Re: [Flightgear-devel] (no subject)

2005-11-09 Thread Andy Ross
Joacim Persson wrote:
 I've also experimented with commenting out the lines about left gear
 in the joystick config file (and thus tie the button to right gear
 only), to see if it had something to do with nasal per se. (as in not
 being able to handle two interpolate simultaneously) But the right
 wheel keeps braking hard.

Theory: the right brake property is flagged as a boolean in the
property tree, and is clamping all values to 0 or 1.  This can be
complicated to debug -- you need to figure out where it's created.

Andy

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RE: [Flightgear-devel] (no subject)

2005-04-29 Thread Vivian Meazza
Mostyn Gale asked

 
 Just two quick questions. What effect do gauges have on the frame rates of
 virtual cockpits. i.e. is there as strong effect after 10 or 20 gauges?

3d gauges - yes the vertex count is significant, but not the number of
gauges per se. 

 Also is it possible to configure the views so that a virtual cockpit is
 only
 visible when actually in the cockpit?

Yes - see the Hunter or Spitfire for an example of how it can be done.

Regards

Vivian



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RE: [Flightgear-devel] (no subject)

2004-04-30 Thread Jon Berndt
 There's someone that could help me or to find an aircraft which 
 is more or less same at MB339PAN (it's the aircraft used by 
 Frecce Tricolori, the Italian acrobatic team). I've tried to 
 adjust the config file myself but every change I made meets some 
 targets and estrange some others.  An example are the flaps: the 
 take off speed was too high so I've added more lift to them. As a 
 result the aircraft has more lift but even the drag, that I've 
 not changed, was increased. Why? 
 
 Thanks, Luca
 
 PS: The config file is for JSBSim. So, if there's a way to 
 calculate the data using some programs, I'll try even this way. 

There will be a way, but it's not quite ready, yet.

Jon


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Re: [Flightgear-devel] (no subject)

2004-04-26 Thread Mathias Fröhlich
On Montag, 26. April 2004 19:17, Luca Masera wrote:
 I changed the name in the config file with the one printed by js-demo
 but the joystick doesn't yet work.So I've checked out the property tree
 in FlightGear and I've found that the config file used is the one written
 for the default joystick, exactly the file joystick.xml, which number, in
 the property tree, is zero. So I've copied the config file for the
 ThrustMaster in the file joystic.xml and now it works right.
The name tag really matches the name js_test prints but it is not taken?
Strange ...

Greetings

  Mathias

-- 
Mathias Fröhlich, email: [EMAIL PROTECTED]

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Re: [Flightgear-devel] (no subject)

2003-04-04 Thread Frederic BOUVIER
Dan D wrote :
 hi I'm a new user (or wannabe user so far :)). I am attempting to compile 
 FlightGear through MSVC++.  I have managed to compile plib,zlib, Metakit and 
 SimGear but have run into the following errors compiling FlightGear itself. 
 The readme said to post to this group. Any help greatly appreciated as I am 
 trying to use FG as a component in my final year degree project and time is 
 beginning to run out for me.
 Thanks
 
 Compiling...
 tower.cxx
 C:\New\FlightGear-0.9.1\src\ATC\ground.hxx(141) : warning C4091: 'typedef ' 
 : ignored on left of 'struct Rwy' when no variable is declared

This is fixed in CVS

 C:\New\FlightGear-0.9.1\src\ATC\tower.hxx(72) : error C2653: 'listclass 
 TowerPlaneRec *,class std::allocatorclass TowerPlaneRec * ' : is not a 
 class or namespace name

I think that too.

 C:\New\FlightGear-0.9.1\src\ATC\tower.hxx(72) : error C2146: syntax error : 
 missing ';' before identifier 'tower_plane_rec_list_iterator'
 C:\New\FlightGear-0.9.1\src\ATC\tower.hxx(72) : fatal error C1004: 
 unexpected end of file found
 towerlist.cxx

...

Try to get the latest development branch from CVS with WinCVS. I posted 
a bunch of patches last week.
You certainly would have to tweak the project file yourself because the .dsp
file is not updated regularly. It certainly miss some files.

Cheers,
-Fred


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Re: [Flightgear-devel] (no subject)

2002-09-17 Thread Jonathan Polley

I have MSVC building with the latest updates (and some minor edits), 
but MacOS X still errors out as it did before.  Unfortunately, due to 
bugs in MSVC 6.0, I cannot build the debug version of FlightGear.

