Re: [Flightgear-devel] Stopped making dc3-cockpit, need help
I have got FlightGear Windows binaries versions 9.1, 9.2, 9.3, Debian Linux binaries version 9.0 and 9.3, but all these binaries show the same bug. The throttle looks in AC3D so: http://mitglied.lycos.de/iljamod/throttle-in-ac3d.jpg but the red hollow cylinder doesn´t look in FlightGear like an object at all. http://mitglied.lycos.de/iljamod/throttle-in-fg.jpg Besides the throttle sticks have some bugs too, they aren´t shown completely. http://mitglied.lycos.de/iljamod/throttle2.jpg http://mitglied.lycos.de/iljamod/throttle3.jpg All the best Ilja It would help to have a better description. Actually I can't really figure out from your screenshot what is going on either. But, just the same, I do have a guess. Plib until recently was collapsing (merging) all vertices less than 1.0cm (.01 units) distance apart from each other. If you can run plib CVS the problem will go away. If you don't want to run cvs but you can rebuild plib, then I'll give you a one line patch. And if you want to make it work without any software updates, then what you'll have to do is go into your problem objects and mess with the texture coordinates (even if you don't have them textured). One way to do this is to select surfaces and apply remap texture coordinates in a way that adjacent surfaces are mapped on different planes. You can also go into the UV editor and mess with them there. All this does is mess up the merging alogrithm so it won't work. That's what I did with the p51-d. But I recommend that you get the software bug fixed and do your model normally as this plib fix should be available before the next FlightGear release. If this doesn't sound like the problem, then please give us more detail about what you are seeing and what you are testing with (plib, simgear/fgfs versions). Best, Jim -- Men can´t fly? http://home.arcor.de/iljamod/fly.jpg ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
[Flightgear-devel] Stopped making dc3-cockpit, need help
I have to stop making the dc3 3d-cockpit because little objects look very ugly. I don´t know what I do wrong. I tried to make some little objects with ac3d or blender but I always got errors in FlightGear. I´m sure it should be possible because p51d has got such little objects and they look nice. Now I´m working on a space shuttle model and Tuploev 154B. All the best Ilja -- Men can´t fly? http://home.arcor.de/iljamod/fly.jpg ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
RE: [Flightgear-devel] Stopped making dc3-cockpit, need help
Ilja wrote I have to stop making the dc3 3d-cockpit because little objects look very ugly. I don´t know what I do wrong. I tried to make some little objects with ac3d or blender but I always got errors in FlightGear. I´m sure it should be possible because p51d has got such little objects and they look nice. Now I´m working on a space shuttle model and Tuploev 154B. [Vivian Meazza] Sorry to hear that you haven't been able to make 3D instruments work for the DC3 model. Have you been trying to use AC3D Ver 4? It doesn't work without some work around for the crease token. If you would like to send me an example of what isn't working off-list, I'll try to figure out why. 3D instruments are definitely possible. Regards Vivian Meazza ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] Stopped making dc3-cockpit, need help
Ilja Moderau wrote: I have to stop making the dc3 3d-cockpit because little objects look very ugly. I don´t know what I do wrong. I tried to make some little objects with ac3d or blender but I always got errors in FlightGear. I´m sure it should be possible because p51d has got such little objects and they look nice. Now I´m working on a space shuttle model and Tuploev 154B. It was a feature of PLIB that merge close vertices. I think the threshold has been lowered in PLIB cvs so you should try with it before giving up. -Fred ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] Stopped making dc3-cockpit, need help
Ilja Moderau [EMAIL PROTECTED] said: I have to stop making the dc3 3d-cockpit because little objects look very ugly. I don´t know what I do wrong. I tried to make some little objects with ac3d or blender but I always got errors in FlightGear. I´m sure it should be possible because p51d has got such little objects and they look nice. Now I´m working on a space shuttle model and Tuploev 154B. It would help to have a better description. Actually I can't really figure out from your screenshot what is going on either. But, just the same, I do have a guess. Plib until recently was collapsing (merging) all vertices less than 1.0cm (.01 units) distance apart from each other. If you can run plib CVS the problem will go away. If you don't want to run cvs but you can rebuild plib, then I'll give you a one line patch. And if you want to make it work without any software updates, then what you'll have to do is go into your problem objects and mess with the texture coordinates (even if you don't have them textured). One way to do this is to select surfaces and apply remap texture coordinates in a way that adjacent surfaces are mapped on different planes. You can also go into the UV editor and mess with them there. All this does is mess up the merging alogrithm so it won't work. That's what I did with the p51-d. But I recommend that you get the software bug fixed and do your model normally as this plib fix should be available before the next FlightGear release. If this doesn't sound like the problem, then please give us more detail about what you are seeing and what you are testing with (plib, simgear/fgfs versions). Best, Jim ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel