Re: [Flightgear-devel] DC-3 ground handling. Fixed?

2002-05-24 Thread Andy Ross

Charlie Hotchkiss wrote:
 So, just for discussion's sake and noting that nobody with detailed
 knowledge of and experience with this aircraft has weighed in, I have
 questions. Isn't the L/D ratio at high angles of attack different
 (poorer) when in ground effect?

Actually, it's better.  Depending on which reference you look at,
either induced drag is lower or lift is higher while in ground effect
(YASim models the latter, FWIW).  Either effect will have the effect
of increasing the L/D ratio.

 If you can accelerate to above stall speed rolling on all three
 wheels, what happens when you start to lift. Wouldn't you expect the
 aircraft tend to nose up into stall?

Be careful here. :) Stall speed is a myth.  Aircraft stall at a
given AoA, not speed.  The reason stall speed is useful to talk about
is that an AoA has a 1:1 correspondence with a speed required to keep
the aircraft in level flight at that AoA.  But that's only true in the
air; aircraft on the ground have an AoA determined by wheel geometry,
not elevator force, so stall speed is kinda meaningless in this
context.

Basically, as the DC-3 accelerates down the runway (assuming the tail
wheel stays on the ground) it will eventually reach a speed where the
lift generated by the wings at the 10 degree on ground AoA exceeds
the weight, and the gear will lift off.  At that point, the aircraft
is in the air and will assume whatever AoA the elevator trim (or
pilot) tells it to.  Does this help?

Andy

-- 
Andrew J. RossNextBus Information Systems
Senior Software Engineer  Emeryville, CA
[EMAIL PROTECTED]  http://www.nextbus.com
Men go crazy in conflagrations.  They only get better one by one.
 - Sting (misquoted)


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re: [Flightgear-devel] DC-3 ground handling. Fixed?

2002-05-23 Thread David Megginson

Andy Ross writes:

   I tried that, and it's an improvement, but the tailwheel seems to
   slide sideways too easily.
  
  Really?  When I tried it, I couldn't turn against the tail wheel at
  all, even with full braking applied.  The tail wheel didn't move until
  50 kts or so when it lifted; then the plane became squirrely, as might
  be expected.  Under what conditions did you see that behavior?  If
  it's sliding at speed, are you absolutely sure that's wrong?

I saw it in a slow, taxiing turn at around 10kt or less, but I had
done the modification myself before you posted yours.  I'll try it
with exactly your suggestion.

  I noticed that too -- this will be harder to implement.  There's no
  feedback for the steering direction right now -- castering is
  implemented by simply assuming that steer == velocity.  The code would
  need to calculate a steer angle, test for forward, and set the
  castering bit to false only if that is true *and* the wheel lock is
  on.  That ties a bunch of code sections together in a kinda messy way.

For now, perhaps locking the tailwheel could automatically snap it to
0 deg steering angle.  We could even handle that in the input
bindings, if there were a pseudo-steering property for the tailwheel.


All the best,


David

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Re: [Flightgear-devel] DC-3 ground handling. Fixed?

2002-05-23 Thread Major A


Andy,

 Bingo.  This is a bug in the propeller code; I apparently introduced a
 FPU explosion when the thing is going backwards.  It has nothing to do
 with the aero or ground modelling, so I was looking in the wrong
 place.  I'll get this fixed.  (I'm pretty sure it used to work -- I
 remember doing hammerhead stalls in the A-4 when testing).

Sorry I only realized this just before I actually mentioned it. I used
to test in a from-the-back view, in which the window goes black when
the divergence happens, I had to test it again with the normal
out-of-the-cockpit view to see the 1000kt+.

 Really?  When I tried it, I couldn't turn against the tail wheel at
 all, even with full braking applied.  The tail wheel didn't move until
 50 kts or so when it lifted; then the plane became squirrely, as might
 be expected.  Under what conditions did you see that behavior?  If
 it's sliding at speed, are you absolutely sure that's wrong?

I can confirm this, the plane moves straight whatever you do as long
as the tailwheel stays on the ground. This is definitely far closer to
reality than the free swinging we had before. Modeling skidding and
sliding friction would be more realistic, but not that important.

Thanks for sorting this out so quickly, I will investigate the
problems more thoroughly next time...

  Andras

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e-mail: [EMAIL PROTECTED]
www:http://andras.webhop.org/
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Re: [Flightgear-devel] DC-3 ground handling. Fixed?

2002-05-23 Thread Andy Ross

I wrote:
 Major A wrote:
  I think the main problem really is the rapid increase in airspeed,
  which is unnatural, and doesn't occur if both engines are used.

 Bingo.  This is a bug in the propeller code [...] (I'm pretty sure it
 used to work -- I remember doing hammerhead stalls in the A-4 when
 testing).

Don't say it.  I know.  The A-4 doesn't have a propeller.

OK, I found an explosion case in the propeller code which could be
triggered by a propeller turning backwards very slowly.  That's pretty
much consistent with a aircraft with a stopped engine, so I'm
hopefully this is it.  It's been checked in (this was obvious enough
to check in based on code inspection only), so see if this fixes your
problem.

I make no promises about actually getting off the ground successfully
on one engine, however. :)

Andy

-- 
Andrew J. RossNextBus Information Systems
Senior Software Engineer  Emeryville, CA
[EMAIL PROTECTED]  http://www.nextbus.com
Men go crazy in conflagrations.  They only get better one by one.
 - Sting (misquoted)


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Re: [Flightgear-devel] DC-3 ground handling. Fixed?

2002-05-23 Thread C. Hotchkiss



Andy Ross wrote:

 [I combined a bunch of responses...

 Once the tailwheel leaves the ground, it's squirrely but controllable.
 This is not doubt bad form, but I found that holding the stick back to
 keep the wheel firmly on the ground during the takeoff roll until the
 aircraft took off on its own was the safest way to take off.

Andy,

Perhaps I'm showing some ignorance here (I'm certainly not a pilot, much
less an expert), but isn't the induced drag in that situation so large as to
preclude reaching flying speed? The wings acting at that angle much like a
drag brake? I read somewhere that pilots deliberately pushed forward on the
column to lift the tail at a specific speed in order to reduce drag and
allow speed to build up.

Regards,

Charlie H.
-
C makes it easy to shoot yourself in the foot;
C++ makes it harder, but when you do, it blows
away your whole leg. - Bjarne Stroustrup



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Re: [Flightgear-devel] DC-3 ground handling. Fixed?

2002-05-23 Thread Andy Ross

Charlie Hotchkiss wrote:
 Perhaps I'm showing some ignorance here (I'm certainly not a pilot,
 much less an expert), but isn't the induced drag in that situation so
 large as to preclude reaching flying speed? The wings acting at that
 angle much like a drag brake? I read somewhere that pilots
 deliberately pushed forward on the column to lift the tail at a
 specific speed in order to reduce drag and allow speed to build up.

In the DC-3 as modelled, the pitch angle of the wings while resting on
the ground is only something like 10 degrees.  That's high, but
significantly lower than the stall angle of 14 degrees*.  If the
aircraft can fly at that AoA under its own power, it can certainly
accelerate to that speed.  It won't get there very quickly, and will
use more runway doing it (a big problem, unless you happen to be at
SFO), but it definitely works.

Now, that number comes ruler and protractor work on a 3-view diagram.
It's possible that I missed a measurement, and that the ground AoA
should be much larger.  It also assumes a build in wing incidence of
0, which may not be true on the real aircraft (I couldn't find data on
this stuff).  But if it's really 10 degrees, then the behavior is
pretty much correct.

I suspect the real reason that this isn't done in practice is the
runway length issue, along with the fact that the tail wheel isn't as
strong as the mains and probably doesn't like being dragged along as
much.  Anyone have a good reference?

* This number is a guess, too.

Andy

-- 
Andrew J. RossNextBus Information Systems
Senior Software Engineer  Emeryville, CA
[EMAIL PROTECTED]  http://www.nextbus.com
Men go crazy in conflagrations.  They only get better one by one.
 - Sting (misquoted)


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Re: [Flightgear-devel] DC-3 ground handling. Fixed?

2002-05-23 Thread Major A


 OK, I found an explosion case in the propeller code which could be
 triggered by a propeller turning backwards very slowly.  That's pretty
 much consistent with a aircraft with a stopped engine, so I'm
 hopefully this is it.  It's been checked in (this was obvious enough
 to check in based on code inspection only), so see if this fixes your
 problem.

It does.

 I make no promises about actually getting off the ground successfully
 on one engine, however. :)

I managed to do it (once), but I wouldn't like to be a passenger on
that plane.

Also, I can't reproduce the spinning problem, seems like your prop
patch did the job. Thanks a lot!

  Andras

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Re: [Flightgear-devel] DC-3 ground handling. Fixed?

2002-05-23 Thread David Megginson

Andy Ross writes:

  Now, that number comes ruler and protractor work on a 3-view diagram.
  It's possible that I missed a measurement, and that the ground AoA
  should be much larger.  It also assumes a build in wing incidence of
  0, which may not be true on the real aircraft (I couldn't find data on
  this stuff).  But if it's really 10 degrees, then the behavior is
  pretty much correct.

The tech drawings at

  http://www.douglasdc3.com/dc3tec/dc3tec.htm

(especially the big one at the bottom) suggest to me an angle of
incidence of 2-3 degrees, but I haven't printed them out and measured.


All the best,


David

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Re: [Flightgear-devel] DC-3 ground handling. Fixed?

2002-05-23 Thread Cameron Moore

* [EMAIL PROTECTED] (David Megginson) [2002.05.23 13:59]:
 Andy Ross writes:
 The tech drawings at
 
   http://www.douglasdc3.com/dc3tec/dc3tec.htm
 
 (especially the big one at the bottom) suggest to me an angle of
 incidence of 2-3 degrees, but I haven't printed them out and measured.

As far as measuring aircraft dimensions and such, I use Gimp's measuring
tool to measure things.  Measure a known distance and record the length
in pixels, then you can measure whatever else you want and do the pixel
to feet conversions without haven't to print anything out.  Pythagoras
is your friend.  :-)
-- 
Cameron Moore
[ Why is the man who invests all your money called a broker? ]

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Re: [Flightgear-devel] DC-3 ground handling. Fixed?

2002-05-23 Thread C. Hotchkiss

Andy,

I'm really just exploring near stall modeling issues so that our simulation
can be improved. Anyway you can get a bird in the air is reasonable,
especially if it shows up weaknesses in modeling.

So, just for discussion's sake and noting that nobody with detailed
knowledge of and experience with this aircraft has weighed in, I have
questions. Isn't the L/D ratio at high angles of attack different (poorer)
when in ground effect? If you can accelerate to above stall speed rolling on
all three wheels, what happens when you start to lift. Wouldn't you expect
the aircraft tend to nose up into stall?

Regards,

Charlie H.

Cameron Moore wrote:

 * [EMAIL PROTECTED] (David Megginson) [2002.05.23 13:59]:
  Andy Ross writes:
  The tech drawings at
 
http://www.douglasdc3.com/dc3tec/dc3tec.htm
 
  (especially the big one at the bottom) suggest to me an angle of
  incidence of 2-3 degrees, but I haven't printed them out and measured.

 As far as measuring aircraft dimensions and such, I use Gimp's measuring
 tool to measure things.  Measure a known distance and record the length
 in pixels, then you can measure whatever else you want and do the pixel
 to feet conversions without haven't to print anything out.  Pythagoras
 is your friend.  :-)
 --
 Cameron Moore
 [ Why is the man who invests all your money called a broker? ]

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C++ makes it harder, but when you do, it blows
away your whole leg. - Bjarne Stroustrup



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