RE: [Flightgear-devel]Re:[Flightgear-cvslogs]CVS:data/Aircraft/pa28-161

2004-02-13 Thread Vivian Meazza


Jim Wilson wrote
 
 
 Vivian Meazza [EMAIL PROTECTED] said:
 
   Josh Babcock
   
   Vivian Meazza wrote:
   
   
   I enter the loop in a shallow dive, 2nd stage boost on, 350
   kts, pull
   baaack the stick and the model rolls violently and does not
   enter the
   loop ... Works fine in other models so it's not the obvious - the
   joystick. But I expect I'm doing something wrong.
   
 
   
   Yup. Specifically, you are doing a snap roll.  If you can
   keep the the 
   AOA down, the plane won't stall and go into a snap roll.  You 
   could also 
   try adding some flaps, but I'm not sure if that would bleed 
   off too much 
   energy.  Best to just make the loop bigger.  Remember, 
 pull back a 
   little, and the plane goes up.  Pull back a lot, and the 
   plane goes down 
   ...  fast.
  
  Thanks for the advice. It's not easy without Pilot's Notes 
 specifying 
  some entry conditions. I was guessing 350 kts I was 
 probably pulling 
  back too hard, difficult to remember. Too slow, and the model falls 
  off the top, of course. Back to the Hunter - it's much 
 easier - but I 
  designed it that way, and it flew that way too :-).
 
 It sure is fun doing those, I just tried it for the first 
 time in a while on the p51.  You want to get up in the air 
 (4500-5000ft agl).  Manfold pressure should be in the 50-55 
 range, and prop pitch at max rpm.  Go into a nice dive and 
 pull back in the low 2000ft range.  Once you get it the 
 aircraft going good you can actually pull back pretty 
 hard...and you can do multiple loops if your pilot has the 
 stomach.  You'll stall it quicker if you do a large loop, it 
 gives gravity too much time to bleed off your momentum.  
 Flaps will increase drag and not really help much with those stalls.
 
 The FDM is probably a little off.  Andy just made a prop 
 gearing change to YASim a couple weeks ago that should be 
 useful in making the P51-D more accurate with a little tinkering.

 
Still can't do it. Could the prop pitch be the problem - I can't find any
method of controlling it - could you give me a hint (other than RTM :-))

Thanks for you help

Vivian Meazza



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Re: [Flightgear-devel]Re:[Flightgear-cvslogs]CVS:data/Aircraft/pa28-161

2004-02-13 Thread Melchior FRANZ
* Vivian Meazza -- Friday 13 February 2004 13:19:
 Could the prop pitch be the problem 

Unlikely -- it's already maximum by default.



 - I can't find any  method of controlling it

Either via http/telnet/property browser:

/controls/engines/engine[n]/propeller-pitch

Some joystick configs support it. And finally, you can add a key
definition to you personal config, e.g.:


key n=113
nameq/name
descDecrease prop pitch./desc
binding
commandnasal/command
scriptcontrols.adjPropeller(-1)/script
/binding
/key

key n=81
nameQ/name
descIncrease prop pitch./desc
binding
commandnasal/command
scriptcontrols.adjPropeller(1)/script
/binding
/key

m.

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Re: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS:data/Aircraft/pa28-161

2004-02-12 Thread Jim Wilson
Vivian Meazza [EMAIL PROTECTED] said:

 
 
 Martin  wrote:
  
  David Megginson [EMAIL PROTECTED] wrote:
   Update of /var/cvs/FlightGear-0.9/data/Aircraft/pa28-161
   In directory baron:/tmp/cvs-serv12589
  
   Modified Files:
 pa28-161-yasim-set.xml
   Log Message:
   Change camera position so that model doesn't rotate around the nose.
  
  I can't withstand the impression that changing the _camera_ 
  position didn't lead to the intended success. Take a simple 
  stick and rotate it around one of its ends. For an observer 
  the phenomenon is still the same even when he changes his 
  viewpoint. If you want to rotate the stick around its middle 
  you really have to change the centre of rotation which means, 
  that one end of the stick goes up and the other end goes down.
  
  At least in the _outside_ views the PA-28 still rotates 
  around its nose after the recent changes,
  
 
 We've been here before haven't we? In developing the Hunter model I first
 put the model origin at the nose to conform to the YASIM origin, but the
 model then rotated about the nose - most disconcerting in outside views! I
 moved the model (not the YASIM) origin to the CofG - the model behaves
 nicely in all views. It's not strictly correct on the ground, because the
 model has differential braking, and should more or less rotate around the
 braked wheel, but you would have to have a very sharp eye to spot the
 deliberate :-) mistake. 
 

