Re: [Flightgear-devel] Stopped making dc3-cockpit, need help

2004-02-09 Thread Ilja Moderau
I have got FlightGear Windows binaries versions 9.1, 9.2, 9.3, Debian Linux binaries 
version 9.0 and 9.3, but all these binaries show the same bug.
The throttle looks in AC3D so: http://mitglied.lycos.de/iljamod/throttle-in-ac3d.jpg
but the red hollow cylinder doesn´t look in FlightGear like an object at all.
http://mitglied.lycos.de/iljamod/throttle-in-fg.jpg
Besides the throttle sticks have some bugs too, they aren´t shown completely.
http://mitglied.lycos.de/iljamod/throttle2.jpg
http://mitglied.lycos.de/iljamod/throttle3.jpg

All the best
Ilja

 It would help to have a better description.  Actually I can't really figure
 out from your screenshot what is going on either.
 
 But, just the same, I do have a guess.  Plib until recently was collapsing
 (merging) all vertices less than 1.0cm (.01 units) distance apart from each
 other.  If you can run plib CVS the problem will go away.  If you don't
 want
 to run cvs but you can rebuild plib, then I'll give you a one line patch.
 
 And if you want to make it work without any software updates, then what
 you'll
 have to do is go into your problem objects and mess with the texture
 coordinates (even if you don't have them textured).  One way to do this is
 to
 select surfaces and apply remap texture coordinates in a way that
 adjacent
 surfaces are mapped on different planes.  You can also go into the UV
 editor
 and mess with them there.  All this does is mess up the merging alogrithm
 so
 it won't work.  That's what I did with the p51-d.  But I recommend that you
 get the software bug fixed and do your model normally as this plib fix
 should
 be available before the next FlightGear release.
 
 If this doesn't sound like the problem, then please give us more detail
 about
 what you are seeing and what you are testing with (plib, simgear/fgfs
 versions).
 
 Best,
 
 Jim



--
Men can´t fly? http://home.arcor.de/iljamod/fly.jpg

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[Flightgear-devel] Stopped making dc3-cockpit, need help

2004-02-08 Thread Ilja Moderau
I have to stop making the dc3 3d-cockpit because little objects look very ugly. I 
don´t know what I do wrong. I tried to make some little objects with ac3d or blender 
but I always got errors in FlightGear. I´m sure it should be possible because p51d has 
got such little objects and they look nice. Now I´m working on a space shuttle model 
and Tuploev 154B.

All the best
Ilja



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RE: [Flightgear-devel] Stopped making dc3-cockpit, need help

2004-02-08 Thread Vivian Meazza
Ilja wrote

 
 I have to stop making the dc3 3d-cockpit because little objects look very
 ugly. I don´t know what I do wrong. I tried to make some little objects
 with ac3d or blender but I always got errors in FlightGear. I´m sure it
 should be possible because p51d has got such little objects and they look
 nice. Now I´m working on a space shuttle model and Tuploev 154B.
[Vivian Meazza] 

Sorry to hear that you haven't been able to make 3D instruments work for the
DC3 model. Have you been trying to use AC3D Ver 4? It doesn't work without
some work around for the crease token. If you would like to send me an
example of what isn't working off-list, I'll try to figure out why. 3D
instruments are definitely possible.

Regards

Vivian Meazza 



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Re: [Flightgear-devel] Stopped making dc3-cockpit, need help

2004-02-08 Thread Frederic Bouvier
Ilja Moderau wrote:

 I have to stop making the dc3 3d-cockpit because little objects look very
ugly.
 I don´t know what I do wrong. I tried to make some little objects with
ac3d or
 blender but I always got errors in FlightGear. I´m sure it should be
possible
 because p51d has got such little objects and they look nice. Now I´m
working on
 a space shuttle model and Tuploev 154B.

It was a feature of PLIB that merge close vertices. I think the threshold
has
been lowered in PLIB cvs so you should try with it before giving up.

-Fred



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Re: [Flightgear-devel] Stopped making dc3-cockpit, need help

2004-02-08 Thread Jim Wilson
Ilja Moderau [EMAIL PROTECTED] said:

 I have to stop making the dc3 3d-cockpit because little objects look very
ugly. I don´t know what I do wrong. I tried to make some little objects with
ac3d or blender but I always got errors in FlightGear. I´m sure it should be
possible because p51d has got such little objects and they look nice. Now I´m
working on a space shuttle model and Tuploev 154B.
 

It would help to have a better description.  Actually I can't really figure
out from your screenshot what is going on either.

But, just the same, I do have a guess.  Plib until recently was collapsing
(merging) all vertices less than 1.0cm (.01 units) distance apart from each
other.  If you can run plib CVS the problem will go away.  If you don't want
to run cvs but you can rebuild plib, then I'll give you a one line patch.

And if you want to make it work without any software updates, then what you'll
have to do is go into your problem objects and mess with the texture
coordinates (even if you don't have them textured).  One way to do this is to
select surfaces and apply remap texture coordinates in a way that adjacent
surfaces are mapped on different planes.  You can also go into the UV editor
and mess with them there.  All this does is mess up the merging alogrithm so
it won't work.  That's what I did with the p51-d.  But I recommend that you
get the software bug fixed and do your model normally as this plib fix should
be available before the next FlightGear release.

If this doesn't sound like the problem, then please give us more detail about
what you are seeing and what you are testing with (plib, simgear/fgfs versions).

Best,

Jim


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