I have MSVC building with the latest updates (and some minor edits), but MacOS X still errors out as it did before. Unfortunately, due to bugs in MSVC 6.0, I cannot build the debug version of FlightGear.
On Tuesday, September 17, 2002, at 06:58 AM, Jonathan Polley wrote: > The MacOS X is a nogo. I get the following traceback when it crashes: > > > Thread 0 Crashed: > #0 0x90989544 in glGetIntegerv > #1 0x002125a8 in SkyTextureState::SkyTextureState[unified]() > (SkyTextureState.cpp:46) > #2 0x00211d04 in SkyMaterial::SkyMaterial[unified]() > (SkyMaterial.cpp:60) > #3 0x0016d450 in > SkyLight::SkyLight[unified](SkyLight::SkyLightType) (SkyLight.cpp:57) > #4 0x0031581c in _static_initialization_and_destruction_0(int, int) > (SkySceneLoader.cpp:50) > #5 0x8fe16594 in call_module_initializers_for_objects > #6 0x8fe160a0 in call_module_initializers > #7 0x8fe133ac in _dyld_make_delayed_module_initializer_calls > #8 0x00002464 in _call_mod_init_funcs (crt.c:300) > #9 0x0000234c in _start (crt.c:221) > #10 0x000022ac in start > > I will try a clean build tonight. > > Thanks, > > Jonathan Polley > > On Monday, September 16, 2002, at 11:22 PM, Norman Vine wrote: > >> >> ----- Original Message ----- >> From: "Jonathan Polley" <[EMAIL PROTECTED]> >> To: <[EMAIL PROTECTED]> >> Sent: Tuesday, September 17, 2002 12:03 AM >> Subject: Re: [Flightgear-devel] (no subject) >> >> >>> Thanks for the info, I'll give them a try tomorrow. On the glx >>> extensions, they won't work under MacOS X either. I'll take a look >>> through the OpenGL area and see if I can find a match. >> >> #ifndef WIN32 >> # if defined(macintosh) >> # include <agl.h> >> # elif defined(__APPLE__) >> # include <OpenGL/CGLCurrent.h> >> # else >> # include <GL/glx.h> >> # endif >> #endif >> >> static bool glIsValidContext ( void ) >> { >> #if defined(CONSOLE) >> return true ; >> #elif defined(WIN32) >> return ( wglGetCurrentContext () != NULL ) ; >> #elif defined(macintosh) >> return ( aglGetCurrentContext () != NULL ) ; >> #elif defined(__APPLE__) >> return ( CGLGetCurrentContext () != NULL ) ; >> #else >> return ( glXGetCurrentContext () != NULL ) ; >> #endif >> } >> >> >> _______________________________________________ >> Flightgear-devel mailing list >> [EMAIL PROTECTED] >> http://mail.flightgear.org/mailman/listinfo/flightgear-devel > > > _______________________________________________ > Flightgear-devel mailing list > [EMAIL PROTECTED] > http://mail.flightgear.org/mailman/listinfo/flightgear-devel _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel