Re: [Flightgear-devel] Current CVS still not compile
Roland Häder wrote: The Phoenix joystick a 4-axis, 4-button gameport joystick (modprobe analog and some more modules for your gameport hardware). I have a SoundBlaster Live! Value here and have connected the joystick to that gameport and to the PS/2 keyboard. My keyboard is connected to the joystick. The joystick himself has around 40 buttons which I could define with a DOS program (the control center program) twice. That means I can place around 80 keys (from the keyboard and 4 buttons provided from joystick) on it + a rudder / throttle control. :) I LOVE those kind... I have the cheaper Firebird, with less buttons, but it is REALLY cool! For people who haven't experienced these wonderful devices, These joysticks have a gameport connector, and a keyboard passthrough. You can program the joystick to send keystrokes. You can even program the buttons to type commonly used sentences, cheat codes, etc. There is an easy to use DOS program to program the joystick. They are large and heavy, well built, and have a firmware microcontroller inside to remember your configuration. Oh yeah, you can also map ANY button to be one of the four buttons reported to the analog port. The design of the Firebird and Phoenix (having an internal keyboard controller) was a brilliant way to get around the limitations of the gameport. (Which, of course, supports four axis and four buttons at maximum.) This allowed for a completely insane number of buttons. I was lucky enough to get mine at Goodwill for somewhere around 3$US. (Pretty good condition, the side switch on the joystick handle sticks, but everything else works great!) --Brandon Bergren ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] How are light singles parked? [OT] <-- happynow? ;)
Curtis L. Olson wrote: I never thought I would have to do this, but this one pushed me over the edge. I'm off to investigate how to permanently remove a message from the mailing list archives. :-) Curt. I DO have a grudge against light singles, btw. The shiny ones that stick to the package and break into little pieces especially. I have turkey sandwiches at my friend's place, and that's currently the garnish. I get a stomach ache just thinking of them. I'd rather have Easy Cheez. I know it can be argued to be "not cheese" but it still is good on saltines. Or as axle grease, in a pinch. (When you buy Kraft Cheese, you support the Evil Philip Morris empire... Beware...) (What really sucks is they (The cancer stick people) own Post, too... They must call that their "health food" department...) >>Warning: Cheesy jokes about everyone's least favorite companies ahead. Skip to EOF -3Lines if you don't want to hear it.<<< hmm... What if Ted Turner bought out Microsoft and Philip Morris? AOLTimeWarnerMicroSoftPhilipMorris Corp. Then you'd get free fake cheese with your aol disks! And even the version from two years ago would be edible, thanks to the wonders of preservatives. (And AOL software would acquire several new bugs) (And cigarettes would come with an EULA) (And Justin Frenkel would make a winamp plugin to bypass the Windows XP product activation process. (nullsoft, *cough cough*)) (And Microsoft software would come in gold plated boxes) (And using Windows would become highly addictive) (And the people who use AOL would be targeted in a new direct mailing campaign for free Camels. It would be the most effective mailing in recent history, with a 72% response.) (And cigarettes would start spontaneously exploding in their cartons.) (And Microsoft would lose a trademark suit over their new software, Microsoft Fromage) (And Microsoft would start shipping Netscape with Windows, because, as every one knows, IE was just an april fools joke that was coded together by two drunk programmers during lunch.) (And signing up for a new hotmail account would be more difficult, because it is hard to write [EMAIL PROTECTED]) (And Windows CD's would become easier to install, you could just put the disk in, and it would install. If you cancelled the install, it would leave a 50 megabyte installer on your system, as well as 4 deskop shortcuts pointing to files on the CD.) (And AOL disks would come in cereal boxes Oh wait, that's already happened...) (Suddenly, windows piracy vanishes, because anyone smart enough to use Kazaa doesn't want to be caught dead using windows, because only hicks and PHBs use it. Plus, everyone's getting Windows disks in the mail anyway.) (Four Words: The Xbox Breakfast Cereal) I made that all up. Hope everyone "gets" at least some of them. Some of them are a bit challenging to understand. Have a great day, Brandon Bergren ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] How are light singles parked?
Curtis L. Olson wrote: I never thought I would have to do this, but this one pushed me over the edge. I'm off to investigate how to permanently remove a message from the mailing list archives. :-) Curt. While you're at it, could you fix those messages that fell through the time distortion device and ended up in 2008? ;) ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] How are light singles parked?
