Re: [Flightgear-devel] Grey panel with Radeon 7500 and dri driversstill there.

2002-12-12 Thread Fabien ILLIDE
David Luff a écrit:

FWIW, the grey panel with the Radeon 7500 and the DRI drivers still
persists despite the patch to fix this behaviour with the ATI binary
drivers.


I jump onto this post to say that I've just see that I've got the same 
problem with my new Dell Latitude C610, which have a Radeon Mobility LY.

It's possible I've not done a perfect XF86-config-4 for now, but it 
seens that the problem is known.

I can see the instruments only when I press 'S' (mini panel), but I 
don't see the (...don't remember the english word...) the moving cursors 
like on a clock. ;-O

Note also that with a normal screen plugged, when playing video with 
overlay, the Dell LCD screen is black, but I can see the video on the 
normal screen.

Bye,
Fabien


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Re: [Flightgear-devel] Grey panel with Radeon 7500 and dri driversstill there.

2002-12-12 Thread Andy Ross
Fabien ILLIDE wrote:
 David Luff wrote:
  FWIW, the grey panel with the Radeon 7500 and the DRI drivers still
  persists despite the patch to fix this behaviour with the ATI binary
  drivers.

 I jump onto this post to say that I've just see that I've got the same
 problem with my new Dell Latitude C610, which have a Radeon Mobility LY.

I hereby call not it and point you guys to the DRI list.  This just
looks like a driver bug to me, sorry.  I don't have a Radeon 7500 to
test against.

  https://lists.sourceforge.net/lists/listinfo/dri-devel

It's worth pointing out that the DRI driver the current distributions
are shipping is rather old.  I've seen lots of work checked in and
discussed (I'm a lurker on the list) over the past few months.  You
might very well see better results with current code, although sadly
building an entire X server isn't terribly easy.

If someone can come up with a good test case and screenshot and is
willing to test fixes for them, I'll happily chime in with remarks
about how the code works.

Andy

-- 
Andrew J. RossNextBus Information Systems
Senior Software Engineer  Emeryville, CA
[EMAIL PROTECTED]  http://www.nextbus.com
Men go crazy in conflagrations.  They only get better one by one.
 - Sting (misquoted)


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Re: [Flightgear-devel] Grey panel with Radeon 7500 and dri driversstill there.

2002-12-12 Thread Andy Ross
Jim Wilson wrote:
 FWIW I'm also seeing a significant degree of what appears to be
 z-buffer fighting with geforce2 at 24bpp.  The c310-3d panel goes grey
 at certain angles and the c172-3d and a4-yasim panels display a lot of
 instability in the rendering (problems between layers in the
 instruments), although they do not go grey.  The fighting is more
 pronounced with instruments at an increased angle from the camera
 vector.

I see this too.  I think (maybe) that it's due to the cockpit jitter
issue, though.  The loss of precision issue will result in different
depth slopes for polygons that should mathematically be on the same
plane.  Thus the problem is worse for the near cockpit geometry
(A-4), and with off-angle viewing.

I need to work on the jitter bug, but keep getting distracted by more
interesting things.  The problem, if anyone forgets, is that the
matrix the cockpit draws into has a translation component that looks
like:

   eyepoint-to-origin + origin-to-aircraft-body

Since the origin can be kilometers away, and the math is done in 32
bit floats, you end up with millimeter scale (several pixels or so)
imprecision in the resulting positions.  What needs to happen is for
the model code to calculate a eyepoint-to-aircraft transformation on
its own (in double precision) and not simply push a translation onto
the matrix.

Andy

-- 
Andrew J. RossNextBus Information Systems
Senior Software Engineer  Emeryville, CA
[EMAIL PROTECTED]  http://www.nextbus.com
Men go crazy in conflagrations.  They only get better one by one.
 - Sting (misquoted)


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Re: [Flightgear-devel] Grey panel with Radeon 7500 and dri driversstill there.

2002-12-12 Thread Andy Ross
Jim Wilson wrote:
 Right, the polygon offsets that I thought I rememebered Andy had
 been adjusting for this issue seem to have introduced some other
 problems though.

The way it worked was that the original code I submitted used a very
high offset number (because I'm using NVidia hardware too, and needed
it to prevent fighting between layers -- I didn't understand the
jitter issue yet at the time).  But this caused the infamous panel
visible through the aircraft bug with 16 bit Z buffers.  David
experimented and found a much smaller number that worked well for him
at 16 bit, in the process re-introducing the Z fighting bug on NVidia
hardware with a 24 bit depth buffer.

But again, the Z fighting issue is (I'm pretty sure) related to the
matrix precision issues.  It's not a PolygonOffset issue per se.

Andy

-- 
Andrew J. RossNextBus Information Systems
Senior Software Engineer  Emeryville, CA
[EMAIL PROTECTED]  http://www.nextbus.com
Men go crazy in conflagrations.  They only get better one by one.
 - Sting (misquoted)


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