[Flightgear-devel] Regards aircraft 3d modelling and CVS

2004-12-16 Thread Dave Martin
Just a brief question, 

I'm getting back into 3d modelling and would like to contribute geometry 
corrections for the C172P (I have a fairly extensive library of 
photos/drawings for the type).

I'm just getting into AC3D as it seems rather pleasant to use compared to my 
usual tool, Blender, which while excruciatingly powerful is also slower to 
work with.

My question is, can I commit changes to the C172 without 'stepping on someones 
toes' ? (I promise to make changes as accurate as my measurements and 
knowledge will allow).

Or if there someone I should contact who is leading design for the model?.

Thanks.


Notes: Geometries I am looking to correct are the struts to the last spar 
before the wing taper, the thickness of the strut as viewed from the side 
(+30%), the angle of the exhaust, the nose leg and wheel and possible 
addition of the P's port-wing dual landing lights.

I do not intend to add extra vertices except in the case of the port-wing 
landing lights.

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Re: [Flightgear-devel] Regards aircraft 3d modelling and CVS

2004-12-16 Thread Dave Martin
On Friday 17 Dec 2004 01:30, Curtis L. Olson wrote:

 Dave,

 Is the the default aircraft?  The current C172 models are very
 functional, but pretty basic.  They certainly could be spiffed up a
 bit.  I'm not opposed to adding a few polygons if they contribute to the
 model.  Part of the trick of 3d modeling is figuring out the most
 effective places to spend your polygon budget.  As far as I know, no one
 is currently working on updating the c172 3d models, so I would say feel
 free to move forward.   You could always work with a copy, leaving the
 original intact, and then we could vote or if it's clearly better, we
 could just replace the current model.  You will have to send your
 changes to one of the core developers in order to get them committed to
 cvs.

 Best regards,

 Curt.

Yes, its the default 172 which I believe represents the 'P' model.

Initially (while I get used to AC3D) I'd like to just get the geometries right 
compared to photos and diagrams that I have of a real 172P.

I think your idea would be best that I work on a duplicate of the aircraft 
which can later be merged or be a seperate model.

Working on a seperate model would also allow for accidental breakages of the 
model in CVS while the default aircraft remains sound.

I shall get what I can done and then contact a core developer and massage 
their soul into letting my design into FlightGear ;)

Also In the pipeline I've been working out how to produce other variants of 
the piper 'Indians' from the Warrior PA28 in FG. 

A Warrior can quite easily be converted to represent a Cherokee (chocolate-bar 
wing), Arrow or an Apache. A twin-engine Seminole is even possible with 
slightly more intense modifications. Following the methods used by Piper to 
develop the real aircraft, the Cherokee 6 and Saratoga could be derived from 
the same model and that, of course, paves the way for a Seneca.

(Of course, all of the above would take a lot of time so it is something to be 
anticipated for the future I hope).

Hopefully, I will have plenty of time over Christmas to work on the Geometries 
of the 172 - Time I will need as I am only just getting used to the XML model 
animation format used by FlightGear which is thankfully fairly intuitive.

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