [Flightgear-devel] Re: FlightGear v0.9.9-pre2

2005-11-09 Thread Arthur Wiebe
Ima, that problem can be fixed with a small patch to simgear.On 11/10/05, Ima Sudonim [EMAIL PROTECTED]
 wrote:Ampere, A bit off topic: does anyone have success in compiling FlightGear
 and related libaries using GCC-4.0?I have only one problem, building src/FlightGear/src/Instrumentation/od_gauge.cxx.I mentioned it in october here:
http://mail.flightgear.org/pipermail/flightgear-devel/2005-October/039393.htmlthe workaround is to build just od_gauge.cxx with -fpermissive.I am using:ima% gcc --versionpowerpc-apple-darwin8-gcc-4.0.0
 (GCC) 4.0.0 (Apple Computer, Inc.build 5026)Copyright (C) 2005 Free Software Foundation, Inc.The problem still occurs with latest CVS.Alex,I guess you're not seeing this problem with 4.0.3
? Nice to know it'sbeen fixed! (assuming it's not a private patch) 8-) Now if only applewould update to 4.0.3...best regards,Ima___Flightgear-devel mailing list
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[Flightgear-devel] Joysticks required? Universal Binary for OSX

2005-11-08 Thread Arthur Wiebe
Hi ya'llI'm rather tired right now having worked on porting PLIB, Simgear, and FlightGear to Xcode and universal binary for quite some hours.Everything is ported now and I'm pleased with the result. This will make building future releases for mac a lot easier because the automake/autoconf dependencies are gone.
But the main reason for sending this email is when I run fgfs (0.9.9-pre1) I get the following message:Found 0 joystick(s)Can't find any joysticks ...Are joysticks required now? Or maybe something did not build properly? Looking at 
fgfs.cxx it almost looks like joysticks are required.Or maybe plibjs did not build properly and now does not give correct info?Thanks for your response.-- Arthur/- 
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[Flightgear-devel] Re: Joysticks required? Universal Binary for OSX

2005-11-08 Thread Arthur Wiebe
Ignore my question about joysticks and fgfs. Like I said I'm tired and couldn't think straight.Test universal binary 0.9.9pre1 will be coming later this week.On 11/8/05, 
Arthur Wiebe [EMAIL PROTECTED] wrote:
Hi ya'llI'm rather tired right now having worked on porting PLIB, Simgear, and FlightGear to Xcode and universal binary for quite some hours.Everything is ported now and I'm pleased with the result. This will make building future releases for mac a lot easier because the automake/autoconf dependencies are gone.
But the main reason for sending this email is when I run fgfs (0.9.9-pre1) I get the following message:Found 0 joystick(s)Can't find any joysticks ...Are joysticks required now? Or maybe something did not build properly? Looking at 
fgfs.cxx it almost looks like joysticks are required.Or maybe plibjs did not build properly and now does not give correct info?Thanks for your response.-- Arthur/- 

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Re: [Flightgear-devel] Mac OS system requirements

2005-11-01 Thread Arthur Wiebe
Mac OS X 10.332 MB Video Memory256 MB RAM800 MHZ CPUNOTE: The next FlightGear release will require osx 10.4 because some parts don't build with the 10.3.9 SDK. By then most people will have upgraded anyway.
But if not I'm sure we can get it building with the older SDK.On 11/1/05, Curtis L. Olson [EMAIL PROTECTED]
 wrote:Can someone post the system requirements for running FlightGear?
Mac OS 10.?Minimum 3d hardware?Minimum ram?Thanks,Curt.--Curtis Olsonhttp://www.flightgear.org/~curtHumanFIRST Program
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Re: [Flightgear-devel] flightgear cvs OS X build question

2005-10-15 Thread Arthur Wiebe
Xcode 2.0 should also be on your Mac OS X 10.4 install cd. But Xcode 2.1 or later is required to build the latest flightgear/simgear/plib cvs.So yes, you need to signup at ADC in order to get it.
On 10/15/05, Thorben [EMAIL PROTECTED] wrote:
Hi all,I purchased an Apple iBook G4 and want to run flightgear in OS X 1.4, too. Thething is, I would like to build from cvs, so i went looking for informationand found this:
http://sourceforge.net/docman/display_doc.php?docid=26350group_id=126825I am not sure if I like signing up at developer.apple.com in order to just getthose xcode stuff...
so, what do you think?ThorbenPS: sorry, this doesn't belong into the developer section stricktly speaking,but as most developers hang around here, i thought it worth a try___
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Re: [Flightgear-devel] macflightgear info

2005-09-29 Thread Arthur Wiebe
A Linux version is possible in theory but currently there is some Mac-only C++ code in MacFlightGear and also the source would have to be built manually.Apple is switching to Intel from PowerPC processors and universal binary simply allows apps to run native on both arcs. This apps are optimized for both and the only downside is that the file sizes are about twice the size.
On 9/28/05, Jim Wilson [EMAIL PROTECTED] wrote:
 From: Arthur Wiebe There are some other mac fgfs guys on this list. I figured I'd let everyone know exactly what the MacOSX port of FGFS is up to. 
http://artooro.blogspot.com/2005/09/mac-flightgear-project-report.html (NOTE:) The Flight starter (fgrun equiv) is referred to as MacFlightGear and the rest is obvious (I hope). We're not using fgrun because first, it won't compile at all on OSX without major changes, and second, even if it did work it would look ugly because it uses FLTK so a port isn't worthwhile. While I wouldn't care, a lot of mac users would care about how it looks.
 MacFlightGear uses the wxWidgets framework. Also a note to you mac developers, if you would be interested in helping make fgfs more user-friendly drop me a line. I would love to have more guys join. We're reaching 4 downloads in the next week or so by the way. Probably nothing compared to others but to me it means, get to work!
 http://macflightgear.sourceforge.netThe wxWidgets/gtk apps I've used seem to work pretty well,so it might actually be possible to have a version easily portable to linux.I'm not able to do any development at the moment,but if you need a tester before releasing,I'm willing to mess around with it for a while on the little ibook.I wonder what kind of performance hit you are talking about using the universal binary mode?Anyway, thanks for the update.
Best,Jim___Flightgear-devel mailing listFlightgear-devel@flightgear.org
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[Flightgear-devel] macflightgear info

2005-09-24 Thread Arthur Wiebe
There are some other mac fgfs guys on this list. I figured I'd let everyone know exactly what the MacOSX port of FGFS is up to.http://artooro.blogspot.com/2005/09/mac-flightgear-project-report.html
(NOTE:)The Flight starter (fgrun equiv) is referred to as MacFlightGear and the rest is obvious (I hope).We're not using fgrun because first, it won't compile at all on OSX without major changes, and second, even if it did work it would look ugly because it uses FLTK so a port isn't worthwhile. While I wouldn't care, a lot of mac users would care about how it looks.
MacFlightGear uses the wxWidgets framework.Also a note to you mac developers, if you would be interested in helping make fgfs more user-friendly drop me a line. I would love to have more guys join. We're reaching 4 downloads in the next week or so by the way. Probably nothing compared to others but to me it means, get to work!
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Re: [Flightgear-devel] FlightGear icon

2005-09-21 Thread Arthur Wiebe
Great job Josh.An .icns file (used by OSX) is available here in case somebody wants it:http://artooro.spymac.net/images/fgfs.icnsIt contains 128,48,32, and 16 versions + bit masks for  48.
Thanks!On 9/20/05, Josh Babcock [EMAIL PROTECTED] wrote:
Josh Babcock wrote: I will go ahead and do a 32, 48, 64 and 128 px version of mine, though I have to say that the 48 px one looks great. Maybe it would be a better choice for the larger ones. Of course, there's nothing stopping us from
 including multiple options for icons. Josh ___ Flightgear-devel mailing list 
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Ta-Da!http://jrbabcock.home.comcast.net/flightgear/icons/index.htmlJosh___
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[Flightgear-devel] configure error

2005-09-20 Thread Arthur Wiebe
I just checked our the latest flightgear source and after running autogen.sh tried to run configure but got the following error:configure: error: cannot run /bin/sh ./config.sub
Not being very familiar with the autoconf system I decided to write about the problem here instead of trying to fix it.-- Arthur/- 
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Re: [Flightgear-devel] configure error

2005-09-20 Thread Arthur Wiebe
The file is not present and like I said before I did run autogen.sh.Using autoconf 2.59.I'll try a fresh copy of the source and see what happens.On 9/20/05, 
Erik Hofman [EMAIL PROTECTED] wrote:
Arthur Wiebe wrote: I just checked our the latest flightgear source and after running autogen.sh tried to run configure but got the following error: configure: error: cannot run /bin/sh ./config.sub
Is this file present?If not you need to run autogen.shIf so, you should make sure it's marked executable:chmod +x config.subErik___
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Re: [Flightgear-devel] configure error

2005-09-20 Thread Arthur Wiebe
With fresh copy is still is a nogo.In case it helps here's the output of autogen.sh:Host info: Darwin Power Macintoshautomake: 1.6.3 (16)Running aclocalRunning autoheaderRunning automake --add-missing
configure.ac: installing `./install-sh'configure.ac: installing `./mkinstalldirs'configure.ac: installing `./missing'
Makefile.am: installing `./INSTALL'Makefile.am: installing `./COPYING'src/AIModel/Makefile.am: installing `./depcomp'Running autoconf
Does not look like anything is wrong. I can't figure it out because I've never had problems like this before.On 9/20/05, Arthur Wiebe 
[EMAIL PROTECTED] wrote:The file is not present and like I said before I did run 
autogen.sh.Using autoconf 2.59.I'll try a fresh copy of the source and see what happens.On 9/20/05, 

Erik Hofman [EMAIL PROTECTED] wrote:

Arthur Wiebe wrote: I just checked our the latest flightgear source and after running autogen.sh tried to run configure but got the following error: configure: error: cannot run /bin/sh ./config.sub
Is this file present?If not you need to run autogen.shIf so, you should make sure it's marked executable:chmod +x config.subErik___

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[Flightgear-devel] FlightGear icon

2005-09-20 Thread Arthur Wiebe
I am working on a new mac flightgear binary because of all the problems people have with the current release and want to use a better icon this time.Is there any official logo or something I should base it off?
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Re: [Flightgear-devel] configure error

2005-09-20 Thread Arthur Wiebe
Hi Adam.I knew of that method of fixing this problem but just didn't think of it for some odd reason. Things are sure odd these days. :)Thanks for the tip.The strage thing though is that it always worked before for me even with fgfs source.
By the way there are some build instructions which are located at:http://sourceforge.net/docman/display_doc.php?docid=26350group_id=126825
It's part of the documentation linked to from http://macflightgear.sourceforge.netIt probably needs to be updated or improved in some areas. If you are so inclined you could join the macflightgear project and help out. Contact me about that.
Thanks.On 9/20/05, Adam Dershowitz [EMAIL PROTECTED] wrote:
This is a known problem with building FlightGear on a Mac.For somereason autogen for FG does not copy them, while it works fine forSimGear.I have not been able to figure out why it happens, or whatis different about FG and SG, but I wrote some Mac build instructions
that have a work around.Here is the relevant part:* Build FlightGear  cd $BUILDDIR/src/source  ./autogen.shAutomake should do the next two steps, but for some reason does notfor FlightGear
(but it does for SimGear, which is odd)  ln -s /usr/share/automake-1.6/config.guess config.guess  ln -s /usr/share/automake-1.6/config.sub config.sub  ./configure --prefix=$BUILDDIR --without-x
  makeDoes anyone know if my Mac build instructions were ever included inany documentation anywhere?Best I can tell, the only Mac buildinstructions are very old, out of date, and don't work at all.
Instead they just lead newbies off in a completely wrong direction.--AdamOn Sep 20, 2005, at 8:14 AM, Arthur Wiebe wrote: With fresh copy is still is a nogo. In case it helps here's the output of 
autogen.sh: Host info: Darwin Power Macintoshautomake: 1.6.3 (16) Running aclocal Running autoheader Running automake --add-missing 
configure.ac http://configure.ac : installing `./install-sh' configure.ac http://configure.ac : installing `./mkinstalldirs'
 configure.ac http://configure.ac : installing `./missing' Makefile.am 
http://Makefile.am : installing `./INSTALL' Makefile.am http://Makefile.am : installing `./COPYING' src/AIModel/Makefile.am: installing `./depcomp'
 Running autoconf Does not look like anything is wrong. I can't figure it out because I've never had problems like this before. On 9/20/05, Arthur Wiebe  mailto:
[EMAIL PROTECTED] [EMAIL PROTECTED] wrote: The file is not present and like I said before I did run autogen.sh.
 Using autoconf 2.59. I'll try a fresh copy of the source and see what happens. On 9/20/05, Erik Hofman [EMAIL PROTECTED] mailto:
[EMAIL PROTECTED]  wrote: Arthur Wiebe wrote: I just checked our the latest flightgear source and after running autogen.sh
 tried to run configure but got the following error: configure: error: cannot run /bin/sh ./config.sub Is this file present? If not you need to run autogen.sh If so, you should make sure it's marked executable:
 chmod +x config.sub Erik ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org
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Re: [Flightgear-devel] FlightGear icon

2005-09-20 Thread Arthur Wiebe
Sounds alright.I need a 128x128 for MacOSX and so will probably create one based off of your images.On 9/20/05, Josh Babcock 
[EMAIL PROTECTED] wrote:Frederic Bouvier wrote: Arthur Wiebe a écrit :
 I am working on a new mac flightgear binary because of all the problems people have with the current release and want to use a better icon this time. Is there any official logo or something I should base it off?
 There is no official logo that fit in the 32x32 area imposed by Windows, but I like the one provided by Josh and grabbed it for the Win32 build 
http://jrbabcock.home.comcast.net/flightgear/scripts/flightgear.gif It is a 16x16 so I resize it ( Josh, if you have a better 32x32 version, I would be glad to use it instead ). There is a nice 48x48 here :
 ftp://ftp.ihg.uni-duisburg.de/FlightGear/Devel/fgfs-jims-icon.bmp, but unusable after downsizing. -Fred
 ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org
 http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2dAs soon as I have a free moment, I will re-make this at 32x32. It was a
simple process, and I still remember it. What sizes do various Linuxdesktop systems use? I think they tend to be bigger icons. I don't know,I use X, but only as a place to open my aterm window :) While I'm at it
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Re: [Flightgear-devel] FlightGear Build Problem Under MacOS 10.4

2005-05-20 Thread Arthur Wiebe
Did you use GCC 4 or 3.3? I've been so busy that I've not even tried
building FGFS on 10.4. I did try to build plib but it failed with the
same type of error. And I fixed it just like you (except by making it
non-static) but then a mess of other errors showed up that well... I
knew nothing about.On 5/20/05, Jonathan Polley [EMAIL PROTECTED] wrote:
For some reason, the c172_aero.c file in src/FDM/LaRCsim generates alink error.There is a variable, called simply 'b' that conflictswith a symbol in MacOS 10.4's OpenGL library (go figure).Withoutmaking it static (or changing its name), I get the following link error:
ld: ../../src/FDM/LaRCsim/libLaRCsim.a(c172_aero.o) illegal referenceto symbol: _b defined in indirectly referenced dynamic library /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGLImage.dylib
For now, I have made the 'b' variable static and then FlightGearlinks just fine.It does not complete its initialization, but Iprobably have a messed up config file (it has been a while since Ihave build FlightGear).
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Re: [Flightgear-devel] FlightGear BitTorrents

2005-03-17 Thread Arthur Wiebe
Martin, BitTorrent could eliminate the need for multiple mirrors
altogether. Conventional servers have their place, but take X-Plane
for example: http://www.x-plane.com/demo.html
The BitTorrent download is displayed as the preferred download method,
but for those who would rather download from a conventional server
there is room for that as well.
While 200 kbps is fast enough under most circumstances, I have noticed
that the servers are still slow. (The time it takes to connect and at
times download)
BitTorrent is scalable. The more people downloading, the faster it gets.
But I do see your point.

Frederic, you would manage the versions just as it is done now.

By the way, the FGFS category is:
http://www.open-bits.org/browse.php?cat=64335

If nobody is really interested in this, I won't maintain it in the future.

On Thu, 17 Mar 2005 11:50:41 +0100, Frederic Bouvier [EMAIL PROTECTED] wrote:
 Quoting Martin Spott :
 
  I have the whole set but I don't volunteer because I personally don't
  feel that we're going to gain noticeable improvement just by offering
  another file transfer method.
 
 And what about version management on a P2P network ?
 What is the version of file w090n40.tgz ?
 
 -Fred
 
 
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[Flightgear-devel] FlightGear BitTorrents

2005-03-15 Thread Arthur Wiebe
Hey everyone,

FlightGear (source and base), and SimGear source are now available for
download via BitTorrent, thanks to http://www.open-bits.org

See:
http://www.open-bits.org/browse.php?cat=3
http://www.open-bits.org/details.php?id=902 (SimGear Source)
http://www.open-bits.org/details.php?id=901 (fgfs-base)
http://www.open-bits.org/details.php?id=900 (FlightGear source)

For those who don't know what BitTorrent is, see
http://www.bittorrent.com/introduction.html
And you can download the client from http://www.bittorrent.com

Currently we need seeders. So even though I'm very sure most if not
all of you already have the above releases, you can still seed for
those who don't :)

Curtis, Maybe you might want to link to the torrents on the download
page? I have no idea what kind of load you have on your servers but
this may sure help to reduce it.

Thanks, and enjoy! (And happy seeding)
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Re: [Flightgear-devel] FlightGear BitTorrents

2005-03-15 Thread Arthur Wiebe
Yes, getting the entire scenery available via bittorrent would be
great. (As long as there are seeders)
But it's huge, and would take some work.

On Tue, 15 Mar 2005 17:19:23 -0800, Vandewalle, David E
[EMAIL PROTECTED] wrote:
 Good idea!
 
 Now what would be really neat is if we could get some seeders started
 with the entire world scenery distribution.
 Things that size (i.e. HUGE!) is where bit torrent can really shine.
 
 I would volunteer, but I don't have the entire set ...
 
 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Arthur
 Wiebe
 Sent: Tuesday, March 15, 2005 2:24 PM
 To: FlightGear developers discussions; FlightGear user discussions
 Subject: [Flightgear-devel] FlightGear BitTorrents
 
 Hey everyone,
 
 FlightGear (source and base), and SimGear source are now available for
 download via BitTorrent, thanks to http://www.open-bits.org
 
 See:
 http://www.open-bits.org/browse.php?cat=3
 http://www.open-bits.org/details.php?id=902 (SimGear Source)
 http://www.open-bits.org/details.php?id=901 (fgfs-base)
 http://www.open-bits.org/details.php?id=900 (FlightGear source)
 
 For those who don't know what BitTorrent is, see
 http://www.bittorrent.com/introduction.html
 And you can download the client from http://www.bittorrent.com
 
 Currently we need seeders. So even though I'm very sure most if not all
 of you already have the above releases, you can still seed for those who
 don't :)
 
 Curtis, Maybe you might want to link to the torrents on the download
 page? I have no idea what kind of load you have on your servers but this
 may sure help to reduce it.
 
 Thanks, and enjoy! (And happy seeding)
 --
 Arthur/
 
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Re: [Flightgear-devel] Mac os x simgear build break with RenderTexture.cpp

2005-01-31 Thread Arthur Wiebe
That is wierd. Because of this:

#ifndef _WIN32
#  include SG_GLX_H
#endif

It should only include GLX on Windows.

On Mon, 31 Jan 2005 17:51:34 -0500, [EMAIL PROTECTED]
[EMAIL PROTECTED] wrote:
 
 When I went to do a full build of simgear January 27th, I am having a
 problem with the build of RenderTexture.cpp.  I have been unable to
 download newer source since then due to a network problem that  breaks
 CVS on my local network.
 
 Mac OS X doesn't generally support glx.h
 
 If someone has X11 developer sources installed on mac os x, the glx
 file exists on:
 
 /usr/X11R6/include/GL
 
 but I don't think that I should be using that GLX file as I am NOT
 building a version of FG for X, but rather for native mac os x.
 
 Does anyone have any suggestions for how to build simgear/screen
 without requiring GLX? (I tried explicitly giving --without-x during
 configure but it didn't seem to help).
 
 The first error message is:
 
 g++ -DHAVE_CONFIG_H -I. -I. -I../../simgear -I../..
 -DGLX_GLXEXT_PROTOTYPES
 -I/Users/ima/Desktop/FlightGear/fgdev9.8/include  -g -O2 -D_REENTRANT
 -c -o RenderTexture.o `test -f 'RenderTexture.cpp' || echo
 './'`RenderTexture.cpp
 In file included from RenderTexture.cpp:58:
 ../../simgear/screen/RenderTexture.h:56:20: OpenGL/glx.h: No such file
 or directory
 
 .. followed by these errors
 
 In file included from RenderTexture.cpp:58:
 ../../simgear/screen/RenderTexture.h:342: error: 'GLXContext' is used
 as a
 type, but is not defined as a type.
 ../../simgear/screen/RenderTexture.h:343: error: 'GLXPbuffer' is used
 as a
 type, but is not defined as a type.
 ../../simgear/screen/RenderTexture.h:345: error: 'GLXDrawable' is used
 as a
 type, but is not defined as a type.
 ../../simgear/screen/RenderTexture.h:346: error: 'GLXContext' is used
 as a
 type, but is not defined as a type.
 RenderTexture.cpp: In constructor `RenderTexture::RenderTexture(const
 char*)':
 RenderTexture.cpp:127: error: class `RenderTexture' does not have any
 field
 named `_hGLContext'
 RenderTexture.cpp:128: error: class `RenderTexture' does not have any
 field
 named `_hPBuffer'
   .. and so on
 
 Sorry, I seem especially clueless lately. 8-(
 TIA for any help!
 
 Best regards,
 
 Ima
 
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Re: [Flightgear-devel] Mac os x simgear build break with RenderTexture.cpp

2005-01-31 Thread Arthur Wiebe
That's what happens when you don't read the whole thing. :)


On Mon, 31 Jan 2005 16:03:25 -0800, Adam Dershowitz
[EMAIL PROTECTED] wrote:
 Don't you mean it should not include it with Windows?
 Since it is #ifndef not #ifdef?
 
 -- Adam
 
  From: Arthur Wiebe [EMAIL PROTECTED]
  Reply-To: FlightGear developers discussions 
  flightgear-devel@flightgear.org
  Date: Mon, 31 Jan 2005 18:46:07 -0500
  To: FlightGear developers discussions flightgear-devel@flightgear.org
  Subject: Re: [Flightgear-devel] Mac os x simgear build break with
  RenderTexture.cpp
 
  That is wierd. Because of this:
 
  #ifndef _WIN32
  #  include SG_GLX_H
  #endif
 
  It should only include GLX on Windows.
 
  On Mon, 31 Jan 2005 17:51:34 -0500, [EMAIL PROTECTED]
  [EMAIL PROTECTED] wrote:
 
  When I went to do a full build of simgear January 27th, I am having a
  problem with the build of RenderTexture.cpp.  I have been unable to
  download newer source since then due to a network problem that  breaks
  CVS on my local network.
 
  Mac OS X doesn't generally support glx.h
 
  If someone has X11 developer sources installed on mac os x, the glx
  file exists on:
 
  /usr/X11R6/include/GL
 
  but I don't think that I should be using that GLX file as I am NOT
  building a version of FG for X, but rather for native mac os x.
 
  Does anyone have any suggestions for how to build simgear/screen
  without requiring GLX? (I tried explicitly giving --without-x during
  configure but it didn't seem to help).
 
  The first error message is:
 
  g++ -DHAVE_CONFIG_H -I. -I. -I../../simgear -I../..
  -DGLX_GLXEXT_PROTOTYPES
  -I/Users/ima/Desktop/FlightGear/fgdev9.8/include  -g -O2 -D_REENTRANT
  -c -o RenderTexture.o `test -f 'RenderTexture.cpp' || echo
  './'`RenderTexture.cpp
  In file included from RenderTexture.cpp:58:
  ../../simgear/screen/RenderTexture.h:56:20: OpenGL/glx.h: No such file
  or directory
 
  .. followed by these errors
 
  In file included from RenderTexture.cpp:58:
  ../../simgear/screen/RenderTexture.h:342: error: 'GLXContext' is used
  as a
  type, but is not defined as a type.
  ../../simgear/screen/RenderTexture.h:343: error: 'GLXPbuffer' is used
  as a
  type, but is not defined as a type.
  ../../simgear/screen/RenderTexture.h:345: error: 'GLXDrawable' is used
  as a
  type, but is not defined as a type.
  ../../simgear/screen/RenderTexture.h:346: error: 'GLXContext' is used
  as a
  type, but is not defined as a type.
  RenderTexture.cpp: In constructor `RenderTexture::RenderTexture(const
  char*)':
  RenderTexture.cpp:127: error: class `RenderTexture' does not have any
  field
  named `_hGLContext'
  RenderTexture.cpp:128: error: class `RenderTexture' does not have any
  field
  named `_hPBuffer'
.. and so on
 
  Sorry, I seem especially clueless lately. 8-(
  TIA for any help!
 
  Best regards,
 
  Ima
 
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Re: [Flightgear-devel] link to my homepage

2005-01-22 Thread Arthur Wiebe
That may a good idea.

But just so you all know and so you'll hopefully calm down, the file
has been removed from the distribution although there is still a note
from the packager and future releases will not even have that.

So please forget this whole thing, because if you don't I'll post the
entire file on how to get to Heaven in this thread. :)
Maybe I should anyways just in case you don't know. Well if you want
to know you can just email me.


On Sat, 22 Jan 2005 16:36:27 -0500, Ampere K. Hardraade
[EMAIL PROTECTED] wrote:
 Perhaps it will be a good idea to put up a notice that says FlightGear is not
 responsible for the contents of external websites.
 
 Ampere
 
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Re: [Flightgear-devel] FlightGear 0.9.8, Mac OS X build

2005-01-20 Thread Arthur Wiebe
Hi Everyone,

In case you don't know I'm the one who created the distribution in question.

First of all I believe that the contents of the RTF file should be
welcomed by everyone, and I also believe they are true.
But I also realize that it may be harmful to this project by turning
people away from it.

I am not a religious person but do believe Jesus Christ meant it when
he said Go ye into all the world, and preach the gospel to every
creature and saw this as another potential medium.

What I will do and am in the process of doing is update the package to
include this in an About.rtf file:

The following contents have been included by Arthur Wiebe and may not
reflect the views of any of the contributors or developers of the
FlightGear project.

O hope that satisfies this issue.
I also believe the Bible when it says, If it be possible, as much as
lieth in you, live peaceably with all men.

By the way I am also going to fix the permissions issue at the same time.

On Thu, 20 Jan 2005 19:51:08 +0100, Durk Talsma [EMAIL PROTECTED] wrote:
 Curt wrote:
 I suggest that we try (as much as possible) to stay focused on building
 flight simulators.  If we diverge into a heated discussion of religion
 (or politics, or text editors, or operating systems, etc.) we are just
 going to hate each other at the end of the day, and we will be much less
 effective as a leading open source project.
 
 Martin Spott wrote:
  view point, it's just that he chose a medium to carry his opinion that
  is totally unacceptable.
 
 
 In my opinion, both arguments clearly express why a religious document should
 not be part of an official FlightGear distribution. Not even necesarily
 because it's religious. It's off-topic and therefore unprofessional.
 
 Cheers,
 Durk
 
 
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Re: [Flightgear-devel] FlightGear 0.9.8, Mac OS X build

2005-01-20 Thread Arthur Wiebe
All arguments are currently being processed internally (As in my
head.) Hopefully tomorrow will bring a peaceful resolution.

Currently, the distro is being updated and if you would like to
contact me, send me a direct email.

On Thu, 20 Jan 2005 20:12:57 -, Jim Wilson [EMAIL PROTECTED] wrote:
 Arthur Wiebe said:
 
  I am not a religious person but do believe Jesus Christ meant it when
  he said Go ye into all the world, and preach the gospel to every
  creature and saw this as another potential medium.
 
 Did he also say Go ye into the world and tell people you aren't religious
 when you are?  Don't be bashful about your beliefs, but
Religious:
   1.  Having or showing belief in and reverence for God or a deity.
   2. Of, concerned with, or teaching religion: a religious text.
   3. Extremely scrupulous or conscientious: religious devotion to duty.

n. pl. religious
A member of a monastic order, especially a nun or monk. 

I am religious if you see it as the first definition, but there are
many ways religion is interpreted.
I am not a Catholic or Christian, but a believer in Jesus Christ. I
do not follow a religion but the word of God which is the Bible, which
is not a religion but a faith.
 
 
  What I will do and am in the process of doing is update the package to
  include this in an About.rtf file:
 
  The following contents have been included by Arthur Wiebe and may not
  reflect the views of any of the contributors or developers of the
  FlightGear project.
 
  O hope that satisfies this issue.
 
 ..do be mindful of the diversity here, even if you believe you are right and
 just want to help others.  This isn't the right way to do it.  Any sort of
 religious statement or even political statement would be received in a similar
 fashion.  The flightgear project is really just about flight simulation and
 that is all that makes this a community.  Would it be ok to just remove the
 message from the distribution?
 
 Best,
 
 Jim

 
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Re: [Flightgear-devel] Announce v0.9.8

2005-01-19 Thread Arthur Wiebe
The Mac OS X package is now available from
http://macflightgear.sourceforge.net/

I wrote a small wxPython app which is included. For now it allows you
to choose the aircraft and airport. (Because I plain can't get fgrun
ported to OS X)


On Wed, 19 Jan 2005 21:22:23 -, Jim Wilson [EMAIL PROTECTED] wrote:
 Thomas Förster said:
 
  Am Mittwoch 19 Januar 2005 15:40 schrieb Jim Wilson:
   Erik Hofman said:
Curtis L. Olson wrote:
 I have finalized the v0.9.8 release and rolled up the source and base
 packages, updated the web site, and made the new files available on 
 the
 ftp site.  Everyone should be clear to start building binary versions
 for their favorite platforms.
   
FlightGear binaries can be found at the usual place:
http://www.1stweb.nl/~ehofman/fgfs/
  
   I'm building a set of binaries on top of Yoper and have been wondering
   about distrubiting them.  They (probably) will work (and I'd like to find
   out for sure if there are any volunteers) on recent releases of rpm 
   systems
   (Fedora C3, Mandrake 10.x, maybe even Suse 9.2.  I'd like are suggestions
   as far as where these can be posted.  I just don't have the bandwidth 
   here.
 
  I can help with Fedora C3.
 
  Thomas
 
 Hi Thomas,
 
 The files are here:
 http://www.spiderbark.com/oneshot/
 
 If you already have downloaded the base package you can skip downloading my
 rpm and just move it to /usr/share/FlightGear/data.   fgrun is not actually
 checking for the base package dependeency.
 
 Let me know how you make out.
 
 In case you don't know, if you have plib and simgear already installed on this
 machine you need to remove them or move them out of the way...just to avoid
 conflicts.
 
 Thanks,
 
 Jim
 
 
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Re: [Flightgear-devel] Announce v0.9.8

2005-01-19 Thread Arthur Wiebe
Hey Adam,

I had to make one small change.
Hopefully the attached patch answers your question.

But other than that it all built ok.

On Wed, 19 Jan 2005 14:37:36 -0800, Adam Dershowitz
[EMAIL PROTECTED] wrote:
 I have not yet had a chance to build 0.9.8, so I am curious if it built just
 fine right out of the box?  And do my Mac build instructions hold up OK
 for this version?
 
 Thanks for building and posting the Mac bin.
 
 -- Adam
 
  From: Arthur Wiebe [EMAIL PROTECTED]
  Reply-To: FlightGear developers discussions 
  flightgear-devel@flightgear.org
  Date: Wed, 19 Jan 2005 16:43:53 -0500
  To: FlightGear developers discussions flightgear-devel@flightgear.org
  Subject: Re: [Flightgear-devel] Announce v0.9.8
 
  The Mac OS X package is now available from
  http://macflightgear.sourceforge.net/
 
  I wrote a small wxPython app which is included. For now it allows you
  to choose the aircraft and airport. (Because I plain can't get fgrun
  ported to OS X)
 
 
  On Wed, 19 Jan 2005 21:22:23 -, Jim Wilson [EMAIL PROTECTED] wrote:
  Thomas Förster said:
 
  Am Mittwoch 19 Januar 2005 15:40 schrieb Jim Wilson:
  Erik Hofman said:
  Curtis L. Olson wrote:
  I have finalized the v0.9.8 release and rolled up the source and base
  packages, updated the web site, and made the new files available on the
  ftp site.  Everyone should be clear to start building binary versions
  for their favorite platforms.
 
  FlightGear binaries can be found at the usual place:
  http://www.1stweb.nl/~ehofman/fgfs/
 
  I'm building a set of binaries on top of Yoper and have been wondering
  about distrubiting them.  They (probably) will work (and I'd like to find
  out for sure if there are any volunteers) on recent releases of rpm 
  systems
  (Fedora C3, Mandrake 10.x, maybe even Suse 9.2.  I'd like are suggestions
  as far as where these can be posted.  I just don't have the bandwidth 
  here.
 
  I can help with Fedora C3.
 
  Thomas
 
  Hi Thomas,
 
  The files are here:
  http://www.spiderbark.com/oneshot/
 
  If you already have downloaded the base package you can skip downloading my
  rpm and just move it to /usr/share/FlightGear/data.   fgrun is not actually
  checking for the base package dependeency.
 
  Let me know how you make out.
 
  In case you don't know, if you have plib and simgear already installed on
  this
  machine you need to remove them or move them out of the way...just to avoid
  conflicts.
 
  Thanks,
 
  Jim
 
 
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patch
Description: Binary data
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Re: [Flightgear-devel] Announce v0.9.8

2005-01-19 Thread Arthur Wiebe
Yes, it was added after 0.9.8-pre2


On Wed, 19 Jan 2005 15:20:43 -0800, Adam Dershowitz
[EMAIL PROTECTED] wrote:
 Damn, so I missed one of those fixes.
 
 Actually, I just checked, and that file was not present when I was building
 and patching for GL location, so it has been added since, and was done the
 old way instead.
 
 Can one of you guys with CVS access fix that one?
 
 Thanks,
 
 -- Adam
 
  From: Arthur Wiebe [EMAIL PROTECTED]
  Reply-To: FlightGear developers discussions 
  flightgear-devel@flightgear.org
  Date: Wed, 19 Jan 2005 17:56:52 -0500
  To: FlightGear developers discussions flightgear-devel@flightgear.org
  Subject: Re: [Flightgear-devel] Announce v0.9.8
 
  Hey Adam,
 
  I had to make one small change.
  Hopefully the attached patch answers your question.
 
  But other than that it all built ok.
 
  On Wed, 19 Jan 2005 14:37:36 -0800, Adam Dershowitz
  [EMAIL PROTECTED] wrote:
  I have not yet had a chance to build 0.9.8, so I am curious if it built 
  just
  fine right out of the box?  And do my Mac build instructions hold up OK
  for this version?
 
  Thanks for building and posting the Mac bin.
 
  -- Adam
 
  From: Arthur Wiebe [EMAIL PROTECTED]
  Reply-To: FlightGear developers discussions
  flightgear-devel@flightgear.org
  Date: Wed, 19 Jan 2005 16:43:53 -0500
  To: FlightGear developers discussions flightgear-devel@flightgear.org
  Subject: Re: [Flightgear-devel] Announce v0.9.8
 
  The Mac OS X package is now available from
  http://macflightgear.sourceforge.net/
 
  I wrote a small wxPython app which is included. For now it allows you
  to choose the aircraft and airport. (Because I plain can't get fgrun
  ported to OS X)
 
 
  On Wed, 19 Jan 2005 21:22:23 -, Jim Wilson [EMAIL PROTECTED] wrote:
  Thomas Förster said:
 
  Am Mittwoch 19 Januar 2005 15:40 schrieb Jim Wilson:
  Erik Hofman said:
  Curtis L. Olson wrote:
  I have finalized the v0.9.8 release and rolled up the source and base
  packages, updated the web site, and made the new files available on 
  the
  ftp site.  Everyone should be clear to start building binary versions
  for their favorite platforms.
 
  FlightGear binaries can be found at the usual place:
  http://www.1stweb.nl/~ehofman/fgfs/
 
  I'm building a set of binaries on top of Yoper and have been wondering
  about distrubiting them.  They (probably) will work (and I'd like to 
  find
  out for sure if there are any volunteers) on recent releases of rpm
  systems
  (Fedora C3, Mandrake 10.x, maybe even Suse 9.2.  I'd like are 
  suggestions
  as far as where these can be posted.  I just don't have the bandwidth
  here.
 
  I can help with Fedora C3.
 
  Thomas
 
  Hi Thomas,
 
  The files are here:
  http://www.spiderbark.com/oneshot/
 
  If you already have downloaded the base package you can skip downloading 
  my
  rpm and just move it to /usr/share/FlightGear/data.   fgrun is not 
  actually
  checking for the base package dependeency.
 
  Let me know how you make out.
 
  In case you don't know, if you have plib and simgear already installed on
  this
  machine you need to remove them or move them out of the way...just to 
  avoid
  conflicts.
 
  Thanks,
 
  Jim
 
 
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Re: [Flightgear-devel] Individual aircraft downloads

2005-01-17 Thread Arthur Wiebe
You can also lower the quality of PNG image as well as up the
compression level. Doing so can make PNG's smaller than JPEG's.

For example a top quality JPEG has a larger file size than a best quality PNG.

So I don't know what you use to create the PNG's but you should be
able to edit these settings.

On Mon, 17 Jan 2005 16:03:06 -0600, Curtis L. Olson
[EMAIL PROTECTED] wrote:
 A fair point ... I'll take care of it ...
 
 Curt.
 
 
 Paul Surgeon wrote:
 
 I don't want to sound like someone who likes to nitpik but ...   :)
 
 Is there any good reason to use PNGs for the thumbnails?
 There will be 60 aircraft thumbnails and we are averaging about 32K per
 thumbnail at the moment even with max PNG compression.
 That equates to nearly 2MB just for thumbnails.
 JPG can do it in 360K at 85% quality (average of 6KB per thumbnail) with no
 visual difference to the naked eye.
 
 I know PNG is lossless and JPG is evil because it's not LGPL but I think it's
 the right tool for the job (photos on web pages).
 
 Some of us don't have the luxury/option of high speed Internet connections 
 and
 a 2MB web page takes 6 minutes to download on a 64K line.
 
 Paul
 
 On Monday, 17 January 2005 20:49, Curtis L. Olson wrote:
 
 
 For the upcoming release of FG, I'm working on a couple scripts to
 create/manage a web page for individual downloads.  Here is where I'm at
 so far.  There is plenty room for improvement, but this will at least
 get us started:
 
 http://www.flightgear.org/Downloads/aircraft/
 
 If aircraft developers put a 171x128 pixel image in the top aicraft
 directory called thumbnail.png, this will automatically get picked up
 and put on the web page.  There's no need to get these all populated
 before the v0.9.8 image, but it would be great if people could start
 filling thes in with nice pictures.  The one's I created can be replaced
 if someone comes up with something better.
 
 Aircraft developers can continue to use our base package cvs, or they
 can maintain their files locally and submit a ready to install .tgz
 package ... either way will work fine.
 
 As part of this, I hope to significantly trim down the default base
 package.
 
 There are obvious areas of improvement such as categorizing the aircraft
 and putting them in their own sections (and we should do that
 eventually) but this at least is a workable starting point for this
 release.
 
 Regards,
 
 Curt.
 
 
 
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Re: [Flightgear-devel] Google adwords?

2005-01-13 Thread Arthur Wiebe
One thing that you might want to consider is that the clickthough rate
is really low. And is it really worth it.
I've been using AdSense for awhile now and the clickthough rate, at
least for me is very low on average. An average of 0.5%. That's with
about 4000 impressions.

On Thu, 13 Jan 2005 20:28:02 -, Jim Wilson [EMAIL PROTECTED] wrote:
 Curtis L. Olson said:
 
  Dumb question: do we want to investigate the possibility of adding
  google adds to the FlightGear site?  Is this out of bounds, or within
  bounds for an open-source project.  It's a potential revenue generator,
  but it's unclear if it will generate $0.39 per month or $39.00 per month
  or $390.00 per month.
 
  As I understand it, we create a space on our page, and google puts
  whatever they want there, but they try to be as relevant to our page as
  their algorithms will let them.  Supposedly we have ways to block
  competitor's adds in case (for instance) we don't want MSFS adds to
  show up on our page.
 
  Is this worth looking into, or would it be crossing some sort of
  open-source ethical line?
 
 
 It probably is, because high ethical standards are fundamental to the
 open-source concept.  A few general ethical issues along those lines:
 
 - more commercial appearance to site.
 - ads are not particularly effective for advertisers (compared to adwords on
 the google search engine pages), but they make a lot of money for Google.
 - the content being linked to is not necessarily on the up and up.  Google
 does not screen new advertisers like aol and overture do.  So ads for snake
 oil and free software with spy/adware can show up.  Just do a google search on
 viagra or baldness and you'll see what I mean.
 
 You could add a couple more items to the cdrom page and call it a Store like
 Mozilla does.  PostGres runs their own ads, but not on the home page and only
 one per page.  It seems prudent to look at other high profile projects
 (Flightgear is getting there!) and try not to stand out to much in the area of
 commercialization.  Google might be easy,  but if there is an option that
 might be a little more work (and better) I'd be glad to help out (rather than
 just being a nay sayer ;-)).
 
 One good thing might be just a Donations link like a lot of oss web sites
 show.  Make sure that it is clear that even small donations are appreciated
 (so that folks don't think they can't afford it).
 
 Best,
 
 Jim
 
 
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[Flightgear-devel] FlightGear more popular than X-Plane?

2005-01-05 Thread Arthur Wiebe
Could it be possible that FlightGear is more popular than X-Plane on Mac OS X?

Take a look at the included screenshot. I recently added the port from
http://macflightgear.sourceforge.net to Apple Downloads and it seems
people like it for some reason.

While I prefer X-Plane myself I assume it's popularity is due to being
free and open source.

Arthur/ - And some of you though I was a troll once, LOL.
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Re: [Flightgear-devel] FlightGear v0.9.8-pre2

2005-01-03 Thread Arthur Wiebe
The FTP mirrors are really slow! Has the thought of using BitTorrent
for source releases crossed anyone's mind? If you need help I can.


On Mon, 03 Jan 2005 14:43:39 -0600, Curtis L. Olson
[EMAIL PROTECTED] wrote:
 The second v0.9.8 prerelease of FlightGear (v0.9.8-pre2) is now
 available for download and testing (source only.)
 
 http://www.flightgear.org
 
 I ask as many people as possible to download the tarballs, build and
 test.  The more problems we can catch now, the less problems our end
 users will catch.
 
 Best regards,
 
 Curt.
 
 --
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 HumanFIRST Program  http://www.humanfirst.umn.edu/
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Re: [Flightgear-devel] FlightGear v0.9.8-pre2

2005-01-03 Thread Arthur Wiebe
Oh, was I complaining? Just forget it then. I guess nobody else cares
that it takes more than a few minutes just to connect to the server. I
won't either.


On Mon, 3 Jan 2005 21:44:44 + (UTC), Martin Spott
[EMAIL PROTECTED] wrote:
 Arthur Wiebe wrote:
  The FTP mirrors are really slow! Has the thought of using BitTorrent
  for source releases crossed anyone's mind? If you need help I can.
 
 To my knowledge you're the only one who is complaining - right ?
 Which bandwidth do you expect ?
 
 Martin.
 --
  Unix _IS_ user friendly - it's just selective about who its friends are !
 --
 
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Re: [Flightgear-devel] Individual aircraft downloads

2005-01-03 Thread Arthur Wiebe
Actually, I think *.tar.gz is more popular that *.tgz.
And makes more sense than .tgz. But it's really a trivial thing.
Anyway you go will work.


On Mon, 03 Jan 2005 18:58:51 -0600, Curtis L. Olson
[EMAIL PROTECTED] wrote:
 Oliver C. wrote:
 
 Could you change the file format from *.tgz to *.tar.gz?
 
 I ask because *.tgz is used by Slackware as a package format (it's a tar.gz
 file with a install script in it) and this is leading to confusion
 when you have Slackware *.tgz files and *.tgz files that are no Slackware
 packages on your harddrive.
 
 So file endings called *.tar.gz would be much better than *.tgz.
 
 
 
 .tgz is a little bit better understood on the win/mac platforms than
 .tar.gz, and if I remember my slackware, a slackware .tgz file is the
 exact same format as a .tar.gz ... the reason slackware called their
 packages .tgz is to facilitate downloading and managing them on windows
 systems ...
 
 Regards,
 
 Curt.
 
 --
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 HumanFIRST Program  http://www.humanfirst.umn.edu/
 FlightGear Project  http://www.flightgear.org
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[Flightgear-devel] New project at SF.net, macflightgear. Flightgear Mac OS X

2004-12-21 Thread Arthur Wiebe
In response to comments in the recent Mac OS X thread, I have
registered a new project at Sourceforge.net:
http://sourceforge.net/projects/macflightgear/
http://macflightgear.sf.net

I have done nothing with it yet (It just got accepted).

I am now calling for anyone here who wants to join.

Here are the goals for this project:
1) Make FlightGear user friendly on Mac OS X.
2) Either port fgrun to Mac OS X or write a native application to
include with our package.

Email me at
artooro AT users DOT sourceforge DOT net
if you would like to join. Tell me what you would like to do and give
your Sourceforge.net username.
As soon as I have time I'll get the ball rolling.

(And please don't throw flames at me for  needlessly starting a
project just for this.)

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Re: [Flightgear-devel] FlightGear Mac OS X Application Bundle Available

2004-12-18 Thread Arthur Wiebe
My package actually does not use a .fgfsrc file. It passes the flags
straight to fgfs.
And I don't understand resource forks either. And have never worked with them.

I couldn't get fgrun to compile on OSX and so have started to write
one that's OS X native using Cocoa and AppleScript. (Applescript
Studio)
Right now you can select the aircraft but that's it. Although it's working.
If it works out good it could be used in future binary packages. No
more messing with the Terminal, but with all it's advantages.

On Fri, 17 Dec 2004 23:05:57 -0600, Jonathan Polley [EMAIL PROTECTED] wrote:
 Double-clicking the icon isn't the problem.  In many cases, getting the
 .fgfsrc file properly installed was the problem.  For my next release,
 I was going to include a python script that would set up the file and
 modify the default resource file.  Many Mac users that subscribe to the
 Users mailing list are not UNIX literate.  This is a problem for me
 since I am use to dealing with UNIX types and don't know how to write
 for a person who isn't.  It really is a change in thinking.
 
 
 Jonathan Polley
 
 
 On Dec 17, 2004, at 6:09 PM, Arthur Wiebe wrote:
 
  lol, How many different ways can you explain to somebody how to double
  click an icon.
 
 
  On Fri, 17 Dec 2004 18:07:26 -0600, Jonathan Polley
  [EMAIL PROTECTED] wrote:
  That is not necessarily the case.  I have had a heck of a time
  explaining to users how to get the application to run.
 
  On Dec 17, 2004, at 6:04 PM, Arthur Wiebe wrote:
 
  It's a single application in a disk image. No instructions included.
  I
  figured anyone downloading FlightGear would know what to do with it.
 
  By the way Curt, it's done uploading.
 
  On Fri, 17 Dec 2004 17:50:23 -0600, Jonathan Polley
  [EMAIL PROTECTED] wrote:
  Arthur,
 
   Considering the problems some people have been having in
  running
  the Mac version, have you added instructions to the .dmg file?  I
  was
  able to host the previous version (0.9.6) on my .mac account, but it
  was less than 125 MB (which is my limit).
 
  0.9.6 is the current version is it not?
  My package is built from CVS 2004-12-17 so I named the version
  0.9.6+.
 
 
  Jonathan Polley
 
  On Friday, December 17, 2004, at 03:56PM, Arthur Wiebe
  [EMAIL PROTECTED] wrote:
 
  I have built an application bundle of FlightGear for Mac OS X.
  It's a
  rather large application because it includes everything such as the
  base data, fgfs, etc. Compressed it's a total of 132 MB.
 
  I have no place to host such large files so I've made it available
  via
  BitTorrent. I've attached it to this email.
  Hopefully we can get some more people seeding.
 
  Now it would be really nice if you could switch aircraft from in
  the
  simulator! :)
  --
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Re: [Flightgear-devel] FlightGear Mac OS X Application Bundle Available

2004-12-18 Thread Arthur Wiebe
Should I post it here or in the fgrun mailing list? I assume here
since there's only one person subscribed to the fgrun list.

I was getting this error:

if g++ -DHAVE_CONFIG_H -I. -I. -I.   -I/FlightGear/include  -g -O2 -MT
run_posix.o -MD -MP -MF .deps/run_posix.Tpo \
  -c -o run_posix.o `test -f 'run_posix.cxx' || echo './'`run_posix.cxx; \
then mv -f .deps/run_posix.Tpo .deps/run_posix.Po; \
else rm -f .deps/run_posix.Tpo; exit 1; \
fi
run_posix.cxx: In member function `void Wizard::run_fgfs()':
run_posix.cxx:61: error: `OLCUC' undeclared (first use this function)
run_posix.cxx:61: error: (Each undeclared identifier is reported only once for 
   each function it appears in.)
make[2]: *** [run_posix.o] Error 1
make[1]: *** [all] Error 2
make: *** [all-recursive] Error 1

I looked the relevant code which is this:

void
Wizard::run_fgfs()
{
pid_t pid;
int master = -1;

#if defined(HAVE_TERMIOS_H)
struct termios term;
tcgetattr( STDOUT_FILENO, term );
term.c_oflag = ~( OLCUC | ONLCR ); // This is the error line,
something with the OLCUC constant

pid = pty_fork( master, 0, term, 0 );
#else
pid = pty_fork( master, 0, 0, 0 );
#endif

And I program in PHP and some other, this is just a little too
different for me to figure out how to fix.


On Sat, 18 Dec 2004 14:34:02 +0100, Frederic Bouvier [EMAIL PROTECTED] wrote:
 Arthur Wiebe wrote :
 
 I couldn't get fgrun to compile on OSX and so have started to write
 one that's OS X native using Cocoa and AppleScript. (Applescript
 Studio)
 
 You should try to share your experience / problems with fgrun in order
 to get help. I can check your patches if you have some.
 
 -Fred
 
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Re: [Flightgear-devel] FlightGear Mac OS X Application Bundle Available

2004-12-18 Thread Arthur Wiebe
_GetNextDevice
_GetNumEventsInQueue
_GetQDGlobalsArrow
_GetQDGlobalsScreenBits
_GetResource
_GetScrapFlavorData
_GetScrapFlavorSize
_GetScriptManagerVariable
_GetWindowBounds
_GetWindowClass
_GetWindowEventTarget
_GlobalToLocal
_HiliteMenu
_InstallEventHandler
_InstallEventLoopTimer
_InstallReceiveHandler
_InstallTrackingHandler
_InvalWindowRect
_InvalWindowRgn
_IsWindowActive
_IsWindowCollapsed
_KeyTranslate
_LocalToGlobal
_MoreMasters
_MoveWindow
_NewAEEventHandlerUPP
_NewEventHandlerUPP
_NewEventLoopTimerUPP
_PostEventToQueue
_PutScrapFlavor
_QuitApplicationEventLoop
_ReleaseEvent
_RepositionWindow
_RunApplicationEventLoop
_SelectWindow
_SendEventToEventTarget
_SetEventLoopTimerNextFireTime
_SetEventMask
_SetFrontProcess
_SetItemMark
_SetOrigin
_SetPort
_SetPortClipRegion
_SetWTitle
_SetWindowClass
_SizeWindow
_GetCursor
_SetCursor
_ClosePoly
_CopyRgn
_FrameRect
_GetRegionBounds
_KillPoly
_Line
_LineTo
_MoveTo
_OpenPoly
_PaintPoly
_PaintRect
_RectInRgn
_SectRgn
_SetEmptyRgn
_SetRect
_DrawText
_FMSwapFont
_FontMetrics
_GetFNum
_GetFontInfo
_TextFace
_TextFont
_TextSize
_TextWidth
_GetPixBaseAddr
_AddDragItemFlavor
_ConvertEventRefToEventRecord
_DisposeDrag
_NewDrag
_TrackDrag
_FrameArc
_PaintArc
_FrameOval
_PaintOval
_SetUserFocusWindow
_PenPat
_PenSize
make[2]: *** [fgrun] Error 1
make[1]: *** [all] Error 2
make: *** [all-recursive] Error 1

So now it's something about undefined symbols. Could that have
anything to do with time_t? :)

It almost seems easier just to write your own app, the one I wrote is
rather primitive though.

On Sat, 18 Dec 2004 17:10:49 +0100, Frederic Bouvier [EMAIL PROTECTED] wrote:
 As far as I know, there is no fgrun list, so post here.
 
 it looks like your implementation of termios.h is incomplete.
 
 try changing the line :
 
 term.c_oflag = ~( OLCUC | ONLCR );
 
 by
 
 term.c_oflag = ~ONLCR;
 
 -Fred
 
 Arthur Wiebe wrote :
 
 Should I post it here or in the fgrun mailing list? I assume here
 since there's only one person subscribed to the fgrun list.
 
 I was getting this error:
 
 if g++ -DHAVE_CONFIG_H -I. -I. -I.   -I/FlightGear/include  -g -O2 -MT
 run_posix.o -MD -MP -MF .deps/run_posix.Tpo \
   -c -o run_posix.o `test -f 'run_posix.cxx' || echo './'`run_posix.cxx; \
 then mv -f .deps/run_posix.Tpo .deps/run_posix.Po; \
 else rm -f .deps/run_posix.Tpo; exit 1; \
 fi
 run_posix.cxx: In member function `void Wizard::run_fgfs()':
 run_posix.cxx:61: error: `OLCUC' undeclared (first use this function)
 run_posix.cxx:61: error: (Each undeclared identifier is reported only once 
 for
each function it appears in.)
 make[2]: *** [run_posix.o] Error 1
 make[1]: *** [all] Error 2
 make: *** [all-recursive] Error 1
 
 I looked the relevant code which is this:
 
 void
 Wizard::run_fgfs()
 {
 pid_t pid;
 int master = -1;
 
 #if defined(HAVE_TERMIOS_H)
 struct termios term;
 tcgetattr( STDOUT_FILENO, term );
 term.c_oflag = ~( OLCUC | ONLCR ); // This is the error line,
 something with the OLCUC constant
 
 pid = pty_fork( master, 0, term, 0 );
 #else
 pid = pty_fork( master, 0, 0, 0 );
 #endif
 
 And I program in PHP and some other, this is just a little too
 different for me to figure out how to fix.
 
 
 On Sat, 18 Dec 2004 14:34:02 +0100, Frederic Bouvier [EMAIL PROTECTED] 
 wrote:
 
 
 Arthur Wiebe wrote :
 
 
 
 I couldn't get fgrun to compile on OSX and so have started to write
 one that's OS X native using Cocoa and AppleScript. (Applescript
 Studio)
 
 
 
 You should try to share your experience / problems with fgrun in order
 to get help. I can check your patches if you have some.
 
 -Fred
 
 
 
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Re: [Flightgear-devel] FlightGear Mac OS X Application Bundle Available

2004-12-18 Thread Arthur Wiebe
OK, I guess I do crazy things when without knowledge. :)

The time_t error went away when including time.h, but login_tty() is
still undefined.

Looking in the login_tty manual page it says you need to include it with:
#include util.h

So I added that include at the top of fgrun_pty.cxx but it still doesn't work.