Gene Buckle wrote: Norman Vine writes: > could you translate 'light singles' into 'american' :-) I don't get the joke without seeing the picture -- are the planes David's referring to bigger than light singles? AFAIK, it's just a bad cheese joke and has nothing to do with airplanes. :) g. (who actually likes the occasionaly cheesy joke) Here are 50 jokes for the American's bad cheese. http://www.maxpages.com/mysteryland/100_Uses_for_Kraft_Singles ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] Performance analysis
David Megginson wrote: Hoyt A. Fleming writes: > There was a discussion quite a while back about decreasing the > terrain level of detail (LOD) as the terrain distance increased so > that frame rates could be increased. Do you know if that LOD > concept looked promising for FG? Continuous LOD is probably a non-starter for us -- at least, the implementations I've read about assume a regular elevation grid with a simple texture mapped on top, and that doesn't describe the way we model scenery. If someone wants to try that, you'll probably want to write it from scratch and then we can try plumbing it into FlightGear. For static LOD, we could create multiple versions of each tile at different resolutions for different distances. In that case, as Curt has pointed out, the challenge is edge meshing. Let's say that we have four LOD versions for each tile, and that we have an algorithm that guarantees no more than a single-step resolution jump between tiles. Any given edge will still have to be able to mesh up with another tile of the same resolution, one higher, or one lower, so we'll have, probably, over a hundred versions of each tile. All the best, David Check out http://www.graphitx.com/demos/RecursMesh.zip on graphitx.com for a neat LOD demo (sorry, directx only...) ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] Remote root exploit found in CVS
Jim Wilson wrote: Root? I doubt it. Although, I suppose it _will_ run under root just like anything else ;-) Best, Jim Moments later, the well-crafted exploit hits the end of the buffer and makes the jump to kernel space. (reminds me of Unix Wars ;) ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] forwarded message from Henti Smith
Arnt Karlsen wrote: ..give the kid a computer with a text editor and a C++ compiler. ;-) Sounds like a good way to create a script kiddie. The starting them on C++ instead of Basic is right on, though. ;P Though, maybe you should get their C skills up before going to C++... How about Python? Little boys love snakes ;) Perl is out of the question, though. They would probabaly start obfusticating schoolwork to see if the teacher can handle it as well as the perl parser can ;) Hmm, who's the youngest person to place in the IOCCC? (Today is offically my day of OTness. I'm all giddy, I found out that I've been registered on armageddon games forums for 999.? days -- in a few hours, I'll hit the 1000 mark! http://www.armageddongames.net/member.php?action=getinfo&find=lastposter&threadid=66231) ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] forwarded message from Henti Smith
David Luff wrote: Are there any elevation data sets out there for which full re-distribution rights can be bought for a fairly modest sum of money? I'm pretty sure someone might have mentioned the Japanese data as falling into this catorgory at some point. Anyway, its a thought, even if possibly of only the half-baked variety! That is an EXCELLENT idea imho! That would certainly invite less conflict than trying to decide who gets a new video card :) Also, the Crystal Space got a $1000 grant a while back and Jorrit (The project leader there) used it to do a contest with cash prizes to get people's interest piqued in CS development. The idea was to get prospective developers to come forward and learn the toolkit, and make a game or something, with the hope that it will get the community fired up, and get fresh developers on the core team. How about making a big master todo list and putting "bounties" on the big items, and the developer that completes the todo gets the "bounty." Hmmm... ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] Roadmap/brain dump
David Luff wrote: There's a lot of wobble and drift when stationary, particularly with the brakes on. This might be a floating point issue rather than a JSBSim issue though. Its much less noticable at the default startup location than some others which may be why it doesn't get mentioned. I'm pretty sure I've been blown in a circle when stationary in a light crosswind as well, although I'll have to check that one - maybe I got the heading and speed mixed up... How about using fast fixed-point math? ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] Aircraft updates in CVS
David Megginson wrote: > Blender has an awful lot that we don't need for building FlightGear > planes -- it's really a package for creating 3D animation -- so there > is a tendency for ones brain to give up and start flogging itself > silly at first glance. Really, though, all you need to learn for > FlightGear is the basic mesh stuff and the UV editor. Meshes are your > friend. WINGS WINGS WINGS!! www.wings3d.com Have I said this before? My friend Jeff Hoogeterp(A high school junior, by the way) has made some REALLY nice stuff with it. The learning curve is like 10 minutes. (no really, I mean it.) Try it. (Ok, the whole written in erlang/SDL thing is kinda dumb, but it seems to be the right tool for the job, seeing how QUICKLY new features are getting added to Wings. -- Look at the changelog!) They release like every two weeks or so, more if there's bugs. Can't say it's not maintained! :) By the way, Jeff is working on a Harrier model for fgfs. (He says it's not too realistic, but I think it's nicer to look at than mr.blue&yellow10poly aka "that $%@$%# glider" ;) I told him to make a UFO with blinking lights. (and no trancelucencies!) We'll have to see how that turns out. BTW, there's prelim screenshots at: http://bdragon.drzib.homelinux.net/jeff/harrierfgfs.jpg http://bdragon.drzib.homelinux.net/jeff/harrierwings.jpg The paint job was done in M$ Paint. (I need to switch him to Picture publisher or something, he's still using that piece [of crap, for you non-americans ;)]) Everything else was done in Wings. (Including UVing.) He's pretty handy with Wings. (The paint job from those screenshots is modelled after a harrier postcard he keeps above his monitor.) Well, I've rambled enough. Questions? Comments? ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] Roadmap/brain dump
How about including a bugreporting file in the root of the tarball with: How to recognize the metakit problem (names of symbols!) GDB 101 How to see if your segfault is video driver related (glxgears, quake, tuxracer tests) For ati people: Go sign a petition to make them fix their drivers. For nvidia people: Why the latest release of their drivers sucks royally. For people with abysmal fps: Why software acceleration just doesn't cut it. For people with <32M video cards: Why does my card lock up when I enable the panel? How to find stale Metakit installs. A nice form for the person to fill out: CPU: Mobo: Video Card: Monitor: OS: Compiler/Version: C library version: Plib version: Metakit version: FDM/Planes tried: Was it a Segfault? Slowdown? Weird divergence? Yasim solution failure? Yasim solver crash? etc. ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] Roadmap/brain dump
As for 1.0, although its just a number, I personally think its a pretty significant number, and probably worth a bit of work polishing bugs , user interface, and installation problems out as much as possible before release. It might also make a good opportunity to test Curt's contention that the front page of Slashdot wouldn't break his servers :-) There seem to be some problems with the JSBSim gear model which I'd have down as a show-stopper for 1.0, and I'd have thought that displaced thesholds and the arrows pointing to them would have to be pretty high on the list of features that would be expected to make it in. My personal hope as a non-US citizen is that world-wide DEM-3 data from STRM becomes available prior to 1.0, but I'm not holding my breath on that one any more. Cheers - Dave All the paranoid people wait for 1.0.2 anyway ;) ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] Roadmap/brain dump
Curtis L. Olson wrote: It would also be nice to have a couple more aircraft that are finished from top to bottom including good flight model, good external animated 3d model, good internal 3d cockpit, decent sounds, etc. I'd like to see something like a 737, some sort of smaller commuter jet, some sort of regional turbo prop, and maybe a few more small general aviation aircraft. How about a Citation with all leather interior and guys with suits and breifcases sitting in the seats. You could have them reach for the barf bags when you do acrobatics. ;) How about a FedEx or UPS plane? OOH, how about a large jet with a fully modelled interior: The pilot could have the copilot take over, and go back to the beverage cart and mix himself a virtual drink, or heckle the flight attendents. And have random human models sitting in the seats. (It would be nice to have a bunch of skins for a human model, so you could have different "passengers" on your plane.) Oh yeah, and have kids running around and old people snoring and OK, that's overkill ;) How about some sort of bird fdm? How about a heli fdm? How about a CarterCopter? :) How about a control to make the UFO beam up a cow if you're over it? (Now this would be cool) How about an After Dark FDM? (Flying toasters, of course!) How about some sort of futuristic captial ship, or the Enterprise or somehting... You'd need to have 10 friends working together to pilot it, of course :) OK, I'm out of ideas for now. ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] Radio frequency range: min/max/wrap
Wouldn't having a fixed-point type in Simgear be a better choice than floats for these situations? ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
[Flightgear-devel] Simgear permissions?