On Tuesday, September 17, 2002, at 06:58  AM, Jonathan Polley wrote:

 The MacOS X is a nogo.  I get the following traceback when it crashes:


 Thread 0 Crashed:
  #0   0x90989544 in glGetIntegerv
  #1   0x002125a8 in SkyTextureState::SkyTextureState[unified]() 
 (SkyTextureState.cpp:46)
  #2   0x00211d04 in SkyMaterial::SkyMaterial[unified]() 
 (SkyMaterial.cpp:60)
  #3   0x0016d450 in 
 SkyLight::SkyLight[unified](SkyLight::SkyLightType) (SkyLight.cpp:57)
  #4   0x0031581c in _static_initialization_and_destruction_0(int, int) 
 (SkySceneLoader.cpp:50)
  #5   0x8fe16594 in call_module_initializers_for_objects
  #6   0x8fe160a0 in call_module_initializers
  #7   0x8fe133ac in _dyld_make_delayed_module_initializer_calls
  #8   0x2464 in _call_mod_init_funcs (crt.c:300)
  #9   0x234c in _start (crt.c:221)
  #10  0x22ac in start

 I will try a clean build tonight.

 Thanks,

 Jonathan Polley

 On Monday, September 16, 2002, at 11:22  PM, Norman Vine wrote:


 - Original Message -
 From: Jonathan Polley [EMAIL PROTECTED]
 To: [EMAIL PROTECTED]
 Sent: Tuesday, September 17, 2002 12:03 AM
 Subject: Re: [Flightgear-devel] (no subject)


 Thanks for the info, I'll give them a try tomorrow.  On the glx
 extensions, they won't work under MacOS X either.  I'll take a look
 through the OpenGL area and see if I can find a match.

 #ifndef WIN32
 #  if defined(macintosh)
 #include agl.h
 #  elif defined(__APPLE__)
 #include OpenGL/CGLCurrent.h
 #  else
 #include GL/glx.h
 #  endif
 #endif

 static bool glIsValidContext ( void )
 {
 #if defined(CONSOLE)
   return true ;
 #elif defined(WIN32)
   return ( wglGetCurrentContext () != NULL ) ;
 #elif defined(macintosh)
   return ( aglGetCurrentContext () != NULL ) ;
 #elif defined(__APPLE__)
   return ( CGLGetCurrentContext () != NULL ) ;
 #else
   return ( glXGetCurrentContext () != NULL ) ;
 #endif
 }


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Re: [Flightgear-devel] (no subject)

2002-03-21 Thread Curtis L. Olson

Jim Wilson writes:
 Here it is John.
 
 Description:
 Wilson's new u3a panel. It's not very accurate. Haven't found a picture yet. 
 The shape and layout is fairly close and looks ok.  Also linked to c310
 default sound.xml and changed model so the props aren't so syncrhonous to look
 weird.
 
 File:
 http://www.spiderbark.com/fgfs/c310u3a-update-20020321.tar.gz

Looks great!  Good work.

Curt.
-- 
Curtis Olson   IVLab / HumanFIRST Program   FlightGear Project
Twin Cities[EMAIL PROTECTED]  [EMAIL PROTECTED]
Minnesota  http://www.menet.umn.edu/~curt   http://www.flightgear.org

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RE: [Flightgear-devel] New subject? was: ARGGHHH !

2002-03-17 Thread Jim Wilson

Curtis L. Olson [EMAIL PROTECTED] said:

 positive... we really go no where when we are busy flaming each other
 and there has been really too much of that going on lately.
 
On that note I propose we dump this thread (known as: ARGG!) now and
continue the discussion under different heading :-)

Best,

Jim


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Re: [Flightgear-devel] (no subject)

2001-12-09 Thread Cameron Moore

* [EMAIL PROTECTED] [2001.12.09 21:38]:
 Jeff writes:
 
   //
   I can not find the string  Loading tile in my fgfs.log file. Can anybody 
   else see it in here or am I doing something wrong?
   
///
   
   
   
   //
   Ref. below (from FAQ 6.5)
   //
   
   Search the output log file for the first occurrence of the string Loading 
   tile and take note of the filename. In the above example, the output line 
   looks like:
   
   Loading tile /usr/local/Scenery/w080n40/w076n45/1712601
 
 There was a major tile-manager rewrite after I came up with those
 original instructions -- I'm not sure what would work now.

Could someone familiar with the scenery system look into this?  If the
FAQ is wrong for v0.7.9, I'd like to update it[1].  Thanks

[1] I will leave the current instructions there at least until after
v0.8.0 (?) is released.
-- 
Cameron Moore
[ Do people in Australia, call the rest of the world, Up Over ? ]

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