On Sat, 18 Dec 2004 21:49:29 +0100, Frederic Bouvier [EMAIL PROTECTED] wrote:
 Arthur Wiebe wrote :
 
 if g++ -DHAVE_CONFIG_H -I. -I. -I.   -I/FlightGear/include  -g -O2 -MT
 fgrun_pty.o -MD -MP -MF .deps/fgrun_pty.Tpo \
   -c -o fgrun_pty.o `test -f 'fgrun_pty.cxx' || echo './'`fgrun_pty.cxx; \
 then mv -f .deps/fgrun_pty.Tpo .deps/fgrun_pty.Po; \
 else rm -f .deps/fgrun_pty.Tpo; exit 1; \
 fi
 In file included from fgrun_pty.cxx:32:
 /usr/include/utmp.h:75: error: 'time_t' is used as a type, but is not defined
as a type.
 make[2]: *** [fgrun_pty.o] Error 1
 make[1]: *** [all] Error 2
 make: *** [all-recursive] Error 1
 
 A quick look in utmp.h and I see time_t defined there like this:
 
 
 time_t is defined in time.h . If utmp.h doesn't include it already, add
 this line *before* utmp.h :
 
 #include time.h
 
 -Fred
 
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[Flightgear-devel] FlightGear not compatible with autoconf 1.57

2004-12-17 Thread Arthur Wiebe
I just checked out the latest source from CVS and ran autogen.sh. Then
when trying to run configure I got the following error:
configure: error: cannot run /bin/sh ./config.sub

After upgrading to autoconf 1.59 there were some warnings when running
autogen.sh but at least configure works.

I'm pretty sure it's version 1.57 or 1.56 of autoconf that had this problem.
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[Flightgear-devel] FlightGear Mac OS X Application Bundle Available

2004-12-17 Thread Arthur Wiebe
I have built an application bundle of FlightGear for Mac OS X. It's a
rather large application because it includes everything such as the
base data, fgfs, etc. Compressed it's a total of 132 MB.

I have no place to host such large files so I've made it available via
BitTorrent. I've attached it to this email.
Hopefully we can get some more people seeding.

Now it would be really nice if you could switch aircraft from in the
simulator! :)
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FlightGear-0.9.6+.dmg.torrent
Description: Binary data
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Re: [Flightgear-devel] FlightGear Mac OS X Application Bundle Available

2004-12-17 Thread Arthur Wiebe
It's a single application in a disk image. No instructions included. I
figured anyone downloading FlightGear would know what to do with it.

By the way Curt, it's done uploading.

On Fri, 17 Dec 2004 17:50:23 -0600, Jonathan Polley [EMAIL PROTECTED] wrote:
 Arthur,
 
  Considering the problems some people have been having in running the Mac 
 version, have you added instructions to the .dmg file?  I was able to host 
 the previous version (0.9.6) on my .mac account, but it was less than 125 MB 
 (which is my limit).

0.9.6 is the current version is it not?
My package is built from CVS 2004-12-17 so I named the version 0.9.6+.

 
 Jonathan Polley
 
 On Friday, December 17, 2004, at 03:56PM, Arthur Wiebe [EMAIL PROTECTED] 
 wrote:
 
 I have built an application bundle of FlightGear for Mac OS X. It's a
 rather large application because it includes everything such as the
 base data, fgfs, etc. Compressed it's a total of 132 MB.
 
 I have no place to host such large files so I've made it available via
 BitTorrent. I've attached it to this email.
 Hopefully we can get some more people seeding.
 
 Now it would be really nice if you could switch aircraft from in the
 simulator! :)
 --
 Arthur/
 
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Re: [Flightgear-devel] FlightGear Mac OS X Application Bundle Available

2004-12-17 Thread Arthur Wiebe
lol, How many different ways can you explain to somebody how to double
click an icon.


On Fri, 17 Dec 2004 18:07:26 -0600, Jonathan Polley [EMAIL PROTECTED] wrote:
 That is not necessarily the case.  I have had a heck of a time
 explaining to users how to get the application to run.
 
 On Dec 17, 2004, at 6:04 PM, Arthur Wiebe wrote:
 
  It's a single application in a disk image. No instructions included. I
  figured anyone downloading FlightGear would know what to do with it.
 
  By the way Curt, it's done uploading.
 
  On Fri, 17 Dec 2004 17:50:23 -0600, Jonathan Polley
  [EMAIL PROTECTED] wrote:
  Arthur,
 
   Considering the problems some people have been having in running
  the Mac version, have you added instructions to the .dmg file?  I was
  able to host the previous version (0.9.6) on my .mac account, but it
  was less than 125 MB (which is my limit).
 
  0.9.6 is the current version is it not?
  My package is built from CVS 2004-12-17 so I named the version 0.9.6+.
 
 
  Jonathan Polley
 
  On Friday, December 17, 2004, at 03:56PM, Arthur Wiebe
  [EMAIL PROTECTED] wrote:
 
  I have built an application bundle of FlightGear for Mac OS X. It's a
  rather large application because it includes everything such as the
  base data, fgfs, etc. Compressed it's a total of 132 MB.
 
  I have no place to host such large files so I've made it available
  via
  BitTorrent. I've attached it to this email.
  Hopefully we can get some more people seeding.
 
  Now it would be really nice if you could switch aircraft from in the
  simulator! :)
  --
  Arthur/
 
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  Of COURSE they can do that.  They're engineers!
 
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Re: [Flightgear-devel] FlightGear Mac OS X Application Bundle Available

2004-12-17 Thread Arthur Wiebe
Ok. I'll include instructions in the next version.
Right now I'm trying to get fgrun going on Mac OS X and maybe include
that in the next version as well if it's good.

So far fgrun doesn't look like it's going to work.

On Fri, 17 Dec 2004 16:13:13 -0800, Adam Dershowitz
[EMAIL PROTECTED] wrote:
 I agree.  That first time was not at all clear.
 It would be great to include some instructions as well, or many people just
 won't get it.
 
 -- Adam
 
  From: Jonathan Polley [EMAIL PROTECTED]
  Reply-To: FlightGear developers discussions 
  [EMAIL PROTECTED]
  Date: Fri, 17 Dec 2004 18:07:26 -0600
  To: FlightGear developers discussions [EMAIL PROTECTED]
  Subject: Re: [Flightgear-devel] FlightGear Mac OS X Application Bundle
  Available
 
  That is not necessarily the case.  I have had a heck of a time
  explaining to users how to get the application to run.
 
  On Dec 17, 2004, at 6:04 PM, Arthur Wiebe wrote:
 
  It's a single application in a disk image. No instructions included. I
  figured anyone downloading FlightGear would know what to do with it.
 
  By the way Curt, it's done uploading.
 
  On Fri, 17 Dec 2004 17:50:23 -0600, Jonathan Polley
  [EMAIL PROTECTED] wrote:
  Arthur,
 
   Considering the problems some people have been having in running
  the Mac version, have you added instructions to the .dmg file?  I was
  able to host the previous version (0.9.6) on my .mac account, but it
  was less than 125 MB (which is my limit).
 
  0.9.6 is the current version is it not?
  My package is built from CVS 2004-12-17 so I named the version 0.9.6+.
 
 
  Jonathan Polley
 
  On Friday, December 17, 2004, at 03:56PM, Arthur Wiebe
  [EMAIL PROTECTED] wrote:
 
  I have built an application bundle of FlightGear for Mac OS X. It's a
  rather large application because it includes everything such as the
  base data, fgfs, etc. Compressed it's a total of 132 MB.
 
  I have no place to host such large files so I've made it available
  via
  BitTorrent. I've attached it to this email.
  Hopefully we can get some more people seeding.
 
  Now it would be really nice if you could switch aircraft from in the
  simulator! :)
  --
  Arthur/
 
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Re: [Flightgear-devel] FlightGear Mac OS X Application Bundle Available

2004-12-17 Thread Arthur Wiebe
On Sat, 18 Dec 2004 01:43:04 +0100, Arnt Karlsen [EMAIL PROTECTED] wrote:
 On Fri, 17 Dec 2004 16:55:26 -0500, Arthur wrote in message
 [EMAIL PROTECTED]:
 
  I have built an application bundle of FlightGear for Mac OS X. It's a
  rather large application because it includes everything such as the
  base data, fgfs, etc. Compressed it's a total of 132 MB.
 
  I have no place to host such large files
 
 ...so sign up with SourceForge or somesuch:
 http://sourceforge.net/account/newuser_emailverify.php
 
 .AFAICTF
 http://sourceforge.net/docman/display_doc.php?group_id=1docid=6048
 your bundle is acceptable at SourceForge.net.
I'm an active SF.net user and administrator of two projects there. I
didn't think simply a package of another product would be worth a new
project though, there is GIMP-App
 
 --
 ..med vennlig hilsen = with Kind Regards from Arnt... ;-)
 ...with a number of polar bear hunters in his ancestry...
   Scenarios always come in sets of three:
   best case, worst case, and just in case.
 
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Re: [Flightgear-devel] Re: FlightGear on Mac OS X

2004-11-16 Thread Arthur Wiebe
Hey, Is this correct?

#ifdef __APPLE__
#include OpenGL/glu.h
#else
#include GL/glu.h
#endif


On Tue, 16 Nov 2004 18:11:40 -0500, Arthur Wiebe [EMAIL PROTECTED] wrote:
 Dito.
 
 I will attempt to make a patch for both flightgear and simgear that
 can be checked into CVS.
 It sounds like a simple enough task.
 
 If you don't hear anything from me soon It's not working. (Or I ran out of 
 time)
 
 On Tue, 16 Nov 2004 08:57:11 -0800, Adam Dershowitz
 
 
 [EMAIL PROTECTED] wrote:
  Not yet.
  Seems that there are some patches necessary.  They are just ifdef stuff, but
  it will require a few changes to CVS, to make it easy to build.  I think
  that it is a better idea to get those changes into CVS, then to put all the
  patches into the build instructions.
  I will try to get to it, but, like a lot of folks here, I am pretty busy.
  If anyone else gets to it, then we can finish up the docs.
 
  -- Adam
 
 
   From: Martin Spott [EMAIL PROTECTED]
   Organization: home
   Reply-To: FlightGear developers discussions 
   [EMAIL PROTECTED]
   Newsgroups: list.flightgear-devel
   Date: Mon, 15 Nov 2004 11:23:21 + (UTC)
   To: [EMAIL PROTECTED]
   Subject: Re: [Flightgear-devel] Re: FlightGear on Mac OS X
 
 
  
   Adam Dershowitz wrote:
  
   I took a whack at drafting up a new set of Mac build instructions for the
   users guide.  I would appreciate it if someone else could try to run 
   through
   this step by step just to confirm that I did not miss anything (another 
   set
   of eyes and a different computer is pretty useful for checking.).
  
   Well, do Mac users consider this as ready for inclusion into the manual ?
   To be honest, I'd be happy if Adam would post a revides version which
   includes the feedback what we have seen on this list and probably
   off-list.
  
   Thanks,
   Martin.
   --
Unix _IS_ user friendly - it's just selective about who its friends are !
   --
  
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Re: [Flightgear-devel] Re: FlightGear on Mac OS X

2004-11-16 Thread Arthur Wiebe
Dito.

I will attempt to make a patch for both flightgear and simgear that
can be checked into CVS.
It sounds like a simple enough task.

If you don't hear anything from me soon It's not working. (Or I ran out of time)

On Tue, 16 Nov 2004 08:57:11 -0800, Adam Dershowitz
[EMAIL PROTECTED] wrote:
 Not yet.
 Seems that there are some patches necessary.  They are just ifdef stuff, but
 it will require a few changes to CVS, to make it easy to build.  I think
 that it is a better idea to get those changes into CVS, then to put all the
 patches into the build instructions.
 I will try to get to it, but, like a lot of folks here, I am pretty busy.
 If anyone else gets to it, then we can finish up the docs.
 
 -- Adam
 
 
  From: Martin Spott [EMAIL PROTECTED]
  Organization: home
  Reply-To: FlightGear developers discussions 
  [EMAIL PROTECTED]
  Newsgroups: list.flightgear-devel
  Date: Mon, 15 Nov 2004 11:23:21 + (UTC)
  To: [EMAIL PROTECTED]
  Subject: Re: [Flightgear-devel] Re: FlightGear on Mac OS X
 
 
 
  Adam Dershowitz wrote:
 
  I took a whack at drafting up a new set of Mac build instructions for the
  users guide.  I would appreciate it if someone else could try to run 
  through
  this step by step just to confirm that I did not miss anything (another set
  of eyes and a different computer is pretty useful for checking.).
 
  Well, do Mac users consider this as ready for inclusion into the manual ?
  To be honest, I'd be happy if Adam would post a revides version which
  includes the feedback what we have seen on this list and probably
  off-list.
 
  Thanks,
  Martin.
  --
   Unix _IS_ user friendly - it's just selective about who its friends are !
  --
 
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Re: [Flightgear-devel] Re: FlightGear on Mac OS X

2004-11-14 Thread Arthur Wiebe
Patches for FlightGear and SImgear (CVS) available
http://awiebe.blogdns.net/download/patches/flightgear.patch
http://awiebe.blogdns.net/download/patches/simgear.patch

These patches were created using cvs diff -u
The patches should be applied before you build and will only work on
Mac OS X because if you apply this patch on Linux or Windows it won't
be able to find the headers again :)

What needs to be done is something like this
if (defined(macintosh) {
  #include OpenGL/gl.h
}
else {
  #include GL/gl.h
}

Can you tell that I don't program in C? :)


On Sun, 14 Nov 2004 04:01:56 -0500, [EMAIL PROTECTED]
[EMAIL PROTECTED] wrote:
 
 Arthur,
 
  I have built FlightGear on Mac OS X. After a LOT of trial and error
  building SimGear and FlightGear without the X11 SDK.
 
 
 Great!
 
  It seems all that needed to be done was change GL/gl.h and GL/glu.h in
  all the source files which contained those includes to OpenGL/*.
 
 
 I was really concerned why I could build without these Gl errors and
 you couldn't on mac os x so I did some research
 
 I have open GL headers in
 
 /System/Library/Frameworks/OpenGL.framework/Versions/A/Headers
 
 and
 
 /System/Library/Frameworks/AGL.framework/Versions/A/Headers
 
 If I do a 'grep -r GL * from ./src/flightgear/src, I get (among other
 things)
 
 FDM/.deps/MagicCarpet.Po:  /FlightGear/fgdev9.6/include/GL/gl.h \
 FDM/.deps/MagicCarpet.Po:
 /System/Library/Frameworks/OpenGL.framework/Headers/gl.h \
 FDM/.deps/MagicCarpet.Po:/FlightGear/fgdev9.6/include/GL/gl.h:
 FDM/.deps/MagicCarpet.Po:/System/Library/Frameworks/OpenGL.framework/
 Headers/gl.h:
 FDM/.deps/UFO.Po:  /FlightGear/fgdev9.6/include/GL/gl.h \
 FDM/.deps/UFO.Po:
 /System/Library/Frameworks/OpenGL.framework/Headers/gl.h \
 FDM/.deps/UFO.Po:/FlightGear/fgdev9.6/include/GL/gl.h:
 FDM/.deps/UFO.Po:/System/Library/Frameworks/OpenGL.framework/Headers/
 gl.h:
 FDM/Balloon/.deps/BalloonSim.Po:  /FlightGear/fgdev9.6/include/GL/gl.h \
 FDM/Balloon/.deps/BalloonSim.Po:
 /System/Library/Frameworks/OpenGL.framework/Headers/gl.h \
 FDM/Balloon/.deps/BalloonSim.Po:/FlightGear/fgdev9.6/include/GL/gl.h:
 FDM/Balloon/.deps/BalloonSim.Po:/System/Library/Frameworks/
 OpenGL.framework/Headers/gl.h:
 
 Ouch! It turns out I have a GL directory in fgdev9.6/include that
 contains:
 
 /FlightGear/fgdev9.6/include] ima% ls -l Gl
 total 32
 -rwxrwxr-x  1 ima  staff  232 14 Dec  2002 gl.h
 -rwxrwxr-x  1 ima  staff   26 14 Dec  2002 glext.h
 -rwxrwxr-x  1 ima  staff   24 14 Dec  2002 glu.h
 -rwxrwxr-x  1 ima  staff   23 14 Dec  2002 glut.h
 
 Yes, they're nearly two years old!  Maybe that's why I could build and
 you couldn't? 8-(
 
 The real headers are:
 
 [Four-Computer:frameworks/opengl.framework/headers] ima% ls -l gl*
 -rw-r--r--  1 root  wheel  124202 12 Sep  2003 gl.h
 -rw-r--r--  1 root  wheel  200923 12 Sep  2003 glext.h
 -rw-r--r--  1 root  wheel 294 12 Sep  2003 gliContext.h
 -rw-r--r--  1 root  wheel   47720 12 Sep  2003 gliDispatch.h
 -rw-r--r--  1 root  wheel   16259 12 Sep  2003 glu.h
 -rw-r--r--  1 root  wheel2597 12 Sep  2003 gluContext.h
 -rw-r--r--  1 root  wheel2242 12 Sep  2003 gluMacro.h
 
 The AGL headers are:
 
 ls -l /System/Library/Frameworks/AGL.framework/Versions/A/Headers
 total 248
 -rw-r--r--  1 root  wheel  16716 13 Sep  2003 agl.h
 -rw-r--r--  1 root  wheel889 13 Sep  2003 aglContext.h
 -rw-r--r--  1 root  wheel  71046 13 Sep  2003 aglMacro.h
 -rw-r--r--  1 root  wheel   1244 13 Sep  2003 aglRenderers.h
 lrwxr-xr-x  1 root  wheel 56 25 Jan  2004 gl.h -
 /System/Library/Frameworks/OpenGL.framework/Headers/gl.h
 lrwxr-xr-x  1 root  wheel 64 25 Jan  2004 gliContext.h -
 /System/Library/Frameworks/OpenGL.framework/Headers/gliContext.h
 lrwxr-xr-x  1 root  wheel 65 25 Jan  2004 gliDispatch.h -
 /System/Library/Frameworks/OpenGL.framework/Headers/gliDispatch.h
 -rw-r--r--  1 root  wheel   4327 13 Sep  2003 glm.h
 lrwxr-xr-x  1 root  wheel 57 25 Jan  2004 glu.h -
 /System/Library/Frameworks/OpenGL.framework/Headers/glu.h
 
 When I remove this GL directory in fgdev9.6/include and rebuild, I get:
 
 Making all in tests
 source='est-epsilon.c' object='est-epsilon.o' libtool=no \
 depfile='.deps/est-epsilon.Po' tmpdepfile='.deps/est-epsilon.TPo' \
 depmode=gcc3 /bin/sh ../depcomp \
 gcc -DHAVE_CONFIG_H -I. -I. -I../src/Include
 -I/Users/ima/Desktop/FlightGear/fgdev9.6/include  -g -O2 -D_REENTRANT
 -c `test -f 'est-epsilon.c' || echo './'`est-epsilon.c
 est-epsilon.c:11:19: GL/glut.h: No such file or directory
 est-epsilon.c: In function `main':
 est-epsilon.c:15: error: `GLfloat' undeclared (first use in this
 function)
 est-epsilon.c:15: error: (Each undeclared identifier is reported only
 once
 est-epsilon.c:15: error: for each function it appears in.)
 est-epsilon.c:15: error: parse error before a
 est-epsilon.c:17: error: `a' undeclared (first use in this function)
 est-epsilon.c:22: error: `t' undeclared (first use in this function)
 make[1]: *** [est-epsilon.o] Error 1
 make: 

Re: [Flightgear-devel] Re: FlightGear on Mac OS X

2004-11-13 Thread Arthur Wiebe
Another way to do it which is what I did was use the following command:
locate plibfnt

It returned:
/fgfs/lib/libplibfnt.a
/Users/myuser/FlightGear/plib/src/fnt/libplibfnt.a

So no, unless the source file count I do not have another PLIB installation.
Even though I really have to work on my own projects, I'll try redoing
this PLIB thing.

On Fri, 12 Nov 2004 19:40:04 -0500, [EMAIL PROTECTED]
[EMAIL PROTECTED] wrote:
 Arthur,
 
 You've come so far, please don't give up now!
 
  This is the last day I'm going to work on this. If I can't get it to
  work today I will wait until Mac OS X 10.4 is released. (Tiger)
 
 Curt,
 
 Your command to find files works fine on Mac OS X.3.6, here's the
 result on my system:
 
 sudo find / -print | grep plibfnt
 Password:
 /FlightGear/fgdev9.6/lib/libplibfnt.a
 /FlightGear/fgdev9.6/src/plib/src/fnt/libplibfnt.a
 
 i.e. -- one built version, also copied to lib as the installed version
 
 Arthur,
 
 this is a plib issue. FlightGear is just the symptom.  Have you tried
 any of the plib sample applications to see if your installed plib is in
 fact working?  Just because something builds doesn't mean it works, I
 speak from unfortunate personal experience. 8-)
 
 Can anyone with plib developer authority possibly add these changes to
 plib/examples?
 They are required to build in Mac OS X
 
 Changes required to build plib examples on mac os x -- start
 
 --
 To use plib installed in a non-standard directory, I needed to set:
 
 setenv LDFLAGS -L/FlightGear/fgdev9.6/lib
 setenv CPPFLAGS -I/FlightGear/fgdev9.6/include
 
 (these are uppercase L (LDFLAGS) and uppercase I (CPPFLAGS), BTW)
 
 before running ./configure in the ./examples direction
 
 I then needed to modify js_demo_LDADD to add a few frameworks
 
 js_demo_LDADD = -lplibjs -lplibul -framework IOKit -framework
 CoreFoundation
 
 in the ./examples/src/js/makefile.
 
 I also needed to change ./examples/src/ssg/majik/makefile to add
 -framework IOKit -framework CoreFoundation to the end of
 majik_demo_LDADD giving
 
 majik_demo_LDADD = -lplibjs -lplibssg -lplibsg -lplibul $(GLUT_LIBS)
 $(OGL_LIBS) -framework IOKit -framework CoreFoundation
 
 I also needed to change ./examples/src/pw/makefile to add
 -framework IOKit -framework CoreFoundation -framework
 ApplicationServices -framework Carbon
 
 to pw_demo_LDFLAGS
 
 giving
 
 pw_demo_LDFLAGS = -framework IOKit -framework CoreFoundation -framework
 ApplicationServices -framework Carbon
 
 I added the same to pw_pui_LDFLAGS in the same file
 
 lorenz.cxx doesn't seem to exist and broke the build
 
 I created lorenz.cxx containing
 
 main()
 {
 }
 
 and rebuilt. No idea what this is.
 
 --
 Changes required to build plib examples on mac os x -- end
 
 Thanks!
 
 Ima
 
 
 
 
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Re: [Flightgear-devel] Re: FlightGear on Mac OS X

2004-11-13 Thread Arthur Wiebe
Yes I found out quickly that locate does not stay up to date. But it
did find everything. I think the datebase rebuilds daily or something.

But I decided to try to build simgear again (from CVS) and it seems in
a file called matlib.cxx in material it contains the following line:

#include GL/gl.h

and it needs to be changed to 
#include OpenGL/gl.h
in order to build on OSX. At least for me.
Previously I had it using the X11 supplied GLUT headers but I didn't
this time which is how I noticed this.

It's the same story but a little different in clouds3d/glut_shapes.c line 54

#include GL/glu.h
shoud be

#include OpenGL/glu.h

Same thing in glut_shapes.h line 17
SkyMaterial.hpp in line 36
SkyCloud.cpp:36

I had to make the same two changes on many different files in order to
get simgear to compile without using Apple's X11.
I'll see if I can make a patch.

I'll now try flightgear again. (I've already redone PLIB)

On Sat, 13 Nov 2004 15:31:38 +0100, Boris Koenig [EMAIL PROTECTED] wrote:
 Arthur Wiebe wrote:
  Another way to do it which is what I did was use the following command:
  locate plibfnt
 
  It returned:
  /fgfs/lib/libplibfnt.a
  /Users/myuser/FlightGear/plib/src/fnt/libplibfnt.a
 
 (s)locate doesn't really browse your file system, as 'find' would
 do - rather, (s)locate runs a query against a simple database,
 if that database is not in sync with your local file system, it can
 very well happen, that (s)locate returns results that don't resemble
 the actual situation on your hard disk, hence it is recommended that
 you either use 'find' directly or simply run a 'updatedb' in order to
 synchronize the database with your file system - which may take quite
 a while, depending on your file system structure.
 
 Also, you won't have to do a manual search for any references of 'load',
 you can easily use 'grep' for that, too - something like:
 
 nm library.a | grep -i font | grep -i load | less
 
 would return all results that contain a font AND a load
 reference, limiting the search in such a manner would probably
 also make the piping to less superfluous.
 
 Using some clever sed'ing could even take care of automatically
 comparing object file exports and library exports.
 
 -
 Boris
 
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-- 
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Re: [Flightgear-devel] Re: FlightGear on Mac OS X

2004-11-13 Thread Arthur Wiebe
If I recall correctly. OpenAL was required for PLIB. And it is not
included in Panther although it will be in Tiger. Maybe that should be
added?


On Fri, 12 Nov 2004 09:12:43 -0800, Adam Dershowitz
[EMAIL PROTECTED] wrote:
 OK,
 I took a whack at drafting up a new set of Mac build instructions for the
 users guide.  I would appreciate it if someone else could try to run through
 this step by step just to confirm that I did not miss anything (another set
 of eyes and a different computer is pretty useful for checking.).
 
 Arthur, since you are trying a bunch, perhaps you can start completely from
 scratch and just follow through these instructions step by step.  It might
 help you and it might help get them checked.
 
 Anyway, I hope this is helpful.  If anyone has any other edits or
 suggestions I would be happy to hear them or just pass them directly to
 Martin.
 
 --Adam
 
 And here are is the new procedure:
 
 How to build FlightGear v0.9.6 on Mac OS X.
 
 These steps worked fine for me, but I don't know if other OS versions etc.
 might also work:
 Mac OS 10.3.6
 XCode 1.5
 By default this included gcc 3.3, autotmake 1.6.3, autoconf 2.53, so
 nothing else is required.
 
 * Setup the build environment:
 Create the directory to build into, and one for the source.  For example:
 mkdir FlightGear
 mkdir FlightGear/src
 then I like to just create an environment variable to this:
 export BUILDDIR=/where/ever/you/created/FlightGear
 
 * Download PLIB
 I first tried to use plib 1.8.3 but that will not compile properly on a Mac
 without a few changes.  But, as of this writing, the CVS version will.
 You can either use CVS, or grab the snapshot from here:
 http://plib.sourceforge.net/dist/current.tgz
 
 If you open the above link it should automatically unpack to create a folder
 called plib.
 Drag (or copy) that folder into /where/ever/you/created/FlightGear/src
 
 * Build PLIB
 
  cd $BUILDDIR/src/plib
  ./autogen.sh
  ./configure --prefix=$BUILDDIR
  make install
 
 * Get SimGear sources
 
  cd $BUILDDIR/src
 
  cvs -d :pserver:[EMAIL PROTECTED]:/var/cvs/SimGear-0.3 login
 # Enter guest for password
  cvs -d :pserver:[EMAIL PROTECTED]:/var/cvs/SimGear-0.3 -z3 co
 SimGear
 
 * Build SimGear
 
  cd $BUILDDIR/src/SimGear
  ./autogen.sh
  ./configure --prefix=$BUILDDIR
  make install
 
 * Get FlightGear sources
 Here you can either download the released source from the web site, or use
 the CVS snapshot.
  cd $BUILDDIR/src
 For CVS do this:
  cvs -d :pserver:[EMAIL PROTECTED]:/var/cvs/FlightGear-0.9 login
  CVS passwd: guest
  cvs -z3 -d :pserver:[EMAIL PROTECTED]:/var/cvs/FlightGear-0.9 co
 source
 
 If you want to just grab the release, then get it from the web site, and put
 the code into src.
 
 * Build FlightGear
 
  cd $BUILDDIR/src/FlightGear
  ./autogen.sh
  ./configure --prefix=$BUILDDIR --without-x
  make
 
 * Get the base data files (if you don't have them already)
 again, you can just do a download from the web site, or you can use CVS.
 For CVS do this:
 
  cd $BUILDDIR (or where ever you want to put the data)
 cvs -d :pserver:[EMAIL PROTECTED]:/var/cvs/FlightGear-0.9 login
 CVS passwd: guest
 cvs -z3 -d :pserver:[EMAIL PROTECTED]:/var/cvs/FlightGear-0.9 co
 data
 
 * You are now ready to run FlightGear.  There are a few different ways to do
 it.
 If you just do:
  cd $BUILDDIR
  src/FlightGear/src/Main/fgfs --fg-root=/path/to/data
 It should run.
 I believe that it will also try to search in $BUILDDIR/fgfsbase for data.
 Finally it will search for a file in your home directory .fgfsrc when it
 tries to start.  You can put any startup flags that you want into that file.
 For example, if you put --fg-root=/path/to/data into that file, then you
 double click on src/FlightGear/src/Main/fgfs (or run it from the command
 line) then it should startup and run.
 
 Once it is built, you can move fgfs anywhere that you want, such as into the
 Applications folder.
 
  From: Martin Spott [EMAIL PROTECTED]
  Organization: home
  Reply-To: FlightGear developers discussions 
  [EMAIL PROTECTED]
  Newsgroups: list.flightgear-devel
  Date: Thu, 11 Nov 2004 22:00:48 + (UTC)
  To: [EMAIL PROTECTED]
 
 
  Subject: Re: [Flightgear-devel] Re: FlightGear on Mac OS X
 
  [EMAIL PROTECTED] wrote:
 
  Do you think you might be able to modify the mac os x docs for 0.9.6
  especially with regard to updating make tools for a successful source
  build?
 
  I'd welcome any sort of submission for documentation updates. This
  would be a great idea to get me back to working on the manual 
  sheee 
  I'd be happy to accept simple text and I will take care of converting
  this into LaTeX to match the existing layout,
 
  Martin.
  --
   Unix _IS_ user friendly - it's just selective about who its friends are !
  --
 
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Re: [Flightgear-devel] Re: FlightGear on Mac OS X

2004-11-13 Thread Arthur Wiebe
Now.

I have built FlightGear on Mac OS X. After a LOT of trial and error
building SimGear and FlightGear without the X11 SDK.

It seems all that needed to be done was change GL/gl.h and GL/glu.h in
all the source files which contained those includes to OpenGL/*.

What needs to be done is to make a patch that include GL/* on other
systems but OpenGL/* on Mac OS X. I believe this would make compiling
SimGear and FlightGear on Mac OS X pain less.
I had to make, make clean, make again in order to find all the
problems.  A patch is coming!

So, next I'll be making a Mac OS X package of FlightGear, and make a
double-clickable application for it.

On Sat, 13 Nov 2004 12:35:26 -0500, Arthur Wiebe [EMAIL PROTECTED] wrote:
 If I recall correctly. OpenAL was required for PLIB. And it is not
 included in Panther although it will be in Tiger. Maybe that should be
 added?
 
 
 
 
 On Fri, 12 Nov 2004 09:12:43 -0800, Adam Dershowitz
 [EMAIL PROTECTED] wrote:
  OK,
  I took a whack at drafting up a new set of Mac build instructions for the
  users guide.  I would appreciate it if someone else could try to run through
  this step by step just to confirm that I did not miss anything (another set
  of eyes and a different computer is pretty useful for checking.).
 
  Arthur, since you are trying a bunch, perhaps you can start completely from
  scratch and just follow through these instructions step by step.  It might
  help you and it might help get them checked.
 
  Anyway, I hope this is helpful.  If anyone has any other edits or
  suggestions I would be happy to hear them or just pass them directly to
  Martin.
 
  --Adam
 
  And here are is the new procedure:
 
  How to build FlightGear v0.9.6 on Mac OS X.
 
  These steps worked fine for me, but I don't know if other OS versions etc.
  might also work:
  Mac OS 10.3.6
  XCode 1.5
  By default this included gcc 3.3, autotmake 1.6.3, autoconf 2.53, so
  nothing else is required.
 
  * Setup the build environment:
  Create the directory to build into, and one for the source.  For example:
  mkdir FlightGear
  mkdir FlightGear/src
  then I like to just create an environment variable to this:
  export BUILDDIR=/where/ever/you/created/FlightGear
 
  * Download PLIB
  I first tried to use plib 1.8.3 but that will not compile properly on a Mac
  without a few changes.  But, as of this writing, the CVS version will.
  You can either use CVS, or grab the snapshot from here:
  http://plib.sourceforge.net/dist/current.tgz
 
  If you open the above link it should automatically unpack to create a folder
  called plib.
  Drag (or copy) that folder into /where/ever/you/created/FlightGear/src
 
  * Build PLIB
 
   cd $BUILDDIR/src/plib
   ./autogen.sh
   ./configure --prefix=$BUILDDIR
   make install
 
  * Get SimGear sources
 
   cd $BUILDDIR/src
  
   cvs -d :pserver:[EMAIL PROTECTED]:/var/cvs/SimGear-0.3 login
  # Enter guest for password
   cvs -d :pserver:[EMAIL PROTECTED]:/var/cvs/SimGear-0.3 -z3 co
  SimGear
 
  * Build SimGear
 
   cd $BUILDDIR/src/SimGear
   ./autogen.sh
   ./configure --prefix=$BUILDDIR
   make install
 
  * Get FlightGear sources
  Here you can either download the released source from the web site, or use
  the CVS snapshot.
   cd $BUILDDIR/src
  For CVS do this:
   cvs -d :pserver:[EMAIL PROTECTED]:/var/cvs/FlightGear-0.9 login
   CVS passwd: guest
   cvs -z3 -d :pserver:[EMAIL PROTECTED]:/var/cvs/FlightGear-0.9 co
  source
 
  If you want to just grab the release, then get it from the web site, and put
  the code into src.
 
  * Build FlightGear
 
   cd $BUILDDIR/src/FlightGear
   ./autogen.sh
   ./configure --prefix=$BUILDDIR --without-x
   make
 
  * Get the base data files (if you don't have them already)
  again, you can just do a download from the web site, or you can use CVS.
  For CVS do this:
 
   cd $BUILDDIR (or where ever you want to put the data)
  cvs -d :pserver:[EMAIL PROTECTED]:/var/cvs/FlightGear-0.9 login
  CVS passwd: guest
  cvs -z3 -d :pserver:[EMAIL PROTECTED]:/var/cvs/FlightGear-0.9 co
  data
 
  * You are now ready to run FlightGear.  There are a few different ways to do
  it.
  If you just do:
   cd $BUILDDIR
   src/FlightGear/src/Main/fgfs --fg-root=/path/to/data
  It should run.
  I believe that it will also try to search in $BUILDDIR/fgfsbase for data.
  Finally it will search for a file in your home directory .fgfsrc when it
  tries to start.  You can put any startup flags that you want into that file.
  For example, if you put --fg-root=/path/to/data into that file, then you
  double click on src/FlightGear/src/Main/fgfs (or run it from the command
  line) then it should startup and run.
 
  Once it is built, you can move fgfs anywhere that you want, such as into the
  Applications folder.
 
   From: Martin Spott [EMAIL PROTECTED]
   Organization: home
   Reply-To: FlightGear developers discussions 
   [EMAIL PROTECTED]
   Newsgroups: list.flightgear-devel
   Date: Thu, 11 Nov 2004 22:00:48 + (UTC)
   To: [EMAIL

Re: [Flightgear-devel] Re: FlightGear on Mac OS X

2004-11-12 Thread Arthur Wiebe
-test.o
layout-test.cxx; \
then mv -f .deps/layout-test.Tpo .deps/layout-test.Po; else rm -f
.deps/layout-test.Tpo; exit 1; fi
g++  -I/usr/X11R6/include -D_REENTRANT  -L/fgfs/lib -o layout-test 
layout-test.o libGUI.a -lsgprops -lsgdebug -lsgstructure -lsgmisc
-lsgxml -lplibpw -lplibpu -lplibfnt -lplibul -framework GLUT
-framework OpenGL -framework AGL -framework Carbon -lobjc
ld: Undefined symbols:
fntTexFont::load(char const*, unsigned int, unsigned int)
make[2]: *** [layout-test] Error 1
make[1]: *** [all-recursive] Error 1
make: *** [all-recursive] Error 1

It almost seems to have something to do with GLUT, OpenGL, gl.h, and X11.

If I try to build flightgear without setting CFLAGS and CXXFLAGS then
I get the following when building in Aircraft:

Making all in Aircraft
if g++ -DHAVE_CONFIG_H -I. -I. -I../../src/Include -I../.. -I../../src
 -I/fgfs/include  -g -O2 -D_REENTRANT -MT aircraft.o -MD -MP -MF
.deps/aircraft.Tpo -c -o aircraft.o aircraft.cxx; \
then mv -f .deps/aircraft.Tpo .deps/aircraft.Po; else rm -f
.deps/aircraft.Tpo; exit 1; fi
In file included from ../../src/Main/renderer.hxx:5,
 from ../../src/Main/globals.hxx:45,
 from aircraft.cxx:35:
/fgfs/include/simgear/screen/extensions.hxx:39:19: GL/gl.h: No such
file or directory
In file included from ../../src/Main/renderer.hxx:5,
 from ../../src/Main/globals.hxx:45,
 from aircraft.cxx:35:
/fgfs/include/simgear/screen/extensions.hxx:97: error: `GLenum' was not 
   declared in this scope
/fgfs/include/simgear/screen/extensions.hxx:97: error: parse error before `)' 
   token
/fgfs/include/simgear/screen/extensions.hxx:98: error: `GLclampf' was not 
   declared in this scope
/fgfs/include/simgear/screen/extensions.hxx:98: error: parse error before `,' 
   token
/fgfs/include/simgear/screen/extensions.hxx:118: error: `GLenum' was not 
   declared in this scope
/fgfs/include/simgear/screen/extensions.hxx:118: error: parse error before `,' 
   token
/fgfs/include/simgear/screen/extensions.hxx:119: error: `GLenum' was not 
   declared in this scope
/fgfs/include/simgear/screen/extensions.hxx:119: error: parse error before `,' 
   token
/fgfs/include/simgear/screen/extensions.hxx:164: error: `GLenum' was not 
   declared in this scope
/fgfs/include/simgear/screen/extensions.hxx:164: error: parse error before `)' 
   token
/fgfs/include/simgear/screen/extensions.hxx:165: error: `GLenum' was not 
   declared in this scope
/fgfs/include/simgear/screen/extensions.hxx:165: error: parse error before `)' 
   token
In file included from ../../src/Cockpit/hud.hxx:55,
 from aircraft.cxx:39:
../../src/Include/fg_typedefs.h:88: warning: use of `long double' type; its 
   size may change in a future release
../../src/Include/fg_typedefs.h:88: warning: (Long double usage is reported 
   only once for each file.
../../src/Include/fg_typedefs.h:88: warning: To disable this warning, use 
   -Wno-long-double.)
make[2]: *** [aircraft.o] Error 1
make[1]: *** [all-recursive] Error 1
make: *** [all-recursive] Error 1

And it's the same thing if I enable SDL.
Is there some way to make it use the OpenGL/GLUT framework?

You can probably tell that I hardly know what I'm doing, everything's a guess :)
Maybe if I do a fresh install of OSX it might work then. Well
FlightGear is not worth that.
This is the last day I'm going to work on this. If I can't get it to
work today I will wait until Mac OS X 10.4 is released. (Tiger)

On Thu, 11 Nov 2004 21:04:18 -0500, Arthur Wiebe [EMAIL PROTECTED] wrote:
 Great to hear you got it!
 
 But I'm still having problems and I have been using make clean all
 the time. Don't think that'll help for my situation.
 
 
 
 
 On Thu, 11 Nov 2004 18:11:53 -0600, Curtis L. Olson
 [EMAIL PROTECTED] wrote:
  Adam Dershowitz wrote:
 
 
 
  I finally got it all to build and work!
  
  Curt, you were correct, despite what I said below.  Seems that when I
  rebuilt everything, it was not actually everything.  I somehow missed a few
  things.  I think that the specific problem was that clouds3d is one
  directory deeper than most other things, and I believe that I just did not
  clear out the object files, or the library,  that was there before I redid
  the build.  So it was trying to link against the version of that one 
  library
  that I had built with 2.95.2.
  
  
 
  For those that are new to the unix style build system (and I don't mean
  to imply that you might be if you aren't) but you can run make clean
  in the top level source directory to clean out all the built object
  files, libs, and executables.  This is usually a bit safer (and easier)
  than trying to find and remove them all by hand.
 
  Once I cleared that up, it seems that it all did build as advertised, 
  except
  that I did do those couple of patches to plib.  But Arthur says that using
  the CVS instead of the download of that will make that problem go away as
  well.  I should try that.
  
  Thanks for all

Re: [Flightgear-devel] Re: FlightGear on Mac OS X

2004-11-12 Thread Arthur Wiebe
I actually had two different PLIB installations floating around. But
only one in the prefix. But even after removing the other two I still
get this error.

On Fri, 12 Nov 2004 10:19:13 -0600, Curtis L. Olson
[EMAIL PROTECTED] wrote:
 Arthur,
 
 The missing symbol should be in the -lplibfnt library.  Do you perhaps
 have an older version of plib (or parts of it) built with a different
 compiler still floating around on your system?
 
 By default plib tries to install itself in /usr/lib and /usr/include, so
 I would check there first.  If you don't find anything there, then I'd
 probably do a find from the top level ... something like:
 
 find / -print | grep plibfnt
 
 (Note that different version of find can have slightly different
 behavior nuances, so if the above command doesn't quite do anything
 useful, check your local man page for appropriate options.)
 
 See if that turns up something that is trying to hide from you.  If the
 compiler is finding an outdated libplibfnt.a in it's search path before
 the correct one, then you could see this sort of error.  If that doesn't
 turn anything up, then we'll have to search for some other cause.
 
 Regards,
 
 Curt.
 
 
 
 
 Arthur Wiebe wrote:
 
 I just started over again. Building PLIB, SimGear, and FlightGear all from 
 CVS.
 
 PLIB and SimGear worked of course but flightgear halts when building the GUI:
 
 Making all in GUI
 if g++ -DHAVE_CONFIG_H -I. -I. -I../../src/Include -I../.. -I../../src
  -I/fgfs/include  -I/usr/X11R6/include -D_REENTRANT -MT new_gui.o -MD
 -MP -MF .deps/new_gui.Tpo -c -o new_gui.o new_gui.cxx; \
 then mv -f .deps/new_gui.Tpo .deps/new_gui.Po; else rm -f
 .deps/new_gui.Tpo; exit 1; fi
 if g++ -DHAVE_CONFIG_H -I. -I. -I../../src/Include -I../.. -I../../src
  -I/fgfs/include  -I/usr/X11R6/include -D_REENTRANT -MT dialog.o -MD
 -MP -MF .deps/dialog.Tpo -c -o dialog.o dialog.cxx; \
 then mv -f .deps/dialog.Tpo .deps/dialog.Po; else rm -f
 .deps/dialog.Tpo; exit 1; fi
 if g++ -DHAVE_CONFIG_H -I. -I. -I../../src/Include -I../.. -I../../src
  -I/fgfs/include  -I/usr/X11R6/include -D_REENTRANT -MT menubar.o -MD
 -MP -MF .deps/menubar.Tpo -c -o menubar.o menubar.cxx; \
 then mv -f .deps/menubar.Tpo .deps/menubar.Po; else rm -f
 .deps/menubar.Tpo; exit 1; fi
 if g++ -DHAVE_CONFIG_H -I. -I. -I../../src/Include -I../.. -I../../src
  -I/fgfs/include  -I/usr/X11R6/include -D_REENTRANT -MT gui.o -MD -MP
 -MF .deps/gui.Tpo -c -o gui.o gui.cxx; \
 then mv -f .deps/gui.Tpo .deps/gui.Po; else rm -f .deps/gui.Tpo;
 exit 1; fi
 if g++ -DHAVE_CONFIG_H -I. -I. -I../../src/Include -I../.. -I../../src
  -I/fgfs/include  -I/usr/X11R6/include -D_REENTRANT -MT gui_funcs.o
 -MD -MP -MF .deps/gui_funcs.Tpo -c -o gui_funcs.o gui_funcs.cxx; \
 then mv -f .deps/gui_funcs.Tpo .deps/gui_funcs.Po; else rm -f
 .deps/gui_funcs.Tpo; exit 1; fi
 if g++ -DHAVE_CONFIG_H -I. -I. -I../../src/Include -I../.. -I../../src
  -I/fgfs/include  -I/usr/X11R6/include -D_REENTRANT -MT gui_local.o
 -MD -MP -MF .deps/gui_local.Tpo -c -o gui_local.o gui_local.cxx; \
 then mv -f .deps/gui_local.Tpo .deps/gui_local.Po; else rm -f
 .deps/gui_local.Tpo; exit 1; fi
 if g++ -DHAVE_CONFIG_H -I. -I. -I../../src/Include -I../.. -I../../src
  -I/fgfs/include  -I/usr/X11R6/include -D_REENTRANT -MT mouse.o -MD
 -MP -MF .deps/mouse.Tpo -c -o mouse.o mouse.cxx; \
 then mv -f .deps/mouse.Tpo .deps/mouse.Po; else rm -f
 .deps/mouse.Tpo; exit 1; fi
 if g++ -DHAVE_CONFIG_H -I. -I. -I../../src/Include -I../.. -I../../src
  -I/fgfs/include  -I/usr/X11R6/include -D_REENTRANT -MT preset_dlg.o
 -MD -MP -MF .deps/preset_dlg.Tpo -c -o preset_dlg.o preset_dlg.cxx;
 \
 then mv -f .deps/preset_dlg.Tpo .deps/preset_dlg.Po; else rm -f
 .deps/preset_dlg.Tpo; exit 1; fi
 if g++ -DHAVE_CONFIG_H -I. -I. -I../../src/Include -I../.. -I../../src
  -I/fgfs/include  -I/usr/X11R6/include -D_REENTRANT -MT prop_picker.o
 -MD -MP -MF .deps/prop_picker.Tpo -c -o prop_picker.o
 prop_picker.cxx; \
 then mv -f .deps/prop_picker.Tpo .deps/prop_picker.Po; else rm -f
 .deps/prop_picker.Tpo; exit 1; fi
 if g++ -DHAVE_CONFIG_H -I. -I. -I../../src/Include -I../.. -I../../src
  -I/fgfs/include  -I/usr/X11R6/include -D_REENTRANT -MT sgVec3Slider.o
 -MD -MP -MF .deps/sgVec3Slider.Tpo -c -o sgVec3Slider.o
 sgVec3Slider.cxx; \
 then mv -f .deps/sgVec3Slider.Tpo .deps/sgVec3Slider.Po; else rm
 -f .deps/sgVec3Slider.Tpo; exit 1; fi
 if gcc -DHAVE_CONFIG_H -I. -I. -I../../src/Include -I../.. -I../../src
  -I/fgfs/include  -I/usr/X11R6/include -D_REENTRANT -MT trackball.o
 -MD -MP -MF .deps/trackball.Tpo -c -o trackball.o trackball.c; \
 then mv -f .deps/trackball.Tpo .deps/trackball.Po; else rm -f
 .deps/trackball.Tpo; exit 1; fi
 if g++ -DHAVE_CONFIG_H -I. -I. -I../../src/Include -I../.. -I../../src
  -I/fgfs/include  -I/usr/X11R6/include -D_REENTRANT -MT puList.o -MD
 -MP -MF .deps/puList.Tpo -c -o puList.o puList.cxx; \
 then mv -f .deps/puList.Tpo .deps/puList.Po; else rm -f
 .deps/puList.Tpo; exit 1; fi
 if g++ -DHAVE_CONFIG_H -I. -I

Re: [Flightgear-devel] Re: FlightGear on Mac OS X

2004-11-11 Thread Arthur Wiebe
Since I was getting nowhere trying to build FG 0.9.6 I checked it out
from CVS instead. After getting automake 1.9.3 I was able to run
autogen.sh and configure but it seems Makefile.in is missing in CVS.

configure: creating ./config.status
config.status: creating Makefile
config.status: error: cannot find input file: Makefile.in

That seems hard to believe though although it's true. I have no Makefile.in.

On Wed, 10 Nov 2004 18:26:04 -0500, Arthur Wiebe [EMAIL PROTECTED] wrote:
 I have built PLIB 1.8.3 and SimGear 0.3.7.
 But building FlightGear 0.9.6 has not yet been successful.
 
 I used ./configure --prefix=$BUILDDIR --without-x
 and then plain make.
 It looked like everything was going to work until... here's a cut of
 the output leading up to the error:
 
 if g++ -DHAVE_CONFIG_H -I. -I. -I../../src/Include -I../.. -I../../src
  -I/fgfs/include  -I/usr/X11R6/include -D_REENTRANT -MT puList.o -MD
 -MP -MF .deps/puList.Tpo -c -o puList.o puList.cxx; \
 then mv -f .deps/puList.Tpo .deps/puList.Po; else rm -f
 .deps/puList.Tpo; exit 1; fi
 if g++ -DHAVE_CONFIG_H -I. -I. -I../../src/Include -I../.. -I../../src
  -I/fgfs/include  -I/usr/X11R6/include -D_REENTRANT -MT AirportList.o
 -MD -MP -MF .deps/AirportList.Tpo -c -o AirportList.o
 AirportList.cxx; \
 then mv -f .deps/AirportList.Tpo .deps/AirportList.Po; else rm -f
 .deps/AirportList.Tpo; exit 1; fi
 if g++ -DHAVE_CONFIG_H -I. -I. -I../../src/Include -I../.. -I../../src
  -I/fgfs/include  -I/usr/X11R6/include -D_REENTRANT -MT layout.o -MD
 -MP -MF .deps/layout.Tpo -c -o layout.o layout.cxx; \
 then mv -f .deps/layout.Tpo .deps/layout.Po; else rm -f
 .deps/layout.Tpo; exit 1; fi
 if g++ -DHAVE_CONFIG_H -I. -I. -I../../src/Include -I../.. -I../../src
  -I/fgfs/include  -I/usr/X11R6/include -D_REENTRANT -MT layout-props.o
 -MD -MP -MF .deps/layout-props.Tpo -c -o layout-props.o
 layout-props.cxx; \
 then mv -f .deps/layout-props.Tpo .deps/layout-props.Po; else rm
 -f .deps/layout-props.Tpo; exit 1; fi
 rm -f libGUI.a
 ar cru libGUI.a new_gui.o dialog.o menubar.o gui.o gui_funcs.o
 gui_local.o mouse.o preset_dlg.o prop_picker.o sgVec3Slider.o
 trackball.o puList.o AirportList.o layout.o layout-props.o
 ranlib libGUI.a
 if g++ -DHAVE_CONFIG_H -I. -I. -I../../src/Include -I../.. -I../../src
  -I/fgfs/include  -I/usr/X11R6/include -D_REENTRANT -MT layout-test.o
 -MD -MP -MF .deps/layout-test.Tpo -c -o layout-test.o
 layout-test.cxx; \
 then mv -f .deps/layout-test.Tpo .deps/layout-test.Po; else rm -f
 .deps/layout-test.Tpo; exit 1; fi
 g++  -I/usr/X11R6/include -D_REENTRANT  -L/fgfs/lib -o layout-test
 layout-test.o libGUI.a -lsgprops -lsgdebug -lsgstructure -lsgmisc
 -lsgxml -lplibpw -lplibpu -lplibfnt -lplibul -framework GLUT
 -framework OpenGL -framework AGL -framework Carbon -lobjc
 ld: Undefined symbols:
 fntTexFont::load(char const*, unsigned int, unsigned int)
 make[2]: *** [layout-test] Error 1
 make[1]: *** [all-recursive] Error 1
 make: *** [all-recursive] Error 1
 
 Do you have any ideas or had this error yourself?
 
 By the way, Mac OS X packages of PLIB are at
 http://awiebe.blogdns.net/download/PLIB/MacOSX/
 
 Hoping to add a flightgear and simgear package as well soon.
 
 
 
 On Wed, 10 Nov 2004 16:03:39 -0500, [EMAIL PROTECTED]
 [EMAIL PROTECTED] wrote:
  Arthur
 
  I'm glad plib built for you. I only put plib and other flightgear files
  in a local tree and use --prefix so configure can find them. Also that
  way, I don't have to worry about old versions of plib that might be on
  my system somewhere.
 
  if you use --prefix with a non-system directory, you can avoid having
  to use sudo make install for library installation also.
 
  Lots of people on the list have run into problems related to old(er)
  versions of libraries on their systems in multiple paths.  I'm sure
  that I ran into this one before I started using --prefix
 
  On Nov 10, 2004, at 2:49 PM, Arthur wrote:
 
   Date: Wed, 10 Nov 2004 14:49:32 -0500
   From: Arthur Wiebe [EMAIL PROTECTED]
   Subject: Re: [Flightgear-devel] Re: FlightGear on Mac OS X
   To: FlightGear developers discussions
 [EMAIL PROTECTED]
   Message-ID: [EMAIL PROTECTED]
   Content-Type: text/plain; charset=US-ASCII
 
 
  
   Well... I got simgear configured.
  
   Before I didn't specify --prefix for plib or simgear. Now I made a
   directory called fgfs in / and install plib  there and then specified
   that plib was installed there when configuring simgear and used the
   same prefix for simgear. Now it worked.
   This leads me to thinking it was a crazy permissions problem!
  
   Well at least it works now and I will be making a Mac OS X installer
   package for plib 1.8.3 and posting it online for other people like me.
  
   Next step is to get simgear and flightgear to compile. I guess you'll
   hear from me again soon.
  
 
  good luck! Use the same --prefix for plib, simgear and flightgear. Is
  everything building OK now? Remember you can't mix and match release
  and CVS versions

Re: [Flightgear-devel] Re: FlightGear on Mac OS X

2004-11-11 Thread Arthur Wiebe
In turns out that it was using an old version of aclocal (1.6.3) and
the new version of automake (1.9.3) and autoconf (1.59). So I removed
the old version of aclocal so it would use v1.9.3 and now it works
again.

The above is why I don't use Fink anymore.


On Thu, 11 Nov 2004 12:22:52 -0500, [EMAIL PROTECTED]
[EMAIL PROTECTED] wrote:
 Arthur,
 
 Makefile.in isn't in CVS. It is generated by automake.
 
 GNU Automake - http://www.gnu.org/software/automake
   Freeware - Generates makefile.in files from makefile.am input files,
 as part of the official GNU coding standards and build process.
 Requires GNU autoconf.
 On Nov 11, 2004, at 9:52 AM, [EMAIL PROTECTED]
 wrote:
 
 are you running ./autogen.sh without an errors? Have you updated
 aclocal and autoconf also?
 
 I just did a make clean and a plib build from cvs and it worked fine
 under Mac os X (10.6). The rest of the build went ok also (simgear and
 flightgear) though I had a modified (flightgear) Input/input.cxx and
 Main/options.cxx. The FlightGear changes are for debugging some things
 I was looking at at one time...
 
 I'm doing a 'make clean install' for SimGear and FlightGear now from
 latest (1700 GMT) cvs. My plib and simgear are straight from cvs,
 flightgear and data are straight from cvs (no modified local copies,
 except for the FlightGear input.cxx and options.cxx files that I
 mentioned above).
 
 Ima
 
 
  Message: 8
  Date: Thu, 11 Nov 2004 09:51:09 -0500
  From: Arthur Wiebe [EMAIL PROTECTED]
  Subject: Re: [Flightgear-devel] Re: FlightGear on Mac OS X
  To: FlightGear developers discussions
[EMAIL PROTECTED]
  Message-ID: [EMAIL PROTECTED]
 
 
  Content-Type: text/plain; charset=US-ASCII
 
  Since I was getting nowhere trying to build FG 0.9.6 I checked it out
  from CVS instead. After getting automake 1.9.3 I was able to run
  autogen.sh and configure but it seems Makefile.in is missing in CVS.
 
  configure: creating ./config.status
  config.status: creating Makefile
  config.status: error: cannot find input file: Makefile.in
 
  That seems hard to believe though although it's true. I have no
  Makefile.in.
 
 
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Re: [Flightgear-devel] Re: FlightGear on Mac OS X

2004-11-11 Thread Arthur Wiebe
After setting two environment variables I was able to get simgear
0.3.7 to compile without any problems.

In bash you would set them like this:
export CFLAGS=-I/usr/X11R6/include
export CXXFLAGS=-I/usr/X11R6/include

And I built plib 1.8.3 with help from the diffs you sent but building
from CVS worked for me without any patching.

Now FlightGear itself is another story. I had to upgrade automake in
order to run the autogen.sh script successfully.

I have not yet got FlightGear 0.9.6 to compile. Keep on getting:

-lplibfnt -lplibul -framework GLUT -framework OpenGL -framework AGL
-framework Carbon -lobjc
ld: Undefined symbols:
fntTexFont::load(char const*, unsigned int, unsigned int)
make[2]: *** [layout-test] Error 1
make[1]: *** [all-recursive] Error 1
make: *** [all-recursive] Error 1

I will now try to get FlightGear from CVS to build. Not that I think
it will work.

On Thu, 11 Nov 2004 10:24:45 -0800, Adam Dershowitz
[EMAIL PROTECTED] wrote:
 And were you able to get it all to build fine without any patches?
 As I said in the other Mac OS X thread, I had to make a few changes to get
 plib and SimGear to compile.
 And then I got it all to compile but the final link of FlightGear fails with
 some undefined symbols.  These are things that should be in the library
 files that were already built.
 
 I am using gcc 3.3, automake 1.6.3 and autoconf 2.53 (these are the
 standards that are included with Xcode 1.5).  And all fresh CVS code.
 
 -- Adam
 
  From: [EMAIL PROTECTED]
  Reply-To: FlightGear developers discussions 
  [EMAIL PROTECTED]
  Date: Thu, 11 Nov 2004 12:22:52 -0500
  To: [EMAIL PROTECTED]
  Subject: [Flightgear-devel] Re: FlightGear on Mac OS X
 
 
 
  Arthur,
 
  Makefile.in isn't in CVS. It is generated by automake.
 
  GNU Automake - http://www.gnu.org/software/automake
Freeware - Generates makefile.in files from makefile.am input files,
  as part of the official GNU coding standards and build process.
  Requires GNU autoconf.
  On Nov 11, 2004, at 9:52 AM, [EMAIL PROTECTED]
  wrote:
 
  are you running ./autogen.sh without an errors? Have you updated
  aclocal and autoconf also?
 
  I just did a make clean and a plib build from cvs and it worked fine
  under Mac os X (10.6). The rest of the build went ok also (simgear and
  flightgear) though I had a modified (flightgear) Input/input.cxx and
  Main/options.cxx. The FlightGear changes are for debugging some things
  I was looking at at one time...
 
  I'm doing a 'make clean install' for SimGear and FlightGear now from
  latest (1700 GMT) cvs. My plib and simgear are straight from cvs,
  flightgear and data are straight from cvs (no modified local copies,
  except for the FlightGear input.cxx and options.cxx files that I
  mentioned above).
 
  Ima
 
 
  Message: 8
  Date: Thu, 11 Nov 2004 09:51:09 -0500
  From: Arthur Wiebe [EMAIL PROTECTED]
  Subject: Re: [Flightgear-devel] Re: FlightGear on Mac OS X
  To: FlightGear developers discussions
  [EMAIL PROTECTED]
  Message-ID: [EMAIL PROTECTED]
  Content-Type: text/plain; charset=US-ASCII
 
  Since I was getting nowhere trying to build FG 0.9.6 I checked it out
  from CVS instead. After getting automake 1.9.3 I was able to run
  autogen.sh and configure but it seems Makefile.in is missing in CVS.
 
  configure: creating ./config.status
  config.status: creating Makefile
  config.status: error: cannot find input file: Makefile.in
 
  That seems hard to believe though although it's true. I have no
  Makefile.in.
 
 
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Re: [Flightgear-devel] Re: FlightGear on Mac OS X

2004-11-11 Thread Arthur Wiebe
I wouldn't mind at all helping with updating the docs. I have some
experience with my own projects. Keeping the documentation up to date
is harder than writing code :)

By the way I have the same problem trying to build FlightGear from CVS
as the 0.9.6 release. PLIB, simgear, and almost flightgear all built
with GCC 3.3 but it still doesn't work.
I built PLIB and SimGear with automake 1.6.3 instead of 1.9.3 but I
don't think that would be a problem.

On Thu, 11 Nov 2004 22:00:48 + (UTC), Martin Spott
[EMAIL PROTECTED] wrote:
 [EMAIL PROTECTED] wrote:
 
  Do you think you might be able to modify the mac os x docs for 0.9.6
  especially with regard to updating make tools for a successful source
  build?
 
 I'd welcome any sort of submission for documentation updates. This
 would be a great idea to get me back to working on the manual 
 sheee 
 I'd be happy to accept simple text and I will take care of converting
 this into LaTeX to match the existing layout,
 
 Martin.
 --
  Unix _IS_ user friendly - it's just selective about who its friends are !
 --
 
 
 
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Re: [Flightgear-devel] Re: FlightGear on Mac OS X

2004-11-11 Thread Arthur Wiebe
Great to hear you got it!

But I'm still having problems and I have been using make clean all
the time. Don't think that'll help for my situation.


On Thu, 11 Nov 2004 18:11:53 -0600, Curtis L. Olson
[EMAIL PROTECTED] wrote:
 Adam Dershowitz wrote:
 
 
 
 I finally got it all to build and work!
 
 Curt, you were correct, despite what I said below.  Seems that when I
 rebuilt everything, it was not actually everything.  I somehow missed a few
 things.  I think that the specific problem was that clouds3d is one
 directory deeper than most other things, and I believe that I just did not
 clear out the object files, or the library,  that was there before I redid
 the build.  So it was trying to link against the version of that one library
 that I had built with 2.95.2.
 
 
 
 For those that are new to the unix style build system (and I don't mean
 to imply that you might be if you aren't) but you can run make clean
 in the top level source directory to clean out all the built object
 files, libs, and executables.  This is usually a bit safer (and easier)
 than trying to find and remove them all by hand.
 
 Once I cleared that up, it seems that it all did build as advertised, except
 that I did do those couple of patches to plib.  But Arthur says that using
 the CVS instead of the download of that will make that problem go away as
 well.  I should try that.
 
 Thanks for all of the help and suggestions.
 FlightGear is a great program!
 
 
 
 Cool, glad to hear you are up and running!
 
 
 
 Curt.
 
 --
 Curtis Olsonhttp://www.flightgear.org/~curt
 HumanFIRST Program  http://www.humanfirst.umn.edu/
 FlightGear Project  http://www.flightgear.org
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[Flightgear-devel] Re: FlightGear on Mac OS X

2004-11-10 Thread Arthur Wiebe
Hello. I think I have plib built and installed. Using GCC 3.3 and PLIB
straight from CVS 2004-11-08.

Looking in /usr/include/plib and /usr/lib/ it looks like plib is installed.

The only problem I now have is when trying to configure simgear from
CVS (same date) I get:

checking plib/ul.h usability... no
checking plib/ul.h presence... yes
configure: WARNING: plib/ul.h: present but cannot be compiled
configure: WARNING: plib/ul.h: check for missing prerequisite headers?
configure: WARNING: plib/ul.h: see the Autoconf documentation
configure: WARNING: plib/ul.h: section Present But Cannot Be Compiled
configure: WARNING: plib/ul.h: proceeding with the preprocessor's result
configure: WARNING: plib/ul.h: in the future, the compiler will take precedence
configure: WARNING: ## -- ##
configure: WARNING: ## Report this to the AC_PACKAGE_NAME lists.  ##
configure: WARNING: ## -- ##
checking for plib/ul.h... yes
checking for plib 1.6.0 or newer... wrong version
configure: error: Install plib 1.6.0 or later first...

That has to mean something.

I tried changing the version in ul.h but that didn't help :). Could
you send me your compiled files (from /usr/lib/libplibXXX and
/usr/include/plib) and see if if that works? I would love to make an
installer package for Mac OS X which would install plib for other OSX
users without having to compile it.

On Wed, 10 Nov 2004 10:07:51 -0800, Adam Dershowitz
[EMAIL PROTECTED] wrote:
 OK,
 I now have gotten plib to compile.  No promises on the functionality.  It
 seems that jsMacOSX.cxx contained a LPVOID cast.  I can't figure out what
 this is.  It seems to be a Windows thing.  I removed that.  I hate to remove
 a cast without understanding it, but it does now compile.
 So, again, here are the diffs of the two files that I changed from the
 original to my own version.
 
 
 
 diff jsMacOSX.cxx jsMacOSX_org.cxx
 
 17,19c17
  //int jsJoystick::kNumDevices = 32 ;
  int jsJoystick::kNumDevices = JS_MAX_OSX_DEVICES ;
 
 ---
  int jsJoystick::kNumDevices = 32 ;
 21,22c19
  //io_object_t jsJoystick::ioDevices[kNumDevices];
  io_object_t jsJoystick::ioDevices[JS_MAX_OSX_DEVICES] ;
 ---
  io_object_t jsJoystick::ioDevices[kNumDevices];
 132,133c129,130
HRESULT pluginResult = (*plugin)-QueryInterface(plugin,
CFUUIDGetUUIDBytes(kIOHIDDeviceInterfaceID), hidDev);
 ---
HRESULT pluginResult = (*plugin)-QueryInterface(plugin,
CFUUIDGetUUIDBytes(kIOHIDDeviceInterfaceID), (LPVOID) 
  hidDev);
 
 
 
 
 diff js.h js_org.h
 35,36d34
  #define JS_MAX_OSX_DEVICES  32
 
 97c95
static  int kNumDevices;
 ---
static const int kNumDevices;
 99,100c97
  //  static io_object_t ioDevices[kNumDevices];
  static io_object_t jsJoystick::ioDevices[JS_MAX_OSX_DEVICES] ;
 ---
static io_object_t ioDevices[kNumDevices];
 
 
 So my build steps were 1)just to download with CVS.
 2) make the above edits.
 3) ./autogen.sh
 4)./configure --prefix=$BUILDDIR (or whatever)
 5) make install.
 
 Good luck, and let me know if it works for you.
 
 
 
 -- Adam
 
  From: Arthur Wiebe [EMAIL PROTECTED]
  Reply-To: Arthur Wiebe [EMAIL PROTECTED]
  Date: Wed, 10 Nov 2004 08:45:01 -0500
  To: [EMAIL PROTECTED]
  Subject: FlightGear on Mac OS X
 
  Hello,
   I just have a question. What did you do to get plib to compile? I
  tried some things but couldn't get it to work so I just got it from
  CVS which did work but simgear doesn't recognize it.
  And what version of plib did you build?
 
  Thanks.
  --
  Arthur/
 
 


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Re: [Flightgear-devel] Re: FlightGear on Mac OS X

2004-11-10 Thread Arthur Wiebe
I looked into the config.log file and it doesn't make much sense:

## --- ##
## confdefs.h. ##
## --- ##

#define HAVE_INTTYPES_H 1
#define HAVE_LIBPTHREAD 1
#define HAVE_MEMORY_H 1
#define HAVE_STDINT_H 1
#define HAVE_STDLIB_H 1
#define HAVE_STRINGS_H 1
#define HAVE_STRING_H 1
#define HAVE_SYS_STAT_H 1
#define HAVE_SYS_TYPES_H 1
#define HAVE_UNISTD_H 1
#define PACKAGE SimGear
#define PACKAGE_BUGREPORT 
#define PACKAGE_NAME 
#define PACKAGE_STRING 
#define PACKAGE_TARNAME 
#define PACKAGE_VERSION 
#define STDC_HEADERS 1
#define VERSION 0.3.7
#endif
#ifdef __cplusplus
extern C void std::exit (int) throw (); using std::exit;

configure: exit 1

And using --plib-prefix=/usr/ did not work. It resulted in:
configure: error: unrecognized option: --plib-prefix=/usr/
Try `./configure --help' for more information.

I got PLIB 1.8.3 to compile thanks to Adam. But that didn't help
either. I think I will try to get the release version of simgear
instead of getting it from CVS. Don't think that will have any effect
though.

I'm also going to try to use --prefix=/onepath for plib and simgear.
See if that works.

Thanks for the replies!


On Wed, 10 Nov 2004 19:17:06 -, Giles Robertson
[EMAIL PROTECTED] wrote:
 I've found on some pseudo-POSIX Windows systems that the build only
 finds PLIB when you specify --plib-prefix=/usr/. Weird, but that can be
 what it takes; and it may be similar on OS X.
 
 The other tactic is to specify --prefix=/fg or some other value for
 every compile; PLIB, SimGear, FGFS.
 
 My 2 cents.
 
 Giles Robertson
 
 
 
 -Original Message-
 From: Curtis L. Olson [mailto:[EMAIL PROTECTED]
 Sent: 10 November 2004 18:59
 To: FlightGear developers discussions
 Subject: Re: [Flightgear-devel] Re: FlightGear on Mac OS X
 
 Arthur Wiebe wrote:
 
 Hello. I think I have plib built and installed. Using GCC 3.3 and PLIB
 straight from CVS 2004-11-08.
 
 Looking in /usr/include/plib and /usr/lib/ it looks like plib is
 installed.
 
 The only problem I now have is when trying to configure simgear from
 CVS (same date) I get:
 
 checking plib/ul.h usability... no
 checking plib/ul.h presence... yes
 configure: WARNING: plib/ul.h: present but cannot be compiled
 configure: WARNING: plib/ul.h: check for missing prerequisite
 headers?
 configure: WARNING: plib/ul.h: see the Autoconf documentation
 configure: WARNING: plib/ul.h: section Present But Cannot Be
 Compiled
 configure: WARNING: plib/ul.h: proceeding with the preprocessor's
 result
 configure: WARNING: plib/ul.h: in the future, the compiler will take
 precedence
 configure: WARNING: ## --
 ##
 configure: WARNING: ## Report this to the AC_PACKAGE_NAME lists.
 ##
 configure: WARNING: ## --
 ##
 checking for plib/ul.h... yes
 checking for plib 1.6.0 or newer... wrong version
 configure: error: Install plib 1.6.0 or later first...
 
 That has to mean something.
 
 I tried changing the version in ul.h but that didn't help :). Could
 you send me your compiled files (from /usr/lib/libplibXXX and
 /usr/include/plib) and see if if that works? I would love to make an
 installer package for Mac OS X which would install plib for other OSX
 users without having to compile it.
 
 
 
 The details of the configure script failure can be found in the
 config.log file.  That may shed some light on exactly what is going
 wrong.
 
 Curt.
 
 --
 Curtis Olsonhttp://www.flightgear.org/~curt
 HumanFIRST Program  http://www.humanfirst.umn.edu/
 FlightGear Project  http://www.flightgear.org
 Unique text:2f585eeea02e2c79d7b1d8c4963bae2d
 
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Re: [Flightgear-devel] Re: FlightGear on Mac OS X

2004-11-10 Thread Arthur Wiebe
Well... I got simgear configured.

Before I didn't specify --prefix for plib or simgear. Now I made a
directory called fgfs in / and install plib  there and then specified
that plib was installed there when configuring simgear and used the
same prefix for simgear. Now it worked.
This leads me to thinking it was a crazy permissions problem!

Well at least it works now and I will be making a Mac OS X installer
package for plib 1.8.3 and posting it online for other people like me.

Next step is to get simgear and flightgear to compile. I guess you'll
hear from me again soon.


On Wed, 10 Nov 2004 14:32:39 -0500, Arthur Wiebe [EMAIL PROTECTED] wrote:
 I looked into the config.log file and it doesn't make much sense:
 
 ## --- ##
 ## confdefs.h. ##
 ## --- ##
 
 #define HAVE_INTTYPES_H 1
 #define HAVE_LIBPTHREAD 1
 #define HAVE_MEMORY_H 1
 #define HAVE_STDINT_H 1
 #define HAVE_STDLIB_H 1
 #define HAVE_STRINGS_H 1
 #define HAVE_STRING_H 1
 #define HAVE_SYS_STAT_H 1
 #define HAVE_SYS_TYPES_H 1
 #define HAVE_UNISTD_H 1
 #define PACKAGE SimGear
 #define PACKAGE_BUGREPORT 
 #define PACKAGE_NAME 
 #define PACKAGE_STRING 
 #define PACKAGE_TARNAME 
 #define PACKAGE_VERSION 
 #define STDC_HEADERS 1
 #define VERSION 0.3.7
 #endif
 #ifdef __cplusplus
 extern C void std::exit (int) throw (); using std::exit;
 
 configure: exit 1
 
 And using --plib-prefix=/usr/ did not work. It resulted in:
 configure: error: unrecognized option: --plib-prefix=/usr/
 Try `./configure --help' for more information.
 
 I got PLIB 1.8.3 to compile thanks to Adam. But that didn't help
 either. I think I will try to get the release version of simgear
 instead of getting it from CVS. Don't think that will have any effect
 though.
 
 I'm also going to try to use --prefix=/onepath for plib and simgear.
 See if that works.
 
 Thanks for the replies!
 
 
 
 
 On Wed, 10 Nov 2004 19:17:06 -, Giles Robertson
 [EMAIL PROTECTED] wrote:
  I've found on some pseudo-POSIX Windows systems that the build only
  finds PLIB when you specify --plib-prefix=/usr/. Weird, but that can be
  what it takes; and it may be similar on OS X.
 
  The other tactic is to specify --prefix=/fg or some other value for
  every compile; PLIB, SimGear, FGFS.
 
  My 2 cents.
 
  Giles Robertson
 
 
 
  -Original Message-
  From: Curtis L. Olson [mailto:[EMAIL PROTECTED]
  Sent: 10 November 2004 18:59
  To: FlightGear developers discussions
  Subject: Re: [Flightgear-devel] Re: FlightGear on Mac OS X
 
  Arthur Wiebe wrote:
 
  Hello. I think I have plib built and installed. Using GCC 3.3 and PLIB
  straight from CVS 2004-11-08.
  
  Looking in /usr/include/plib and /usr/lib/ it looks like plib is
  installed.
  
  The only problem I now have is when trying to configure simgear from
  CVS (same date) I get:
  
  checking plib/ul.h usability... no
  checking plib/ul.h presence... yes
  configure: WARNING: plib/ul.h: present but cannot be compiled
  configure: WARNING: plib/ul.h: check for missing prerequisite
  headers?
  configure: WARNING: plib/ul.h: see the Autoconf documentation
  configure: WARNING: plib/ul.h: section Present But Cannot Be
  Compiled
  configure: WARNING: plib/ul.h: proceeding with the preprocessor's
  result
  configure: WARNING: plib/ul.h: in the future, the compiler will take
  precedence
  configure: WARNING: ## --
  ##
  configure: WARNING: ## Report this to the AC_PACKAGE_NAME lists.
  ##
  configure: WARNING: ## --
  ##
  checking for plib/ul.h... yes
  checking for plib 1.6.0 or newer... wrong version
  configure: error: Install plib 1.6.0 or later first...
  
  That has to mean something.
  
  I tried changing the version in ul.h but that didn't help :). Could
  you send me your compiled files (from /usr/lib/libplibXXX and
  /usr/include/plib) and see if if that works? I would love to make an
  installer package for Mac OS X which would install plib for other OSX
  users without having to compile it.
  
  
 
  The details of the configure script failure can be found in the
  config.log file.  That may shed some light on exactly what is going
  wrong.
 
  Curt.
 
  --
  Curtis Olsonhttp://www.flightgear.org/~curt
  HumanFIRST Program  http://www.humanfirst.umn.edu/
  FlightGear Project  http://www.flightgear.org
  Unique text:2f585eeea02e2c79d7b1d8c4963bae2d
 
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 --
 Arthur/
 


-- 
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Re: [Flightgear-devel] Re: FlightGear on Mac OS X

2004-11-10 Thread Arthur Wiebe
Now to building simgear on Mac OS X. I get the following output:

source='matlib.cxx' object='matlib.o' libtool=no \
depfile='.deps/matlib.Po' tmpdepfile='.deps/matlib.TPo' \
depmode=gcc3 /bin/sh ../../../depcomp \
g++ -DHAVE_CONFIG_H -I. -I. -I../../../simgear -I../../.. 
-I/fgfs/include  -g -O2 -D_REENTRANT -c -o matlib.o `test -f
'matlib.cxx' || echo './'`matlib.cxx
matlib.cxx:36:19: GL/gl.h: No such file or directory
make[4]: *** [matlib.o] Error 1
make[3]: *** [all-recursive] Error 1
make[2]: *** [all-recursive] Error 1
make[1]: *** [all] Error 2
make: *** [all-recursive] Error 1

./configure goes fine. But I can't run make without the above. This is
with GCC 3.3. I seem to have lost my GCC 2.95.2 installation so I have
to install it before I can try with that.


On Wed, 10 Nov 2004 14:49:32 -0500, Arthur Wiebe [EMAIL PROTECTED] wrote:
 Well... I got simgear configured.
 
 Before I didn't specify --prefix for plib or simgear. Now I made a
 directory called fgfs in / and install plib  there and then specified
 that plib was installed there when configuring simgear and used the
 same prefix for simgear. Now it worked.
 This leads me to thinking it was a crazy permissions problem!
 
 Well at least it works now and I will be making a Mac OS X installer
 package for plib 1.8.3 and posting it online for other people like me.
 
 Next step is to get simgear and flightgear to compile. I guess you'll
 hear from me again soon.
 
 
 
 
 On Wed, 10 Nov 2004 14:32:39 -0500, Arthur Wiebe [EMAIL PROTECTED] wrote:
  I looked into the config.log file and it doesn't make much sense:
 
  ## --- ##
  ## confdefs.h. ##
  ## --- ##
 
  #define HAVE_INTTYPES_H 1
  #define HAVE_LIBPTHREAD 1
  #define HAVE_MEMORY_H 1
  #define HAVE_STDINT_H 1
  #define HAVE_STDLIB_H 1
  #define HAVE_STRINGS_H 1
  #define HAVE_STRING_H 1
  #define HAVE_SYS_STAT_H 1
  #define HAVE_SYS_TYPES_H 1
  #define HAVE_UNISTD_H 1
  #define PACKAGE SimGear
  #define PACKAGE_BUGREPORT 
  #define PACKAGE_NAME 
  #define PACKAGE_STRING 
  #define PACKAGE_TARNAME 
  #define PACKAGE_VERSION 
  #define STDC_HEADERS 1
  #define VERSION 0.3.7
  #endif
  #ifdef __cplusplus
  extern C void std::exit (int) throw (); using std::exit;
 
  configure: exit 1
 
  And using --plib-prefix=/usr/ did not work. It resulted in:
  configure: error: unrecognized option: --plib-prefix=/usr/
  Try `./configure --help' for more information.
 
  I got PLIB 1.8.3 to compile thanks to Adam. But that didn't help
  either. I think I will try to get the release version of simgear
  instead of getting it from CVS. Don't think that will have any effect
  though.
 
  I'm also going to try to use --prefix=/onepath for plib and simgear.
  See if that works.
 
  Thanks for the replies!
 
 
 
 
  On Wed, 10 Nov 2004 19:17:06 -, Giles Robertson
  [EMAIL PROTECTED] wrote:
   I've found on some pseudo-POSIX Windows systems that the build only
   finds PLIB when you specify --plib-prefix=/usr/. Weird, but that can be
   what it takes; and it may be similar on OS X.
  
   The other tactic is to specify --prefix=/fg or some other value for
   every compile; PLIB, SimGear, FGFS.
  
   My 2 cents.
  
   Giles Robertson
  
  
  
   -Original Message-
   From: Curtis L. Olson [mailto:[EMAIL PROTECTED]
   Sent: 10 November 2004 18:59
   To: FlightGear developers discussions
   Subject: Re: [Flightgear-devel] Re: FlightGear on Mac OS X
  
   Arthur Wiebe wrote:
  
   Hello. I think I have plib built and installed. Using GCC 3.3 and PLIB
   straight from CVS 2004-11-08.
   
   Looking in /usr/include/plib and /usr/lib/ it looks like plib is
   installed.
   
   The only problem I now have is when trying to configure simgear from
   CVS (same date) I get:
   
   checking plib/ul.h usability... no
   checking plib/ul.h presence... yes
   configure: WARNING: plib/ul.h: present but cannot be compiled
   configure: WARNING: plib/ul.h: check for missing prerequisite
   headers?
   configure: WARNING: plib/ul.h: see the Autoconf documentation
   configure: WARNING: plib/ul.h: section Present But Cannot Be
   Compiled
   configure: WARNING: plib/ul.h: proceeding with the preprocessor's
   result
   configure: WARNING: plib/ul.h: in the future, the compiler will take
   precedence
   configure: WARNING: ## --
   ##
   configure: WARNING: ## Report this to the AC_PACKAGE_NAME lists.
   ##
   configure: WARNING: ## --
   ##
   checking for plib/ul.h... yes
   checking for plib 1.6.0 or newer... wrong version
   configure: error: Install plib 1.6.0 or later first...
   
   That has to mean something.
   
   I tried changing the version in ul.h but that didn't help :). Could
   you send me your compiled files (from /usr/lib/libplibXXX and
   /usr/include/plib) and see if if that works? I would love to make an
   installer package for Mac OS X which would install plib for other OSX
   users

Re: [Flightgear-devel] Re: FlightGear on Mac OS X

2004-11-10 Thread Arthur Wiebe
I have built PLIB 1.8.3 and SimGear 0.3.7.
But building FlightGear 0.9.6 has not yet been successful.

I used ./configure --prefix=$BUILDDIR --without-x
and then plain make.
It looked like everything was going to work until... here's a cut of
the output leading up to the error:

if g++ -DHAVE_CONFIG_H -I. -I. -I../../src/Include -I../.. -I../../src
 -I/fgfs/include  -I/usr/X11R6/include -D_REENTRANT -MT puList.o -MD
-MP -MF .deps/puList.Tpo -c -o puList.o puList.cxx; \
then mv -f .deps/puList.Tpo .deps/puList.Po; else rm -f
.deps/puList.Tpo; exit 1; fi
if g++ -DHAVE_CONFIG_H -I. -I. -I../../src/Include -I../.. -I../../src
 -I/fgfs/include  -I/usr/X11R6/include -D_REENTRANT -MT AirportList.o
-MD -MP -MF .deps/AirportList.Tpo -c -o AirportList.o
AirportList.cxx; \
then mv -f .deps/AirportList.Tpo .deps/AirportList.Po; else rm -f
.deps/AirportList.Tpo; exit 1; fi
if g++ -DHAVE_CONFIG_H -I. -I. -I../../src/Include -I../.. -I../../src
 -I/fgfs/include  -I/usr/X11R6/include -D_REENTRANT -MT layout.o -MD
-MP -MF .deps/layout.Tpo -c -o layout.o layout.cxx; \
then mv -f .deps/layout.Tpo .deps/layout.Po; else rm -f
.deps/layout.Tpo; exit 1; fi
if g++ -DHAVE_CONFIG_H -I. -I. -I../../src/Include -I../.. -I../../src
 -I/fgfs/include  -I/usr/X11R6/include -D_REENTRANT -MT layout-props.o
-MD -MP -MF .deps/layout-props.Tpo -c -o layout-props.o
layout-props.cxx; \
then mv -f .deps/layout-props.Tpo .deps/layout-props.Po; else rm
-f .deps/layout-props.Tpo; exit 1; fi
rm -f libGUI.a
ar cru libGUI.a new_gui.o dialog.o menubar.o gui.o gui_funcs.o
gui_local.o mouse.o preset_dlg.o prop_picker.o sgVec3Slider.o
trackball.o puList.o AirportList.o layout.o layout-props.o
ranlib libGUI.a
if g++ -DHAVE_CONFIG_H -I. -I. -I../../src/Include -I../.. -I../../src
 -I/fgfs/include  -I/usr/X11R6/include -D_REENTRANT -MT layout-test.o
-MD -MP -MF .deps/layout-test.Tpo -c -o layout-test.o
layout-test.cxx; \
then mv -f .deps/layout-test.Tpo .deps/layout-test.Po; else rm -f
.deps/layout-test.Tpo; exit 1; fi
g++  -I/usr/X11R6/include -D_REENTRANT  -L/fgfs/lib -o layout-test 
layout-test.o libGUI.a -lsgprops -lsgdebug -lsgstructure -lsgmisc
-lsgxml -lplibpw -lplibpu -lplibfnt -lplibul -framework GLUT
-framework OpenGL -framework AGL -framework Carbon -lobjc
ld: Undefined symbols:
fntTexFont::load(char const*, unsigned int, unsigned int)
make[2]: *** [layout-test] Error 1
make[1]: *** [all-recursive] Error 1
make: *** [all-recursive] Error 1

Do you have any ideas or had this error yourself?

By the way, Mac OS X packages of PLIB are at
http://awiebe.blogdns.net/download/PLIB/MacOSX/

Hoping to add a flightgear and simgear package as well soon.

On Wed, 10 Nov 2004 16:03:39 -0500, [EMAIL PROTECTED]
[EMAIL PROTECTED] wrote:
 Arthur
 
 I'm glad plib built for you. I only put plib and other flightgear files
 in a local tree and use --prefix so configure can find them. Also that
 way, I don't have to worry about old versions of plib that might be on
 my system somewhere.
 
 if you use --prefix with a non-system directory, you can avoid having
 to use sudo make install for library installation also.
 
 Lots of people on the list have run into problems related to old(er)
 versions of libraries on their systems in multiple paths.  I'm sure
 that I ran into this one before I started using --prefix
 
 On Nov 10, 2004, at 2:49 PM, Arthur wrote:
 
  Date: Wed, 10 Nov 2004 14:49:32 -0500
  From: Arthur Wiebe [EMAIL PROTECTED]
  Subject: Re: [Flightgear-devel] Re: FlightGear on Mac OS X
  To: FlightGear developers discussions
[EMAIL PROTECTED]
  Message-ID: [EMAIL PROTECTED]
  Content-Type: text/plain; charset=US-ASCII
 
 
 
  Well... I got simgear configured.
 
  Before I didn't specify --prefix for plib or simgear. Now I made a
  directory called fgfs in / and install plib  there and then specified
  that plib was installed there when configuring simgear and used the
  same prefix for simgear. Now it worked.
  This leads me to thinking it was a crazy permissions problem!
 
  Well at least it works now and I will be making a Mac OS X installer
  package for plib 1.8.3 and posting it online for other people like me.
 
  Next step is to get simgear and flightgear to compile. I guess you'll
  hear from me again soon.
 
 
 good luck! Use the same --prefix for plib, simgear and flightgear. Is
 everything building OK now? Remember you can't mix and match release
 and CVS versions, either release plib, simgear and flightgear source OR
 CVS plib, simgear, flightgear source.
 
 There is also talk on the list recently about file name collisions on
 case preserving but not case significant file systems (like cygwin and
 mac os x). You'll see this when you're downloading the data from cvs
 under mac os x, if you're using HFS+ as opposed to a *nix file system
 on your Mac with a few files unless they've been fixed already.
 
 Anyway you want CVS plib to have Olivier's great joystick fixes anyway.
 I'm not sure they're in a release yet. I use the CVS source tree

Re: [Flightgear-devel] X-Plane on Linux

2004-11-08 Thread Arthur Wiebe
I have been using X-Plane on Mac OS X for awhile. Previous X-Plane 8
betas let you fly for 20 minutes and after that the joystick was
disabled. Now it's down to 6 min. as the final release draws in.

The reason I use X-Plane is because it's developed on a Mac, and is
well supported and it just the best out there.
I like FlightGear because it's open source but other than that X-Plane
is a lot better. Hopefully in the future I'll actually be able to do a
full build of FGFS without so many problems. :)

On Mon, 08 Nov 2004 15:48:39 +0100, Boris Koenig [EMAIL PROTECTED] wrote:
 Jon Berndt wrote:
  Looks like X-Plane is finally going Linux - not just the support apps, but 
  the whole
  thing. I guess there's even a beta available. Anyone try it, yet?
 
 I think it's only a demo ?
 
 On the other hand the description of the upcoming v. 8.0 release
 sounds indeed VERY promising: http://www.x-plane.com/v8descrip.html
 
 So, I am about to download it -  unfortunately the download is only
 offered as BitTorrent (shared) down-/upload so far:
 
 http://bt.markal.net/bt/torrents/XLIN800B15.tar.bz2.torrent
 
 Some of the changes or rather announcements sound really like damn
 good advertisement - what really surprised me when I read the changelog:
 
 ...it seems that Austin Meyer has just recently discovered the arts of
 OOP and using the STL with C++ - maybe I didn't get something right,
 but my impression is really that SO FAR, X-Plane was merely using
 procedural design :-O ?
 
 If that's true, it's even more amazing that he managed to write such
 a complex application using merely procedural techniques...
 
 Obviously, he was just recently shown how to do OOP - taking into
 account that Austin Meyer has written X-Plane for a long time
 all by himself, it's really amazing how a one man show can
 yield such astounding results.
 
 Now that X-Plane is not only becoming OOP but also other developers
 get involved, one can probably expect a lot of cool stuff from them
 within the near future.
 
 FlightGear is probably lucky because X-Plane isn't open source ;-)
 
 -
 Boris
 
 
 
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Re: [Flightgear-devel] Re: X-Plane on Linux

2004-11-08 Thread Arthur Wiebe
Yes, but for a few X-Plane 8 betas the demo lasted 20 min.


On Mon, 8 Nov 2004 13:28:37 -0200, Andreas Hasenack
[EMAIL PROTECTED] wrote:
 It will indeed be interesting to see how X plane performs on linux.
 
 Regarding the 6min limit, it was always there on the demo.
 
 
 
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Re: [Flightgear-devel] Re: X-Plane on Linux

2004-11-08 Thread Arthur Wiebe
On Mon, 8 Nov 2004 17:42:37 +0100, Melchior FRANZ [EMAIL PROTECTED] wrote:
 * Curtis L. Olson -- Monday 08 November 2004 16:22:
  To be fair, X-Plane does some things that are a lot nicer than FG.
  Also, our Mac support is woefully inadequate (mostly because we have
  precious few Mac developers on board.)  The original poster was
  referencing the Mac platform and I think his comments were entirely fair.
 
 Ah, OK. Didn't relate this to the Mac port. At first this looked like
 the classical troll post: go to an application specific forum, tell
 how this app sucks and how others are better (which so far would be
 OK) but then do not describe what exactly are the reasons for this
 conclusion. Yes, fgfs' Mac incarnation may be less than optimal, but
 that's only because the Apple users don't care much for FlightGear. :-)
 
 m.
 
Just to make myself more clear. I like FlightGear. It's a great
simulator. I just like X-Plane better because it's of better quality
and a more mature product. Especially on OSX :)
 The fact that I can't build the latest source without problems I
don't know how to fix just adds to the reasons but is not the reason.

Once I get everything building I will make my builds available online for OSX.

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Re: [Flightgear-devel] FG on Mac OSX

2004-11-08 Thread Arthur Wiebe
I will. (Not that I've been trying that hard lately)

The biggest problem is getting plib to compile and install. But then
again my problem was with simgear. I have some new ideas now and will
try them out. If ever I break through the ice you'll hear from me. :-)


On Mon, 8 Nov 2004 12:42:44 -0800 (PST), Jeffrey Sinsay
[EMAIL PROTECTED] wrote:
 
 
  On Mon, 8 Nov 2004 17:42:37 +0100, Melchior FRANZ
  [EMAIL PROTECTED] wrote:
   * Curtis L. Olson -- Monday 08 November 2004
  16:22:
To be fair, X-Plane does some things that are a
  lot nicer than FG.
Also, our Mac support is woefully inadequate
  (mostly because we have
precious few Mac developers on board.)  The
  original poster was
referencing the Mac platform and I think his
  comments were entirely fair.
  
  Just to make myself more clear. I like FlightGear.
  It's a great
  simulator. I just like X-Plane better because it's
  of better quality
  and a more mature product. Especially on OSX :)
   The fact that I can't build the latest source
  without problems I
  don't know how to fix just adds to the reasons but
  is not the reason.
 
 
 Arthur,
 
 When you get FlightGear up and running on your Mac OSX
 system please post a good install/compile HOWTO on the
 web. I'm also a Mac OSX user and tried several months
 ago to compile the latest FG release, but ran in to
 numerous problems and never have found the time to sit
 down and try again.
 
 I'd like to do some development work on FG with
 regards to building a good thermal model for soaring
 enthusists, but my other option besides my G4 laptop
 is the 550 Mhz PIII with Win2000 and that's a pain for
 a variety of other reasons.
 
 Thanks
 
 Jeff
 
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[Flightgear-devel] plib CVS compatibility

2004-11-02 Thread Arthur Wiebe
I have built plib from CVS and installed it, but it seems simgear is
not compatible with  it or something. Or else there is a problem with
my installation.

checking plib/ul.h usability... no
checking plib/ul.h presence... yes
configure: WARNING: plib/ul.h: present but cannot be compiled
configure: WARNING: plib/ul.h: check for missing prerequisite headers?
configure: WARNING: plib/ul.h: see the Autoconf documentation
configure: WARNING: plib/ul.h: section Present But Cannot Be Compiled
configure: WARNING: plib/ul.h: proceeding with the preprocessor's result
configure: WARNING: plib/ul.h: in the future, the compiler will take precedence
configure: WARNING: ## -- ##
configure: WARNING: ## Report this to the AC_PACKAGE_NAME lists.  ##
configure: WARNING: ## -- ##
checking for plib/ul.h... yes
checking for plib 1.6.0 or newer... wrong version
configure: error: Install plib 1.6.0 or later first...

I'm using Mac OS X. Does anyone know anything about this, and if you
do give me a hint? :)
Thanks.

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Re: [Flightgear-devel] plib CVS compatibility

2004-11-02 Thread Arthur Wiebe
On Tue, 2 Nov 2004 16:02:45 + (UTC), Martin Spott
[EMAIL PROTECTED] wrote:
 Arthur Wiebe wrote:
 
  I have built plib from CVS and installed it, but it seems simgear is
  not compatible with  it or something. Or else there is a problem with
  my installation.
 
 Would you mind trying the latest PLIB release (1.8.3) instead ?
 
 Martin.
 --
  Unix _IS_ user friendly - it's just selective about who its friends are !

I tried, the problem is that it doesn't build on OSX without fixing
the source code in some areas, which I tried but it didn't work. The
only way I could get it to build was to get plib from CVS which seems
to work.
-- 
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