If you put the model back to the nose and use the method that the p51d and the
pa28-161 use (the target offset) you'll look better on the ground.

Best,

Jim


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RE: [Flightgear-devel] Re: [Flightgear-cvslogs]CVS:data/Aircraft/pa28-161

2004-02-12 Thread Vivian Meazza


Jim Wilson wrote

 Vivian Meazza [EMAIL PROTECTED] said:
 
  
  
  Martin  wrote:
   
   David Megginson [EMAIL PROTECTED] wrote:
Update of /var/cvs/FlightGear-0.9/data/Aircraft/pa28-161
In directory baron:/tmp/cvs-serv12589
   
Modified Files:
pa28-161-yasim-set.xml
Log Message:
Change camera position so that model doesn't rotate around the 
nose.
   
   I can't withstand the impression that changing the _camera_
   position didn't lead to the intended success. Take a simple 
   stick and rotate it around one of its ends. For an observer 
   the phenomenon is still the same even when he changes his 
   viewpoint. If you want to rotate the stick around its middle 
   you really have to change the centre of rotation which means, 
   that one end of the stick goes up and the other end goes down.
   
   At least in the _outside_ views the PA-28 still rotates
   around its nose after the recent changes,
   
  
  We've been here before haven't we? In developing the Hunter model I 
  first put the model origin at the nose to conform to the 
 YASIM origin, 
  but the model then rotated about the nose - most disconcerting in 
  outside views! I moved the model (not the YASIM) origin to 
 the CofG - 
  the model behaves nicely in all views. It's not strictly correct on 
  the ground, because the model has differential braking, and should 
  more or less rotate around the braked wheel, but you would have to 
  have a very sharp eye to spot the deliberate :-) mistake.
  
 
 If you put the model back to the nose and use the method that 
 the p51d and the pa28-161 use (the target offset) you'll look 
 better on the ground.

Tried that. Looks just the same to me. As I said some time ago: yer pays yer
money and yer takes yer choice. Neither is right on the ground for
differential braking: with one brake full on the aircraft more or less
rotates around that wheel. The model doesn't! When the aircraft is moving
the forward the CofG should rotate about some point outboard of the braked
wheel. All to do with tyre slip angles, but I'm not sure if the FDM's know
about those, and I would need to consult my race engineering handbooks.

But, hey, we're building flight simulator, not a ground handling simulator.
If it's good enough that'll do me.

PS why in an external view does the Hunter appear to do an upward roll in
the up leg of a loop. And a downward roll in the down leg? And why can't I
loop the P51?

PPS the B52 rolls very nicely. Of course the real wings might fall off. Not
sure I'd like to go to war in an aircraft whose wings fall off.

Curiously confused

Vivian Meazza




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RE: [Flightgear-devel] Re:[Flightgear-cvslogs]CVS:data/Aircraft/pa28-161

2004-02-12 Thread Vivian Meazza

Jim Wilson added
 
 Vivian Meazza [EMAIL PROTECTED] said:
 
  Tried that. Looks just the same to me. As I said some time ago: yer 
  pays yer money and yer takes yer choice. Neither is right on the 
  ground for differential braking: with one brake full on the 
 aircraft 
  more or less rotates around that wheel. The model doesn't! When the 
  aircraft is moving the forward the CofG should rotate about 
 some point 
  outboard of the braked wheel. All to do with tyre slip 
 angles, but I'm 
  not sure if the FDM's know about those, and I would need to 
 consult my 
  race engineering handbooks.
  
  But, hey, we're building flight simulator, not a ground handling 
  simulator. If it's good enough that'll do me.
 
 The ground handling is all part of it.  I'm not sure what you 
 are seeing...but if you moved the origin then the aircraft 
 should have at least moved the same amount.  It might look 
 the same but look closer.  Are the wheels in the same
 spot on startup?   Basically with you need to make sure the 
 gear is in the
 right spot, etc, etc. 

I moved the origin, then applied an equal and opposite offset. When one
differential brake is applied and the model is viewed in or helicopter view
tower view it appears to be turning around its axis rather than around the
braked wheel. That said, in chase view and in chase view wo (without) yaw it
looks good.  This is seems to be the case if the model origin is either the
nose (and with offset) or with the CofG as the origin. Am I seeing some
artefact of the view perhaps? Seem just fine in cockpit view however. 