I was updating simgear from CVS and got this: cvs server: Updating simgear P simgear/Makefile.am P simgear/compiler.h cvs server: Updating simgear/bucket P simgear/bucket/newbucket.hxx cvs server: Updating simgear/compatibility cvs server: failed to create lock directory for `/var/cvs/SimGear-0.3/SimGear/simgear/compatibility' (/var/cvs/SimGear-0.3/SimGear/simgear/compatibility/#cvs.lock): Permission denied cvs server: failed to obtain dir lock in repository `/var/cvs/SimGear-0.3/SimGear/simgear/compatibility' cvs [server aborted]: read lock failed - giving up ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] 3D model origin proposal
How about having a small xml file for each 3d model, telling at what offset the tip of the nose is? Then, you could use the same aircraft definition file with a different 3d model without messing around with offsets too much... --Brandon ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] Cannot specify --aircraft in system.fgfsrc
$USERPROFILE on WinNT shold resolve to the root of the "users" home directory. $SYSTEMROOT should resolve to the operating system root directory. If I remember right, there is a portable way to find the "my documents" folder. (ie, win9x&nt, any language.) I know the BZFlag project is able to find it reliabaly on my windows 98 machine, for one... ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] RE : Binary Space Partitioning ?
There is no visibility culling whatsoever in FG. (other than maybe back-face). FG depends upon distance culling instead. I don't think BSP works very well outdoors, anyway :) ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
[Flightgear-devel] idea
ARGH! I wrote this on the third, but never sent it... -- Date: Sun, 03 Nov 2002 21:27:05 -0600 From: Brandon Bergren <[EMAIL PROTECTED]> User-Agent: Mozilla/5.0 (Windows; U; Windows NT 5.0; en-US; rv:1.1) Gecko/20020826 X-Accept-Language: en-us, en MIME-Version: 1.0 To: [EMAIL PROTECTED] Subject: idea... X-Enigmail-Version: 0.65.2.0 X-Enigmail-Supports: pgp-inline, pgp-mime Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit How about making xml config files for different video cards, similar to the joystick config files. You could set paramaters in the xml file that correspond to the capabilities of the card (near,far clip planes come to mind.) Then, you don't have to look for the mythical "magic number" that works on all cards. Also, is there a command line switch to override the joystick detection, and tell fg to use the joystick put in the command line? -- ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] Licensing issues
Erik Hofman wrote: > Okay, here's my view. > > I've spent numurous hours of work into FlightGear (sometimes even almost > as a day job) not only for the fun of it, but also because it's Free > (for everyone). The fun would stop for me if I noticed my work ens up in > a commercial application as an easy way to make money. You don't want to > know how much time I've spent creating the F-16 configuration file and > some of the texture (realy, you don't). > > That said, if the product will clearly state it's based on FLightGear > _and_ provided the URL to the website, I'm willing to accept almost > anything because that assures me there won't be any commercial > compettitor which directly affects FlightGear. > > For instance, if there ever will be a sailing simulator based on large > parts of FLightGear, I would have no obligations because it doesn't > affect FlightGear itself. However, if for example the textures end up > included in a commercial flight simulator just because it saves them > time, I will strongly disagree. > > On the other hand, if one or more of the active FlightGear developers > get the opportunity to spent their life developing FlightGear that way > (which *is* a donation to FlightGear if you ask me) I would have no > obligations at all. > > Erik Erik, I don't think there's any movement to change the license on the base package. I believe this discussion is on moving useful code routines from fg to sg, to make simgear a more useful and attractive platform. --Brandon Bergren ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
[Flightgear-devel] OT: Poor English Translation
I was bored, so I made a "Poor English" translation, as an excersise to understand the english language better. I am a native english speaker, but I find it quite fun to decipher/encypher the messages of non-native speakers. I tried to synthesize the different patterns and the sheer literalness of a typical non-native english speaker's dialect. Please don't be offended by this message, I am NOT poking fun at the way people speak. This is simply an excersise in inter-english translation. Feel free to comment on what you like/don't like about this translation. No flames though, please. Sincerely, Brandon Bergren This not make translate yet File Put Flight in to File Take from File Flight Reset Large Make Picture File Make Picture File Out On Print Go Out Look At Switch Of Show Panel Change Pilot Place Change HUD Clear Of Properties Show Environment To New Airport Go Pilot Plane The Automatic Change the way compass you go Change the how high you go Add way point go to Don't go latest way point to Don't go any way point to Change way work the Pilot Automatic Change way look the HUD Help