Re: [Flightgear-devel] DHC2F see-through panel issue solved
Jim Wilson wrote: Here's a pretty much fixed version of the float plane model: http://www.spiderbark.com/fgfs/dhc2f.ac.gz This appears to be almost identical to the model in current CVS. The pilot's viewpoint appears to be a bit closer. Before: http://document.ihg.uni-duisburg.de/bitmap/FGFS/DHC2_02.jpg After: http://document.ihg.uni-duisburg.de/bitmap/FGFS/DHC2_03.jpg Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -- ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] DHC2F see-through panel issue solved
Jim Wilson wrote: The basic problem with the ac file is that model's data sets were being defined with both vertices and kids. Unfortunately I don't think the ac3d file spec itself explicitly says that a given obj data set must be a Group _or_ an Object but not both. But that is the way the AC3D program works, and that is why the editor was behaving so badly. This is a lesson for Blender users : Objects can be grouped together by being child of an Blender's 'Empty' entity but Objects shouldn't be made parent of other objects. 'Empty's can be stacked into a hierarchy ( Empty parent of Empty's ). -Fred ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] DHC2F see-through panel issue solved
Martin Spott said: Jim Wilson wrote: Here's a pretty much fixed version of the float plane model: http://www.spiderbark.com/fgfs/dhc2f.ac.gz This appears to be almost identical to the model in current CVS. The pilot's viewpoint appears to be a bit closer. Before: http://document.ihg.uni-duisburg.de/bitmap/FGFS/DHC2_02.jpg After: http://document.ihg.uni-duisburg.de/bitmap/FGFS/DHC2_03.jpg That's strange. Ac3d format does support the use of relative coordinates in kids so maybe something happened there. Looking over the model everything seems to be in the right place though. Also, when I load it into flightgear, the pilot eyepoint seems to be about right, maybe slightly high (6ft 5in pilot?) but correct as far as forward and aft. BTW did you notice that you're smooth shading appears to be turned off? Best, Jim ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] DHC2F see-through panel issue solved
Jim Wilson wrote: BTW did you notice that you're smooth shading appears to be turned off? I assume I never turned it on - I fear dropping framerates ;-) Did you notice this on the IRIX screenshot (DHC2_01.jpg) or FreeBSD (DHC2_02.jpg, DHC2_03.jpg) ? To me - despite the already discussed differences - they look pretty much the same, Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -- ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
[Flightgear-devel] DHC2F see-through panel issue solved
Here's a pretty much fixed version of the float plane model: http://www.spiderbark.com/fgfs/dhc2f.ac.gz The basic problem with the ac file is that model's data sets were being defined with both vertices and kids. Unfortunately I don't think the ac3d file spec itself explicitly says that a given obj data set must be a Group _or_ an Object but not both. But that is the way the AC3D program works, and that is why the editor was behaving so badly. The panel issue was just a transparency ordering problem (which I believe is where the earlier discussion started). After I hand edited (just because Ac3d seemed unstable) the file so that groups were groups and objects were objects and everything was in the world group, it was possible to move the panel down to the bottom of the file in Ac3d. That fixed the problem. Folks seeing the problem could try the model at the above link. Since this is so new, I'm not going to commit this unless I hear from the author or we have reached a unanimity about it on the list. Note that there is still a slight depth buffer problem with the guage faces (easy to fix). This aircraft really looks like a winner, btw. Nice work from Syd. Best, Jim ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d