 With YASim fdm configs you can 
 configure gear animation so that when it compresses in yasim 
 the gear compresses visually too.  YASim will drop the 
 altitude by an amount relevant to the modeled gear 
 compression so the aircraft will drop, but the wheels will go 
 through the pavement if you don't amimate the compression 
 in the 3D model.

Been there done that, no probs.

  
  PS why in an external view does the Hunter appear to do an 
 upward roll 
  in the up leg of a loop. And a downward roll in the down 
 leg? And why 
  can't I loop the P51?
 
 I'm not sure what you mean. but there is no problem looping 
 the p51d.  I've done it many times.  You might need to hit 
 ctrl+b to get the manifold pressure up to second stage level. 
  Am I understanding your question?

I enter the loop in a shallow dive, 2nd stage boost on, 350 kts, pull baaack
the stick and the model rolls violently and does not enter the loop ...
Works fine in other models so it's not the obvious - the joystick. But I
expect I'm doing something wrong.

  
  PPS the B52 rolls very nicely. Of course the real wings might fall 
  off. Not sure I'd like to go to war in an aircraft whose wings fall 
  off.
 
 I'm not sure I'd like to go to war in an aircraft whose wings 
 did not fall off either.  No...wait...I'm sure.  I wouldn't.


Hah! No sense of adventure.

Spinning around 

Vivian Meazza



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Re: [Flightgear-devel] Re:[Flightgear-cvslogs]CVS:data/Aircraft/pa28-161

2004-02-12 Thread Josh Babcock


Vivian Meazza wrote:

I enter the loop in a shallow dive, 2nd stage boost on, 350 kts, pull baaack
the stick and the model rolls violently and does not enter the loop ...
Works fine in other models so it's not the obvious - the joystick. But I
expect I'm doing something wrong.
 

Yup. Specifically, you are doing a snap roll.  If you can keep the the 
AOA down, the plane won't stall and go into a snap roll.  You could also 
try adding some flaps, but I'm not sure if that would bleed off too much 
energy.  Best to just make the loop bigger.  Remember, pull back a 
little, and the plane goes up.  Pull back a lot, and the plane goes down 
...  fast.

Josh

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RE: [Flightgear-devel]Re:[Flightgear-cvslogs]CVS:data/Aircraft/pa28-161

2004-02-12 Thread Vivian Meazza


Jim Wilson asked
 
 Vivian Meazza [EMAIL PROTECTED] said:
 
  I moved the origin, then applied an equal and opposite offset. When 
  one differential brake is applied and the model is viewed in or 
  helicopter view tower view it appears to be turning around its axis 
  rather than around the braked wheel. That said, in chase 
 view and in 
  chase view wo (without) yaw it looks good.  This is seems to be the 
  case if the model origin is either the nose (and with 
 offset) or with 
  the CofG as the origin. Am I seeing some artefact of the 
 view perhaps? 
  Seem just fine in cockpit view however.
  
 Hmmm...I'm not sure about that.  It sounds like it is a view 
 problem.  Can you post your latest files so I can take a look 
 after I get home from work?
 


Delighted to that Jim, but how does that help, and how do I do it. Sorry to
be dull. I'd really like to be able to show you a video ...

Vivian



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RE: [Flightgear-devel] Re:[Flightgear-cvslogs]CVS:data/Aircraft/pa28-161

2004-02-12 Thread Vivian Meazza


 Josh Babcock
 
 Vivian Meazza wrote:
 
 
 I enter the loop in a shallow dive, 2nd stage boost on, 350 
 kts, pull 
 baaack the stick and the model rolls violently and does not 
 enter the 
 loop ... Works fine in other models so it's not the obvious - the 
 joystick. But I expect I'm doing something wrong.
 
   
 
 Yup. Specifically, you are doing a snap roll.  If you can 
 keep the the 
 AOA down, the plane won't stall and go into a snap roll.  You 
 could also 
 try adding some flaps, but I'm not sure if that would bleed 
 off too much 
 energy.  Best to just make the loop bigger.  Remember, pull back a 
 little, and the plane goes up.  Pull back a lot, and the 
 plane goes down 
 ...  fast.

Thanks for the advice. It's not easy without Pilot's Notes specifying some
entry conditions. I was guessing 350 kts I was probably pulling back too
hard, difficult to remember. Too slow, and the model falls off the top, of
course. Back to the Hunter - it's much easier - but I designed it that way,
and it flew that way too :-).



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