[Flightgear-devel] fonts...
Hi all ...one more question . I haven't been able to solve this one either.I cant seem to get any fonts to display on a 2d panel other than LED and a default font . Ive tried all in the Font directory ,but the font doesnt appear to chance . Im trying to get a bold font for the glass cockpit on the Bravo Has anyone had any luck in this area , or am I trying to do something that isnt implemented yet ? Thanks for any help . Syd ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
[Flightgear-devel] b1900d logo
I see from user screenshots that my idea of a transparent logo for the B1900d was a bad idea . I always assume that if it works on my computer it must work on everyone else's:).Im learning ! Syd ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
[Flightgear-devel] jet engine ....
I guess this question should be direct toward Andy , but is there a way to shut down the jet engine yet?Ive seen this question asked myself , so Ive been going through the code trying to figure it out on my own but its still a bit of a mystery to me ... I havent yet sorted out how the FDM's are tied together. Id be quite happy to work on it myself if someone could point me in the right direction.Im working on switches for the Citation Bravo , currently have an reasonably accurate electrical system and a crude hydraulic system (I want to try landing gear and flap failures) .Any tips would be appreciated.Thanks in advance.And Merry Christmas all ! Syd ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
[Flightgear-devel] Re: Flightgear-devel Digest, Vol 32, Issue 22
Hi Curt, the B1900D and Bravo have flight director bars as separate movable objects ... just waiting for a flight director :) Syd ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
[Flightgear-devel] Re: Flightgear-devel Digest, Vol 31, Issue 101
The Constellation looks pretty nice, but has a significant drawback: The author has forgotten to implement the offset between FDM center and visual reference point. This means the aircraft rotates around it's nose which makes it almost impossible to accurately rotate for liftoff. Furtheron it looks really funny when the aircraft wags the whole body when you use the elevator ;-) Syd, I presume this is your work. Would you mind adding this offset ? Thanks, Martin. I *think* I know who did this model. I'll notify/ask him abou tit. Thanks for noticing the VRP aspect. Jon Hi guys no that one isn't mine. ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
[Flightgear-devel] Re: Flightgear-devel Digest, Vol 31, Issue 100
Hi Melchior, OK I understand now. Thanks for the help . Sometimes the documentation is a bit tough to follow . do you know anything about this 'chrome effect' ? I'm guessing its environment mapping unless I got that all wrong too Cheers ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
[Flightgear-devel] material animation...
* Syd Adams: [...] > Having some trouble with material animation ... > it appears global material changes only affect objects that share the same > texture file doesn't only look at what ac3d files define in a "MATERIAL" entry, but at all material parameters, including the texture. It affects all objects that share the same ssgSimpleState. Every single difference requires us to clone the ssgSimpleState node, and then the connection between such objects is lost. You just have to do what you do in all other animations then: list all objects in tags. m. If I understand you correctly , I need to list all objects that the animation applies to ? I was doing this before , (without ) and everything worked fine ... but in the documentation it says using an object and global affects all objects that share that material, that is was a faster and preferred method. Unless I misunderstood the documentation , or you :) Still trying to figure out how to do the exhaust blur I saw from the Hunter, and trying to find out where this 'chrome ' effect is I heard about a week or so ago... Thanks for the tip, m . Cheers ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
[Flightgear-devel] dhc2 instruments...
Hi, I recognized instrument display errors with the Beaver (a really wonderful FG plane!!!). Have a look at the screenshots, pics can explain more than words: http://home.arcor.de/vollnhals-bremen/BeaverInErr/InFail0002.jpg http://home.arcor.de/vollnhals-bremen/BeaverInErr/InFail0003.jpg http://home.arcor.de/vollnhals-bremen/BeaverInErr/InFail0004.jpg http://home.arcor.de/vollnhals-bremen/BeaverInErr/InFail0001.jpg The instruments also are too dark if you don't have the sun in the back, you have to switch on instrument lights :-( Anyone else with the same error? I have got the one of the last CVS data and build (source). If it is a problem, can it be fixed before releasing 0.9.9??? Regards Georg Hi Georg, I took a look at the images very strange . I'll look into it as soon as Ive sent this email. The darkness should be an easy fix , but I dont understand why the texture rotations have changed.Thanks for the note .Cheers Syd ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
[Flightgear-devel] compiling Simgear...
Hi all ... Had some problems with latest CVS ... so I wiped out and downloaded simgear and flightgear again from CVS. I get an error now compiling Simgear . I cant cut and paste from the terminal but make stops at : [visual_enviro.o]Error 1 Has anyone run across this before? ... I get so much email I may have missed the solution if it was posted previously . Thanks . I'll send another update for the B1900D today hopefully , but I want to compile and test from the latest CVS files first. plus Im having a little trouble with a certain nasal file for the GPS , so still a lot of work to do . Havent figured out nasal's "undefined symbol at line 1" error yet :) ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
[Flightgear-devel] Re: Flightgear-devel Digest, Vol 31, Issue 30
Syd, I didn't intend that to be a criticism of any sort.. I much appreciate the effort of all involved with the modelling of any of the planes and models. Otherwise, it looks and feels great :-) While I haven't seen a b1900d, it seem around the mark, tend to enter a spin when air speed drops too low but that's extreme flight dynamics. George Patterson Hi George no, I didnt take it as critisism . Just thought I'd let you know that I did run across the same problem ... just not sure how to fix it :) ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
[Flightgear-devel] Re: B1900D fuel/engines
Andy, (or whoever is maintaining the b1900d), I hate to do this to you, but I think I have spotted another bug to do with fuel and engines. When you run out of fuel the engines continue to run, despite /engine/engine/out-of-fuel[0]='true' and /consumables/fuel/total-fuel-[0]='0.00' But the both engines are still running. I hope this is clearer.. George Patterson Hi George . I am maintaining the b1900d , and yes I mentioned the same problem a while back, I run out of fuel and continue to fly on if I understand correctly,the turboprop engine code is fairly new and still a work in progress , so Im sure it will be straightened out soon.I have thought of trying to fix it myself , but I think the engine code is Andy's work and he knows FAR more than I do about such things . Thanks for the note , sometimes I get so far into the modelling aspect I miss bugs :) Cheers ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
[Flightgear-devel] Re:depth buffer problems
Hi all; I just tested the Citation II in 16 bit mode and didnt see any problems with the panel.My card is a Geforce FX4000.Is anyone else getting this problem ? ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
[Flightgear-devel] nasal electrical system
Hi Steve ...I found the file in Aircraft/c172/c172-electrical.nas It works the way I wanted 0 volts at the outputs when the switch is off. ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
[Flightgear-devel] electrical systems
Hi ...thanks for the tip , I hadn't noticed the nasal electrical system before. After playing around with it for an hour or two ,I had a system for the B1900D working great ! I never did get a good grip on classes , etc with my c++ programming , but I still find nasal much more flexible and easier to understand than xml.Thanks again ... I can get at the B1900D again .Cheers ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
[Flightgear-devel] electrical systems
Hi all I noticed recently that electrical outputs still show a voltage (frozen) when a switch is shut off.Is there a reason for this ... or is it a work in progress? The reason I ask is that I want to animate lights by the voltage rather than switch position ... (dimming lights as the battery voltage drops , etc...).I just want to know if this is the way it is going to operate , and I can change my animations (I'm currently working on the overhead light switch panel in the B1900D).Thanks in advance, I know how busy everyone is .Cheers ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
[Flightgear-devel] Re: Flightgear-devel Digest, Vol 29, Issue 17
/var/cvs/FlightGear-0.9/data/Aircraft/b1900d In directory baron:/tmp/cvs-serv4749 Modified Files: b1900d-set.xml b1900d-sound.xml b1900d.xml Log Message: Syd Adams: Here are some updates to the b1900d: The panel looks pretty nice it's just that I failed to deliver appropriate operation. In simple words: May I find a readme which tells me how to start the engines ? I remember someone made such a readme for the Beaver, which I couldn't operate without. Cheers, Martin. I dont have a readme file made to start the engines push condition levers up.They are clickable . Control-C will show you the hotspots.You have to push the prop levers up too or you wont get off the ground ... I tried ;) ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
