[Flightgear-devel] Switching from Glut to SDL+OpenGL
There was a discussion in August 2003 about switching from Glut to SDL+OpenGL, what is the current status about this discussion? Are any decisions made so far? http://baron.flightgear.org/pipermail/flightgear-devel/2003-August/020193.html BTW: In the discussion there was also mentioned OpenAL to use OpenAL for the sound, what is the status about using OpenAL in FSFG? Best Regards, Oliver C. ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] Switching from Glut to SDL+OpenGL
"[EMAIL PROTECTED]" <[EMAIL PROTECTED]> wrote: > There was a discussion in August 2003 about > switching from Glut to SDL+OpenGL, [...] The PLIB mailing list revived with a discussion wether it would be useful to make PLIB indepenent from GLUT - so it might be useful to wait until this discussion has settled and results become visible, Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -- ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] Switching from Glut to SDL+OpenGL
kreuzritter wrote: There was a discussion in August 2003 about switching from Glut to SDL+OpenGL, what is the current status about this discussion? Are any decisions made so far? The dependencies of GLUT have been removed wherever possible. There are a few remaining areas but the fact that plib is taking SDL (next to GLUT) serious the last week probably means we can switch to SDL very soon (provided we all want that). BTW: In the discussion there was also mentioned OpenAL to use OpenAL for the sound, what is the status about using OpenAL in FSFG? Forget about OpenAL. It unsupported only on Creative hardware and for me the project is of very little interest now (after Loki went down). Erik ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] Switching from Glut to SDL+OpenGL
On Monday 09 February 2004 10:05, Erik Hofman wrote: > kreuzritter wrote: > > There was a discussion in August 2003 about > > switching from Glut to SDL+OpenGL, what is > > the current status about this discussion? > > Are any decisions made so far? > > The dependencies of GLUT have been removed wherever possible. There are > a few remaining areas but the fact that plib is taking SDL (next to > GLUT) serious the last week probably means we can switch to SDL very > soon (provided we all want that). > That sounds like really good news, thanks. > > BTW: > > In the discussion there was also mentioned OpenAL to use > > OpenAL for the sound, what is the status about using OpenAL in FSFG? > > Forget about OpenAL. It unsupported only on Creative hardware and for me > the project is of very little interest now (after Loki went down). But OpenAL is the only solution that allows 3d surround on all major plattforms and it is allready used in commercial games like Unreal Tournament 2003, Unreal 2, Jedi Knight 2 and a lot more. The project is also still alive, the last news message from the official homepage is from December 5, 2003 and the mailinglist is still active: http://opensource.creative.com/pipermail/openal-devel/2004-February/thread.html I also think that ID software will use it for Doom 3 on Linux. Best Regards, Oliver C. ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel