Re: [Flightgear-devel] DHC2F see-through panel issue solved

2005-01-07 Thread Martin Spott
Jim Wilson wrote:
 Here's a pretty much fixed version of the float plane model:
 http://www.spiderbark.com/fgfs/dhc2f.ac.gz

This appears to be almost identical to the model in current CVS. The
pilot's viewpoint appears to be a bit closer. Before:

  http://document.ihg.uni-duisburg.de/bitmap/FGFS/DHC2_02.jpg

After:

  http://document.ihg.uni-duisburg.de/bitmap/FGFS/DHC2_03.jpg

Martin.
-- 
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Re: [Flightgear-devel] DHC2F see-through panel issue solved

2005-01-07 Thread Frederic Bouvier
Jim Wilson wrote:

 The basic problem with the ac file is that model's data sets were being
 defined with both vertices and kids.  Unfortunately I don't think the ac3d
 file spec itself explicitly says that a given obj data set must be a Group
 _or_ an Object but not both.  But that is the way the AC3D program works,
 and that is why the editor was behaving so badly.

This is a lesson for Blender users : Objects can be grouped together by being
child of an Blender's 'Empty' entity but Objects shouldn't be made parent of
other objects.

'Empty's can be stacked into a hierarchy ( Empty parent of Empty's ).

-Fred

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Re: [Flightgear-devel] DHC2F see-through panel issue solved

2005-01-07 Thread Jim Wilson
Martin Spott said:

 Jim Wilson wrote:
  Here's a pretty much fixed version of the float plane model:
  http://www.spiderbark.com/fgfs/dhc2f.ac.gz
 
 This appears to be almost identical to the model in current CVS. The
 pilot's viewpoint appears to be a bit closer. Before:
 
   http://document.ihg.uni-duisburg.de/bitmap/FGFS/DHC2_02.jpg
 
 After:
 
   http://document.ihg.uni-duisburg.de/bitmap/FGFS/DHC2_03.jpg


That's strange.  Ac3d format does support the use of relative coordinates in
kids so maybe something happened there.  Looking over the model everything
seems to be in the right place though.  Also, when I load it into flightgear,
the pilot eyepoint seems to be about right,  maybe slightly high (6ft 5in
pilot?) but correct as far as forward and aft.

BTW did you notice that you're smooth shading appears to be turned off?

Best,

Jim


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Re: [Flightgear-devel] DHC2F see-through panel issue solved

2005-01-07 Thread Martin Spott
Jim Wilson wrote:

 BTW did you notice that you're smooth shading appears to be turned off?

I assume I never turned it on - I fear dropping framerates   ;-)
Did you notice this on the IRIX screenshot (DHC2_01.jpg) or FreeBSD
(DHC2_02.jpg, DHC2_03.jpg) ? To me - despite the already discussed
differences - they look pretty much the same,

Martin.
-- 
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--

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[Flightgear-devel] DHC2F see-through panel issue solved

2005-01-06 Thread Jim Wilson
Here's a pretty much fixed version of the float plane model:
http://www.spiderbark.com/fgfs/dhc2f.ac.gz

The basic problem with the ac file is that model's data sets were being
defined with both vertices and kids.  Unfortunately I don't think the ac3d
file spec itself explicitly says that a given obj data set must be a Group
_or_ an Object but not both.  But that is the way the AC3D program works,
and that is why the editor was behaving so badly.

The panel issue was just a transparency ordering problem (which I believe is
where the earlier discussion started).  After I hand edited (just because Ac3d
seemed unstable) the file so that groups were groups and objects were objects
and everything was in the world group,  it was possible to move the panel down
to the bottom of the file in Ac3d.

That fixed the problem.  Folks seeing the problem could try the model at the
above link.  Since this is so new, I'm not going to commit this unless I hear
from the author or we have reached a unanimity about it on the list.  Note
that there is still a slight depth buffer problem with the guage faces (easy
to fix).  This aircraft really looks like a winner, btw.  Nice work from Syd.

Best,

Jim


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