[Flightgear-devel] Re: Flightgear-devel Digest, Vol 29, Issue 8
hi all, Im not sure what tricks you want to know , I never had any problems with texture mapping in Blender. I used to ray trace the panel and used transparent holes for the gauges...but that causes problems when designing clickable panels ,any transparency in the texture hides the hotspots and radio displays. Besides , 3d gauges look much cleaner, and I dont notice any serious decrease in framerates. By the way Ive redone the B1900D panel to 3d gauges ,should be done by this weekend . Throttles ,condition and prop levers are clickable , so you can shut one engine down in flight I even made it back to the airport without crashing on one engine :). But prop pitch is not implemented yet I dont think , there doesnt seem to be any change in thrust when props are at 0 or feathered. I will try to help with modelling if i can , but Im still learning new things as I go (like I just discovered you can have more than one panel defined for the 3d cockpit ).I do pretty much everything in Blender from modelling to designing gauge faces ,and Gimp for minor touchups.so ask away :) ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
[Flightgear-devel] B1900D
Hi all ... I see someone else is having problems with the B1900D. It was my first attempt at a yasim aircraft ... and I still cant get it to fly right ! I dont know about the counter rotating props ... it was a LOT of guess work. So if someone can find a cure for it or give me specs , I'll be happy to attempt to fix it . ( It is a long way from being finished). I did read somewhere that it had a wing incidence of about +3.5 at the root and -1 at the tip , but it crashes the program every time I try to implement it . Im currently fixing the panel for plib 1.8.4 , should be able to send an update tonight. Im afraid Ive tweaked the FDm to the point where it crashes FGFS AND FGRUN :) ... so I'll leave that out .Cheers Syd ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
[Flightgear-devel] alpha layers ...again
Hi all me again I understand about alpha layers and the drawing order , but the problem I had was it would work for one version of plib and not for another. I had to rearrange the object order in the ac file to get the gauges to show when I switched plib versions. Does the dhc-2 that Jim modified work with the standard plib ? Im redoing the gauges for the Beaver for testing ( I hate recompiling just to test this problem :) . And crossing my fingers.Trying to eliminate the transparent panel.If it works I can carry on with the Citation and B1900D. Anyway ... any other problems ,tips, optimizations would be helpful. I was trying to keep polygons to a minimum ... as some planes are barely flyable on my system especially the Concorde ( not sure why ). ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
[Flightgear-devel] alpha layers
Hi all I guess my point was not understood .. Object order is apperently different in the latest plib... So visible objects that appear in the latest plib do not show in the previous version and visa vera So Im going with the latest plib until I figure out a solution. Syd ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
[Flightgear-devel] which plib ???
Just a question to all... After the issue with the dhc-2 panel , should I be modelling for the latest plib? The ' drawing order ' of objects with transparent textures is different ...so the .ac files have to be modified ... if that makes sense. I haven't found a way to make the models display correctly between the different versions. So should I start using the latest plib and hope everyone upgrades ??? P.S. ...redoing the dhc-2 gauges ...it should work with any plib version just more polygons to deal with :( ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
[Flightgear-devel] holes in dhc2f panel
Hi all , I designed the Beaver and had the same problem with gauges vanishing when I installed CVS plib. It is done in Blender , and the reason some parts disappear is they are parented together. ie... all cockpit components are grouped together so you can unselect 'cabin', and everything parented to the cabin also disappears. I thought I was a great idea because it saved rearranging the '.ac' file after every change and makes animating simpler, but apparently not.I could do the gauges as separate models I guess , but I'm trying to keep the polygons down. Any suggestions? It displays fine in the old plib, for me anyway . Should I redo the panel for the newest plib ? I'd like to resolve this right away because I'll have to fix the B1900D and the Citation-II.Thanks , Syd ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d