Hello!
I got it finnally compiled und the following enviroment:
- SuSE Linux 8.0 PRO (7 CDs) with Kernel 2.4.19-MOSIX (see
http://www.mosix.org for further details)
- AMD Dual-System on ASUS-Board
- nVidia GeForce ][ MX 200 64 MB SDRAM AGP
- FMWM2 window manager
- ALSA 0.9 SoundSystem for SoundBlaster Live! Value PCI
- GNU C Compiler which comes with the Distri CDs.
I also have installed the latest NVIDIA_GLX and NVIDIA_KERNEL packages from
www.nvidia.com and I have the latest stable XFree86 Server with fully running
OpenGL subsystem.
Here's the output while comiling (make 2>make_debug.log):
panel_io.cxx: In function `class FGPanelAction * readAction(const
SGPropertyNode *, float, float)':
panel_io.cxx:189: warning: choosing `SGPropertyNode_ptr::operator
SGPropertyNode *()' over `SGPropertyNode_ptr::operator const SGPropertyNode
*() const'
panel_io.cxx:189: warning: for conversion from `SGPropertyNode_ptr' to
`const SGPropertyNode *'
panel_io.cxx:189: warning: because conversion sequence for the argument is
better
input.cxx: In method `void FGInput::_init_keyboard()':
input.cxx:457: warning: choosing `SGPropertyNode_ptr::operator SGPropertyNode
*()' over `SGPropertyNode_ptr::operator const SGPropertyNode *() const'
input.cxx:457: warning: for conversion from `SGPropertyNode_ptr' to `const
SGPropertyNode *'
input.cxx:457: warning: because conversion sequence for the argument is
better
input.cxx: In method `void FGInput::_read_bindings(const SGPropertyNode *,
vector > *, int)':
input.cxx:834: warning: choosing `SGPropertyNode_ptr::operator SGPropertyNode
*()' over `SGPropertyNode_ptr::operator const SGPropertyNode *() const'
input.cxx:834: warning: for conversion from `SGPropertyNode_ptr' to `const
SGPropertyNode *'
input.cxx:834: warning: because conversion sequence for the argument is
better
model.cxx: In method `RotateAnimation::RotateAnimation(SGPropertyNode_ptr)':
model.cxx:479: warning: choosing `SGPropertyNode_ptr::operator SGPropertyNode
*()' over `SGPropertyNode_ptr::operator const SGPropertyNode *() const'
model.cxx:479: warning: for conversion from `SGPropertyNode_ptr' to `const
SGPropertyNode *'
model.cxx:479: warning: because conversion sequence for the argument is
better
model.cxx: In method
`TranslateAnimation::TranslateAnimation(SGPropertyNode_ptr)':
model.cxx:527: warning: choosing `SGPropertyNode_ptr::operator SGPropertyNode
*()' over `SGPropertyNode_ptr::operator const SGPropertyNode *() const'
model.cxx:527: warning: for conversion from `SGPropertyNode_ptr' to `const
SGPropertyNode *'
model.cxx:527: warning: because conversion sequence for the argument is
better
newmat.cxx: In method `FGNewMat::ObjectGroup::ObjectGroup(SGPropertyNode *)':
newmat.cxx:204: warning: choosing `SGPropertyNode_ptr::operator SGPropertyNode
*()' over `SGPropertyNode_ptr::operator const SGPropertyNode *() const'
newmat.cxx:204: warning: for conversion from `SGPropertyNode_ptr' to `const
SGPropertyNode *'
newmat.cxx:204: warning: because conversion sequence for the argument is
better
And here's the fatal message from fgfs. I already have removed the old
binaries from Version 0.7.0:
linux_box:~ # fgfs --enable-game-mode --airport-id=EDDH
FlightGear: Version 0.8.0
Built with GNU C++ version 2.95
Scanning for root: command line
fg_root = /usr/local/lib/FlightGear
Reading global preferences
Finished Reading global preferences
Reading default aircraft: c172 from
/usr/local/lib/FlightGear/Aircraft/c172-set.xml
Processing command line arguments
Finished command line arguments
Opening a window: 800x600
game mode params = width=800 height=600 bpp=16
GeForce2 MX/AGP/3DNOW!
Max texture size = 2048
Depth buffer bits = 16
NewAirportInit EDDH
Reading menu entries.
fgfs: relocation error: fgfs: undefined symbol: __10c4_StoragePCci
Any ideas?
Best regards,
Roland Haeder
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