Jim Wilson wrote: > Right, the polygon offsets that I thought I rememebered Andy had > been adjusting for this issue seem to have introduced some other > problems though.
The way it worked was that the original code I submitted used a very high offset number (because I'm using NVidia hardware too, and needed it to prevent fighting between layers -- I didn't understand the jitter issue yet at the time). But this caused the infamous "panel visible through the aircraft" bug with 16 bit Z buffers. David experimented and found a much smaller number that worked well for him at 16 bit, in the process re-introducing the Z fighting bug on NVidia hardware with a 24 bit depth buffer. But again, the Z fighting issue is (I'm pretty sure) related to the matrix precision issues. It's not a PolygonOffset issue per se. Andy -- Andrew J. Ross NextBus Information Systems Senior Software Engineer Emeryville, CA [EMAIL PROTECTED] http://www.nextbus.com "Men go crazy in conflagrations. They only get better one by one." - Sting (misquoted) _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel