Re: [Flightgear-devel] Flightgear scenery editor?

2002-10-14 Thread Wolfram Kuss

Christian wrote:

Didn't someone use PPE for this?

Yes, that was me.
You click somewhere and then get the coordinates. Also, you can add an
object that is automatically rotated so that it points up (the up
direction is often not axis paralell) and then have dials so you can
rotate it further, especially around the up vector.

See a old, partly complete doc of this here:
http://wolfram.kuss.bei.t-online.de/Scenery/diy.txt

Bye bye,
Wolfram.

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[Flightgear-devel] Flightgear scenery editor?

2002-10-10 Thread David Luff

I'm sure someone on this list has mentioned that they're developing an
interactive scenery editor, but I can't find a link to it either on the
Flightgear site or Google.  Could someone post a link if they know it
please.  I'm basically looking for the easiest way to position a cursor
over part of the scenery and have a read-out of lat/lon.

Cheers - Dave


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Re: [Flightgear-devel] Flightgear scenery editor?

2002-10-10 Thread Christian Mayer

David Luff wrote:
 
 I'm sure someone on this list has mentioned that they're developing an
 interactive scenery editor, but I can't find a link to it either on the
 Flightgear site or Google.  Could someone post a link if they know it
 please.  I'm basically looking for the easiest way to position a cursor
 over part of the scenery and have a read-out of lat/lon.

Didn't someone use PPE for this?

You could also use the magic carpet mode and place yourself in FGFS
directly over the special scenery part and read your exact position from
the properties.

Or you could try Atlas.

CU,
Christian

--
The idea is to die young as late as possible.-- Ashley Montague

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re: [Flightgear-devel] Flightgear scenery editor?

2002-10-10 Thread Curtis L. Olson

David Megginson writes:
 David Luff writes:
 
   I'm sure someone on this list has mentioned that they're developing an
   interactive scenery editor, but I can't find a link to it either on the
   Flightgear site or Google.  Could someone post a link if they know it
   please.  I'm basically looking for the easiest way to position a cursor
   over part of the scenery and have a read-out of lat/lon.
 
 
   fgfs --fdm=magic --disable-panel --enable-hud

There was a time when if you paused the sim, it would dump the local
lon, lat, elev to the console so you could copy/paste that into some
other file you were working on, but I don't think that feature has
survived the peer review process.

Curt.
-- 
Curtis Olson   IVLab / HumanFIRST Program   FlightGear Project
Twin Cities[EMAIL PROTECTED]  [EMAIL PROTECTED]
Minnesota  http://www.menet.umn.edu/~curt   http://www.flightgear.org

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Re: [Flightgear-devel] Flightgear scenery editor?

2002-10-10 Thread Norman Vine

David Megginson

 David Luff writes:

   I'm sure someone on this list has mentioned that they're developing an
   interactive scenery editor, but I can't find a link to it either on the
   Flightgear site or Google.  Could someone post a link if they know it
   please.  I'm basically looking for the easiest way to position a cursor
   over part of the scenery and have a read-out of lat/lon.


   fgfs --fdm=magic --disable-panel --enable-hud

--fdm=ufo

Its nice to have reverse

Norman


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Re: [Flightgear-devel] Flightgear scenery editor?

2002-10-10 Thread Norman Vine

Curtis L. Olson writes:

 David Megginson writes:
  David Luff writes:
 
I'm sure someone on this list has mentioned that they're developing
an
interactive scenery editor, but I can't find a link to it either on
the
Flightgear site or Google.  Could someone post a link if they know it
please.  I'm basically looking for the easiest way to position a
cursor
over part of the scenery and have a read-out of lat/lon.
 
 
fgfs --fdm=magic --disable-panel --enable-hud

 There was a time when if you paused the sim, it would dump the local
 lon, lat, elev to the console so you could copy/paste that into some
 other file you were working on, but I don't think that feature has
 survived the peer review process.

re-Invention-is-a-wonderful-thing-to-behold'ly yrs

norman


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Re: [Flightgear-devel] Flightgear scenery editor?

2002-10-10 Thread Curtis L. Olson

Norman Vine writes:
 David Megginson
 
  David Luff writes:
 
I'm sure someone on this list has mentioned that they're developing an
interactive scenery editor, but I can't find a link to it either on the
Flightgear site or Google.  Could someone post a link if they know it
please.  I'm basically looking for the easiest way to position a cursor
over part of the scenery and have a read-out of lat/lon.
 
 
fgfs --fdm=magic --disable-panel --enable-hud
 
 --fdm=ufo
 
 Its nice to have reverse

Yes, and everyone knows that there is no such thing as magic carpets,
so running with the ufo FDM is a lot more realistic since the ufo is
based on real world data and uses actual real life sound samples.  We
had to fudge the pilot eye point quite a bit for human use and Erik is
still working on 3d cockpit since there were several items that just
weren't implimented right, but even so, it's still a pretty good
rendition.

Curt.
-- 
Curtis Olson   IVLab / HumanFIRST Program   FlightGear Project
Twin Cities[EMAIL PROTECTED]  [EMAIL PROTECTED]
Minnesota  http://www.menet.umn.edu/~curt   http://www.flightgear.org

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re: [Flightgear-devel] Flightgear scenery editor?

2002-10-10 Thread David Megginson

Curtis L. Olson writes:

  There was a time when if you paused the sim, it would dump the local
  lon, lat, elev to the console so you could copy/paste that into some
  other file you were working on, but I don't think that feature has
  survived the peer review process.

You can get that now by saving the flight.


All the best,


David

-- 
David Megginson, [EMAIL PROTECTED], http://www.megginson.com/

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Re: [Flightgear-devel] Flightgear scenery editor?

2002-10-10 Thread Christian Mayer

David Luff wrote:
 
 On 10/10/02 at 10:42 AM Curtis L. Olson wrote:
 Yes, and everyone knows that there is no such thing as magic carpets,
 so running with the ufo FDM is a lot more realistic since the ufo is
 based on real world data and uses actual real life sound samples.
 
 Yes, and non-Americans know that there's no such thing as ufos and that we
 have actually been to the moon :-)

We've been to the moon?!?

I allway thought this was a very good fraud by the NASA to convince
everybody that the US has the superior technology...

;-)


CU,
Christian

PS: There are actually people around who try to proof that it's
impossible that the NASA was on the moon...
PPS: There are actually people around who try to proof that the German
town Bielefeld doesn't exist...

--
The idea is to die young as late as possible.-- Ashley Montague

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Re: [Flightgear-devel] Flightgear scenery editor?

2002-10-10 Thread David Luff
On 10/10/02 at 5:42 PM Frederic BOUVIER wrote:
David Luff [EMAIL PROTECTED] wrote :
 I'm sure someone on this list has mentioned that they're developing an
 interactive scenery editor, but I can't find a link to it either on the
There is fgsd ( for FlightGear Scenery Designer ) at 
http://fgsd.sourceforge.net/

Thats the one I was looking for!

Thanks - Dave


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Re: [Flightgear-devel] Flightgear scenery editor?

2002-10-10 Thread David Luff
On 10/10/02 at 10:42 AM Curtis L. Olson wrote:
Yes, and everyone knows that there is no such thing as magic carpets,
so running with the ufo FDM is a lot more realistic since the ufo is
based on real world data and uses actual real life sound samples. 

Yes, and non-Americans know that there's no such thing as ufos and that we
have actually been to the moon :-)

I'll-get-me-coat-and-leave-now'ly yrs

Cheers - Dave


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