Re: [Flightgear-devel] (no subject)
Joacim Persson wrote: I've also experimented with commenting out the lines about left gear in the joystick config file (and thus tie the button to right gear only), to see if it had something to do with nasal per se. (as in not being able to handle two interpolate simultaneously) But the right wheel keeps braking hard. Theory: the right brake property is flagged as a boolean in the property tree, and is clamping all values to 0 or 1. This can be complicated to debug -- you need to figure out where it's created. Andy ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
RE: [Flightgear-devel] (no subject)
Mostyn Gale asked Just two quick questions. What effect do gauges have on the frame rates of virtual cockpits. i.e. is there as strong effect after 10 or 20 gauges? 3d gauges - yes the vertex count is significant, but not the number of gauges per se. Also is it possible to configure the views so that a virtual cockpit is only visible when actually in the cockpit? Yes - see the Hunter or Spitfire for an example of how it can be done. Regards Vivian ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
RE: [Flightgear-devel] (no subject)
There's someone that could help me or to find an aircraft which is more or less same at MB339PAN (it's the aircraft used by Frecce Tricolori, the Italian acrobatic team). I've tried to adjust the config file myself but every change I made meets some targets and estrange some others. An example are the flaps: the take off speed was too high so I've added more lift to them. As a result the aircraft has more lift but even the drag, that I've not changed, was increased. Why? Thanks, Luca PS: The config file is for JSBSim. So, if there's a way to calculate the data using some programs, I'll try even this way. There will be a way, but it's not quite ready, yet. Jon ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] (no subject)
On Montag, 26. April 2004 19:17, Luca Masera wrote: I changed the name in the config file with the one printed by js-demo but the joystick doesn't yet work.So I've checked out the property tree in FlightGear and I've found that the config file used is the one written for the default joystick, exactly the file joystick.xml, which number, in the property tree, is zero. So I've copied the config file for the ThrustMaster in the file joystic.xml and now it works right. The name tag really matches the name js_test prints but it is not taken? Strange ... Greetings Mathias -- Mathias Fröhlich, email: [EMAIL PROTECTED] ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] (no subject)
Dan D wrote : hi I'm a new user (or wannabe user so far :)). I am attempting to compile FlightGear through MSVC++. I have managed to compile plib,zlib, Metakit and SimGear but have run into the following errors compiling FlightGear itself. The readme said to post to this group. Any help greatly appreciated as I am trying to use FG as a component in my final year degree project and time is beginning to run out for me. Thanks Compiling... tower.cxx C:\New\FlightGear-0.9.1\src\ATC\ground.hxx(141) : warning C4091: 'typedef ' : ignored on left of 'struct Rwy' when no variable is declared This is fixed in CVS C:\New\FlightGear-0.9.1\src\ATC\tower.hxx(72) : error C2653: 'listclass TowerPlaneRec *,class std::allocatorclass TowerPlaneRec * ' : is not a class or namespace name I think that too. C:\New\FlightGear-0.9.1\src\ATC\tower.hxx(72) : error C2146: syntax error : missing ';' before identifier 'tower_plane_rec_list_iterator' C:\New\FlightGear-0.9.1\src\ATC\tower.hxx(72) : fatal error C1004: unexpected end of file found towerlist.cxx ... Try to get the latest development branch from CVS with WinCVS. I posted a bunch of patches last week. You certainly would have to tweak the project file yourself because the .dsp file is not updated regularly. It certainly miss some files. Cheers, -Fred ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] (no subject)
I have MSVC building with the latest updates (and some minor edits), but MacOS X still errors out as it did before. Unfortunately, due to bugs in MSVC 6.0, I cannot build the debug version of FlightGear. On Tuesday, September 17, 2002, at 06:58 AM, Jonathan Polley wrote: The MacOS X is a nogo. I get the following traceback when it crashes: Thread 0 Crashed: #0 0x90989544 in glGetIntegerv #1 0x002125a8 in SkyTextureState::SkyTextureState[unified]() (SkyTextureState.cpp:46) #2 0x00211d04 in SkyMaterial::SkyMaterial[unified]() (SkyMaterial.cpp:60) #3 0x0016d450 in SkyLight::SkyLight[unified](SkyLight::SkyLightType) (SkyLight.cpp:57) #4 0x0031581c in _static_initialization_and_destruction_0(int, int) (SkySceneLoader.cpp:50) #5 0x8fe16594 in call_module_initializers_for_objects #6 0x8fe160a0 in call_module_initializers #7 0x8fe133ac in _dyld_make_delayed_module_initializer_calls #8 0x2464 in _call_mod_init_funcs (crt.c:300) #9 0x234c in _start (crt.c:221) #10 0x22ac in start I will try a clean build tonight. Thanks, Jonathan Polley On Monday, September 16, 2002, at 11:22 PM, Norman Vine wrote: - Original Message - From: Jonathan Polley [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Tuesday, September 17, 2002 12:03 AM Subject: Re: [Flightgear-devel] (no subject) Thanks for the info, I'll give them a try tomorrow. On the glx extensions, they won't work under MacOS X either. I'll take a look through the OpenGL area and see if I can find a match. #ifndef WIN32 # if defined(macintosh) #include agl.h # elif defined(__APPLE__) #include OpenGL/CGLCurrent.h # else #include GL/glx.h # endif #endif static bool glIsValidContext ( void ) { #if defined(CONSOLE) return true ; #elif defined(WIN32) return ( wglGetCurrentContext () != NULL ) ; #elif defined(macintosh) return ( aglGetCurrentContext () != NULL ) ; #elif defined(__APPLE__) return ( CGLGetCurrentContext () != NULL ) ; #else return ( glXGetCurrentContext () != NULL ) ; #endif } ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] (no subject)
Jim Wilson writes: Here it is John. Description: Wilson's new u3a panel. It's not very accurate. Haven't found a picture yet. The shape and layout is fairly close and looks ok. Also linked to c310 default sound.xml and changed model so the props aren't so syncrhonous to look weird. File: http://www.spiderbark.com/fgfs/c310u3a-update-20020321.tar.gz Looks great! Good work. Curt. -- Curtis Olson IVLab / HumanFIRST Program FlightGear Project Twin Cities[EMAIL PROTECTED] [EMAIL PROTECTED] Minnesota http://www.menet.umn.edu/~curt http://www.flightgear.org ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
RE: [Flightgear-devel] New subject? was: ARGGHHH !
Curtis L. Olson [EMAIL PROTECTED] said: positive... we really go no where when we are busy flaming each other and there has been really too much of that going on lately. On that note I propose we dump this thread (known as: ARGG!) now and continue the discussion under different heading :-) Best, Jim ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] (no subject)
* [EMAIL PROTECTED] [2001.12.09 21:38]: Jeff writes: // I can not find the string Loading tile in my fgfs.log file. Can anybody else see it in here or am I doing something wrong? /// // Ref. below (from FAQ 6.5) // Search the output log file for the first occurrence of the string Loading tile and take note of the filename. In the above example, the output line looks like: Loading tile /usr/local/Scenery/w080n40/w076n45/1712601 There was a major tile-manager rewrite after I came up with those original instructions -- I'm not sure what would work now. Could someone familiar with the scenery system look into this? If the FAQ is wrong for v0.7.9, I'd like to update it[1]. Thanks [1] I will leave the current instructions there at least until after v0.8.0 (?) is released. -- Cameron Moore [ Do people in Australia, call the rest of the world, Up Over ? ] ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel